Seraphimpunk's Way of the Wicked

Game Master Seraphimpunk

Farholde City Map | >> wilderness map <<


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initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

thats good positive thinking.
ugh my turn. can't think today.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[R2] [15: Victor ], [13: Temperance], [ 11: Forsythe, Bless 2 ], [ 11-: Someone & elemental ], [10+:Loran], [10: Leo], [9: Dolphins], [7: Ash], [5: T], [5: Captain & Crew], [ 3: Elementals ],

Leo stands up, draws his falchion and moves up to one of the elementals.

In the water, dolphins attack the crew trying to stay afloat.
dolphin1: 1d20 + 3 ⇒ (5) + 3 = 81d4 + 1 ⇒ (4) + 1 = 5
dolphin2: 1d20 + 3 ⇒ (16) + 3 = 191d4 + 1 ⇒ (1) + 1 = 2
one crew member is injured a little.

Ash wakes up, stands, and takes out his touch of the sea potion.
"i'll go after the crew overboard!"

From the dark waters, crossbows fire at Ash, Forsythe and Temperance and one of the crew is attacked in the water. giving a -2 penalty for the side of the ship.
heavy crossbow@Ash: 1d20 + 2 ⇒ (9) + 2 = 111d10 + 1 ⇒ (5) + 1 = 6
heavy crossbow@Forsythe: 1d20 + 2 ⇒ (8) + 2 = 101d10 + 1 ⇒ (9) + 1 = 10
heavy crossbow@Temperance: 1d20 + 2 ⇒ (11) + 2 = 131d10 + 1 ⇒ (10) + 1 = 11
( is your mage armor up? )
trident@crew-rideby: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 1 ⇒ (7) + 1 = 8

The captain stands up, drawing his greataxe, shouting "men overboard! we're under attack!"
the first overboard sailor tries to fight back against the dolphin, draws his short sword and attacks.
swim: 1d20 + 6 ⇒ (2) + 6 = 8
attack: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 2 ⇒ (2) + 2 = 4
but fails his swim check, and starts to sink. but manages to land a blow with ac 17 (-2 as he didn't make his swim check ) , for 2 damage ( half damage b/c he failed swim check )

the injured sailor attacks his dolphin
swim: 1d20 + 6 ⇒ (11) + 6 = 17
attack: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 2 ⇒ (1) + 2 = 3
confirm: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 2 ⇒ (4) + 2 = 6
he stays afloat, and manages to stab the dolphin like a scene out of the Cove. but the dolphin is still "kicking".

the remaining crew try to stand up and draw their weapons to attack.
crew and captain each draw an aoo
1: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 3 ⇒ (5) + 3 = 8 miss
2: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 3 ⇒ (5) + 3 = 8 miss
3: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 3 ⇒ (4) + 3 = 7 hit
capt: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 3 ⇒ (6) + 3 = 9 hit
4: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 3 ⇒ (3) + 3 = 6 hit

the elementals then provoke for bull rush attempts
crew 1: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 2 ⇒ (2) + 2 = 4 hit
crew 2: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 2 ⇒ (2) + 2 = 4 hit
crew 3: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 2 ⇒ (5) + 2 = 7 miss
crew 4: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 2 ⇒ (3) + 2 = 5 miss
leo: 1d20 + 9 ⇒ (13) + 9 = 222d4 + 6 ⇒ (1, 3) + 6 = 10 hit

- can't crit so won't roll confirmation rolls -

#5vs.crew1DC18: 1d20 + 3 ⇒ (7) + 3 = 10 pushed 5 ft.
#4vs.crew2DC18: 1d20 + 3 ⇒ (15) + 3 = 18 pushed 10 ft.
#3vs.crew3DC14: 1d20 + 3 ⇒ (19) + 3 = 22 pushed 5 ft.
#1vs.crew4DC14: 1d20 + 3 ⇒ (14) + 3 = 17 pushed 5 ft.
#2vs.leo-repositionDC28: 1d20 + 3 ⇒ (12) + 3 = 15 fail

reflex check to go overboard ( dc 10 )
reflex #crew3: 1d20 ⇒ 19
reflex #crew4: 1d20 ⇒ 13


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[R2] [13: Temperance], [ 11: Forsythe, Bless 2 ], [ 11-: Someone & elemental ], [10+:Loran], [10: Leo], [9: Dolphins], [7: Ash], [5: T], [5: Captain & Crew], [ 3: Elementals ],
[R3] [15: Victor, vanish 2 ],

Victor walks over to the group, and whispers that he's nearby.
that there's four Tritons, one on a Hippocampus, on the "south" side of the ship ( in terms of our map ), and two dolphins attacking the crew that fall in the water, and a fifth triton to the north, that summoned the water elemental.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

If I can see these Tritons when they're pointed out to me, I'll duck behind the crates and shields and side of the boat and start casting sleep. If not, then I'll look intently to see if I can see them.

