
stormraven |

:D
That may become important info for ya... Would it worry you to know that I've generated both Isolde and Naladoria in Hero Lab?
Now, I should let you know a few things, seriously. I have always been against Gods having HP - it just made them targets for adventurers and Gods should be 'above' that. In my game, they can't be killed by anything less than deities. However, their Avatars can be destroyed and the God's power and appearance blunted for awhile. The Seven Fallen Gods you saw were in fact the God forms... and pretty much immune to attack. Naladoria though, you are chatting with her Avatar which is a valid - if dangerous - target. And she is a weakened Avatar. She doesn't rule yet and using the Shell to open the Door for the others drained her strength somewhat. I'm not saying you want to tangle with her BUT, if you were to tangle with her, she is at her weakest right now.
Bet you are wishing you decided to get healed up by Isolde before plunking that shell in the ocean, aren't ya? :)

Jofram |

Lame. I mean… that would be lame, if I were evil - which I'm not! I just, uh…
*Starts firing arrows*

Jofram |

Still reading your post. 8)

Jayse |

Hmmm... we combined to hit her for 70 points of damage, and it looks like it's maybe 1/8 of her healthbar on the map. And keep in mind that crit only confirmed b/c of a Heroi-Pointed True Strike... both of which which Jayse is out of.
Stay at range and plink away at her with high-accuracy, low-damage ranged attacks? At least until she shows us how bad of an idea that is?

Ushari Velnokal |

*Shrugs*
Ushari knew when she refused Naladoria's generous offer, it would lead to her death. Even if we were leveled and at full strength, she would wipe the floor with us. She only hopes (prays?) the party can weaken Naladoria enough to force her to retreat. Admittedly a long shot, but it really is all we have at this point.
Hopefully our deaths will delay Naladoria's plans long enough for the other heroes to put a stop to her. That is Ushari's thinking anyway.

Jayse |

Actually, if we think we're going to die here, I have no problem retreating. I would think she'd have better things to do than chase us half across the island.
Is the general concensus that people want to retreat?
I'm not sure we can take her. This may be oru best shot -- at least in the short-run -- but I'm still not sure we'll all walk away from this one.... if any of us do.
I'm torn, but I'd like to hear other people's thoughts.

Orin Vanderwhal |

I think a tactical withdrawal is a good idea. Maybe Strae can haste us, we can use up the elemental gem to try to get in her way and delay her for a round or so, and then run.
As far as where to run? Well, we could try to take the Mako, but I have a feeling that Naladoria has an insane swim speed.
A semi-crazy idea is to run back into the Shaudran ruin. Maybe her power is diminished in there.

Ushari Velnokal |

Yeahhh...seeing as how she is an avatar of an AQUATIC god, I suspect escape via the Mako will not be possible. I don't think escaping into the Shaudran would work either...unless there is a portal to another area of Miir. We could rest there though and then level up, that is a possibility. We could even escape to the Shadow Plane, if worse came to worse.

Jofram |

She did say that she's more powerful because of the islands, not necessarily because of the water. Something about the combo of water / land?

stormraven |

Well this :taps a page: is quite a XP total... and if you'd like to find out what it is, get your asses into the gameplay thread and help me wrap this thing up!
Ushari is up for working for the good guys. What about the rest of you? Feel free to toss in a reaction shot, quiz Bebhinn a bit, or whatnot. As soon as I know where your heads are at - we'll get to the final frame, Phat XP, etc.
In fact, in the OOC here, I'd like a definitive list of what magic items, art objects, and cash is going up on the block as well as what is kept that will impact the cash distribution... As I recall Ushari plans to keep the Cunning Adamantine dagger and is willing to pay cash for it out of her share.

stormraven |

That'd be great. Also, guys, please post any exceptions that will effect the totals... your personal equipment you'd like to trade-in (either for cash dispersal among the group or to cash-out for you personally in the case of goods that are clearly all yours). I'll be posting your final XP total shortly.

stormraven |

: The DM's fingers fly across the abacus as he talks to himself :
So that was approximately 75 CR of monsters in seven battles... excluding tangling with a deity... completed the story... completed the redemption arc in a suicidally heroicy way... deferred RP bonus for two years... minus the 'restocking fee'...
I make your total XP to be: 106,536
Welcome to 10th level. Or, to be accurate, welcome to 10/10 (with a second archetype at 10) or 10/10/5. :)
While you are considering what that does to your character, just a few notes:
1. Gestalting this - you compare the three classes individually and take the best number for BAB, saves, etc. It isn't a single class compared to a multi-class.
2. If your 5th level class has a HP Die higher than either of your other classes... feel free to use that one for determining your HPs for levels 8, 9, and 10.
I would like to see your HD rolls but you don't need to do the usual "Here's how I spent my skill points, feats, etc." post UNLESS you are just loving your character so much that you want to share his/her badassedness with us. :)

