Xochitl T'zek
|
Xochitl will take the 10 minutes rest
'Ouch!' exclaims the shirren, sitting down hard. 'I'm just gonna sit a minute. Fun though! Radiation upgrade? Those are helpful. Anything else useful in there?'
Slowly nursing it's exoskeleton gingerly, the creature watches the others scurry about. 'Oh, are you inviting us to your home? Or were you saying you've had as much fun as you can handle? Surely a suave guy like you has more stamina than that!'
Extending an arm to the computer savvy companions, Xochitl tentatively suggests 'They have found the security systems her quite admirable and were curious if it would be possible to show them around the system behind it. If not, we do understand.'
'I mean, all the scans and the constant reminders?! It's just all sooo exciting!'
Diplomacy?: 1d20 + 8 ⇒ (9) + 8 = 17
Diplomacy (Shirren ReRoll)?: 1d20 + 8 ⇒ (19) + 8 = 27
Mnamae-6
|
Mnamae-6 stares at Envar blankly, wondering if this unstable man is going to throw anymore surprises at them. But they have been assigned a mission and seems they have no choice but to keep putting up with his antics. Feigning curiousity, he walks over to Envar and gestures to the panel that he was playing with. "Those controls look interetsing. Can I take a look at it?"
Might be good to study their defence systems.
Haan Christian Anderson
|
Haan takes a deep breath at the end of a rather heated battle, and is glad to see his companions still standing. "Still more doors to explore Envar, so we continue tour? If not we go get food?"
Being rather computer illiterate the Haan will continue to try to make small conversation with their host, and take moment to catch his breath, as the smarter people investigate.
Taking a ten min break too to get back some SP
GM Aerondor
|
"Dude, I've been up for like, forever. Yeah, so I'm pretty whacked. Now, there somewhere else in the station you would like to see before I go grab some Zs?"
You have thoroughly searched this level.
Mobius Caslan
|
Mobius gives a few suggestions as the group recuperates. "Exhausted already? I don't think we haven't even experienced the 'VIP' treatment. There must be an area here only you have access to. Like a high security library, or a top secret laboratory. Now that would be an exclusive experience for all of us."
Mnamae-6
|
You have thoroughly searched this level.
Sorry just to clarify, on the map there is a room that is still covered. Is that the storage room you described earlier?
GM Aerondor
|
"Man this is like a space station. Every square meter is precious. We don't do secret rooms!" he laughs.
"Mom has her own office though. Apart from her I'm the only dude with access there. She has a rad wine collection in there too. Wanna go see it?"
I'm guessing you do.
Ilia Tamm’s office is located on the third floor of Brilliance. As you exit the elevator with Envar, a pair of vesk in security uniforms enter and give you the once over. However with Envar there, there is no issue. You are left facing a locked plastic door.
He pulls out a card "One of you froods want to do the honors?" He giggles, reminds you to "Watch out for the block holes." and then opens the door himself.
This rectangular room is starkly different from the typical goldand- silver metal decor found throughout the rest of Brilliance.
Darkwood credenzas and bookcases complement the woodpaneled walls and tan wooden floor here. A model of the Pact Worlds system, sculpted in gold and silver metal, hangs from the ceiling near the center of the room. Framed parchment maps from some ancient era adorn the walls. The lone visible piece of modern technology is a silver computer console affixed to a darkwood desk on the eastern side of the room. A private climate-controlled and air-sealed balcony overlooks open space to the north. Racks lined with dusty bottles stand along the western wall of the office, watched over by an oil painting of a graceful lashunta woman reaching up toward a radiant sun.
LA64397F
|
Ella smiles. "Excellent work, Envar." She approaches the terminal and tries to activate it. "Envar, do you know your mother's passwords?"
I know you guys have a higher computer check. Ella will aid
Computer, aid: 1d20 + 7 ⇒ (18) + 7 = 25
Mnamae-6
|
Mnamae-6 looks pointedly at the card key that Envar, while glancing at each of his teammates in turn. He does not say anything though.
He follows LA64397F and looks at the computer, and starts playing with it, as if it was the most natural thing to do in the world.
computer: 1d20 + 10 ⇒ (18) + 10 = 28
Mobius Caslan
|
As his android allies fix the computer, Mobius tries to see if anything else is off. Like possible traps or escape routes.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
GM Aerondor
|
"Dudes, of course. She totally trusts me." he helps with providing answers to the challenge questions, and the keycard as well as the password. It looks like Ilia takes her security seriously.