And I didn't specify, but during watches I'll cast Mage Armor on myself when I'm awake. If I didn't use any slots during the day I might as well at least have some protection at night.

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

Ok, I'm going to move towards the boat 10'.

Then I'll cast Sound Burst (DC 16), hitting three of the water elementals.

Sound Burst Damge: 1d6 ⇒ 2

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

I'm dumb, it's a d8.

Dumb: 1d8 ⇒ 3


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

elemental zero tries to reposition Loran to the side of the ship.

loran's aoo: 1d20 + 1 ⇒ (2) + 1 = 31d4 - 1 ⇒ (1) - 1 = 0

elemental's reposition: 1d20 + 3 ⇒ (20) + 3 = 23


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

another elemental appears, in front of ash and forsythe.
provokes for attempting to bull rush ash.

ash's AoO: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 3 ⇒ (3) + 3 = 6
the aoo hits for 6 damage.

elemental's bull rush: 1d20 + 3 ⇒ (5) + 3 = 8
and fails.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[R2] [10+:Loran], [10: Leo], [9: Dolphins], [7: Ash], [5: T], [5: Captain & Crew], [ 3: Elementals ],
[R3] [15: Victor, vanish 2 ], [13: Temperance], [ 11: Forsythe, Bless 3 ], [ 11-: Someone & elemental ],


M Damphyr male Dhampir Summoner 6 (hp: 31/31 | AC: 19 | T: 13 | FF: 16 | Fort: 1 | Ref: +5 | Will: +6 | Init: +3 | Perception: +13 | Darkvision, low-light )

I will move to next to Forsythe, then I shall cast Summon 2 and create a fiendish octopus and command it to attack the dolphin and triton to the north first (i'll take the AOO from moving)


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

elemental aoo: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 3 ⇒ (3) + 3 = 6

leo moves, drawing an aoo, and gets next to some adjacent elementals, and cleaves.
#2's AoO: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 3 ⇒ (6) + 3 = 9 and then the elemental poofs.
#1's AoO: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 3 ⇒ (5) + 3 = 8
and yells for the crew to fish their friends out of the water. throw ropes.
taking some heavy hits for 17 damage. since leo is in his sleeping armor ( chain shirt )

first attack: 1d20 + 8 ⇒ (19) + 8 = 272d4 + 9 ⇒ (4, 1) + 9 = 14
cleave: 1d20 + 8 ⇒ (13) + 8 = 212d4 + 9 ⇒ (3, 4) + 9 = 16
and elementals 3 and 4 fizzle


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

ahh, forgot chris didn't post for his octopus' attacks

bite: 1d20 + 5 ⇒ (16) + 5 = 211d3 + 1 ⇒ (1) + 1 = 2
tentacles: 1d20 + 3 ⇒ (16) + 3 = 19
grapple: 1d20 + 5 ⇒ (1) + 5 = 6


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

dolphin poison save. DC 13: 1d20 + 4 ⇒ (8) + 4 = 12 and takes 1 strength damage.

that dolphin attacks the same crewmember it was before.
slam: 1d20 + 3 ⇒ (17) + 3 = 201d4 + 1 ⇒ (1) + 1 = 2

the other dolphin repositions himself
slam: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 1 ⇒ (3) + 1 = 4

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

ash moves, tumbling from the aoo from #6
acrobatics: 1d20 + 4 ⇒ (18) + 4 = 22
gets away, dangling over the ledge, then drinks his potion , and "falls prone" into the water.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

the crossbowmen in the water reload.
the mounted triton rides by the sailor again, going under the water and attacking him from below as he passes in a line.

charge: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 1 ⇒ (1) + 1 = 2


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

captain: 1d20 + 9 ⇒ (8) + 9 = 171d12 + 6 ⇒ (4) + 6 = 10 damaging elemental #1 but not killing it. ( presuming he was included in the bless )
his two remaining crew throw ropes overboard to the other crew men, and duck down a little.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

elemental #5 attempts to reposition Leo
leo's aoo: 1d20 + 8 ⇒ (6) + 8 = 142d4 + 9 ⇒ (3, 4) + 9 = 16

elemental reposition: 1d20 + 3 ⇒ (15) + 3 = 18
ooh wow. he did it. lol.