Jayse |

~ Dragon TREASURE ~
Combining coins for simplicity: 37000 GP
5 Dark Gems
-> 1000 GP
-> 1000 GP
-> 3000 GP
-> 2500 GP
-> 500 GP
Gloves of Arrow Snaring - (Jayse)
Scroll 11th CL (Divine) 6th spell - Heal - (Ushari)
Ioun Stone - Pearly White Spindle - 20,000 GP
Staff of Souls - 32,800 GP
Manual of Quickness in Action +2 - 55,000 GP
Wand 10th CL 4th Spell - Cure Critical Wounds - (Ushari)
+3 Chainmail (Energy Resistance 10 v Electricity) - 28,350 GP
Ring of Major Energy Resistance: 20 v Cold - (Keep)
Ring of Protection +3 - (Jayse)
Amphora with Salve of Slipperiness (15 doses) - 15,000 P
Dragon-hide - what can we get for this?
~ Wraith TREASURE ~
Silver Ewer - 100 GP
Velvet Mask with Citrines - 600 GP
Jeweled Anklet - 2500 GP
Green Silk Vest with platinum threads - 1800 GP
2 Framed Paintings (Shaudran) - 10,000 GP
Small Corborundrum Shell - 3000 GP
Rope of Climbing - (keep)
Bag of Holding - Type II - (Keep)
Elemental Gem - Air - (Keep)
Rod of Maximizing (Normal) - (Keep)
Bead of Force - (Keep)
Scroll (Divine) 9th level Caster
-> 3rd - Meld Into Stone (Keep)
-> 4th - Divine Power (Keep)
Shaudran Gauntlet
+5 Flaming, Bane (v Evil Outsiders) - 98,350 GP
~ Ushari Dagger Arrangement ~
+3 Keen whatever Adamantine Dagger - Ushari buys it off the party for whatever amount we could have sold it for, and all 4 of split the cash (shut it, Orin, YOU WILL TAKE THE GOLD AND LIKE IT!)
~ Additional ~
Pale lavender Iuon stone - Strae sells it back into group loot

stormraven |

Thanks for the list. I'll look up the dragon hide value and toss it in.
Just a couple of questions/comments...
I believe the plan was to sell the Rod of Maximizing. Yes?
In terms of shelving the characters, you'll need to assign those 'keep' items to specific individuals. They can be team loot but who is holding them is the issue.
Ushari, I looked up the Warlord class. Personally, I don't think it fits your character BUT I won't say you can't take it. If we pull these characters off the shelf and your intention is to play her as a Goddess-inspired, front-line fighter/strategist... more power to you. I've got no problem with your character having a spiritual awakening.

Jayse |

UPDATED LOOT USAGE LIST
Note: only decision left is what to do with the Ring of Resist Cold. Somebody claim it or it goes to the gnome!
~ Dragon TREASURE ~
Combining coins for simplicity: 37000 GP
5 Dark Gems
-> 1000 GP
-> 1000 GP
-> 3000 GP
-> 2500 GP
-> 500 GP
Gloves of Arrow Snaring - (Jayse)
Scroll 11th CL (Divine) 6th spell - Heal - (Ushari)
Ioun Stone - Pearly White Spindle - 20,000 GP
Staff of Souls - 32,800 GP
Manual of Quickness in Action +2 - 55,000 GP
Wand 10th CL 4th Spell - Cure Critical Wounds - (Ushari)
+3 Chainmail (Energy Resistance 10 v Electricity) - 28,350 GP
Ring of Major Energy Resistance: 20 v Cold - (Jofram or Orin)
Ring of Protection +3 - (Jayse)
Amphora with Salve of Slipperiness (15 doses) - 15,000 P
Dragon-hide - what can we get for this?
~ Wraith TREASURE ~
Silver Ewer - 100 GP
Velvet Mask with Citrines - 600 GP
Jeweled Anklet - 2500 GP
Green Silk Vest with platinum threads - 1800 GP
2 Framed Paintings (Shaudran) - 10,000 GP
Small Corborundrum Shell - 3000 GP
Rope of Climbing - (Jofram)
Bag of Holding - Type II - (Orin)
Elemental Gem - Air - (Orin)
Rod of Maximizing (Normal) - 54,000 GP
Bead of Force - (Jayse)
Scroll (Divine) 9th level Caster
-> 3rd - Meld Into Stone (Ushari)
-> 4th - Divine Power (Usari)
Shaudran Gauntlet
+5 Flaming, Bane (v Evil Outsiders) - 98,350 GP
~ Ushari Dagger Arrangement ~
+3 Keen whatever Adamantine Dagger - Ushari buys it off the party for whatever amount we could have sold it for, and all 4 of split the cash (shut it, Orin, YOU WILL TAKE THE GOLD AND LIKE IT!)
~ Additional ~
Pale lavender Iuon stone - 20,000 GP

Jayse |

A couple of questions, Stormraven.
First, do the Ki Focus/Ki Intensifying Weapon properties allow Elemental Fist to be delivered through the weapon?
And second. They aren't listed on the soulknife's list of weapon properties they can apply to thier mind blade. Can Jayse bypass this restriction and apply Ki Focus?Ki Intensifying to his mind blade? Seems appropriate and thematic.