
GM-Gathrix |

You wake up beaten, but alive. Memories of the previous night begin to slowly seep back into your mind like painful syrup that finally coalesces into a solid mass of agony. Being forcibly jacked in, then ejected from the matrix had its price, but this was the worst dumpshock you ever encountered.
What's worse is not knowing who was doing it, only referring to himself as Mr.Johnson. Why he was doing it he made abundantly clear with his sinister voice that still sends shivers down your spine,"You are good at what you do i'll give you that chummer, but you'll need to be better if you are going to survive this task. Do it well and I may even let you live after, do it to my standards and I may even release you from service. Now go, you have much to do."
That was the first time and last time you heard of this particular "Mr.Johnson", but you feared it would not be the last.
Hello Everyone, welcome to my Shadowrun 5th PbP. I am new to this system, but its my hope that I can provide a good game for everyone and we can have a good time. PbP seems a good way to learn a new system as it allows one plenty of time to look things up and prepare.
PRIME RUNNER PLAY
• Modify the resources column on the Priority Table as follows:
• Priority A: 500,000 nuyen
• Priority B: 325,000 nuyen
• Priority C: 210,000 nuyen
• Priority D: 150,000 nuyen
• Priority E: 100,000 nuyen
• Karma: Each player receives 35 Karma to customize
characters (maximum of 70 Karma).
• Gear Restrictions: Device Ratings must be rated at 6 or less.
Maximum Availability is 15 or less.
• Nuyen Restrictions: Characters may convert up to 25 Karma
into nuyen (50,000 nuyen).
• Karma Restrictions: Instead of the normal Charisma x 3
Karma for contacts, increase this amount to Charisma x 6
Karma for contacts.
• Follow all other rules for Character Creation/Advancement
as laid out in this chapter.
Any questions feel free to ask, but please do not ask me to run a different game or use a different system this is what I have to offer you.

mdt |

Tentatively interested. Agree point based or karma based would allow characters to be created easier. Most likely Rigger (already have a Rigger profile, just bad luck with GMs so far).
Chummer 5 is a character creation tool for 5th edition, although I don't know how well it will handle the mods to character creation.

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I want to give the system a fair shot before I dismiss any of it out of hand so I am going to stick to the priority system. This is my first game of this system and I think that is fair.
Sure, I'm all for running the game you want to run. It's just a deal-breaker for me. But, I wish you luck!

GM-Gathrix |

Fair enough.
How are you going to handle the following things not in the rules?
A) Writing your own software.
B) Doing your own parts installs/modifications to vehicles.
Not going to be able to do either of those things right off the cuff I am sorry. Reason is I need to learn the rules for the software and vehicles that already exist before I can handle new things. This is very much a game for newbies, so if you are a hardened veteran at the newer versions of Shadowrun this is probably not for you. I am just getting back into it. I played/GMed 2nd ed and this seems very different.

Tenro |

tentative dot. I have another recruitment I am in that ends on the 10th so i wanna see how that goes.
regarding the system, though i am familiar with the game itself (themes, larger factions, etc.) I am only familiar enough with the system to make a character with Herolab according to the rules. I think i can click "prime runner" and have it do the standard options that way. I will play with it and see, if i decide i have enough free time to try to add another game.

GM-Gathrix |

tentative dot. I have another recruitment I am in that ends on the 10th so i wanna see how that goes.
regarding the system, though i am familiar with the game itself (themes, larger factions, etc.) I am only familiar enough with the system to make a character with Herolab according to the rules. I think i can click "prime runner" and have it do the standard options that way. I will play with it and see, if i decide i have enough free time to try to add another game.
Yes in Herolab prime runner is the box to check to do it the way I have it set up. I look forward to your submission. I have a friend that will be making one soon also.

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Hmmm. I've never played a rigger, but I've always wanted to. Now that mdt dropped, I might just step in to that vacuum.
Mind you, I've always thought that Riggers were...cheesy. They can sit in the car in their underwear while controlling a hyper-steel murder-bot that vomits bullets and fire. Of course, while street sams can heal, once a drone goes down, that's usually a big financial hit to the rigger.
Also, I've never read the rules for Rigger. But! Since you're doing the work of reading the whole system, it's only fair that I show solidarity and learn something new too. ^_^
One thing's for sure: I'm putting Priority A into money. =)

