| Dyrant Maynor, the Pre-Sainted |
"I can try some magicks on the morrow that might work to repair the damage. It's crazy, but I might be able to repair this. Or not. We'll have to see."
Dyrant says as he continues his sketching.
"Do you guys want to look around the room for other stuff? Maybe grab those weapons?" Dyrant nods at the weapons and the poisons that their attackers had.
"Do we wish to return to the surface? We could also go sleep behind the Z door...where Atol got 2nd breakfast. We could lock ourselves in...we'd just have to promise not to try to go out in the night to relieve ourselves."
| Silfr |
Dyrant reaches inside the construct and pulls at the key. It's connected loosely to something, but Dyrant is able to yank it out along with a few gears. The construct shudders.
The citizens of Cauldron may breath easy knowing that Dryant is not a surgeon.
| Silfr |
Silfr pats his summoned creature, The Dying Doberman, for being such an effective combatant. It follows after him as he explores the room, leaving little silver footprints that soon fade from view.
Checking the invisibility fields, the corpses, the room. Can I tell what generates the invisibility?
Perception +4 1d20 +4
Did Silfr find anything? Perception 13
| Atol Lem |
"Glimmil what did you tell it? Are you giving it orders? Is it actually following them?!?! Tomorrow I can ask god for a small spell that might help to repair some of the minor damage. I do not know what it would take for the larger injuries."
St. Cuthbert's own Mending might do the trick for a few small things, but likely not enough. Still, it's worth trying for Glimmil's sake if not our own. What an ally to have!
Atol cleans himself up a bit and laments the missing Create Water spell.
| Silfr |
"Glimmil what did you tell it? Are you giving it orders? Is it actually following them?!?! Tomorrow I can ask god for a small spell that might help to repair some of the minor damage. I do not know what it would take for the larger injuries."
St. Cuthbert's own Mending might do the trick for a few small things, but likely not enough. Still, it's worth trying for Glimmil's sake if not our own. What an ally to have!
Atol cleans himself up a bit and laments the missing Create Water spell.
"We should stay down here Dryant, and not flee to the surface after every adversity. I suggest we use the room south of here opened by Atol's key, and recover our resources."
"Atol, my thanks for channeling St. Cuthbert's healing power. I was knocked out for a moment but awoke to see your expression of his benevolence."
Though in truth it did not seem to account for all the healing I received. Perhaps I recovered partially on my own.
Sorry Dryant, missed seeing the healing :)
Considering the tunneling machine, Silfr speaks to Glimmil. "If it does obey to Gnomish words, we should see if it will stand guard outside our safe room. Between gnomish clockwork and the study door, we whould be quite safe."
| Glimmil |
"Maybe Ghelve would like to see it?" Glimmil suggests.
He seems to appreciate mechanical things.
Glimmil, as always, is ready to delve deeper into the dungeon, but can be talked into returning to Ghelve's shop to rest and provide protection for the old gnome.
Glimmil will address the robo-puppy in Gnomish and say, "Follow Me".
| Finneas Glenn |
"I suggest we press on or rest down here. This...thing, can protect us while we sleep, though I don't trust it."
Anything simpleminded enough to follow Glimmil's commands can't be too clever, it will turn on us just as easily."
| Dyrant Maynor, the Pre-Sainted |
Dyrant will try his healing touch on the construct.
1d8 + 1 ⇒ (8) + 1 = 9 healing
When he is done with the sketches, Dyrant will return to the second mystery of this room: the invisibility bubbles.
Is there a manifestation? An origin?
Recast Detect Magic, as necessary.
1d8 + 8 ⇒ (2) + 8 = 10 Know (Arcana)
1d8 + 8 ⇒ (2) + 8 = 10 Spellcraft
1d8 + 8 ⇒ (6) + 8 = 14 Perception
| Atol Lem |
"Atol, what originally drew you to St. Cuthbert's service?"
"I. Er. What?"
Shouldn't we be planning our next move? Are we resting already? I'm a bit sore, but I really think we should press on. Where is his armor again?
"Er. OK. Yes. I've always wanted to be a parish priest. As long as I can remember. My brother says St. Cuthbert marked me from birth to be ordained but I keep messing up and delaying my progress. Here I am middle aged and still no flock. Still, I have hopes."
"Uh, what drew you to this quest? Was it the church? Are we going to continue? I think maybe we should, at least a little while longer. If we can find your armor of course."
I don't see any holy symbols on him. I wonder who he follows? He's very handsome. I bet he'd make a great holy man someday. Perhaps when he retires he'll find the cloth.
| Glimmil |
"How come you guys want to rest down here?" Glimmil asks, curiously.
"Shouldn't we have someone staying in the room with the gnomish height-o-meter in case silver-men come into the city at night?"
Glimmil looks at the robo-puppy with excitement. He is clearly interested in bringing it to Ghelve. Part of him also pines to see how tall Ghelve's machine will report he is at this moment.
"I can go visit Ghelve for a little bit and meet back up with you all?"
| Finneas Glenn |
"We shouldn't split up, it's too dangerous. Now that we have the key for 'A' doors we can lock the silver-men out of the stairs."
