
stormraven |

Jofram and Ushari stalk cautiously around the tower, glancing through every gap in the wall. Nothing more hostile than trees, plants, and rubble meet their gaze. Jofram notes a prodigious number of tracks around the area, nearly all gnoll prints with just a few human-sized boot prints adding to the mix, probably from a man with relatively small feet.
As the duo reaches the far side of the tower, they find the principle doorway. Of the main gate, facing East, only the arched stone framework still exists. Even the walls on both sides of it have collapsed into ruin. More Amanita trails its poisoned purplish vines across the remaining stonework. The inside of the keep can be seen past the gateway. Trees have pushed through and displaced the stone flooring and only a few feet of the stairway that wound around the inside wall remains. The entire site is still with no signs of life.
Ushari calls over to the rest of the party. They circle the tower from the opposite direction and join the two scouts by the main gateway.

Jayse |

Jayse gives one final look around the exterior of the structure before shrugging, "Well, down the rabbit hole we go. Shaggar, as much as your fighting skills will be useful, we need you to survive in here. If you die, rooting out our quarry will get really hard. Please stay with Straehan." He points at the gnome, and uses the distraction to give the gnome a 'keep an eye on him' look.
Then he turns back towards the wall, taking point as he heads towards the northeast hole, "Jofram, you wanna put that bow to good use and come with me?"
As he nears the wall, he pulls a small vial out of one of his hidden pockets.
I figure going in through the broken wall in the northeast will give us a little shelter to begin searching from.
Perception 1d20 + 15 ⇒ (19) + 15 = 34.
Stealth 1d20 + 12 ⇒ (13) + 12 = 25
Gettign his Potion of Heroism ready for use, blade at the ready.

stormraven |

Jayse and Jofram sneak around the outside of the tower. Jayse enters the gap in the wall stealthily while the ranger covers him with his bow. Jayse surveys the interior. What he sees looks harmless enough. There are a few piles of rubble that shield areas from his sight... but otherwise, things seem quiet.
Map Updated
EDIT - I moved Jayse and Jofram to the correct spots.

Jofram |

Even though it worked this morning, I can't see the dropbox photos right now. I may need you to position me.
As Jayse moves into the shadowed structure, Jofram's bow apparates - arrow knocked to emmisive bowstring. Elven eyes search Jayse's path for dangers lurking in the darkness.

Jayse |

When he doesn't see anything, Jayse considers their options before slipping back by Jofram. "There's a hole on the northwest side with more rubble around it on the inside. I think we can use that as cover to work our way counter-clockwise around the inside of this wall." Jayse flags down the other three. First he puts a finger over his lips, calling for quiet, then he waves them to follow him, and finally points two fingers at his eyes then indicates the ruins as well as the area around them. The signals are easy enough to follow…. Follow us quietly, and watch our backs.
I figure we go in northwest - where Stormy already put us (that way we don't waste his excellent mapping efforts :D ), then we can go in and work our way around the inside of the wall.
Perception 1d20 + 15 ⇒ (15) + 15 = 30
Stealth 1d20 + 12 ⇒ (9) + 12 = 21.
.
Ushari, feel free to join the advance crew if you want... I don't like Shaggar being near you now that you two have had your little spat. :)

Straehan |

Straehan kicks some loose rock with his over-sized boots in his hurry to get to the front. The clatter of stones seems over-loud in the echo chamber of the ancient tower walls. He flinches at the noise and gives a sheepish grin. "Yeah... I was just testing for audible trigger traps.... standard practice."
What the gnome lacks in stealth he makes up for in the ability to sniff out a trap.
Stealth 1d20 + 7 ⇒ (4) + 7 = 11
Perception (Trap Spotting) 1d20 + 17 ⇒ (20) + 17 = 37 keen senses, trapspotting, trapfinding

stormraven |

Ushari and Straehan cautiously weave among the rubble looking for traps with the rest of party trailing behind. They stick to the wall as closely as possible, moving closer to the open center to skirt the thick carpet of Amanita in the Southwest and the spots where the walls look like they may collapse at any moment. After 10 minutes, they conclude there are no obvious traps or creatures hiding amid the rubble.
Map Updated

stormraven |

Now you kids weren't metagaming, were you? Thinking that ol' SR must have some sort of nefarious trap or baddie here because he created a map, eh? Ya know, a devious DM might throw an unneeded map at you... just because of that. ;)
Using your previous perception rolls...
A thorough search of the rubble piles reveals no secret doors or passages, though you notice that a good deal of the stone here did not come from the tower. It is the wrong color and material - far more rough-hewn.

Jayse |

Yah, cause it makes no sense at all that a bad guy would use some old, abandoned tower fort as some sort of defensive measure. And it wouldn't make any sense at all for them to take measures to protect it.. either through the use of traps or hired thugs. Nooooo... that's just ridiculous.
"I'm assuming there's an explanation for that somewhat useless statement." When Strae looks over, Jayse is grinning, "So you're saying we need a way to get underground?"

stormraven |

You have to go through several phrases and hit on secret door to the dungeon before the Coin shows any sign of moving.
It springs from Ushari's hand and bounces over the uneven stonework, winding towards the Southwest corner where it plunges into the thick carpet of poisonous ivy.

Jofram |

"Perhaps it could be burned away..." Jofram says, scanning the area for materials to make a torch.

Jofram |

"Why would you do that?"

Jofram |

"Well, I definitely wouldn't recommend standing next to it, while it burns - but neither would I recommend reaching into it. We could set it alight, and move upwind for a time."

Jofram |

Knowledge (Nature): 1d20 + 9 ⇒ (20) + 9 = 29 Woot!
I'm assuming this doesn't count as forest anymore, so no Fav. Terrain bonus 8(
Just wondering the best way to deal with this stuff... Does my idea hold water?

stormraven |

In terms of its dangerousness here's how I'd break it down:
Refined Poison - Deadly in any form (currently not a problem).
Burned - Very Dangerous either inhaled or as a contact poison.
Cut & Moved - Dangerous - on contact.
Can it be burned? Absolutely. But as a plant with magical properties, how it burns may not stick to 'natural' rules. So it could burn and form a horrid cloud of expanding gas - not the 'typical burn'. So if you are going to torch it, best do it from a nice safe distance. Straehan could do it... if you want him using one of his 2nd or 3rd level spell slots on it. A fireball from distance would be safest due to the AOE incineration.
Cutting and moving will be relatively safe if you use clothes and aren't showing a lot of bare skin. It will require a Reflex Save to avoid contact.

Jofram |

Hmmm.... I guess we should throw Ushari into the bushes and let her cut her way out?

Ushari Velnokal |

Ushari looks at the pile of poisonous ivy with a look of frustration in her eyes. While she could delay the effects of the poison for the other members of her group, it would not prevent the poisoning to begin with (not to mention the expenditure of her divine energy.)
She sees Shaggar looking at her and correctly guesses what he wanted her to do at this point.
Fat chance Shaggar. There has to be a better wa---SKITTER!
She reaches into her pouch and activates her trusty companion. She chatters softly to him.

stormraven |

It takes the little construct twenty minutes to chop through enough branches and vines to clear the slab of stone on which the coin rests. With the generous application of Mage Hand to move the loose vines, you stand at the door.
Skitter drips with sap and probably poison.

Ushari Velnokal |

Ushari sighs and rubs her temples.
Is this what it is like to raise a child?
She turns to Straehan and replies "Excuse me Strae, but Skitter does not want to get wet. Could you...ummm, clean him off?"
By all the gods, he gets smashed into a million pieces by that pirate, and he is worried about getting wet...Sheesh.