Str 13 (+1 to hit, damage, and force doors)
Dex 15 (-1 AC, +1 missile attack modifier, +1 initiative)
Con 14 (+1 HP per HD)
Int 10 (Able to read and write)
Wis 9 (No save modifier)
Cha 9 (No reaction adjustment, 4 retainers, 7 retainer morale)
HP: 17
Alignment: Neutral
Languages: Common and Neutral
Saving Throws
Breath Attacks 16
Poison or Death 14
Petrify or Paralyse 13
Wands 15
Spells or Spell-like Devices 14
Level 4: A thief can read languages (any) with 80% probability.
This ability does not include magical writings. If the roll does
not succeed, the thief may not try to read that particular piece
of writing until he reaches a higher level of experience.
Cost Weight
Silver Dagger 30 1
Scimitar 15 4
Heavy Crossbow 25 8
Heavy Quarrels and Cases 20 6 2
-1
Kadan grew up an orphan in the slums of Arkleton. He learned how to filch fruit, coins, whatever he needed for the day and damn tomorrow.
At least until he got good at it.
The teen Kadan looked at the higher-ups in the local thieve's guilds, saw their finery, and realised: Why not me? Why shouldn't I be like them? Or better!
And thus, Kadan made a vow to himself: to become the king of thieves!