#1 attacks the captain
slam: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 3 ⇒ (2) + 3 = 5
scoring a hit

#0 tries to reposition loran
loran's aoo: 1d20 + 1 ⇒ (16) + 1 = 171d4 - 1 ⇒ (3) - 1 = 2
imposing some penalty he hits.

#0's reposition: 1d20 + 3 ⇒ (8) + 3 = 11
and the reposition fails.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Victor moves over and fires at the triton summoning an elemental before his invisibility vanishes.
prescience: 1d20 ⇒ 14

hand crossbow: 1d20 + 8 ⇒ (12) + 8 = 201d4 + 1 + 1d6 ⇒ (1) + 1 + (2) = 4
using the prescient roll. 4 damage.

concentration check: 1d20 + 8 ⇒ (20) + 8 = 28
yeah, he keeps his concentration.

Temperance, your sleep finishes. place down a template and take your regular action if you like.
the triton on his hippocampus is untargetable for you. but you can target one of the tritons on swimming on the surface. doesn't look like you can catch 2.

forgot the Sanctuary up on the north sea triton.
victor's will save: 1d20 + 0 ⇒ (12) + 0 = 12
he'll use his prescience for that roll instead.
he still hits the triton with a 20, but the 4 damage doesn't disrupt the casting.

[R3] [13: Temperance], [ 11: Forsythe, Bless 3 ], [ 11-: Someone & elemental ], [10+:Loran], [10: Leo], [9: Dolphins], [7: Ash], [5: T], [5: Captain & Crew], [ 3: Elementals ],
[R4] [15: Victor ],


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

save vs. sleep: 1d20 + 4 ⇒ (11) + 4 = 15 whichever south sea triton it is, looks like he's going for a deep nap. you can only get one of them by their HD anyway.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

oops, nearly forgot swim checks for crew in the water.

1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (16) + 6 = 22

all sailors stay afloat.

some attack dolphins
1d20 + 4 ⇒ (15) + 4 = 191d6 + 1 ⇒ (1) + 1 = 2
1d20 + 4 ⇒ (19) + 4 = 231d6 + 1 ⇒ (6) + 1 = 7

further injuring the dolphin in the north sea
and killing the dolphin in the south sea.

the other two climb aboard.
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (1) + 6 = 7

well, one does. one tries.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

will save time!

elem#1: 1d20 ⇒ 13
elem#0: 1d20 ⇒ 9
elem#6: 1d20 ⇒ 11

triton_mounted: 1d20 + 4 ⇒ (19) + 4 = 23
triton_sleeping?: 1d20 + 4 ⇒ (14) + 4 = 18
hippocampus: 1d20 + 1 ⇒ (1) + 1 = 2

vs. DC 15

so the mounted one and his mount take 3, the rest take 7
waiting to confirm who was sleep targetted on from temperance.
need to see if that woke up a Triton =)

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

DC16, I have the trait thingy :-P

But yes, they still make it.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Since it would matter and I didn't decide in advance which triton I'd target, I'll let it be random.
WhichTriton: 1d2 ⇒ 1
1 = left
2 = right

So, left I believe.

I start casting sleep again. Do I get a will save against the triton's sanctuary? If so:
Will Save: 1d20 + 3 ⇒ (9) + 3 = 12
Else, ignore.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

Only the triton to the north has the sanctuary


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

Cool. I will try to get him. If I can't, then I'll go for the one furthest south who didn't just take negative energy damage.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

k, you five ft to the center of your ship, looks like, and aim to keep the north sea triton in sight to Sleep him.

a new elemental springs into existence in front of temperance, and attempts to bull rush her. any weapons out to AoO?

bull rush: 1d20 + 3 ⇒ (6) + 3 = 9
that's not even close, if you do have a weapon, AC 17 is your target number.

a quick spell is cast in the water.

DC 16 spellcraft:
sanctuary

loran's octopus tries to pin the dolphin
octopus grapple: 1d20 + 10 ⇒ (14) + 10 = 24
so dolphin is held pinned for now.

[R3] [10+:Loran], [10: Leo], [9: Dolphins], [7: Ash], [5: T], [5: Captain & Crew], [ 3: Elementals ],
[R4] [15: Victor ], [13: Temperance], [ 11: Forsythe, Bless 4 ], [ 11-: Someone & elemental ],

The Exchange

male human? delittante

reminds me, i forgot the dolphin's poison save on its turn.

fort: 1d20 + 4 ⇒ (7) + 4 = 11
its up to 2 str damage from the ocki's bite. k
Loran is up


M Damphyr male Dhampir Summoner 6 (hp: 31/31 | AC: 19 | T: 13 | FF: 16 | Fort: 1 | Ref: +5 | Will: +6 | Init: +3 | Perception: +13 | Darkvision, low-light )

Five foot to next to temperance, then attempt to cast corrosive touch, and touch the damage water elemental.

