
scorpionkiss |

My group of players have told me that the games we play now are some of the best D&D adventures they have ever played.I have played with my group for nearly 20 years off and on so we play 1st edition but I convert 3.5 edition stuff for my homebrew campaign.
I don't bother with old modules they are just too cliched for me. Reading through the list in Dungeon 116 I thought a lot were there for nostalgias sake. And I read mud sorcerers tomb but it seems a standard dungeon crawl like tomb of horrors so i did'nt get what made it so special.
So what i and my group are really into is real cool plots and original ideas so I thought what are the best recent adventures you have
A - played
B- read but not had a chance to use yet
for me my players loved
The Styes - the bit where they meet a golem made of fish parts with the head of woman sewn on top made one player exclaim,"ugh , thats horrible!"and hes a player with over 20 years experience.If it gets that reaction from my jaded players its got to be good!
The one thats like the usual suspects except with Warforged I have forgotten? I changed them to half orcs and kept the theme of racial discrimantion in there.
The Champions games from age of worms
The hall of harsh reflections - I loved the doppleganger twist and one played helped out.The rest did'nt like it
The Challenge of Champions 5 - my players loved it when i gave them photocopy puzzles to solve
Asylum - I changed this quite heavily for my campaign world but a prison where all the inmates are fiends , demons and devils is real cool!
Ones I've read but have not played yet but love to spring on my group are
Here be monsters - D&d meets predator cool!
Racing the snake from 105 - I am dying to play this one day a chase adventure!
Kings of the Rift - Giants and an army of Dragons Excellent!
Chimes at midnight - love the plot of this the action scenes look such fun!
Tides of dread - A siege adventure where players prepare for an attack more of this please
Ok guys you nominate yours

Jeremy Mac Donald |

I like the thread idea but would like to modify it a little.
Last year around this time we did a thread where everyone did a shout out for their favourite adventures of 2005. The Staff liked it as they love feedback. I suggest we do something like that again. Not only does it let the recent authours who have done exceptional work get credit where it is deserved but it helps tell the staff what they they are doing right and hopefully influences future issues down the road so we get more of what we really want.
So I suggest everyone throw in their favourite adventures from 2006. That is everything from issue #130 through #141. I'll go first.
1. Prince of Redhand by Richard Prett.
2. Kings of the Rift By Greg A. Vaughan
3. Chimes at Midnight By Nicolas Logue
4. Ill-Made Graves By Kevin Carter
5. And Madness Followed By Matthew Hope
6. Tensions Rising by Ryan Smalley
7. Siege of the Spider Eaters by Tim and Eileen Connors
8. The Weavers by Richard Prett
9. Challenge of Champions VI by Jonathan Richards
10. There Is No Honor by James Jacobs
At first I was going to do them in order of how much I liked them but I can't decide which I thought was the best module of 2006. It is either Prince of Redhand or Kings of the Rift. Call it a tie for first place. After that again I simply can't decide which adventure is better then another and their mostly listed sequencially according to the issue they are in.
Honourable mention.
Murder in Oakbridge by Uri Kurlianchik
This is from issue #129. When we did this thread last year I think we did it on January 3rd or some such and most of us did not yet have the last issue of the year - so this exceptional adventure never got a chance to shine in the spotlight that it so richly deserved.

scorpionkiss |

I play pretty regularly Thursday nights nearly every week and it takes us 4 to 5 sessions to get through one standard Dungeon magazine adventure.So in a year collecting the magazine I don't get a chance to play all the adventures.which is why i posted that I have read some really cool ideas but had not a chance to unleash them on my players yet.There are loads of really good adventures of the last couple of years.
But if we are nominating just 2006 then
Prince of Redhand is a great adventure.Its just so different, like a breath of fresh air.My players caused several diplomatic incidents . so it was a great roleplaying adventure.
The weavers - This looks cool , with the race against time theme to stop the spider infestation
And madness followed - another great original adventure , I can't wait to run it.
Chains of Blackmaw - Another original idea with the inside of a prison theme
I suppose what I am looking for is not just another dungeon crawl,Playing for over 25 years leaves you jaded.My request is for good original plots and themes please. But maybe I am a bit of an old bore, are dungeon crawls still the most popular adventure? Perhaps some of the staff would be kind enough to give us an answer.

