Steve Jackson's Sorcery! (Inactive)

Game Master Branding Opportunity

This is an attempt to play through all of the Steve Jackson's Sorcery! books ("The Shamutanti Hills", "Khare, Cityport of Traps", "The Seven Serpents", and "The Crown of Kings") using a homebrew D&D (Rules Cyclopedia) conversion.


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Scarab Sages

This is where we will be playing ...


SAVES:
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15
Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.

Dot


Male Human Thief 4, HP 16/17

Steals a dot


Max HP: 16 | AC: 2 | Breath Attacks: 16; Poison or Death: 11; Petrify or Paralyze: 14; Wands: 12; Spells or Devices 15
Memorized Spells:
Cure Light Woundsx2, Purify Food and Drink | Bless

...---...


Discord Chat

You have been traveling together for almost a week, making the long trek from the capital city of Arkleton to the border of Kakhabad in the north. The beginning of the journey was uneventful, and involved trekking through miles of farmland dotted with small villages where you stopped at the end of every day to sleep and restock your food and water. Eventually the land became hillier and drier, and the farm towns before fewer as you moved to the road, really little more than a wide trail known as the Northern Passage that would take you to the only easy means to travel through the Great Shamutanti Wall Analand built to keep out the raiders from Kakhabad: the Cantopani Gate.

Yesterday the Wall came into view, stretching through this hilly country from horizon and horizon and dotted with massive watch towers. The Northern Passage then turned northeastward until you glimpsed the Cantopani Gate in the fading light of the day, the only easy way to access the chaotic lands of Kakhabad. A small outpost town had grown up around the massive Gate in the past few years, supplying the need the Sightmaster Warriors who guard the Gate and the Wall. A servant of the Warriors who had been expecting you, led you to a small hut with a dirt floor where you spent the night.

You awake at sunrise. After dressing, you breakfast on bread and goat's milk and collect your belongings. Outside, the settlement is stirring, the villagers emerge to wash and prepare their meals as the day's guard takes over.

Eyes follow you as you leave your hut and walk toward the Shamutanti Wall. The frontiers people are well aware of your mission and a small crowd of well-wishers follows some distance behind you.

Before you stands the Cantopani Gate. Guarded constantly by Sightmaster Warriors, chosen for their powers of telescopic vision, the Gate is the final doorway between Analand and Kakhabad. Once more you check your pack.

Satisfied that your preparations are complete, you nod at the Sightmaster Sergeant. For the last time he glances at the look-out atop the gate, who signals the all-clear. The Sergeant orders the bolt to be withdrawn. A doorway opens in front of you, and you get your first view of the Shamutanti foothills, the first stage of your journey.

The Sightmaster Sergeant strides over to grasp your hand to wish you well on your journey.

Image of the Sightmaster Sergeant and the lands beyond


Male Human Thief 4, HP 16/17

A lightly tanned young man stands eagerly, a mop of tousled black hair on top of a grinning head.

Kadan waves enthusiastically back to the villagers and guards, and turns to face his companions.

"I have never been so far from the city, it is a glorious sight and a glorious day! What of you my companions?"


Max HP: 16 | AC: 2 | Breath Attacks: 16; Poison or Death: 11; Petrify or Paralyze: 14; Wands: 12; Spells or Devices 15
Memorized Spells:
Cure Light Woundsx2, Purify Food and Drink | Bless

Kendram shakes the Sargeant's hand and says "Thank you. We will do everything within our power to succeed."

Turning to Kadan, Kendram says "It is a fine morning. let us hope that the weather holds!"


Discord Chat

The Sightmaster Sergeant nods at Kadan and Kendram's comments.

"It is indeed a glorious sight, and one that has protected our land from the Kakhabad incursions for a few years now. "

He then looks out across to the horizon for a few minutes, surveying all around him.

"It looks as if the weather will hold for a few days, if my sight holds true. Your travels should at least not be fouled by rain or snow."

After shaking your hands, he steps back and grows more serious.

"I will not wish you a safe journey, for the way ahead will not be safe. Kakhabad is a treacherous land inhabited by devils. But this you already know."


Male Human Thief 4, HP 16/17

Kadan breezily comments.

"Kakhabad will be a challenge. But we are game for it! Any recommendations for the journey?"


SAVES:
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15
Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.