"You may not know this Glimmil, but I spent time among my father's people in the South. Living in the wilds of the jungle I learned that there are two types of creatures that follow a game trail. The animals that make the trail, and the animals that eat the animals that make the trail. Going back and forth along the same path every time we leave this place makes me think we're the animals making the trail, just waiting for other animals to eat us."
You see Finneas' lips moving for a few words after he finishes
Did that make sense?
Male voice: No.
Female voice: It sounded good to me dear. Then you started talking.
| Silfr |
"If you two feel comfortable continuing our exploration, I am agreeable as well."
"The question then becomes one of direction. We may continue through the tunnel that exits this room westward, or use our two keys and check nearby rooms. The tunnels are the route used by the silver skulks, and are required to pursue them. The rooms may provide the means to defeat them, in the form of gnomish marvels. My preference would be to check the A door a minute or two south beyond the forest, then return and follow this new tunnel out of our current location."
"Any objections?
| Finneas Glenn |
"I think if the skulks use the tunnels we should avoid them for now and concentrate on the rooms. We can use this metal beast to check for traps and avoid running into another large group of skulks. I vote we head to the south and explore the large rooms that don't require keys, after this forest 'A' door."
I think we forced it open but we can still lock it?
| Glimmil |
Glimmil looks at Finneas as he explains the animals.
I like animals.
As the half-orc continues to describe something about trails or tails, Glimmil continues to ponder what he's saying.
This must be a half-orc thing.
Glimmil nods as if he understood everything perfectly and smiles at Finneas, showing off his pearly white gnomish teeth.
They seem very confident that no silver-men have any keys. I don't know why I feel like they're going to have at least one of the rods in their possession after digging all these tunnels, but the others do seem so confident..
"Point the way Silfr, and brave Glimmil will ensure no bad silver or pale men await!"
| Atol Lem |
"Checking the rooms we have keys for as we go seems right, but I don't think we should go out of our way. Our goal is the stolen people, and everything points to the silver men as the thieves. So we should focus on the tunnels not the corridors."
We must not lose track of the missing people.
"Lead on Silfr and we will follow!"
| Silfr |
Shouldn't we be planning our next move?
"Uh, what drew you to this quest?"
While Dryant is bumbling in and out of the invisibility fields, Silfr answers the question posed by Atol. "I was drawn to our quest by the plight of the orphans. Once I heard of that terrible crime against the innocents, I felt obligated to act in their defense. This morality grew as I did, in age and the ranks of the paladins of Heironeaus, but I find it sprang from the needs of civilization rather than the specific requirements of a deity."
It is good to know more about ones traveling companions...
| Silfr |
"I think if the skulks use the tunnels we should avoid them for now and concentrate on the rooms...I vote we head to the south and explore the large rooms that don't require keys, after this forest 'A' door."
"Checking the rooms we have keys for as we go seems right, but I don't think we should go out of our way. Our goal is the stolen people, and everything points to the silver men as the thieves. So we should focus on the tunnels not the corridors."
We must not lose track of the missing people.
"Lead on Silfr and we will follow!"
We will proceed south and try the door marked A that is beyond the magic forest and following wide corridor, in the southwest side corridor.
Assuming there are no tunnels in that room and we continue...
Our plan, that merges these desires to explore tunnels and also the large southern rooms, will be to return to the tunnels and back to the entry room below Ghelve's. We will make sure the lock (& key) works and keep it closed. We can follow the corridor west and check the Z door. Then south to check the A door by the deadly pit. Finally we can go beyond the illusion and open the Z door and follow the corridor to the giant southern hall with the gnomish totem poles, and explore that area and the adjacent open chambers. We also know there is another tunnel in the southwest of that room.
I'll upload a route map soon...Done: Proposed route.
| Atol Lem |
"I was drawn to our quest by the plight of the orphans. Once I heard of that terrible crime against the innocents, I felt obligated to act in their defense. This morality grew as I did, in age and the ranks of the paladins of Heironeaus, but I find it sprang from the needs of civilization rather than the specific requirements of a deity."
WOW. He was a paladin.
Atols stands speechless and dumbfounded for a moment, then hurries to catch up.
| Finneas Glenn |
"You're right Atol, we must not forget the children. I think we should make all haste to rescue them. The only problem I see is these skulks are almost gnome-like in their cunning, and if we were to hurry ahead they would come at us from behind. If we take the time to clear them out we will be better off. Also keep in mind we still don't know where the elevator that leads from Jhzadirune and the Malachite Hold is located."
| Silfr |
I'll upload a route map soon...Done: Proposed route.
BTW the proposed route map avoided the stairs leaving this room to the south because those seemed like prime trap territory.
| Atol Lem |
Atol watches Silfr trace his finger on the map. Brilliant route!
"That should keep us away from any particularly nasty traps and let us cover all our rear areas rather nicely. After we're done with that search though, we come back here, right? I'm all for it then! Lead on!"
| Dyrant Maynor, the Pre-Sainted |
Meanwhile, Dyrant waits patiently for the results of his healing efforts on the construct and what he has learnt about the invisibility bubble.
| GM_Chris |
Meanwhile, Dyrant waits patiently for the results of his healing efforts on the construct and what he has learnt about the invisibility bubble.
