| GM SuperTumbler |
I should have rolled those sense motives and not telegraphed all of that quite so much. Oh well.
I think that justifies initiative, even if we aren't in combat yet, persay.
Dasur Initiative: 1d20 + 7 ⇒ (19) + 7 = 26
Glenda Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Snorri Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Torvi Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Iverna Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Erebos Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
? Initiative: 1d20 + 10 ⇒ (14) + 10 = 24
A bat swoops down at Snorri from the ceiling above, fluttering against his face and beard. Snorri feels an unpleasant numbing sensation before his dwarven fortitude and holy might push away the effect.
Bat touch attack: 1d20 + 14 ⇒ (4) + 14 = 18
Snorri Fortitude save: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Bat is tiny but does not provoke because Snorri is flat footed. Bat remains in Snorri's space.
Should be Dasur, then everyone else, then back around to me.
Round 1
| Dasur Deepborn |
I might have been a bit too much of a ham, too. Anyway, good luck everyone.
Gm, how are we treating Snorri's grapple attempt? Is Dasur grappled, or does it not count because Dasur won initiative?
| Dasur Deepborn |
Round 1
Snorri's hand grasps Dasur's neck, but as he moves to push his cousin to the ground the wizard screams and slips out of his grasp with unnerving dexterity. "No! No, don't touch me Snorri, you have the corruption!"
Dasur staggers backward into the corner of the room, clutching his staff over his chest. "I will help you! Just don't touch me, I need to think!"
He looks to their dark elf companion, turning something over in his mind. "Erebos... I think you are the source of the corruption. But you don't know it."
Standard action: Attempt to break grapple
attempt to break grapple: 1d20 + 2 ⇒ (19) + 2 = 21 Ha! Well now Snorri doesn't have to decide if he should keep Dasur down or go after the bat.
Move action: 20' move into corner
| Snorri Tharnhammer |
Snorri growls from the throat as he grounds the magic. As Bequest comes out of its sheath, the growl echoes around the walls into a subtle rumble of divine power, and the blade flows towards the tiny, slippery opponent with an audible supernatural sharpness.
5' step to gain flanking and give it to Iverna, then Smite Evil against the bat.
Attack, smite evil, flanking: 1d20 + 10 + 3 + 2 ⇒ (6) + 10 + 3 + 2 = 21
Damage: 1d12 + 7 + 5 ⇒ (6) + 7 + 5 = 18
| Glenda Dalduraz |
Glenda curses her shortsightedness in not having a protection from evil spell prepared. Instead she follows Snorri's lead and takes a swing at the bat.
Warhammer attack: 1d20 + 5 ⇒ (6) + 5 = 11
| GM SuperTumbler |
Snorri swings well, but the bat dances through the air unscathed. Glenda swings her hammer, but finds only empty air.
Snorri hit and did 18 damage, but flavorwise I don't see a normal size bat absorbing too many hits from a great ax.
I'll wait to see if Torvi wants a chance. Probably can post again tonight.
| Torvi Stonesinger |
Torvi had been hoping for some help in holding down the spell caster, but without it, she will do her best. She casts protection from evil and moves to touch Dasur and impart the magic's effects.
Touch: 1d20 + 6 ⇒ (17) + 6 = 23
| Dasur Deepborn |
"No!" Dasur shouts as Torvi closes in, threatening her with his staff. "Don't touch me. you carry the corruption Erebos has spawned!" But the wizard's yelling and flailing with his staff were little match for Torvi's skill at arms, and she lays a hand on him.
So Protection of Evil can be resisted if the one recieving the spell so chooses, and I would assume Dasur would attempt to resist the spell considering the directions given to him by the one influencing him.
will save vs protection from evil: 1d20 + 4 ⇒ (16) + 4 = 20
What is your spell DC Torvi? Does that beat it?
If Dasur does not manage to resist the protection from evil, he gets another saving throw vs the mind-influecning effect.
will save vs domination: 1d20 + 4 + 2 + 2 ⇒ (18) + 4 + 2 + 2 = 26
| GM SuperTumbler |
The bat attempts to fly over the troll's head and into the cavern beyond.
This will provoke from Erebos, Torvi, and Snorri.
Erebos aoo: 1d20 + 9 ⇒ (17) + 9 = 26
rapier damage: 1d6 + 3 ⇒ (2) + 3 = 5
The two bat folk behind you continue to dig claws and teeth into the young dwarf. The small dinosaur grabs the wing of one of them, but it is not enough to protect his companion. Blood continues to flow as Gren ceases her struggle and sinks to the stone floor.