Concentration: 1d20 + 8 ⇒ (10) + 8 = 18

if it succeeds

touch attack: 1d20 + 1 ⇒ (4) + 1 = 5

if by some miracle I hit:

damage: 3d4 ⇒ (4, 1, 1) = 6


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

nope that'll miss.


Male Aasimar Antipaladin 6 (hp: -9/60 | AC: 21 | T: 11 | FF: 20 | Fort: +11 | Ref: +6 | Will: +6 | Init: -1 | Perception: -4 | Darkvision)

can't get to the others and cleave this round. i'll kill the one in front of me. power attack.

1d20 + 8 ⇒ (7) + 8 = 152d4 + 9 ⇒ (1, 1) + 9 = 11


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

boo. miss.

one dolphin is pinned,
grapple2escape: 1d20 + 2 ⇒ (20) + 2 = 22
the other is dead.

[R3] [7: Ash], [5: T], [5: Captain & Crew], [ 3: Elementals ],
[R4] [15: Victor ], [13: Temperance], [ 11: Forsythe, Bless 4 ], [ 11-: Someone & elemental ], [10+:Loran], [10: Leo], [9: Dolphins],

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

heh, guess it escapes =)

i swim to the damaged one, and morningstar it to death
morningstar: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 3 ⇒ (5) + 3 = 8


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

he goes ... nowhere. he's still up. =P
( and you mean +6, you're still blessed )

the tritons go. swim over and flank ash.
trident: 1d8 + 7 ⇒ (6) + 7 = 131d8 + 1 ⇒ (8) + 1 = 9
trident: 1d8 + 7 ⇒ (6) + 7 = 131d8 + 1 ⇒ (6) + 1 = 7

spectacular attacks.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

the captain and his crew get the remaining men aboard.

captain's axe: 1d20 + 8 ⇒ (14) + 8 = 221d12 + 4 ⇒ (12) + 4 = 16


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

causing the elemental #6 to ::Poof::

elemental #5 tries to push leo overboard.
aoo: 1d20 + 8 ⇒ (17) + 8 = 252d4 + 9 ⇒ (3, 1) + 9 = 13

the elmental perishes because of that.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

victor readies to fire at the north sea triton when he starts casting.

presicence: 1d20 ⇒ 1

Spoiler:

will save: 1d20 ⇒ 5
hand crossbow: 1d20 + 6 ⇒ (15) + 6 = 211d4 + 1 ⇒ (3) + 1 = 4


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

[R4] [13: Temperance], [ 11: Forsythe, Bless 4 ], [ 11-: Someone & elemental ], [10+:Loran], [10: Leo], [9: Dolphins], [7: Ash], [5: T], [5: Captain & Crew], [ 3: Elementals ],

[R5] [15: Victor ],

temperance and forsythe are up.
will save: 1d20 + 7 ⇒ (10) + 7 = 17

does that make it?


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

the 12 doesn't beat his Sanctuary DC.
but it doesn't matter as sleep is an area of effect spell.

but we'll keep the 12 for the save. you can't target him for the duration with targetted spells / attacks.

let me know if his 17 => the DC.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

The DC is 19, so he goes to sleep.


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

::zzzz::


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

heh, and sitting down and taking it easy? or going to do anything else?

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

Looks like it's time for an encore performance?

Exclude Ash, Captain, Temperance. DC 16.

Channel: 2d6 ⇒ (2, 5) = 7


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

E#0: 1d20 + 0 ⇒ (13) + 0 = 13 7dmg
E#7: 1d20 + 0 ⇒ (17) + 0 = 17 3dmg
TritonUW: 1d20 + 4 ⇒ (19) + 4 = 23 3dmg
TritonL: 1d20 + 4 ⇒ (4) + 4 = 8 7dmg
TritonR: 1d20 + 4 ⇒ (19) + 4 = 23 3dmg
Hippo: 1d20 + 1 ⇒ (7) + 1 = 8 7dmg

elemental #7 tries to shove temperance
bull rush: 1d20 + 3 ⇒ (20) + 3 = 23. it looks like temperance's CMD is about 12? so it shoves her 10 ft.

