Nesipho Inkosi |
Reflex Save: 1d20 + 11 ⇒ (15) + 11 = 26
As soon as the man begins to utter his spell Nesipho throws himself against the side of the hallway. The bolt of lightning causes the hair of his neck and arms to stand on end, but he otherwise suffers no effect, unlike his companions.
Init: 1d20 + 3 ⇒ (17) + 3 = 20
He whirls back to face the soon to be unfortunate Lankesh, his reactions only a little slower than their attacker.
Tania Teg |
I'll roll for Breccia as he mentioned he was super busy. If you prefer I don't, just ignore the rolls.
Breccia's Reflex save: 1d20 + 7 ⇒ (2) + 7 = 9
Breccia is hit squarely by the lightning. He remains mute, bearing the pain as electricity arcs across his stone. (Sorry! -30 hp...)
Breccia's Initiative: 1d20 + 4 ⇒ (7) + 4 = 11
Nesipho Inkosi |
"I've got his escape." Nesipho yells out, his rapier seeming to leap into his hand of its own accord. With a single word of magic a blurred and multi-hued image of Nesipho streams down the hallway and the mwangi appears behind Lankesh, rapier lashing out at him as the spell comes to an end. Unless his CMD is really high
Delay till someone steps into the space in front of him - if none fill the spot before Lankesh turn comes up do the following anyway.
Free action to draw rapier.
Swift action to give +2 to my weapon.
Spell combat casting bladed dash and full attacking.
Attacks done with -2 for spell combat, +2 for flanking
Acrobatics to move past Lankesh vs CMD + 5: 1d20 + 18 ⇒ (17) + 18 = 35
Attack: 1d20 + 13 - 2 + 2 ⇒ (19) + 13 - 2 + 2 = 32
Damage: 1d6 + 4 ⇒ (4) + 4 = 8+Sneak Attack: 2d6 ⇒ (4, 3) = 7
Attack: 1d20 + 13 - 2 + 2 ⇒ (2) + 13 - 2 + 2 = 15
Damage: 1d6 + 4 ⇒ (2) + 4 = 6+Sneak Attack: 2d6 ⇒ (2, 6) = 8
Crit Confirm: 1d20 + 13 - 2 + 2 ⇒ (6) + 13 - 2 + 2 = 19
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Markis Alvento |
If he's going to keep casting at us, we could use some help.
Casting prayer.
Markis chants, gestures, and clutches at his shoulder in pain. Suddenly a burst of energy favoring the party and hindering Lankesh surrounds everyone within 40 feet.
+1 to attacks, damage, skills and saves. Lankesh takes a -1 to the same.
Breccia |
HP: 40/76
Move Action: Advancing to Lankesh and drawing punching daggers.
Standard Action: Attack Lankesh (prayer + power attack + dirty fighter thanks to Nesipho's flanking)
> Attack: 1d20 + 18 ⇒ (18) + 18 = 36 (flanking)
>> Damage: 1d3 + 21 ⇒ (3) + 21 = 24
_____________
Smoke issues off of Breccia's armor from blackened spots where he was struck by lightning. Letting out a rumbling groan, the Oread warrior reaches down to his waist and draws out his punching daggers as he begins to move with gradually building speed towards the assassin like a boulder tumbling downhill. Wordlessly, Breccia moves past his allies and to the doorway, winding up with his right hand as he approaches, lunging forward with his punching dagger towards the ruthless spellcaster in a sudden burst of speed and overwhelming strength.
______________
Edit: Just noticed Tania rolled Reflex and Initiative for me, so I'll take the result of her rolls.
DM Shisumo |
Since Markis cast prayer before Nesipho's readied action went off, he gets the benefits of that effect as well. Which is good, because...
Breccia lurches forward and Nesipho suddenly blurs into a multi-hued rainbow carrying a blade. Both stab in almost perfect unison, trying to have their blades meet in the middle of the sneering Vudrani's chest. With a speed and grace far out of proportion with his appearance, Lankesh tries to twist away, but even his magical protections cannot keep the rapier and punching dagger away. Both points make contact.