The troll meets the approaching drow head on, its massive hands swatting, teeth gnashing. The claws dig into the drow's flesh, holding him steady as the troll's teeth sink into his shoulder.
Claw attack: 1d20 + 6 ⇒ (19) + 6 = 25
Claw attack: 1d20 + 6 ⇒ (14) + 6 = 20
Claw attack: 1d20 + 6 ⇒ (2) + 6 = 8
Bite attack: 1d20 + 6 ⇒ (16) + 6 = 22
Claw damage: 1d6 + 2 ⇒ (1) + 2 = 3
Claw damage: 1d6 + 2 ⇒ (2) + 2 = 4
Bite damage: 1d6 + 2 ⇒ (4) + 2 = 6
Rend damage: 1d6 + 3 ⇒ (4) + 3 = 7
20 damage to Erebos.
Round 2
| Torvi Stonesinger |
Same questions as the others on the adds, but in the mean time...
Torvi swings away at the bat as it flies by...
Dorn-dergar To Hit: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Dorn-dergar Damage: 1d10 + 4 + 3 ⇒ (8) + 4 + 3 = 15 Bludgeon
| Snorri Tharnhammer |
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Yep, it looks like we lost a turn.
As the bat tries to move past, instead of trying the cutting edge again, Snorri tries to swat it from the air to the ground with the flat of the blade.
Attack? flanking: 1d20 + 10 + 3 + 2 ⇒ (17) + 10 + 3 + 2 = 32
Damage?: 1d12 + 7 + 5 ⇒ (2) + 7 + 5 = 14
I'm not sure how this would qualify, whether a combat maneuver or a non-lethal attack, so I'll just make the roll like it was an attack and let the GM use it however it's appropriate. Also, in case the bat is undead, the first successful attack does 5 extra points of damage.
Liberally inspired by the time that a friend of mine tried to use a tennis racket to herd a bat out of the house.
| GM SuperTumbler |
I have no idea what happened here. I don't know if I'm a time traveller, or if I jumped between parallel universes, or what. I distinctly remember writing a post with the bat attacking Snorri and two bat humanoids coming up from behind and attacking Gren. They both hit her with claw attacks and latched on with their grab abilities. Blood was running down, making her armor slick. At the same time, the way forward was blocked by the mass of the troll. When I came back to post yesterday, those tokens were in place on the map, so I just went on from there. It would have been the first post on this page. But obviously the post that is there is just the bat attack. I thought it was a little strange that you guys didn't respond to them, but I figured you were just focused on getting Dasur back to as normal as Dasur gets. I'm worrying about my grip on reality.
Let's say that they moved in just now on my turn. Each of them would only have gotten one attack, so less damage to Gren and Erebos. I don't think it messes with anything else too much. Let me know if I'm wrong about that.
Snorri swats the bat from the air. It crashes into the stone floor and twitches fitfully.
On to Round 2
| Dasur Deepborn |
It happens GM! I have had dreams replace entire memories before, with people having to show me pictures to convince me otherwise. The human mind is a malleable and plastic thing.
Also, I believe Dasur gets a turn first!
Round 2
Cornered by Torvi with nowhere to go, Dasur takes a logical course of action and attempts to increase his movement options into another dimension.
The wizard pulls a small, bundled leaf from one of his many belt pouches, seemingly taken from the jungle they had passed through earlier. He squeezes the bottom of the bundled leaf until it pops open, freeing a seemingly live spider that immediately goes scurrying up his hand and arm.
His dull brown eyes track the arachnid while his other hand makes a series of complicated gestures, and the spider explodes in a flash of white light.
Dasur turns his back on Torvi and starts to scramble vertically up the wall using all his limbs. He does not stop climbing until he is perched in the upper corner of the room, twenty feet above everyone and everything.
Standard action: Dasur casts Spider Climb: Communal on himself alone for 50 minutes of spider climb.
Move action: Dasur climbs 20 feet vertically to the ceiling.
If Torvi wishes it, Dasur would provoke an AoO from spellcasting within her threatened area, and again when he climbs up the wall, if he still manages to get the spell off if Torvi's attack connects.
| Torvi Stonesinger |
Torvi takes her two AOOs, to do nonlethal damage in both instances
Dwarven boulder helmet To Hit: 1d20 + 6 - 1 - 4 ⇒ (15) + 6 - 1 - 4 = 16
Dwarven boulder helmet Damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Dwarven boulder helmet To Hit: 1d20 + 6 - 1 - 4 ⇒ (14) + 6 - 1 - 4 = 15
Dwarven boulder helmet Damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
| Dasur Deepborn |
concentration check DC 19: 1d20 + 10 ⇒ (4) + 10 = 14
Spider Climb fails and is wasted.