The healing has no effect on the construct. The invisibility spheres are centered in the air in the appropriate intersection. You are unsure how, but somehow the spheres have been made permanent and affect things as they enter the sphere, which is not what you know of a typical invisible sphere. However, what caused this or anyway to move or manipulate the spheres is beyond you.
| GM_Chris |
I'm assuming the party follows the path proposed by Silfir and leaves the construct behind to watch the tunnel.
The party opens the door using the 'A' key and the door rolls back to reveal bits of rubble and debris covering the floor of this cold room. Patches of green mold grow on the damp walls and cling to the 10-foot-high ceiling. Lying in a heap in the southeast corner are the gutted, putrefied remains of an 8-foot-long, green worm with multiple legs and eight slimy tentacles sprouting from its bulbous head. A heap of armor and shields lies nearby. There is a tunnel into the floor in the far corner.
| Glimmil |
Hurray for room J-56. Let's make sure we go to the highest numbers Chris shares for the biggest bad guys!
I'll assume Glimmil is the one being tasked with opening doors using the keys.
Upon opening the door with the 'A' key, Glimmil's small gnomish hand immediately pinches his nostrils shut.
"Ewww. Dead worm." he comments, in disgust. "And a tunnel," he adds while attempting to sound cheery, as if a tunnel was a good thing.
The gnome does not enter the room, but instead gives Silfr a "are you happy with what's inside here?" look.
| Dyrant Maynor, the Pre-Sainted |
"Move on in, Glim...let's take a look around."
Should the gnome enter, Dyrant will follow and continue his inspection.
1d20 + 4 ⇒ (2) + 4 = 6 Perception
"Glim, be a good chap and look through that stack of armor? If there is anything of use, you would know."
Dyrant will pull out his dagger and approach the wurm, on high alert.
| Glimmil |
Glimmil shakes his head like he's disinterested in the armor.
"I can tell already it's not shiny enough."
The gnome watches as Dyrant approaches the decaying worm monster, eyes widening with worry.
What's he doing? Is he going to eat some of the worm?
"Dyrant, I... don't think..."
| Dyrant Maynor, the Pre-Sainted |
Dyrant *facepalms* with his dagger, staring at the gnome with ire.
*sigh*
Thinking quickly, Dyrant tries another tact.
"That's too bad you don't want to check out the armor...seems a shame that we have little to sell to Skie. Maybe we'll just have to avoid her." Dyrant says to Glim.
| Glimmil |
Oh, Skie!
Glimmil cheers up considerably.
"I'll start bringing this to the bottom of the stairs then!" The gnome makes for the armor, and grabs several shirts, stuffing a few into his backpack, and then pinning the others under his arms.
As he brings the items into the larger room south of the indoor forest, he whistles a playful gnomish tune.
| GM_Chris |
Dyrant begins to cut open the worm.
The wurm makes sudden movements--caused by your cutting. Inside are two coffers. One contains several hundred gold, silver and copper coins. The other contains a small silver-framed mirror, a healer's kit, a silver dragon pendant with moonstone eyes, and a plugged copper scroll tube (source of magic).
| Silfr |
"A fearsome dungeon denizen no doubt, but it silently posed a question. What fiercer thing killed it?"
"As for our plans... this tunnel may connect to our ultimate destination. We could explore if it connects to the room of gnomish statue pillars room, and from there explore, close the door to the surface and check the other A and Z room as planned. Perhaps the A stands for Armory."
| Glimmil |
"Oh? This tunnel might lead to the pillar room with the gnomish-fountain mouth?" Glimmil inquires as he's grabbing and moving the chain shirts.
"I can check."
Glimmil will take a look down the tunnel, and if it appears safe enough, he'll follow it to see if it leads that way. Presuming it does, he'll carry the 10 chain shirts into that room and towards the first room with the stairs leading up to Ghelve's. As he does this, he'll still carry his shield for light, but his axe and hammer will be stowed.
| Finneas Glenn |
Finneas casts Light on some pendant or object of Silfr's.
"Glimmil we should move as a group. We can make one trip and won't have to worry about these creatures sneaking up on us."
Gnome sized mail. I guess it's too much to hope for half-orc sized plate in this place.
| GM_Chris |
@Dyrant - You pop the plug off the tube. Colorful confetti in the shapes of various gears explodes out of the tube and covers you.
There are three scrolls inside:
Spellcraft
1d20 + 8 ⇒ (15) + 8 = 23 - Mage Armor
1d20 + 8 ⇒ (14) + 8 = 22 - Mirror Image
1d20 + 8 ⇒ (7) + 8 = 15 - Happy Birthday
@Glimmil
The tunnel goes 15' before turning left. Assuming you sneak down there and look around the corner, it goes 10' before turning right. It continues on for another 60' before turning right, which will lead into the fountain room. I have not moved you further than the beginning of the 60' stretch though.
10 small chain shirts = 125 lbs, which is beyond your current abilities I believe