Kuhl snorts, though not in any particular direction, nor in response to any comment. He just...snorts.

Something in my nose...damn flowery weeds!

Kuhl nods, though he is somewhat disagreeing with Kazan.

"Cities are dens of ini...inik... ah... vice and weakness. The further we can get from Arkleton the better. Too many confined spaces, and that's just the streets!" The warrior snorts again for good measure.

Hopefully an apothecary will cross our path...Damn nose!


Male Human Thief 4, HP 16/17

Kadan smiles and cheerfully replies to Kuhl:

"Ah my large and sniffly friend, do not be so glum! It is a fine day for walking, even if it is a bit quiet for my tastes. And while I agree that it is good to get out of Arkleton, I would return there and in triumph!"


Discord Chat
Kadan, Future King of Thieves wrote:
"Kakhabad will be a challenge. But we are game for it! Any recommendations for the journey?"

The Sightmaster Sergeant nods at Kadan's question.

"Take the path ahead to Cantopani, a small settlement of traders (although most are rogues and thieves) which you should reach within the hour. From Cantopani onwards there are three routes through Birritant, Kristotanti, Urrustanti, and Torrepani to Kharé, a cityport on the Jabaji river. From Kharé you must cross the Baklands, which are unknown, even to us. It is said that day and night in the Baklands are controlled not by the sun, but by supernatural forces. Also bear in mind that from Kharè onwards your progress will be watched by the Archmage."


Max HP: 16 | AC: 2 | Breath Attacks: 16; Poison or Death: 11; Petrify or Paralyze: 14; Wands: 12; Spells or Devices 15
Memorized Spells:
Cure Light Woundsx2, Purify Food and Drink | Bless

"Thank you for your warning, good Sargeant."


Male Human Thief 4, HP 16/17

"Thank you also!"


Discord Chat

Once the Sergeant shakes your hands you move through the gate and pass from Analand, perhaps for the first time in your life. The face fo the folk watching your departure reveal the hopes that rest with you and with the success of your quest.

The early morning air is crisp and the rising sun paints the hills in colours of natural beauty which conceal the devilry ahead.

Setting off determinedly, you follow the path. Your quest has begun!

Turn to 178.


Male Human Thief 4, HP 16/17

"Cantopani sounds like it will be exciting!"


Discord Chat

The path past the Cantopani gate winds through fields of wild scrubland. The countryside is deserted and an eerie silence is broken only by the cawing of an occasional crow. The birds appear to pause in the air to examine you as they pass and you feel uneasy in their presence.

Barely an hour beyond the Wall, the air begins to grow foul. The Shamutanti Hills are infested with the pestilence of the Baklands. Its saps the energy from your body, leaving you feeling nauseous and weak.

Make an Intelligence check (i.e. roll a d20, you a successful if you roll beneath your Intelligence).

Successful Intelligence check:
You have heard that a miasma is emitted by the Baklands in the center of Kakhabad that saps the strength from the body. As you spend more time here, you body will become used to it.


Male Human Thief 4, HP 16/17

Intelligence 10: 1d20 ⇒ 8

"Be warned, friends! The Baklands release a foul miasma that drains strength from the limbs. People get used to it over time, but do not be surprised if you feel weaker for a time."


Discord Chat

Also make a successful save against Death Ray or Poison or take 1d3 ⇒ 2 hp of damage.


Male Human Thief 4, HP 16/17

Death or Poison: 1d20 ⇒ 20

Needed a 14, got a nat 20. :D

Kadan shrugs off the effects of the noxious vapours.


Max HP: 16 | AC: 2 | Breath Attacks: 16; Poison or Death: 11; Petrify or Paralyze: 14; Wands: 12; Spells or Devices 15
Memorized Spells:
Cure Light Woundsx2, Purify Food and Drink | Bless

Intelligence: 1d20 ⇒ 6

"So these were the vapours I had read about. Quite fascinating."

Save vs. Poison: 1d20 ⇒ 17


Discord Chat

Having adjusted to the foul air, you take out the map of the Shamutanti Hills given to you by the King of Analand and realize that a choice lies before you: you can travel east through the village of Cantopani or travel north cross-country to bypass the settlement and perhaps save yourself some time.


Male Human Thief 4, HP 16/17

Kadan jabs a dextrous digit at the image of Cantopani.