LA6439F has little trouble hacking in with all the help
LA recognize the various secured files but cannot discern any major information. The single most obvious clue from the data is that Arch Energy is essentially a front that funds clandestine meetings between the members of its board of directors. Each of the directors is hidden by a false identity, and it should be clear that this is the data Historia-7 is looking for. The data will require a dedicated team of data analysts to properly pry out any major secrets.
Mobius realises the picture of Ilia is probably quite valuable. He also spots a hidden compartment in the desk that contains a datajack.
"Dudes, I'm really tired. I think I'm going to catch some Zs.. can you find your own way back to your ship?"
Haan Christian Anderson
|
Haan squeezes into the elevator with the others apologizes for his bulk, and wonders over to the model of the Pact world once they've entered the office. He looks longing at the representation of his homeworld Bretheda, and lets out a small sigh. Perhaps one day his exile will be lifted and he'll be allowed to go back, but for now there is a balcony with a spectacular view.
Exiting the office onto the balcony he takes in the sights and allowing his mind to wander to happier times. His memories are interrupted however by Envar declaration of leaving them.
"What about Vesk that guard elevator, they make trouble if you leave without us? If you want nap in office Haan will give piggy back ride on way out." Trying to sell his idea he gives Envar a double thumbs up.
LA64397F
|
"Ah, this is perfect." Ella smiles as she sees the reports of the front company. She nods as Mobius finds the datajack. "Let's confiscate that piece too."
"Envar, at least come see us off. I'll give you an autograph before we take off."
GM Aerondor
|
The vesk were a wandering patrol.
Envar takes you to the elevantor and punches the docking deck. "Alright. Selfie time!" *flash*
A final picture of your team with Envar in front of your space ship is seconds later discemenating throughout the Info sphere with the caption "Winnars!
With the mission complete you wave farewell to Envar and head off.
Just as you are starting to relax, a voice comes over the coms unit. "Pegasus, please return to Brilliance station for customs inspection." Who Brilliance based interceptors flash past nearby trying to head you back.
Space combat!
pilot: 1d20 + 9 ⇒ (14) + 9 = 23
Roll your pilot check, if you get on or over 23 then I'll move first, otherwise you get to move first.
Map is updated.
Xochitl T'zek
|
Overwhelmed with all the views and knowing its rather profound ineptitude with computers, Xochitl joins Haan on the deck. 'So peaceful' it broadcasts.
At last selfie-teim
Granting a final grin, it bows to Envar and bids him fairwell. 'Thanks for the tour. Hope to see you again soon.'
Flying away
'Oh no! This can't be good. Haan, you want the big gun? I'll grab an extra one.
Mobius Caslan
|
Sorry, was not paying attention, but do we have the stats for our ship somewhere? I'll just add the modifiers later, I'll roll for piloting now.
Mobius feels a mix of shock and excitement as he hears the notice from the intercom. "Looks like we're in trouble again, M.I.C.H. Initiate piloting schematics."
Piloting, Memory Module, 2 ranks: 1d20 + 11 ⇒ (11) + 11 = 22
Haan Christian Anderson
|
Haan embraces Envar in a big hug before departing, sad to see the little guy go. As they board the ship he grins at Xochitl, "Sure big gun hopefully have more room", and makes his way to his assigned station.
GM Aerondor
|
Looks like you lost the initiative so have to move first, I'm happy to take it as the Pegasus staying in the same spot for the moment as it doesn't look like it moved on the map.
The two fighters scream in toward the Pegasus, and each launches a set of micomissiles at the Pathfinder ship!
attacks: 2d20 ⇒ (17, 1) = 18
starboard damage: 2d6 ⇒ (3, 4) = 7
my initiative next round: 1d20 + 9 ⇒ (13) + 9 = 22
One jinks, but the other slams into the starboard shields, causing power to flicker for a moment.
[b]Status - Round 1. baddie initiative for round 2 is 22
Starboard shields 3 (down 7)
Blue - range 5, port side
Red - range 8 - aft
[b]
Okay pathfinders all take your actions. Pilot, feel free to roll your initiative for next round as the same time as everyone takes their normal actions. If you get below a 22, then feel free to move the Pegasus.
Haan Christian Anderson
|
Haan will make himself comfortable in the swivelling chair of the turret, and put on his headset so the rest of the crew can yell either encouragement or curses at him dependent on his shooting. Grabbing the controls he switches on the turret and takes aim at the Blue fighter, and fires.
Fire At Will Damage #1: 4d4 ⇒ (2, 2, 2, 3) = 9
Fire At Will #2: 1d20 + 2 + 3 + 2 - 4 ⇒ (6) + 2 + 3 + 2 - 4 = 9
Fire At Will Damage #2: 4d4 ⇒ (1, 1, 3, 4) = 9
Mon "Goose" Tavvi
|
Goose hustles over to the Engineer station and begins working on system analysis and power distributions.
