Demon

Haan Christian Anderson's page

38 posts. Organized Play character for Imhrail.


Full Name

Haan Christian Anderson

Race

| SP 16/16 HP 18/18 | RP 4/5 | EAC 17; KAC 19 | Fort +5; Ref +3; Will +4 | Init: +7 | Perc:+4 , SM +0

Classes/Levels

| Speed 40ft | Active Conditions: N/A

Gender

Male CN Haan Ace Pilot Soldier 1 / Solarion 1

About Haan Christian Anderson

Chronicle Info:
SFS # 102304-708
Experience 4
Slotted Faction Xeno Guardians
Wealth 872 Credits
Reputation 8 Fame, 5 Global Reputation
Reputation with Acquisitives: 1
Reputation with Dataphiles:
Reputation with Exoguardians: 6
Reputation with Second Seekers (Luwazi Elsebo): 1
Reputation with Wayfinders:

Slotted Boons:

Ally:
Faction: Champion XenoGuardians
Personal:
Promotional:
Social:
Starship:
Slotless:

Boon List:

Ally:
Spoiler:
High Society Influence: During the course of Luwazi Elsebo's gala to announce the future of the Starfinder Society you impressed on or more of the guests in attendance. How this influence will play out in teh future is not yet clear, but you have nevertheless ingraiated yourself with a number of influential people. YOu will be told if this boon is important to a future scenario prior to slotting your boons. ALL but Naial.
<><><>

Faction:

Spoiler:
Champion XenoGuardians
<><><>

Personal:

Spoiler:
<><><>

Promotional:

Spoiler:
<><><>

Social:

Spoiler:
[X][ ][ ] Faction's Friend (Limited Use) By assisting various faction of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1XP for completing the adventure.
<><><>
AbadarCorp Acquaintance: During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corporation. Both outcomes for this boon could have positive repercussion in future scenarios, which you will be told of prior to slotting your boons. AbadarCorp RESPECT
<><><>
Honorary Spider: You have made inraods with Radaszam's personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization's clout while adventuring. When slotting this boon, select intimidate or SEnse Motive. You gain a circumstance bonus to that skill equal to your half your current Acquisitives Reputation Tier (Rounding up). This bonus increases by +1 each point of INfamy your character currently has.
<><><>
Knights of Golarion Affiliation: The Knights of GOlarion have noticed your actions and offered you their support. You hold an unofficial title of "knight errant" and are expected to act with honour while performing you Starfinder Society duties. The Knights of Golarion are a crusading army with strong ties to the goddess Iomedae. They crusade against evil and have a particular enmity with evil outsiders.
Benefit: When you have this boon slotted, you gain a +2 insight bonus on a all skill checks made to influence members of the Knights of Golarion (Starfinder Core Rulebook 478). You gain a +1 morale bonus to attack rolls and damage rolls made against evil dragons and evil outsiders. If you ever gain Infamy while this boon is slotted, cross this boon off your Chronicle Sheet.
<><><>

Starship:

Spoiler:

Hero of the Stars (Limited Use): You Defeated the dread Besmaran pirate Ship, Lawblight, showcasing your determination during an intense starship combat. This Boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier x5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.
<><><>

Slotless

Spoiler:
Starfinder Insignia: Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary mdeal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1-datapad. Unless told about this secret a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storeage device. This insignia is worth 0 credits and cannot be sold
<><><>
Marked Field Agent: Having met the amalgm of intelligences know as Guidance, you have succesfully complete your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to recieve the augmentation, cross this boon off your Chronicle Sheet.
<><><>
Star Sugar Heartlove!!!: During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.
<><><>
[ ][ ][ ][ ][ ]True Saviour of Tasch: You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCrop to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and makea note on the Chronicle sheet associated with that scearnio, indicating your partook in this endeavor. Once all five boxes on this boon are market, your receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. Theses UPBs cannot be converted to credits and must be used to craft some form of equipment.
<><><>
Protector of the Future: You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a token of gratitude, you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon (as detailed in the Starfinder Society Roleplaying Guild Guide). If you already have this boon, you can instead cross this boon off your Chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation Tier required for and has a cost of 2 or less.
<><><>
Society Rebuilder:(Limited Use): The Starfinder Society rests on the brink of ruin, and only a new generation can steer it back to success. You understance teh importance of unity, and the role sthat the Society's numerous factions must play in keeping the Starfinder Society together.
Benefit: Anytime you play in a scenario that grants additional Reputation with a faction that you do not posses the champion Faction boon for (Such as Dataphile Champion or Wayfinders Champion), you can cross this boon of your Chronicle sheet to earn that Faction boon without having to pay the requiste 2 fame.