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OMG TOTALLY! Which ones have you played? Have you played them all? Did you get the Director's Cut of Dragonfall??? The new mission with the guy who based his entire life off the old SCA-type TV shows I thought was the best of the new missions!
OH, and of course Hong Kong is just the best. I like how they keep improving the UI with every new game! I mean, DMS didn't even -feel- that clunky (except for the obvious rigger+decker char issues, obviously!)) but then after the Director's Cut you're like "wow, all these problems that I didn't even know I had are now gone!" I mean, some of the level-up options for the NPC are like "well, duh, this is a no-brainer" but it's still better than the nothing we were getting before!
So, did you all kickstart their Battletech game? There's still time if you haven't or you wanna up your juice!
(Ya, sorry, um, I do like me some FASA. ^_^)

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Hi, I have never done PbP but have some experiance with 5th ed shadowrun.
I would like to update a character of mine from normal runner to prime and use her backstory as bases for this character.
hope its okey I make stats later but if you want to see them before chosing then pls let me know.

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Just to pipe up again, I'm also a huge Hairbrained Schemes fan. Their SR games are very well done. (I've played all of them.) And, of course, I'm a huge battletech fan and backed their latest kickstarter. I'm a fan of all things FASA. Catalyst...not so much.
Just keep in mind that there are a lot of differences between the feel of their games and the current (5th edition) game. Not to mention the mechanics, of course.

Arknight |

I'm interested in this, and have an Ex-Cop in mind whose specialty is Pistols, investigations, and Armorer. :)
"Bleeds Blue" is how they used to describe folks like Gerald Patrick Ryan. Since the late 1800's, his family lived in the Phoenix area and served in Law Enforcement in one capacity or the other. The first of his folks served as an Arizona ranger at the turn of the 20th century, another served with the FBI in the 1920's and 30's. His great-great-grandfather, great-grandmother and grandfather and father were all members of the Phoenix Police Department (and saw the transition of Phoenix and the surrounding area from the US to the Pueblo Corporate Council territory). His great grandmother was full-bluded Hopi indian, so Gerald does feel the need to maintain a bit of a connection to the native american culture because of that.
In 2060, Patrick (he's gone by his middle name all his life) joined the Phoenix Police Department shortly after earning an associate's degree in Criminal Justice. Just after his graduation from the academy, Patrick was assigned to the task force investigating the local connections to the terrorist attack on the Kachina Society ceremony and the death of Carlos Estefan. For his part, he performed admirably and was fast-tracked for promotion to detective which happened a year later (2063) with a transition to Lone Star Corporation. For eight and a half years he served with distinction and investigated everything from local homicides to being attached to a joint PCC/Lone Star task force investigating an area-wide criminal ring. This however turned out to be his undoing.
In February 2074, an explosion rocked the Task Force headquarters, killing 40 and severely injuring two. As one of the two injured, found himself where he'd never wished to be; with cybernetic replacement limbs and eyes. As he neared completion of twelve months of recovery, rumors came out that blamed Patrick and his dead partner for the explosion. After six weeks of the tenseness and acusatory looks, Patrick had enough and quit. At this time too, Patrick learned his younger sister (by 10 years) had weeks before gone off to Seattle and disappeared. The family however couldn't be bothered to let Patrick know because of all the issues he was having at the time.
Knowing the numbers for the likelihood of being found by the Knight Errant Security Services (with all their other missing people and issues of the learning pains of a new city contract) he made up his mind to go find her himself. After a couple of weeks, he found her alive and well and working in a moderate-class gentleman's club near the old downtown. Talking with her and hearing her reasons for going out on her own convinced Patrick to do the same and take the chance for a fresh start.
That fresh start was rapidly tainted however. Patrick's sister was assaulted on her way home from work one evening, and when Patrick found out about it, something went cold inside him. After weeks of digging, he found the attacker, a leader of a local gang. After the encounter, the next day, the gang leader was found dead in his apartment with various body parts at first thought to be missing, but later determined to have been swallowed in pieces. No proof led directly to Patrick, but rumors again abounded, coloring his rep.

GM-Gathrix |

Ill try set up Raven´s stats as soon as I can, maybe monday after work.
what format would be good for you to get and see it in?
I am most familiar with Hero Labs, but just making spoilers around the main parts is also good. I am not picky
@ Arknight I take it the last part is the piece Mr.Johnson has on you?