"I'm going to divert auxiliary power to compensate for that hit we just took!" shouts Goose as his tiny fingers fly over the console, clicking buttons and flipping controls.
Engineering check:1d20 + 13 ⇒ (3) + 13 = 16
DC = 14; success! Restores 5% of PCU rating to shields. PCU = 150, so 7.5 to shields. Round down?
GM Aerondor
|
Haan takes a couple of quick shots, but both miss. Goose meanwhile restores the port shields
Status - Round 1. baddie initiative for round 2 is 22
Blue - range 5, port side
Red - range 8 - aft
Still to act:
LA6439F (science)
Xochitl
Mnamae-6
Mobius (action and initiative for round 2)
Acted
Haan (gunnery)
Goose (Engineering)
@Haan I didn't think Fire at Will let you fire the same gun twice, but rather to fire two different weapons. But I could be wrong about that.
Xochitl T'zek
|
Setting up in front of the secondary guns, Xochitl glances over the controls. Settling on the Port-Side Laser Cannon, it dials in the coordinates and fires.
'Haan! You gotta hit them to do damage. Remember to aim next time.'
:-P
Attack Roll, BAB, Dex, Comp: 1d20 + 2 + 1 + 2 ⇒ (11) + 2 + 1 + 2 = 16
Damage?: 2d4 ⇒ (4, 2) = 6
GM Aerondor
|
The brilliant patrol craft jigs around but can't quite avoid the laser shot from Xochitl.
Status - Round 1. baddie initiative for round 2 is 22
Blue - range 5, port side ; front shields down, 1 damage;
Red - range 8 - aft
Still to act:
LA6439F (science)
Mnamae-6
Mobius (action and initiative for round 2)
Acted
Haan (gunnery)
Goose (Engineering)
Xochitl (gunnery)
Haan Christian Anderson
|
Being the fool i am i've posted out of turn, let me know if you want me to keep this or delete it
Being chastised by Xochitl, Haan takes aim once more firing the just the turret this time, once again aiming for the Blue fighter.
Aiming: 1d20 + 2 + 3 + 2 ⇒ (11) + 2 + 3 + 2 = 18
Damage: 4d4 ⇒ (2, 4, 3, 4) = 13
Whoops you are correct, i should have fired a different weapon >_< Good thing i missed with both
Mobius Caslan
|
"Try to find a strategic spot, M.I.C.H. They must have a soft spot somewhere." Mobius tries to maneuver the Pegasus to gain an advantage, but decides to go to evasive plans just to be sure.
Piloting Initiative: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Stunt, Evade DC 14: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
He shouts towards the intercom. "Where do you want me to position the Pegasus?"
GM Aerondor
|
LA gets a quick readout on the small fighters. They are not formidable, so even though she has a lot of static from the weapons she gets quite a bit of information.
Basic Information:
Living crew complement 1-2
Ship classification: Fighter
Size: Tiny
Speed: 8
Maneuverability: Good (turn 1)
AC: 16
TL: 13
Total HP: 35
Current Hull Points: 34
Total SP: 20
Current Shield Points in each quadrant, front 0: port, starboard and aft all 5
Core PCU value: 60
Meanwhile Morbius puts the Pegasus through a tight series of evasive twists and turns.
Status - Round 1. baddie initiative for round 2 is 22
Blue - range 5, port side ; front shields down, 1 damage;
Red - range 8 - aft
Still to act:
Mnamae-6
Acted
Haan (gunnery)
Goose (Engineering)
Xochitl (gunnery)
LA6439F (science) (scanned)
Mobius (Evaded (Ac+2) and initiative for round 2: 24
Someone can pick an action for Mnamae if you like.
Mnamae-6
|
If I overpower, it would be for this round that has passed or the upcoming round?
Mnamae-6 works together with Goose, diverting some of the power from the generators to the weapons.
engineering, divert power to weapons: 1d20 + 10 ⇒ (9) + 10 = 19
Sorry, clarify that we are on the pegasus? Where are the gunners getting the +2 computer bonus from?
GM Aerondor
|
I'll retrospectively add the damage, though I think at the moment you are limited to a divert action, you need six ranks in engineering to use overpower.
Good point about the computers, two folk can add +1 to their checks, you don't all get +2. I'll not backtrack this round, but take the bonus from the first two to claim it. You might want to have a quick OOC chat in the discussion thread.
The two fighters, lured in my the starfinders converge on the back of your ship.