Dasur recoils as Torvi smashes him in the chest with her head, briefly interpreting the spell as the wind is knocked out of his lungs. Without missing a beat he starts again, but as the words finish, nothing seems to happen. The wizard looks down, and sees the live spider, an intergral component of the spell, smashed dead on his shirt.
"You don't understand, I must get away from you! Please, don't touch me!" Dasur pleads, still backed into the corner.
| Snorri Tharnhammer |
As the bat, or rather whatever creature is metamorphed as one, lies on the ground with nowhere to go, Snorri strikes with a cleaving blow, her axe like a hammer against the anvil of the pavement. And the Forgemaster lends strength to the strike, the adamantine-strong True Mithral blade arcing through the air with a silvery whistle.
"Protect Firetalon!" he bellows. "United we stand!"
Attack, Smite Evil Power Attack: 1d20 + 10 + 3 + 2 - 2 ⇒ (14) + 10 + 3 + 2 - 2 = 27
Damage: 1d12 + 7 + 5 + 6 ⇒ (6) + 7 + 5 + 6 = 24
| GM SuperTumbler |
Erebos and Iverna continue their assault on the troll. Erebos can't get through the thick skin, but Iverna continues to fine weak points. She slices through the back of the troll's ankle. The troll stumbles, opening his defenses to attack.
Erebos rapier attack: 1d20 + 9 ⇒ (2) + 9 = 11
Iverna dagger attack: 1d20 + 9 ⇒ (19) + 9 = 28
Iverna dagger attack: 1d20 + 9 ⇒ (20) + 9 = 29
Dagger critical damage: 2d3 + 2d8 + 6 ⇒ (2, 1) + (8, 5) + 6 = 22
The troll is bewildered, lowering his AC to 18 (16 vs Iverna) for one round
The two bat creatures I can't bring myself to call them bat-men drag Firetalon to the floor, sinking their teeth deep into the young dwarf. She may not be dead, but she is close.
Glenda, feel free to take two actions to catch up when you can. Otherwise...
Round 3
| Dasur Deepborn |
It pains me to blow all these spells, but Dasur must do as he was told...
Round 3
Boxed into the corner with nowhere to go, Dasur has his back to the wall with his staff held out in front of him. But he must run, he must escape, as he was directed to do so. It was for Dammerhall, all his theories, for the very mine their ancestors had carved out and fought. That was what he had believed, though he was not sure when he had thought about these things.
Torvi sees the wizard's hands and mouth start to work again, the staff in his hands jumping back and forth as he reaches into his belt pouches for reagents and foci. Yet, this time it was so quick and smooth there was no chance to interrupt the spellcasting. At the end of the invocation Dasur spins and presses a tiny shovel against the nearby wall, pushing hard with his shoulder as a seam runs from the point of contact to the floor.
In only a second Dasur has manifested a door into the wall leading to the extradimensional space they often spend the night, and in another second he is through the door into the unlit and barren room, running for the far end away from his companions.
Standard action: Cast Rock Trick defensively.
concentration check DC 19: 1d20 + 11 ⇒ (10) + 11 = 21
Move action: Move 20' into the extradimensional space. This will provoke an AoO from Torvi if she so chooses.
| GM SuperTumbler |
Erebos speaks without turning his attention from the troll. "I think that Dasur is no danger to us right now, or to himself. The extradimensional nature of his spell should block any further influence. If Iverna and I can finish this troll, I can get rid of the hiding place. Tend to the feral child while she still breathes."
| Torvi Stonesinger |
Torvi moves 20' and casts path of glory extending the healing square to include Firetalon's square.
The squares with the arches in them are the glowing squares.
Next round I'll start extending that, and get my song going so we get a lot more healing out of this thing, but in the mean time, it will give her a single point of healing on her turn. It's the only way I could get her some healing.
| Snorri Tharnhammer |
I'm here, sorry, I just had a lot of movements in real life and I just didn't have the spare brainpower to log onto Paizo. I'll try to communicate more in such cases, but if it happens in the future, feel very free to bot me.
