[SFS_Aerondor] 01-02 Fugitive on the Red Planet (Inactive)

Game Master Aerondor

Map
Chronicles


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Lantern Lodge

Silent tide map

The doors to the office slide open with a soft pneumatic hiss. Inside is a well-lit and blue-carpeted office. Venture-Captain Arvin, a handsome and determined-looking damaya lashunta, sits behind a desk, his eyes riveted on a glassy display. After a heartbeat, he glances towards the open door and motions everyone to enter.
Apologies, please come in. Be seated if you like, although this shouldn’t take long.” Arvin taps a button on a console and murmurs to a digital assistant,

“Croyd, put everything on hold for a few minutes. If anyone calls, please explain I’m in mission briefing and I’ll get right back to them.[b]” He then darkens the display to give his full attention.

“[b]Right. I have an assignment for you. This one is a little a different than others you might have received.” He pauses before he explains,

It’s an internal matter. You’re probably aware that after the Scoured Stars incident many of our colleagues elected to leave the Society. That is unfortunate, but not surprising. We hate to lose good field agents, but no one is conscripted into our ranks. Normally we wish them well and that’s that. In this case, the defector, former field agent Reynald Talbot, stole an artifact from the Lorespire Complex before departing. Theft is where the Society draws the line; I need you to get that artifact back."

He gives you a hard look.

Unfortunately, Talbot left weeks ago and we only discovered the theft in the last 24 hours. We launched an immediate investigation to determine the identity of the thief and their last known whereabouts. It’s our bad luck that Talbot was smart enough to get off the station and head to Akiton, where there’s no central government or law enforcement to easily call upon. I need you to track him down and recover the artifact. We know Talbot caught a shuttle to the Akitonian city of Maro, so that’s a great place to start. The Society will, of course, cover your travel expenses.

Culture DC10:

Akiton is smaller than the Golarion standard with ×1/3 gravity and a thin atmosphere. This means non-acclimated characters (like you) can jump three times as high and carry three times the normal weight, although they gain no additional movement speed. Likewise, unless you wear any type of armor you must succeed at hourly Fortitude saves or become fatigued.
You also know Akiton suffered an economic crash when the revelation of Drift technology rendered the numerous pre-Drift fuels mined on Akiton virtually worthless.

Culture DC15:

Akiton is generally lawless, except for whatever laws a local authority might impose. Akiton survives on trade and commerce. Strangers find loyalty hard to come by, especially in the big cities.

Newcomers are consequently likely to be observed and watched, especially if an organization believes it can take advantage of the strangers. If Talbot acted or did anything at all out of the ordinary, someone is likely to have noticed. To avoid being found, it is unlikely he stayed in Maro for more than a few days.


Culture DC20:

Wealth is hard to come by on Akiton. If Talbot fled to the red planet, he did so for a reason. It’s likely the ex-Starfinder had a plan, and that plan involved gaining a large number of credits. Given Akiton’s unstable economy, such a surge should be identifiable for those who “follow the money.”


My intended character is tied up in a delayed scenario, so I'll need to make a new one. I should have it up tomorrow.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

A young man with a grin as wide as a starship walks up, holding up a vidpad, constantly recording. "Dear viewers! Here we are on another epic adventure for the Starfinders! Last episode, we fulfilled several smaller missions for the leaders of the Starfinders' various factions, including souping up a junkracer and grabbing a copy of the amazing new album from Strawberry Machine Cake (which is the soundtrack to this video, consequently)! This episode, I think we'll be seeing even more action and adventure! Let's meet the stars of our episode, the Starfinders themselves!"

Sebrir turns the camera on each of his fellow Starfinders in turn, asking their names, and for a bit of exciting information about them so that his viewers can get to know them better.

Sebrir is a video blogger, and tries to turn everything into a performance. He will generally stay back from combat, cheering on his colleagues, as he feels that his journalistic integrity is sullied by jumping directly into the action.