Status - Round 2. baddie initiative for round 3 is TBD
Blue - range 5, port side ; front shields down, 1 damage;
Red - range 8 - aft
Still to act:
Mobius (action plus initiative for round 3, can move ship)
Haan (gunnery)
Goose (Engineering)
Xochitl (gunnery)
LA6439F (science)
Mnamae-6 (engineering)
Acted
Mobius Caslan
|
Mobius continues to shake off the blasts from the enemy. Seeing the enemy fleet go towards the back of the ship, Mobius maneuvers the Pegasus around both ships and behind the Yellow ship. facing east
R2 Action, Evade: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Piloting Initiative, R3: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
GM Aerondor
|
The Pegasus finds out the hard way that both the fighters are equipped with rear facing lasers as well as front facing missiles!
[spoiler=rolls]
attacks vs AC 12+2=14: 2d20 ⇒ (17, 2) = 19
damage to front shields: 2d4 ⇒ (3, 1) = 4
init for round 3: 1d20 + 9 ⇒ (20) + 9 = 29
Status - Round 2. baddie initiative for round 3 is 29, Starfinders will move first on round 3.
Blue - range 3, forward; front shields down, 1 damage;
Tellow - range 1 - forward
Pegasus - front shields down 4.
Still to act:
Haan (gunnery)
Goose (Engineering)
Xochitl (gunnery)
LA6439F (science)
Mnamae-6 (engineering)
Acted
Mobius (pilot) Evaded, initiative for round 3 of 23
Mnamae-6
|
Mnamae-6 continues pumping power from the generators to the weapons.
engineering, divert power to weapons, DC13: 1d20 + 10 ⇒ (6) + 10 = 16
LA64397F
|
LA attempts to lock her targeting sensors on the blue ship's weapons systems. "Hit the blue one!"
Targeting it's weapons systems
Computers: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Xochitl T'zek
|
Slamming a spiny fist down on the control panel, lasers ring out from the ship wildly. 'Aye Aye Captain! Well done Haan!'
Perhaps I should try aiming...
Shot vs Blue: 1d20 + 1 + 2 + 1 ⇒ (7) + 1 + 2 + 1 = 11
Damage?: 2d4 ⇒ (1, 4) = 5
Mon "Goose" Tavvi
|
Goose looks around and nods in affirmation. It's nice to be around a group of professionals, jumping quickly into action and taking control.
"Let's take this fight to them. Focus on one ship at a time and overwhelm them if we can. Focused fire can help. Try to get into position to get three gunners firing too Mobius!" shouts Goose gleefully, reveling in his element of computer controls and adrenaline.
Goose again diverts auxiliary power to compensate for that hit we just took.
Engineering check, DC 14:1d20 + 13 ⇒ (18) + 13 = 31
Success! Another 7 points restored to shields.
GM Aerondor
|
Mnamae-6 continues pumping power from the generators to the weapons. Sooner or later that is going to make a big difference. LA meanwhile locks onto the blue fighters weapons. Xochiltl isn't able to land a hit on the agile fighter though, and neither is Haan. Goose meanwhile restores the shields to full strength.
Just in time as the two fighters return fire.
attack: 2d20 ⇒ (19, 6) = 25
damage: 4d4 ⇒ (2, 4, 3, 4) = 13
The pegasus is rocked as both manage to connect with their lasers. "Warning, front shields exhausted!" chimes the computer as sparks fly from various overhead cables.
Status - Round 3. baddie initiative for round 4 is TBD, Starfinders will move first on round 3.
Blue - front shields down, 1 damage;
Yellow -
Pegasus - front shields down 10. 3 damage;
Still to act:
Mobius (pilot) - You need to move the Pegaus. You will either suffer an AOO or use your action to perform a stunt that doesn't have the Pegasus go through the other ships space. Feel free to roll for init for next round at the same time.
Goose (Engineering)
Xochitl (gunnery)
LA6439F (science)
Mnamae-6 (engineering)
Haan (gunnery)
Acted
Mobius Caslan
|
"I'm bringing this ship up and over the enemy ship. Gunners, find a weak spot." With that, he brings the pegasus over the enemy ship, being careful not to get a cheap shot from their gunners.[/b]
Stunt, Flyby DC 24: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Piloting Initiative, R4: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Moved the Pegasus, facing southwest
GM Aerondor
|
Mobilus brings the Pegasus around in a tight loop, and the two Brilliance patrol craft zip past, one on each side.
With the flyby you can pick one weapon to fire at yellow and close range. Aside from that, the turret can fire at either, and port can fire at either.