<><><>

Unidenfified Boon:

Spoiler:
Journey to the Scoured Stars: Segment 1: You were present at Luwazi Elsebo's announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents your character's involvement in this historic first step solving the Scoured Stars mystery. Other boons representing future steps towards unravelling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle.

<><><>

Character Sheet:
Ace Pilot Solider 1 / Solarian 1
CN Large Monstrous Humanoid (Haan) (Follows Oras )
Init +7; Senses Perc +4, SM +0,
--------------------
Defense
--------------------
EAC:17, KAC:19
SP:16 HP:18 RP:5
Fort+5, Ref+3,Will +4; +1 Reflex in Graviton Mode
--------------------
Offense
--------------------
Speed: 50 ft. (40ft. In armor)
Melee +5 Tatical Pike (1d8+3 B)
Ranged+5 Azimuth Laser Pistol (1d4 F) Crit 1d4 Burn
Space 10 ft.; Reach 10 ft. (15ft w/ Pike)
Special Attacks: Black hole, Firespray, Supernova
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 12, Int 8, Wis 10, Cha 11
BAB: +2 CMD: 27
Trained Skills: Acrobatics +5, Athletics +5, Perception +4, Piloting +8, Profession Courtesan +5

Feats 1) Fleet
Languages Common, Brethedan, Haan (?)
Other Abilities
Combat Gear: Tatical Pike, Azimuth Laser Pistol, Battery (20 Charges)
Other Gear: Industrial Backpack, Flashlight, Starstone Compass, Personal Com, Tool Kit (Prof: Courtesan), Gill Shealth, Golemforged Plating II, Formal Dress, Professional Dress
--------------------
Special Abilities
--------------------
Black Hole (Su) When fully attuned to graviton mode, as a standard action can pull any number of targetted creatures within 20 feet of him toward him. Each target must succeed at a DC 10 Fortitude save or move 5 feet closer. This movement does not provoke attacks of opportunity. After using this power, becomes unattuned.

Solar Manifestation: Weapon:
You can seize your solar mote in one hand to form a melee weapon out of stellar energy. This weapon appears to be made out of glowing light or solid darkness, as determined by the appearance of your Solar Manifestation, but it can be whatever general shape you choose. Normal melee weapons like axes, swords, and spears are most common, but other shapes, such as a large rune of stellar energy, a mass of writhing energy tendrils, or an energized fist that fits over your own hand, are possible as well. Your Solar weapon’s general design has no impact on its function, and doesn’t give the weapon any special abilities such as reach. Once you’ve selected the general design, you can’t change it until you gain a new solarian level.

Your Solar weapon functions as a one-handed kinetic advanced melee weapon, and you’re automatically proficient with it. At 1st level, choose whether your Solar weapon deals bludgeoning, piercing, or slashing damage. You can change the damage type each time you gain a new solarian level. Your Solar weapon deals damage equal to 1d6 + your Strength modifier. This damage increases by 1d6 at 6th level, 9th level, 12th level, and every level thereafter. Solarian weapon crystals can increase your Solar weapon’s damage.

Forming or dismissing a solar weapon is a move action that takes the same amount of effort as drawing or sheathing a weapon (and can be combined with a move as a single move action or used with the Quick Draw feat). Your Solar weapon is automatically dismissed if it ever leaves your hand.

Stellar Mode: Start of first round in a combat, he must choose one of three modes— graviton-attuned, photon-attuned, or unattuned. If graviton- or photon-attuned, he gains 1 attunement point for the appropriate mode. Each round, he either maintains that mode (gaining another point of attunement, to a maximum of 3), or becomes unattuned (losing all attunement points, and he can then enter a new mode on the following turn). If has 1 or 2 points in a mode, he is attuned to that mode. If he has 3 points in a mode, he is fully attuned to that mode. Some of his abilities function only when he is attuned or fully attuned to the graviton or photon mode.

===Graviton Mode===
When attuned in graviton mode, gain +1 insight bonus to Reflex Save
===Photon Mode===
When attuned in Photon Mode, gain +1 insight bonus to damage

Supernova (Su) When fully attuned to photon mode, as a standard action he can deal 2d6 fire damage to all creatures within 10 feet of him (Reflex DC 11 half). After using this power, becomes unattuned.

Blackhole (Su) When you’re fully graviton-attuned, as a standard action, you can pull any number of creatures within 20 feet of you closer. You choose which creatures are affected and which ones aren’t. Each target must succeed at a Fortitude save or be pulled 10 feet toward you. The range of this Revelation and the distance pulled increase by 5 feet at 5th level and every 4 levels thereafter. Solid objects do not block this ability, but any creature that runs into a solid object ceases moving closer to you. Creatures moved by this ability do not provoke attacks of opportunity from this movement. After you use this Revelation, you immediately become unattuned. Black hole functions as a zenith Revelation for the purposes of abilities that reference them.