The blades skip off of flesh as hard as mithral.
Nesipho is shocked to see only a single, tiny cut left behind by his rapier, and even Breccia's much heavier blow leaves a barely-noticeable slash in the Vudrani's arm. "விவசாயிகள் பரிதாப!" Lankesh snarls. "Fine! We'll do it that way then." The merchant draws a kukri from one of his sleeves and readies it.
Retconning in the move action Lankesh should have taken before but I forgot. If you want to keep track of the DR, Nesipho did 1 point of damage (thank Markis for the prayer) and Breccia did 9. Prashant still to go, and because the fight have moved out onto the front porch, Ashaka can indeed get into the fight if you want him to, Tania.
Tania Teg |
Tania smiles in wonder at Nesipho's amazing show of prowess,
How does he do that?!
only to frown as it seems to do very little...
Knowledge (arcana) to identify if possible: 1d20 + 9 ⇒ (10) + 9 = 19
Again, she tries to incapacitate the creature, doing her best to push aside the doubts. But first, she calls her companions to attack.
Ashaka growls and lowers to the floor at her mistress' command. He lunges forward at the man, all claws and teeth.
Claw: 1d20 + 12 + 2 - 2 ⇒ (6) + 12 + 2 - 2 = 181d8 + 7 + 4 ⇒ (7) + 7 + 4 = 18, grab if hit ; 1d20 + 15 ⇒ (18) + 15 = 33
Claw: 1d20 + 12 + 2 - 2 ⇒ (3) + 12 + 2 - 2 = 151d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19, grab if hit ; 1d20 + 15 ⇒ (19) + 15 = 34
Bite: 1d20 + 11 + 2 - 2 ⇒ (16) + 11 + 2 - 2 = 271d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19, grab if hit ; 1d20 + 14 ⇒ (15) + 14 = 29
Rake: 1d20 + 12 + 2 - 2 ⇒ (20) + 12 + 2 - 2 = 321d8 + 7 + 4 ⇒ (7) + 7 + 4 = 18
Rake: 1d20 + 12 + 2 - 2 ⇒ (17) + 12 + 2 - 2 = 291d8 + 7 + 4 ⇒ (7) + 7 + 4 = 18
Confirm Rake: 1d20 + 12 + 2 - 2 ⇒ (4) + 12 + 2 - 2 = 161d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19
Claw: 1d20 + 12 + 2 - 2 ⇒ (17) + 12 + 2 - 2 = 291d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13, grab if hit ; 1d20 + 15 ⇒ (9) + 15 = 24
Raising her arms as if expecting applauds, she says: "Kitty likes you!" as a focus to her spell.
Casting Persistent Hideous Laughter (2 rolls for Will save DC 17, lowest counts
Caster check: 1d20 + 8 ⇒ (13) + 8 = 21
DM Shisumo |
Random determination on whether Ashaka was far enough to one side or another that he has a charge lane that doesn't go through Nesipho (1 and 5 are good): 1d5 ⇒ 3
Ashaka, lying on the path leading up to the door, rises to his feet and loops around Nesipho to attack Lankesh at his mistress' command. His massive claw swipes toward the Vudrani, but skids aside on some magical protection, leaving the man unharmed.
Likewise, Tania's spell once again dissipates without effect.
Still need something from Prashant.
Prashant Bhatnagar |
"You've deceived us," Prashant says, gathering his holy symbol. "But this mistake will be your last." He raises his symbol of Irori above his head, and soft blue light bathes over the chamber, bending around the other Vudrani man. As it does, his allies' wounds begin to heal.
Channeling, using True Healer to roll 4d5+4 for healing, which is mechanically equivalent to rerolling all 1s on a channel.
Channel: 4d5 + 4 ⇒ (5, 1, 2, 3) + 4 = 15
DM Shisumo |
I assume Prashant excludes Lankesh from the channeled energy.