"There, my friends! We should go through Cantopani. We can gather words and supplies to aid us on our journey."


Max HP: 16 | AC: 2 | Breath Attacks: 16; Poison or Death: 11; Petrify or Paralyze: 14; Wands: 12; Spells or Devices 15
Memorized Spells:
Cure Light Woundsx2, Purify Food and Drink | Bless

"I am fine with that as well. Might as well sleep in a bed while we can!"


SAVES:
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15
Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.

Intelligence: 1d20 ⇒ 16

Death Ray or Poison: 1d20 ⇒ 4

Coughing mightily, and supremely indignant that he has heard nothing of the miasma, Kuhl blusters his way through.

"Yes! The famous miasma. Were it not for my sinuses, I might feel the worse for wear. Bless' be Libra that she gifted me with naught but 'flu, ere to ward off the famous Bakish miasma!"

Looking at the map, Kuhl nods.

"Though I need not rest, learning the lay of the land may be wise. Onward to Cantopani!"


Discord Chat

You forge ahead down the path, and pass over a small hillock. From the top you can see that the trail continues downward into a small settlement of huts at the base of the Shamutanti Hills. From the distance it is hard to make out much about the town, except that it must be desperately poor. The fields on either side are brown and caked with mud, and the few penned animals are thin and wizened like thirsty vines.

As you approach the village, noises and voices indicate that it is populated. The round huts are made of a hard-baked, bright clay with thatched roofs. As you pass the first of them, eyes appear in dark doorways watching your movements. Suddenly a villager appears from one of the dwellings and stands before you. He is five feet tall with thick-set arms and thighs half-clothed in tattered breeches. His eyes are wild and his long red hair and beard stand out in a wiry tangle.

"Halt strangers!" he commands. "What business have you in Cantopani?"


Male Human Thief 4, HP 16/17

Kadan steps forward cheerfully.

"Hail! We are travelers, seeking food and rest before moving on. Are there any to be had in Cantopani?"


Discord Chat

Turn to 198

The red-haired man nods and motions on ahead, telling you that you will find the village inn shortly on the right.

"You'll find the inn in the centre of the village. It's run by Amella. There isn't much there, but you'll get something for your belly."


Male Human Thief 4, HP 16/17

"My thanks! Come friends, let us go and enjoy what we can enjoy!"


Discord Chat

The man seems a bit taken aback by your friendly response, but steps aside to let you pass.

You stride on into the very centre of the village. There are a few larger houses here–even Cantopani has its nobility, it seems. But the only spot of interest to you at the moment is the inn, which soon appears on your right.

Heading inside, you see that the place is just a low table and a black iron pot above a stove. A woman watches you with wide, fearful eyes.


Male Human Thief 4, HP 16/17

Kadan strides up to the table and calls over to the woman.

"A good day to you! My friends and I would have drink, food, a place to rest tonight and word of what troubles you."


Discord Chat

Kadan. You've only been walking for a few hours. If you woke around 6 AM, it's only 8 AM or so :)


Male Human Thief 4, HP 16/17

True!

"We can skip the rest!"


Discord Chat

The woman nods. "One gold piece for the stew," she replies in a thin, hungry voice. "But perhaps you want to take some food with you, seeing as how you're a traveler?"


Max HP: 16 | AC: 2 | Breath Attacks: 16; Poison or Death: 11; Petrify or Paralyze: 14; Wands: 12; Spells or Devices 15
Memorized Spells:
Cure Light Woundsx2, Purify Food and Drink | Bless

"I wouldn't want to put you out, but if you had some dried meat handy, I'd be happy to take it off your hands."


Discord Chat

The woman sizes you up, and then seems to decide that you are trustworthy.

"I can give you bread and cheese for two meals," she says. "Two Gold Pieces." And she lifts a cloth from a small table behind her, revealing the stack of food.


Max HP: 16 | AC: 2 | Breath Attacks: 16; Poison or Death: 11; Petrify or Paralyze: 14; Wands: 12; Spells or Devices 15
Memorized Spells:
Cure Light Woundsx2, Purify Food and Drink | Bless

"Done and done." Brother Kendram says, offering up 2 gp.


Male Human Thief 4, HP 16/17

"Stew, bread and cheese then." Kadan says with a smile,pulling out the gold pieces by touch.