The two fighters fire their rear lazers at the Pegasus.
attacks: 2d20 ⇒ (6, 2) = 8
init for round 4 is : 1d20 + 9 ⇒ (14) + 9 = 23
While one of those is a hit, last round one should not have been, as I forgot to add your pilot ranks to the Pegasus AC
One lazer comes very close to hitting the Pegasus, but misses by a quarter second.
Status - Round 3. baddie initiative for round 4 is 24. The Pegasus will move first next round.
Blue - front shields down, 1 damage;
Yellow -
Pegasus - front shields down 10. 3 damage;
Still to act:
Goose (Engineering)
Xochitl (gunnery)
LA6439F (science)
Mnamae-6 (engineering)
Haan (gunnery)
Acted
Mobius (pilot) (did a flyby) - init for round 4 is 21
@Mobius, feel free to change the direction of the red arrow after you move to make it clear the direction the Pegasus is facing.
LA64397F
|
Ella accesses power control from her station and reroutes power to the shields. "Goose, I have restored some of the shield's capabilities. One of you over there ought to help shoot down these fighters."
Engineering (DC 14): 1d20 + 7 ⇒ (7) + 7 = 14
Divert power to shields. Raise shield by 7.
Haan Christian Anderson
|
Haan spits on his sweaty hands to get a better grip and swivels the turret to get a better line on blue and fires. "Gonna get you this time"
Turret Attack: 1d20 + 2 + 3 + 1 ⇒ (17) + 2 + 3 + 1 = 23
Turret Damage: 4d4 ⇒ (4, 2, 3, 1) = 10
Mon "Goose" Tavvi
|
"I'm on it L.A." shouts Goose as he brings up the fire controls for the third weapon. "Take that you fiend!"
Fire weapon:1d20 + 8 ⇒ (6) + 8 = 14
GM Aerondor
|
Haan directs the coil gun at the closest fighter with considerable effect as bits of hull go flying.
Goose is not quite as effective with his own laser having a hard time tracking the agile little fighters. LA meanwhile works hard to get the shields back up.
Status - Round 3. baddie initiative for round 4 is 24. The Pegasus will move first next round.
Blue - front shields down, rear shields down; 6 damage;
Yellow -
Pegasus - front shields down 3. 3 damage;
Still to act:
Xochitl (gunnery)
Mnamae-6 (engineering) - diversion of power to weapons this round will result in extra damage to the blue fighter if you take that option.
Acted
Mobius (pilot) (did a flyby) - init for round 4 is 21
Goose (gunnery)
LA6439F (engineering)
Haan (gunnery)
Xochitl T'zek
|
'Blue you said? On it! rings out. Frantically stabbing at the buttons before it, Xochitl squeals with glee. 'YEEEEPEEEE! I think I hit something!'
'Do it like that guys! You know, it seems to do more damage when we hit things...who'd have thought, right?'
Pew Pew: 1d20 + 2 + 1 + 1 ⇒ (18) + 2 + 1 + 1 = 22
Damage?: 2d4 ⇒ (4, 2) = 6
I'm hoping that hits blue, if not....we may be in trouble. :-P
GM Aerondor
|
Xopchitl lets fly with the laser as the ships pass and blows a big chunk out of the side of the Brilliance fighter! It looks like the debris may be blocking its missile launch tube!
Mnam directs power to guns: 1d20 ⇒ 12
crit: 1d100 ⇒ 34
Status - Round 4. baddie initiative for round 5 is TBD. The Pegasus will move firsts
Blue - front shields down, rear shields down; 13 damage; ; mico missile glitching.
Yellow -
Pegasus - front shields down 3. 3 damage;
Still to act:
Mobius (pilot) (move the ship on the map)
Hold off...
Goose (gunnery)
LA6439F (engineering)
Haan (gunnery)
Xochitl (gunnery)
Mnamae-6 (engineering)
Acted
GM Aerondor
|
The two fighters pass by the Pegasus, heading off to the startboard side and firing their aft lazers at the starfinders again.
attacks: 2d20 ⇒ (1, 11) = 12
impact: 2d4 ⇒ (1, 4) = 5
init round 5: 1d20 + 9 ⇒ (14) + 9 = 23
One of them hits and the lights on the Pegasus dim for a moment as the shields absorb the damage.
Status - Round 4. baddie initiative for round 5 is 23.
Blue - front shields down, rear shields down; 13 damage; ; mico missile glitching.
Yellow -
Pegasus - front shields down 3. 3 damage; Starboard shields down 5;
Still to act: Turret and Starboard guns have targets.
Mobius (pilot) (stunt and initiative)
Goose (???)
LA6439F (engineering)
Haan (gunnery)
Xochitl (gunnery)
Mnamae-6 (engineering)