Lankesh sneers as Prashant undoes much of his work with the lightning bolt, but his focus is very much on Breccia for the most part. "You should have stayed in your cave, half-breed," he snarls, and the kukri flashes.
Full attack on Breccia with the kukri, including penalties from prayer and menacing stance: 1d20 + 14 ⇒ (3) + 14 = 17, damage 1d4 + 3 ⇒ (2) + 3 = 5; 1d20 + 9 ⇒ (9) + 9 = 18, damage 1d4 + 3 ⇒ (4) + 3 = 7
The attacks are more bluster than dangerous, though, and they skid off of the oread's massive stone plating.
You guys are up.
Markis Alvento |
Markis chants again, and winces as his shoulder again burns. He then moves forward and attempts to touch Lankesh with a hand of crackling energy. Casting inflict critical wounds.
Melee touch: 1d20 + 7 ⇒ (19) + 7 = 26
Spell Penetration: 1d20 + 8 ⇒ (11) + 8 = 19 +4 if he's an evil outsider
Damage, Will DC 21: 4d8 + 8 ⇒ (1, 4, 8, 8) + 8 = 29
Breccia |
Letting out a rumbling growl of earthen tones as his sole response, Breccia presses forward with his attacks against their enemy, each swing of his armor-plated limbs brings those adamantine blades forward with tremendous strength and deadly precision. The oread is relentless, stepping in with each strike to ensure his distance remains as intimately direct as possible.
__________
Full-Round Action: Full attack Lankesh (with power attack; flanking; prayer)
> Punching Dagger: 1d20 + 13 + 2 + 1 ⇒ (2) + 13 + 2 + 1 = 18
>> Damage: 1d3 + 21 ⇒ (1) + 21 = 22 points of damage
> Punching Dagger: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22
>> Damage: 1d3 + 18 ⇒ (2) + 18 = 20 points of damage
> Punching Dagger: 1d20 + 11 + 2 + 1 ⇒ (20) + 11 + 2 + 1 = 34 (critical threat)
>> Confirm Crit: 1d20 + 11 + 2 + 1 ⇒ (8) + 11 + 2 + 1 = 22
>>> Damage: 1d3 + 21 ⇒ (1) + 21 = 22 points of damage
>>>> (IF CRIT, Damage): Critical Hit Damage: 1d3 + 63 ⇒ (3) + 63 = 66 points of damage
> Punching Dagger: 1d20 + 8 + 2 + 1 ⇒ (19) + 8 + 2 + 1 = 30 (critical threat)
>> Confirm Crit: 1d20 + 8 + 2 + 1 ⇒ (6) + 8 + 2 + 1 = 17
>>> Damage: 1d3 + 18 ⇒ (2) + 18 = 20 points of damage
>>>> (IF CRIT, Damage): Critical Hit Damage: 1d3 + 54 ⇒ (2) + 54 = 56 points of damage
Tania Teg |
Tania crouches to cover herself, moving her fingers swiftly, she extends her arms as she intones: "Celericio!"
Time seems to slow around her companions as they get infused with arcane celerity.
Casting Haste (8 rounds, +1 attack per full attack, +1 to hit, +1 reflex saves)
Ashaka presses on its attacks.
(Is Ashaka flanking? If so +2 to hit.)
Claw: 1d20 + 12 + 2 - 2 + 1 ⇒ (6) + 12 + 2 - 2 + 1 = 191d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19, grab if hit ; 1d20 + 15 ⇒ (7) + 15 = 22
Claw: 1d20 + 12 + 2 - 2 + 1 ⇒ (17) + 12 + 2 - 2 + 1 = 301d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13, grab if hit ; 1d20 + 15 ⇒ (17) + 15 = 32
Bite: 1d20 + 11 + 2 - 2 + 1 ⇒ (14) + 11 + 2 - 2 + 1 = 261d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14, grab if hit ; 1d20 + 14 ⇒ (1) + 14 = 15
Hasted Claw: 1d20 + 12 + 2 - 2 + 1 ⇒ (7) + 12 + 2 - 2 + 1 = 201d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12, grab if hit ; 1d20 + 15 ⇒ (20) + 15 = 35
Probable hit and grapple on attack #2.