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David Amaruq (Greywolf)
METATYPE: HUMAN
B 5, A 6/8, R 5, S 4/6, W 3, L 3, I 5, C 3, ESS 3.6, EDG 5
Condition Monitor (P/S): 11 / 10
Armor: 9
Limits: Physical 8, Mental 5, Social 5
Physical Initiative: 10+1D6
Active Skills: Athletics Group 1, Automotive Mechanic 3, Blades 2, Etiquette 2, First Aid 4, Longarms 4, Outdoors Group 4, Perception 4, Pilot Ground Craft 3, Pistols 5, Sneaking 6, Unarmed Combat 4
Knowledge Skills: Classic Books 3, Ecology 3, NAN Border Procedures 3
Languages: Chipewyan N, English N, Inuit 4, Japanese 3
Qualities: Addiction (Mild): Pipe Tobacco (Turkish), Allergy, Common (Mild): soy, Bilingual, Catlike, Natural Athlete, Quick Healer, SINner (National SIN): Athabaskan Council
Augmentations:
. . Cybereyes (3) w/ Flare Compensation, Image Link, Low-Light Vision, Smartlink, Thermographic Vision, Vision Enhancement (1)
. . Muscle Replacement (2)
Vehicles:
. . Toyota Gopher [Handling 5/5, Speed 4, Accel 2, Body 14, Armor 10, Pilot 1, Sensor 2, Seats 3]
Gear:
. . Armor Clothing
. . Climbing Gear
. . Eddie Greywolf w/ Fake License: Conceal and Carry (4), Fake SIN (4), (2 months) Low Lifestyle
. . Lined Coat
. . Maglock Passkey (5)
. . Medkit (4)
. . Pipe & Tobacco (Turkish)
. . Plasteel Restraints x4
. . Rapelling Gloves
. . Renraku Sensei
. . Survival Kit
. . Tool Kit, Automotive Mechanic
Weapons:
. . Cavalier Deputy [Heavy Pistol, Acc 8, DV 7P, AP -1, SA, RC 3, 7 (cy)] w/ Extreme Environment Modification (1), Gas-Vent System (3), Smartgun System, Internal
. . Remington 950 [Sniper Rifle, Acc 9, DV 12P, AP -4, SS, RC 3, 5 (m)] w/ Extreme Environment Modification (1), Gas-Vent System (3), Imaging Scope, Smartgun System, Internal
. . Survival Knife [Blade, Acc 5, DV 8P, AP -1]
Contacts:
Fixer (Connection 3, Loyalty 4)
Mechanic (Connection 3, Loyalty 4)
Mr. Johnson (Connection 3, Loyalty 1)
Laying in the cheap hotel, David again go over the series of events that brought him here.
A well known tracker and hunter, it was not a surprise when the town elders came to him to hunt the dangerous beast that had been terrorizing the area...a Wendigo.
Tracking the beast was not very difficult, but when it suddenly veered from its current path, then I became concerned.
I followed it to a remote cabin nestled in a copse of trees. Even from a mile away you could hear the screams of the creatures victims. I got there just before the beast had the chance to kill a young girl it was menacing. Two shots from my trusty Remington was all it took, but even as I took the shots, the creature slashed the girl.
The cut was not deep, but the evil from the beast had flowed into the girl...she was now infected. I knew what my duty was, and I drew my Cavalier Deputy and ...should have shot. But I could not kill her.
I bound her wounds and returned her to the town's clinic. I received the bounty for the Wendigo, but it felt wrong. It was only a matter of weeks before the girl disappeared. I had to set things right.
I packed up my Toyota Gopher and headed south, following on the heels of the monster I allowed to go free. In Edmonton I almost had her, but it was a trap. The creature lured me to a dead end alley, then disappeared into the sewers. When I attempted to follow, a pack of ghouls stepped in and beat me down. I thought I was gone, when those shadowrunners showed up. They skragged the ghouls and took me out of there. By the time I was conscious, I was in a hotel room, hooked up to a bunch of machines. My eyes felt ..weird..as well as a general ache in my muscles.
The man who walked in, Mr. Johnson, told me that I was a very lucky fella. Seems the ghouls did more to me than I thought. When I arrived, my body looked to have been flayed, and my eyes had been removed (eaten, so I was told) by the ghouls. They had started to feast on my body while I was still alive, and thanks to Mr. Johnson, I have new eyes and my damaged muscles were replaced.
Now I owe him, and have done so for some time. The thing is, I remember being rescued by those shadowrunners before the ghouls had a chance to chow down on me...or so I thought. Also, while he keeps telling me he will assist in my hunt for the Wendigo, he has yet to pass on any credible information.
So now under an assumed name, I am slowly paying back Mr. Johnson in the hope he will help me find the Windigo I helped create.