Kirth Gersen |

(A) Chains of Blackmaw - How cool is it when the party rogue tries to seduce Midnight, Crane gets it in the back, and the Old Man escapes, only to have one of the PCs put an astronomical price on his head? GREAT stuff, Mr. Logue.
(A) Sea Wyvern's Wake - All the STAP adventures are excellent, but this one really sets the flavor for the whole series. Unfortunately, this puts Logue and Pett even again. Grrr.
(A) James Jacobs gets the "Midas Touch" award; Wormcrawl Fissure and There Is No Honor are absolute masterpieces. (As was Porphyry House, way back when. What else has JJ done? He apparently can do no wrong...)
(B) Mask of Diamond Tears - Can't WAIT to run this one, or better yet, play in it if I can find a DM. Unfortunately, that makes two for Logue...
(B) But The Weavers looks like an absolutely first-rate sequel to the Styes; can't wait to play them both.

Jebadiah U. |

James Jacobs gets the "Midas Touch" award; Wormcrawl Fissure and There Is No Honor are absolute masterpieces. (As was Porphyry House, way back when. What else has JJ done? He apparently can do no wrong...)
James did "Flood Season," the second adventure (well, third in the hardcover) in the SCAP...among the best of them, in my opinion.

Jebadiah U. |

Last year around this time we did a thread where everyone did a shout out for their favourite adventures of 2005. The Staff liked it as they love feedback. I suggest we do something like that again.
Already done. There's a thread that was started a couple months back, after the December issue hit. You'll find it if you look. Your favorite adventures are loved by many others.

![]() |

Lessee....
1. Kings of the rift by Greg Vaughan
2. The weavers by Richard Pett (very , very close second)
3. Wingclipper's revenge by Chris Wissel
4. Ill-made graves by Kevin Carter
5. There is no honor by James Jacobs
Honourable mention to James "Man with the goden touch" Jacobs' Into the Wormcrawl Fissure, followed by Tito Leati's Palace of plenty.
That said, the Dungeon 2006 season was golden - I can honestly say that I can only remember a single adventure I didn't like. Keep it up, guys!

Jeremy Mac Donald |

Jeremy Mac Donald wrote:Last year around this time we did a thread where everyone did a shout out for their favourite adventures of 2005. The Staff liked it as they love feedback. I suggest we do something like that again.Already done. There's a thread that was started a couple months back, after the December issue hit. You'll find it if you look. Your favorite adventures are loved by many others.
Well I'd love to be pointed to it. I did a search but all I found was 2005's list. I do note that I'm over hyping Murder in Oakbridge which it seems had been covered in the 2005 round up and in fact I even picked it as one of my top 8 adventures of 2005. Ah well - it was just that good that I can honestly say that I still think its an exceptional adventure even when 2006 has rolled past.

cthulhudarren |

All of the Savage Tide adventures so far have been outstanding. As is SCAP and Age of Worms. IMO the adventure path adventures are a notch up from many of the other adventures. If the Savage Tide campaign is half as fun to play as it is to simply READ, it'll be one of the best campaigns ever. But I might be a little biased because I enjoy low level adventures the most and Savage tide is just getting up there in player levels.
Too bad my players hate nautical/swashbuckler type themes <cry>
The Savage Tide writers got game in lipstick city.

Meds |

David Gehring |

Seeing as this thread is pretty much full and mostly a repeat of the favourires of 2006, and its a looong way to go to best of 2007 I am going to post a new thread of what kind of adventures we would like to see in dungeon magazine.
See you guys all on that one.
Well, I actually wouldn't mind a 3.5 update of some classic D & D modules such as "Lost Caverns of Tsojcanth" or S-4 I believe as well as "B-4 The Lost City" perhaps in a condensed format since James already stated why Dungeon couldn't put this into a full issue due to length and space and such. Otherwise, I am quite happy with the variety of adventures offered in the monthly mag along with the AP's as well. BTW, we just finished "Flood Season" a month back and it was a great adventure!

Nicolas Logue Contributor |

1. Chimes at Midnight
2. Chimes at Midnight
3. Chimes at Midnight
4. Chimes at Midnight
5. Chimes at Midnight
6. Chimes at Midnight
7. Chimes at Midnight
8. Chimes at Midnight
9. Chimes at Midnight
10. Istivin trilogy
MUUUAHAHAHAAAA! I don't know about number 7 though Jonathan... ;-)
Good show my good man! Excellent! :-)

David Gehring |

WotC is doing a 3.5 update of S4 The Lost Caverns of Tsojcanth as one of their free web downloads. The author's pretty much done, so I would think it would be appearing in the next few months.
Boy, ask and you shall receive. Thanks! Any future updates on any classic adventures that us "old timers" can look forward to ?