Nesipho Inkosi |
Scowling at the ineffectiveness of his rapier Nesipho continues to harass Lankesh if only to aid his companions.
Full attack with haste
Attack: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d6 + 5 ⇒ (4) + 5 = 9Sneak Attack: 2d6 ⇒ (5, 3) = 8 = 17
Attack: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 1d6 + 5 ⇒ (6) + 5 = 11Sneak Attack: 2d6 ⇒ (2, 2) = 4 = 15
Both attacks threaten criticals, additional rolls. Does +1 luck damage from prayer get doubled? If not reduce extra crit damage by 1.
Crit Confirm: 1d20 + 15 ⇒ (12) + 15 = 27
Additional Crit Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Crit Confirm: 1d20 + 15 ⇒ (6) + 15 = 21
Additional Crit Damage: 1d6 + 5 ⇒ (6) + 5 = 11
"Vezměte ho naživu, ale v bezvědomí, pokud můžeme." he calls out to Breccia.
"Take him alive but unconscious if we can."
DM Shisumo |
Markis' spell is swallowed by the same mystical resistance that absorbed Tania's magic before. Breccia, forgoing such niceties, maintains his direct approach; although his blades fall upon Lankesh with the force of an avalanche, the magical protections shielding the Vudrani merchant's body deflect almost all of them. Only one gets through, and Breccia is frustrated again as most of the strike's force is simply negated by the man's metal-hard skin. No crits, and only the nat-20 hit, for 7 damage after DR.
Ashaka has even less luck, despite Tania's speed-enhancing spell - none of the mighty tiger's claws or bites pierces Lankesh's defenses.
Nesipho, still taking advantage of Lankesh's focus on Breccia, stabs the man twice, and his rapier makes contact both times; only once does he even manage to scratch the Vudrani, though, and Lankesh does little more than grimace at the effect. Both attacks were hits, neither confirmed, damage after DR was 2 and 0.
Prashant still to go.
Nesipho Inkosi |
I forgot to add the +2 for flanking, but it doesn't look like it would make any difference on confirming the crits.
Edit: Removed draconic, I actually don't have that language, doh, so in plain common.
"Tania, can you remove his magical protections?"
Tania Teg |
I forgot to add the +2 for flanking, but it doesn't look like it would make any difference on confirming the crits.
Edit: Removed draconic, I actually don't have that language, doh, so in plain common.
"Tania, can you remove his magical protections?"
"We're thinking the same thing!"
DM Shisumo |
Random check: 1 = mage armor, 2 = shield.
1d2 ⇒ 1
Under the force of Prashant's incantation, the mystical barrier surrounding Lankesh flickers and vanishes. The man again swears in Infernal, sending a vicious glare at the Iroran priest.
Abruptly, Lankesh's face begins to twist and shift as if he were somehow trying to make that glare inhumanly intimidating. It is more than his face, though - his whole body warps and changes, until the middle-aged Vudrani man is gone, replaced by a strongly-muscled figure with a bat's head and vicious-looking, backward-facing claws for feet.
Alas for Lankesh, ending change shape is a full-round action, so you guys are up again.
Nesipho Inkosi |
Tendrils of fear gripped Nesipho's heart as the creature changed before him, but the fear is quickly smothered by a simmering anger at memories past and friends lost. "હું તમને આવ્યાં ગમે નરકમાં તમને પાછા આપશે." He didn't feel much better prepared than the last time he'd faced otherworldly creatures though.
"I will send you back to whatever hells you came from."
"Blessed? That is Prashant's bailiwick, not mine. But how will it deal with flame and lightning?"
Swift action to burn an arcane point to make my rapier flaming and shocking.