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Hello! I'm deeply interested in joining a Shadowrun game. Question though since I didn't see it anywhere. Are we limited to the Core Rulebook only or are other books allowed? I assume you are limiting to the Core Rulebook since you want to learn the system, but I figured I'd ask anyway. I will make another post soon with my submission of a Face. :)

GM-Gathrix |

Hello! I'm deeply interested in joining a Shadowrun game. Question though since I didn't see it anywhere. Are we limited to the Core Rulebook only or are other books allowed? I assume you are limiting to the Core Rulebook since you want to learn the system, but I figured I'd ask anyway. I will make another post soon with my submission of a Face. :)
If you could limit it to the core for now that would be helpful. If there is something specific you want I might consider it.

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To be honest, there isn't any one thing I was looking for. In general being a Face, or any other archetype, gets a lot more options with the inclusion of other books from my experience with previous editions of Shadowrun. If I was going to put a finger on something... it would be some of the Adept powers from Street Grimoire that make Power Points more directly useful to playing a Face like Authoritative Tone or Cool Resolve from Street Grimoire.
There's also some fun Qualities that would help mechanically flesh out a story but since everyone else who's submitted a character so far has probably used just the Core Rulebook I have no problem sticking to just that. :)

Beta-Axe |

About a year ago a higher up Thomson hadn't met before swung by the department for an inspection. After a week this guy, Hanes, offered Thomson some overtime. It was all hush and a little strange but the extra Nuyen was just what he needed right now. Just test some of these experimental BTLs designed to be more realistic but with special programming that makes them less addictive... Yeah right.
It wasn't long before Thomson's life was spiralling out of control. He started using BTL's more and more buying them off the streets. He lost his Fiancé, then his job, then before he knew it we was in the gutter replaying the same chip over and over.
The next few months were rough. A vaguely familiar man picked him up off the street. Said there was work that needed doing and a benefactor that was gonna get him well again and off the chips. The withdrawals between chipping were horrid but Thomson was starting to be able to function again. This man even said he knew where Cammy was, that she was waiting for him to get well again, that she still loved him...
Thomson had a new name, BetaAxe, the work he was doing to pay for his rehab was dangerous and illegal so bye bye 'Thomson.' Still he looked forward to the day he'd be free of the BTL's, free to go back to his real life, he just hoped Cammy could wait a few more months.
Essentially BetaAxe is such a mess he hasn't worked out that Johnson is just stringing him along. Giving him just enough BTLs to keep him hooked, with his Fiancé, Cammy, as the dangling carrot to keep him moving forward. In reality the Johnson probably has Cammy locked away somewhere in case BetaAxe works it out, or at least keeps tabs on her.
What do you think?