temperance@reflex save: 1d20 + 3 ⇒ (18) + 3 = 21
but she doesn't go overboard

loran's AoO: 1d20 + 2 ⇒ (15) + 2 = 171d4 - 1 ⇒ (2) - 1 = 1
loran's octopus bite: 1d20 + 5 ⇒ (10) + 5 = 151d3 + 1 ⇒ (1) + 1 = 2
tentacles: 1d20 + 3 ⇒ (12) + 3 = 15
grapple: 1d20 + 5 ⇒ (10) + 5 = 15

dolphin fort save: 1d20 + 4 ⇒ (12) + 4 = 16

[R4] [10+:Loran], [10: Leo], [9: Dolphins], [7: Ash], [5: T], [5: Captain & Crew], [ 3: Elementals ],

[R5] [15: Victor ], [13: Temperance Delay], [ 11: Forsythe, Bless 5 ], [ 11-: North Sea Triton (sleep 1) & elemental ],

Loran, you're up.


Female Kitsune Sorceress(Fey,Tattooed) 5 (hp: 30/30 | AC: 16 (assumes MA) | T: 12 | FF: 14 | Fort: +3 | Ref: +3 | Will: +3 | Init: +4 | Perception: +0 | Low-light)

I'll come out of delay.

Ah, men, protect me!

And I double move into the grouping of sailors.

Can anyone swim well? Those sleeping tritons would be easy to kill if someone could get out there to them.

Ash looks tied up with the surviving tritons, otherwise I'd ask him specifically.

Dark Archive

Male Tiefling Alchemist 6 (hp: 52/52 | AC: 18 | T: 12 | FF: 16 | Fort: +7 | Ref: +7 | Will: +2 | Init: +2 | Perception: +9 | Darkvision)

::whisper:: i'd love nothing more than to kill those sleeping fishheads.


M Damphyr male Dhampir Summoner 6 (hp: 31/31 | AC: 19 | T: 13 | FF: 16 | Fort: 1 | Ref: +5 | Will: +6 | Init: +3 | Perception: +13 | Darkvision, low-light )

I shall attempt to acid touch the elemental with my touch spell.

touch attack: 1d20 + 1 ⇒ (2) + 1 = 3

damage: 3d4 ⇒ (1, 1, 4) = 6


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

oh i guess i have to officially say no,

Leo just double moves.

dolphin tries to escape the grapple 1d20 + 2 ⇒ (10) + 2 = 12
doesn't break out.

Ash keeps trying to get the damaged one down
morningstar: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 3 ⇒ (6) + 3 = 9
9 damage brings him down.

one triton tries to attack ash
trident: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 1 ⇒ (8) + 1 = 9

the other does a drive by
trident charge by: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 1 ⇒ (6) + 1 = 7

[R4][5: T], [5: Captain & Crew], [ 3: Elementals ],

[R5] [15: Victor ], [13: Temperance Delay], [ 11: Forsythe, Bless 5 ], [ 11-: North Sea Triton (sleep 1) & elemental ], [10+:Loran], [10: Leo], [9: Dolphins], [7: Ash],


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

oh i guess i have to officially say no,

Leo just double moves.

dolphin tries to escape the grapple he really got a 12 and failed

ash attacks the triton
he really hit a 19 for 7 damage. we're going with that. g%~#$$n. i'll printscreen my original receipt of notification, after this i'll just have to go with what shows up finally. i'll just have to rewrite narrative to match the current result.

both tritons swipe for Ash.
one attacks, the other charges past him to the surface.

::edit:: i did a form submission and the site encountered an error, one was a 20 to hit ash, the other a 26, ash takes 16 damage ( 9 and a 7 ),

the captain then swings at the remaining elemental
greataxe: 1d20 + 8 ⇒ (13) + 8 = 211d12 + 6 ⇒ (10) + 6 = 16

[R5] [13: Temperance Delay], [ 11: Forsythe, Bless 5 ], [ 11-: North Sea Triton (sleep 1) & elemental ], [10+:Loran], [10: Leo], [9: Dolphins], [7: Ash], [5: T], [5: Captain & Crew]

[R6] [15: Victor ]

Dark Archive

Female Dhampir Cleric 4 (hp: 20/20 | AC: 18 | T: 13 | FF: 15 | Fort: +2 | Ref: +4 | Will: +8 | Init: +5 | Perception: +10 | Darkvision, low-light )

Cause Fear on the triton adjacent to Ash.

DC 15.

Good luck, Ash. Next time don't jump in the water! :-P


initiative:
[r1] [17: Ash], [16: Victor], [14: Loran], [9: Leo], [8: Forsythe], [6:Temperance], [5: Neji]
| MAP

will save: 1d20 + 4 ⇒ (9) + 4 = 13

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