Attack: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 +Sneak Attack: 2d6 ⇒ (1, 5) = 6 +Flaming: 1d6 ⇒ 4 +Shocking: 1d6 ⇒ 5
Attack: 1d20 + 15 ⇒ (1) + 15 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8 +Sneak Attack: 2d6 ⇒ (3, 4) = 7 +Flaming: 1d6 ⇒ 3 +Shocking: 1d6 ⇒ 6
Crit Confirm: 1d20 + 15 ⇒ (10) + 15 = 25
Additional Crit Damage: 1d6 + 3 ⇒ (1) + 3 = 4
DM Shisumo |
Although the shield that protects Lankesh wavers under the assault from Tania's spell, it weathers the attack without collapsing. Prashant's efforts are enough to leave Lankesh open to Nesipho's attack. While the point of his blade still can't penetrate Lankesh's supernaturally hard skin, the lightning and fire arcing around the magus' rapier sear the outsider as easily as they would anyone else. Lankesh snarls inhumanly, clearly pained.
Tania Teg |
Tania's eyes open wide as she takes the full measure of the threat.
A Rakshasa!! Hidden in the heart of the city! This is no small threat. No wonder we've been unable to harm it. This might be the end for us... Come now! Like I always say, just keep at it. goes through Tania's head as she prepares to cast more incantations.
Markis Alvento |
"Blessed? That is Prashant's bailiwick, not mine. But how will it deal with flame and lightning?"
** spoiler omitted **
Quite nicely, apparently! Markis responded, noting how the energy caused the creature damage.
Let's try this again, Markis mutters, and again conjures up foul energies to do harm.
Concentration check, DC 21: 1d20 + 15 ⇒ (16) + 15 = 31
Touch attack: 1d20 + 7 ⇒ (2) + 7 = 9
Spell resistance: 1d20 + 12 ⇒ (6) + 12 = 18
Inflict Serious Wounds (Will DC 20): 3d8 + 8 ⇒ (7, 1, 7) + 8 = 23
Tania Teg |
Thanks.
Ashaka keeps pressuring the rakshasa and providing distraction.
Claw: 1d20 + 12 + 2 - 2 + 1 + 2 ⇒ (5) + 12 + 2 - 2 + 1 + 2 = 201d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15, grab if hit ; 1d20 + 15 + 1 + 2 ⇒ (10) + 15 + 1 + 2 = 28
Claw: 1d20 + 12 + 2 - 2 + 1 + 2 ⇒ (20) + 12 + 2 - 2 + 1 + 2 = 351d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15, grab if hit ; 1d20 + 15 + 1 + 2 ⇒ (17) + 15 + 1 + 2 = 35
Hasted Claw: 1d20 + 12 + 2 - 2 + 1 + 2 ⇒ (9) + 12 + 2 - 2 + 1 + 2 = 241d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13, grab if hit ; 1d20 + 15 + 1 + 2 ⇒ (11) + 15 + 1 + 2 = 29
Bite: 1d20 + 11 + 2 - 2 + 1 + 2 ⇒ (17) + 11 + 2 - 2 + 1 + 2 = 311d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14, grab if hit ; 1d20 + 14 + 1 + 2 ⇒ (14) + 14 + 1 + 2 = 31
Claw Confirm: 1d20 + 12 + 2 - 2 + 1 + 2 ⇒ (9) + 12 + 2 - 2 + 1 + 2 = 241d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19
DM Shisumo |
The tiger's claws and bite are fast and vicious, but Ashaka's mighty jaws are not enough to drive through the rakshasa's flesh. He does, however, catch hold of the outsider's arm in vise-like jaws, from which Lankesh cannot immediately tear himself free.
No damage, but Ashaka did manage to grapple him.
Breccia |
Breccia's response to the realization that the creature is some sort of supernatural threat is to throw himself at the creature that Ashaka has managed to climb atop in a whirling frenzy of claws and teeth. Instead of a death by a thousand papercuts, Breccia drops to one knee and dropping his adamantine blades quickly snatches one of the rakshasa's arms with both of his, twisting it into a vice-like grip and using his weight and size to aid the tiger in keeping the creature down.