Snorri rushes to shield Firetalon with his body, diving into the fray with a wordless battlecry. The true mithral axeblade cuts the air with a silvery whistle, aimed at both the monsters in a high sweep.
Attack, Cleave, Power Attack: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
Damage: 1d12 + 7 + 6 ⇒ (4) + 7 + 6 = 17
Cleave against the other, if it hits, Power Attack: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Damage: 1d12 + 7 + 6 ⇒ (9) + 7 + 6 = 22
-2 to my AC until my next turn.
| GM SuperTumbler |
Erebos Attack Aid Another: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Iverna Attack vs AC 16: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Dagger damage: 1d3 + 3 + 2d8 ⇒ (2) + 3 + (2, 8) = 15
Erebos distracts the troll with a jab at his neck. As the giant pulls away, Iverna neatly severs an artery in his thigh and he swoons, dropping to the earth.
"Dasur, we could use some acid over here!"
| GM SuperTumbler |
Snorri slashes into one of the bat creatures. Its pained shriek feels like a dagger in your ears. Keeping its hold on the unconscious Firetalon, it moves backward, leaving a bright smear of blood. Its wings flap, but it isn't strong enough to take off with the heavy dwarf.
This should provoke from Glenda and Snorri.
Its companion squares its shoulders. It looks at you and lowers its jaw, releasing a fell shriek that is even more painful than the complaints of the injured one.
DC 14 Fortitude save or be deafened. This is a 30 foot cone, so it targets Snorri, Glenda, and Torvi.
Round 4.
| Glenda Dalduraz |
Dammerhall warhammer AoO: 1d20 + 5 ⇒ (8) + 5 = 13
Fort save: 1d20 + 6 ⇒ (7) + 6 = 13
I'm just gonna stand in the corner and fail at everything.
| GM SuperTumbler |
Sorry Glenda. You can go ahead and take your Round 4 action. Maybe it will work out better. Remember Deafened means: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.
| Glenda Dalduraz |
Let's just get this out of the way.
Dammerhall warhammer attack: 1d20 + 5 ⇒ (10) + 5 = 15
Dammerhall warhammer attack: 1d20 + 5 ⇒ (3) + 5 = 8
Dammerhall warhammer attack: 1d20 + 5 ⇒ (10) + 5 = 15
I'll wait for the rest of the team to finish the fight.
| Torvi Stonesinger |
Fortitude: 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Torvi moves, extends her path of glory, and commences her raging song:
Raging song: +2 STR/CON, +1 Will Save, -1 AC, Cannot use CHA, DEX, or INT based skills except Acrobatics, Fly, Intimidate, and Ride), or any ability that requires patience or concentration.
Celestial Totem, Lesser (Su) Cure spells heal CL extra Hp, non spell magical healing does class level extra.
Mind you, unlike Bardic, this has to be audible, so if you're deaf right now, you won't get those benefits!
Of import, the Path of Glory now heals 6HP per round!
| Dasur Deepborn |
Round 4
The door closes behind Dasur as he enters the extradimensional space, sliding shut just as Iverna shouts for help with the troll. Inside the darkness of the room, the wizard stops to catch his breath.
He had escaped the corruption his companions carried, despite Torvi touching him, and thanked the Stone he was still untainted. How had he gone for so long without realizing Erebos carried such a curse, and more importantly, how had he not been effected even though he spent far more time with the dark elf than the others?
Dasur spun off a part of his brain to consider the magical and mundane ramifications of this revelation, working in paralell with his current thoughts about the one that had warned him of these dangers. It was clear to him this voice had their best interests in mind, and it had given him two important instructions. Don't let anyone touch him, and kill Erebos.
He had to return outside and make the others understand, but it was hard when he himself didn't understand. The other part of his brain had yet to conclude why Erebos needed to die or where this corruption originated from, but he is sure the answers would be clear once their host revealed himself again.
Dasur draws his ruby amulet from the depths of his grubby shirt, and stares into its confines. In this lightless space some would think its multi-faceted depths would be incapable of refraction or sparkle, but all dwarven jewelers shaped their stones for both light and darkvision. Dasur was no exception, and he could see patterns of black and light stretching on infinitly that no human could even imagine.
Power surges from the ruby and imbues him with the spider-like qualities he was attempting to cast before, and he tucks the amulet back into his shirt. moving back to the door, he holds a hand on the handle and patiently waits for a moment to make a run for it.
Standard action: Use Dasur's Daily Focus casting to cast Spider Climb, communal, on himself.
Move action: Move back to the door of the extradimensional chamber.