Discord Chat

Kendram and Kadan hand over the money, which she tests between her teeth before slipping it into a pocket of her tunic. Then she wraps some provision in a dirty-looking cloth and hands it to them, with something that perhaps is meant to be a curtsey.

"Good travels," she wishes.

Brother Kendram and Kadan have gained two more days rations of food each.

EDIT: Whoa, you ninja'd me there, Kadan! Had to update the post to include you.


Male Human Thief 4, HP 16/17

Kadan hides away his bread and cheese and eats his stew with gusto.


Discord Chat
Kadan, Future King of Thieves wrote:
Kadan hides away his bread and cheese and eats his stew with gusto.

Oh, I didn't realize you wanted some stew as well. You can get one day's ration for 1 gp and the stew for another gp if you like, or you can get as many rations as Brother Kendram and the stew for 3.


Male Human Thief 4, HP 16/17

Yeah, Kadan doesn't believe in going hungry if he can help it. He'll buy both for 3 GP.


SAVES:
Death Ray/Poison 10 (11)//Magic Wands 12// Paralysis or Turn to Stone 12 (13)// Dragon Breath 13 (14)// Rod/Staff/Spell 15
Human Male Ftr 4/ HP 25/23/ AC 2/ +1 to atk/dam/doors; -1 to magic saves. Two-Handed Sword +1, 1d10 +1.

Hpw much more does she have? If there is more available, Kuhl will also bey/eat stew and purchase bread'n'cheese for the road.

If none is left Kuhl will grumble, scratch himself inside his shirt and then attempt to find more food elsewhere, possibly looking for an animal to buy and butcher on the road.


Discord Chat

The woman has no more bread and cheese, although she seems to have an endless supply of stew.


Discord Chat

I'll just keep things moving ...

You leave the "inn" and head out of the village of Cantopani. Striding past the outlying huts, you send the villagers rushing indoors to hide. Then, at the edge of town, you pass a large boulder. At once six rough-cut villagers spring out with swords drawn.

Bandits.

"Two against one," the first one declares.

"You're lost!" calls another. "So hand over your things, come on!"

They are waiting for you to respond.


Male Human Thief 4, HP 16/17

Kadan beams at the rough villagers.

"I think it is you who are lost, my fellow. Though you count well! We will be on our way and want no fuss, so let us by."

While he speaks, Kadan keeps a watchful eye over the six. And carefully notes how best to draw any of his own weapons should the need arise. His scimitar in particular.


Discord Chat

The first Bandit edges forward, a sword tickling at Kadan's chest. "Running you through? No fuss at all. The packs."


Male Human Thief 4, HP 16/17

Kadan shrugs, as if submitting, to lull the thug.

And then slips his fingers around the hilt of his scimitar, grasps tight, and strikes!

1d20 ⇒ 5


Discord Chat

Well, initiative first.

Players' initiative: 1d6 ⇒ 4, Bandits' initiative: 1d6 ⇒ 5, bandits go first! BTW, Kadan, your AC is 6 (7 for the armor and -1 for your Dex, in D&D, the lower AC the better)

The two Bandits facing Kadan get the drop of thief, giving him two nasty slices: one on his left arm and the other on his right leg. (Bandit #1 and #2 attack Kadan (THAC0 19): Bandit 1: 1d20 ⇒ 16, hit! Damage: 1d6 ⇒ 6; Bandit 2: 1d20 ⇒ 19, hit! Damage: 1d6 ⇒ 6)

The second pair go after Kuhl, and even though he doesn't have his weapon drawn, he is able to avoid their blows. (Bandit #3: 1d20 ⇒ 13; miss! Bandit #4: 1d20 ⇒ 7, miss!)

The last two bandits seek out Brother Kendram. He blocks the first attack with his shield, but the bandits flank the cleric and slice him across his calf. (Bandit #5: 1d20 ⇒ 17, hit! Damage: 1d6 ⇒ 3; Bandit #6: 1d20 ⇒ 6, miss!)

Total Damage Taken:

Kadan: 12
Brother Kendram: 3

The party is up!


Male Human Thief 4, HP 16/17

Kadan yells in surprise and in pain, and then smiles, lashing out with his scimitar at the seeming leader, the talkative one.

Attack: 1d20 + 1 ⇒ (6) + 1 = 7

Damage: 1d8 + 1 ⇒ (1) + 1 = 2

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