The mighty oread's only vocalization is a rumbling roar of effort as he wrestles with the supernatural creature, his greaves scraping across the ground as the infernal beast wrestles with both he and his feline ally. There is desperation in the oread's expression, looking to Prashant with an urgent glare in the hopes that the priest knows of something useful.
_____________
Breccia is joining the grapple as a standard action, using a Combat Maneuver check to aid on Ashaka's grapple attempt (DC 10). For not dropping his weapons, Breccia suffers a -4 penalty on this check.
CMB to Grapple (Aid Another): 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30 (success!; +2 bonus to Ashaka's grapple checks)
Note that Breccia's menacing stance is still active, therefore the rakshasa suffers a –1 penalty on attack rolls (which applies to his CMB check) and a –4 penalty on concentration checks.
In order to cast a spell (or more likely use a spell-like ability to escape) it has to make a Concentration check DC 10 + Ashaka's CMB + 2 + spell level) or lose the spell.
Prashant Bhatnagar |
Sadly, I have nothing good to do with my standard action. Align weapon isn't that great when you're LN. So, here's the best I've got.
Prashant raises his holy symbol into the air, and he begins to glow a soft blue. He closes his eyes, and a glowing blue duplicate of himself leaps forward and closes on the rakshasa. With a silent warcry, the psychic warrior launches into a flurry of blows on the demon.
Cast spiritual weapon. There's a LOT of dice in the way of this one, but let's start with the important one.
Spell Resistance: 1d20 + 10 ⇒ (11) + 10 = 21
Assuming that makes it, here's the attack.
Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
DM Shisumo |
The manifested warrior swings at the rakshasa, but flickers into nonexistence when his fist attempts to make contact with Lankesh's jaw.
The rakshasa snarls angrily, but makes no move toward breaking free from the tiger's jaws. Instead, he turns his kukri, claws and teeth on the animal, clearly intent on getting out of the grapple by going through Ashaka.
Full attack against Ashaka, with lots and lots of penalties.
Kukri: 1d20 + 10 ⇒ (3) + 10 = 13, damage 1d4 + 4 ⇒ (1) + 4 = 5
Kukri: 1d20 + 5 ⇒ (16) + 5 = 21, damage 1d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 4 ⇒ (11) + 4 = 15, damage 1d4 + 1 ⇒ (3) + 1 = 4
Bite: 1d20 + 4 ⇒ (20) + 4 = 24, damage 1d6 + 1 ⇒ (1) + 1 = 2; crit confirm 1d20 + 4 ⇒ (15) + 4 = 19, crit damage 1d6 + 1 ⇒ (5) + 1 = 6
Nesipho Inkosi |
Taking advantage of the creatures distraction Nesipho continues the attack.
Attack: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 +SA Damage: 2d6 ⇒ (6, 1) = 7 +Fire: 1d6 ⇒ 1 +Electrical: 1d6 ⇒ 3
Attack: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d6 + 3 ⇒ (2) + 3 = 5 +SA Damage: 2d6 ⇒ (5, 3) = 8 +Fire: 1d6 ⇒ 5 +Electrical: 1d6 ⇒ 3
Tania Teg |
Tania repeats the same maneuvers with her hands, shouting syllables of power as she focuses her spirit, trying to break the defenses woven by the rakshasa.
Dispel Magic Caster Check: 1d20 + 8 ⇒ (9) + 8 = 17
Meanwhile, Ashaka tries to maintain and improve its hold on the rakshasa, slashing at it with its rear claws.
Maintain a grapple (+5) to pin the rakshasa, and two free rake attacks.
Rake: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 301d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12
Rake: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 191d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17
CMB +5 to maintain and pin: 1d20 + 15 + 5 ⇒ (13) + 15 + 5 = 33
Rake Confirm: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 251d8 + 7 + 4 ⇒ (4) + 7 + 4 = 15