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I also have a herolab file and PDF for this character I can give/make if that will help.
PRIORITIES:
A-Skills
B-Attributes
C-Magic (Adept)
D-Metatype (Elf)
E-Resources
METATYPE: ELF
B 3, A 6, R 3/4, S 2, W 3, L 3, I 3, C 8, ESS 6, EDG 1, M 5
Condition Monitor (P/S): 10 / 10
Armor: 8
Limits: Physical 4, Mental 4, Social 11
Physical Initiative: 6/7+2D6
Active Skills: Automatics 6, Con (Fast Talking +2) 6 (9), Escape Artist 6, Gymnastics 6, Impersonation 6, Influence Group 6, Intimidation 6, Locksmith 6, Perception (Visual +2) 6, Pilot Ground Craft 1, Stealth Group 4
Knowledge Skills: Area Knowledge: Seattle 4, Bars and Clubs 4, Fashion 2, Street Drugs 2
Languages: English N, Sperethiel N
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Addiction (Moderate): Novacoke, Adept, Allergy, Uncommon (Severe): Silver, Bilingual, Catlike, Dependent(s) (2): Little Sisters (Orphanage), Distinctive Style: Three Hexagon Tattoos on Left Cheek, First Impression, Mentor Spirit: Raven
Adept Powers: Improved Ability (3): Con, Improved Reflexes (1), Kinesics (3), Light Body (3), Traceless Walk, Voice Control (2) (16dicepool[4] vs. Voice rec. x 2 or PER + INT)
Vehicles:
. . Suzuki Mirage [Handling 5/3, Speed 6, Accel 3, Body 5, Armor 6, Pilot 1, Sensor 2, Seats 1]
Gear:
. . Actioneer Business Clothes w/ Biomonitor, Concealable Holster
. . Antidote Patch (6) x3
. . Armor Jacket w/ Chemical Protection (3), Fire Resistance (3), Insulation (3), Nonconductivity (3)
. . Autopicker (6)
. . Backpack
. . Bug Scanner (6)
. . Cellular Glove Molder (4)
. . Certified Credstick, Gold
. . Certified Credstick, Silver x5
. . Chameleon Suit w/ AR Gloves, Electrochromic Modification, Feedback Clothing, Thermal Dampening (5)
. . Chisel/Crowbar
. . Climbing Gear
. . Club Wear
. . Contacts (3) w/ Flare Compensation, Image Link, Smartlink
. . Data Tap x3
. . Disposable Syringe x5
. . Dresses
. . Ear buds (3) w/ Audio Enhancement (2), Select Sound Filter (1)
. . Gecko Tape Gloves
. . Glasses (4) w/ Thermographic Vision, Vision Enhancement (2), Vision Magnification, Electronic
. . Helmet w/ Gas Mask, Micro-Tranceiver, Trodes
. . Hermes Ikon w/ Mapsoft: Seattle, Shopsoft: Clothes Horse
. . Holo Projector
. . Jammer, Area (5)
. . Jammer, Directional (6)
. . Jazz x10
. . Julia Masker w/ (2 months) Cherry Heights, Fake License: Adept (4), Fake License: Concealed Carry Permit (4), Fake License: Drivers (4), Fake License: Firearms (4), Fake License: Private Investigator (4), Fake SIN (4)
. . Keycard Copier (6)
. . Laser Microphone (3) w/ Audio Enhancement (3)
. . Lockpick Set
. . Long Haul x5
. . Maglock Passkey (5)
. . Medkit (3)
. . Medkit (6)
. . Medkit Supplies x4
. . Micro-camera
. . Microwire (m) x100
. . Miniwelder
. . Miniwelder Fuel Canister x2
. . Novacoke x20
. . Omni-directional Microphone (3) w/ Audio Enhancement (3)
. . Plasteel Restraints x3
. . Plastic Restraints x10
. . Rapelling Gloves
. . Sequencer (6)
. . Stealth Rope (m) x100
. . Stim Patch (6) x3
. . Street Clothes
. . Subvocal Microphone
. . Survival Kit
. . Tag Eraser
. . Tool Kit, Disguise
. . Trauma Patch x5
. . White Noise Generator (6)
Weapons:
. . SCK Model 100 [SMG, Acc 7, DV 8P, AP -4, SA/BF, RC 3(4), 30 (c)] w/ (90x) APDS, Folding Stock, Gas-Vent System (3), (90x) Regular Ammo, Smartgun System, Internal, (5x) Spare Clips
. . Steyr TMP [Machine Pistol, Acc 6, DV 5S(e), AP -5, SA/BF/FA, 30 (c)] w/ Laser Sight, Silencer/Suppressor, Smartgun System, Internal, (2x) Spare Clips, (90x) Stick-n-Shock
. . Survival Knife [Blade, Acc 5, DV 4P, AP -1]
Contacts:
Dr. Markus "Happy" Bridgers (Connection 4, Loyalty 3)
Harry "Little Boom" Sharpe (Connection 4, Loyalty 2)
Joey "Wheels" Sharpe (Connection 2, Loyalty 3)
Mr. "Bastion" (Connection 4, Loyalty 2)
Mr. Johnathan "Speak-Easy" King (Connection 4, Loyalty 3)
Mrs. "Blipper" (Connection 5, Loyalty 2)
Patrol Officer James Harding (Connection 2, Loyalty 3)
Shari "Lightshow" (Connection 3, Loyalty 3)
Ammunition & Resources:
. . Micro Flare Launcher - Micro Flares x1
. . SCK Model 100 - APDS x30
. . Steyr TMP - Stick-n-Shock x30
. . Edge Pool - 0/1

GM-Gathrix |
1 person marked this as a favorite. |

Dwarf Decker(Beta-Axe)
a Street Doc (Rai Zon)
high magic adept (Raven)
Street Samurai?-ExCop (Gerald Patrick Ryan)Background only so far
Bounty Hunter (Greywolf)
Face-(Siren)
This looks like a pretty sweet group. I am going to end recruitment here. As is the nature of PbP someone will eventually drop out, so if anyone out there wants to make a character and be in waiting please do so.
I am going to open up discussion for you 6. I will send out PMs too. The game should be up within 8 hours.