Exo-Guardians

NG Android Spacefarer Operative 1 | SP 5/7 HP 10/10 RP 5/5 | KAC 16 EAC 15 | F +1 R +6 W +2 (+2 vs. poison, disease, mind-affecting, sleep) | Perc +5 SM +3 | Init +5 | Speed 30 ft | Active Conditions: ---

The android known as Blake-03 is hairless and has had many of the superficial facial features removed from his chassis. He gives Sebrir a doll's eye stare when asked to introduce himself.

"Blake. Third iteration. I was originally built to serve as an assassination unit," he answers.

He elects to stand when invited into the office and listens attentively.

Culture, Take 10: 10 + 6 = 16

"He'd be a stranger in Maro. So he's probably gone, but it's a good place to get information."

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Forgot my own Culture checks.

Culture: 1d20 + 7 ⇒ (19) + 7 = 26

"Well, if he was trying to earn money on Akiton, we should be able to just look around for large purchases or withdrawals... there's not a lot of credits floating around on that red rock."

Second Seekers (Luwazi Elsebo)

Male Lashunta Envoy SP 6/6 HP 10/10 | RP 5/5 | EAC 12 (13); KAC 13 (14) | Fort +0; Ref +3; Will +3 | Init: 2 | Perc: +5

A large Vesk ambles in the corner he was standing in

"Sorry for being late. I was ......caught up in something"

He says as he uses a tooth pick to remove something from his teeth

"I heard something about retrieving an artifact from a traitor? Sounds like a good hunt"

Lantern Lodge

Silent tide map

Arvin looks hard at the group. "Surely you have some questions..." he prompts.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"I haven't been to Akiton, what should we expect there? Dangers?"

Lantern Lodge

Silent tide map

"Akiton is a very old planet, colonized by humans by humans even before they developed star flight. It has a thin atmosphere and is quite cold. Not the most law abiding of worlds either. In spite of its age it has quite a frontier culture - at least in the area we are sending you."

Second Seekers (Luwazi Elsebo)

Male Lashunta Envoy SP 6/6 HP 10/10 | RP 5/5 | EAC 12 (13); KAC 13 (14) | Fort +0; Ref +3; Will +3 | Init: 2 | Perc: +5

"Well it would help if we knew what the artifact looks like..and what it does. ...the same goes for Talbot"

Lantern Lodge

Silent tide map

Good question, but the answer is complicated because it’s actually two questions: what the artifact is and what Talbot thinks it is. We’re operating under the assumption that Talbot thinks he’s stolen an object from old Golarion called a philosopher’s stone. Legend has it that the stone could transmute matter, among other properties. What Talbot actually stole was recently re-cataloged as a charlatan’s stone. It does something similar, except the effect is a potent illusion and only temporary. We think ancient con artists used to make false gold.

He pulls up an image of Talbot.

He’s smart, capable, a bit brash, and a reasonable field agent. Talbot is also self-entitled and ambitious. After the Scoured Stars incident, he expected to be promoted to venture-captain, but the Forum felt he needed more time. He got angry. We think this theft is retaliation.

He thinks a bit more about the planet.
"It would be smart to make sure you some way of coping with the thin atmousphere, or some armor. Any armor, even the lighter sets, offsets the difference.

Exo-Guardians

NG Android Spacefarer Operative 1 | SP 5/7 HP 10/10 RP 5/5 | KAC 16 EAC 15 | F +1 R +6 W +2 (+2 vs. poison, disease, mind-affecting, sleep) | Perc +5 SM +3 | Init +5 | Speed 30 ft | Active Conditions: ---

Blake studies the image for a while. "The atmosphere should not be a problem for me. I do have environmental armor, anyway."

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"I have some armor for just such an occasion. Sounds like it'll be an exciting time! Shall we be off?"

Lantern Lodge

Silent tide map

You board a commercial flight for Akiton, and make it there without any difficulty.

Outside the observation windows floats Akiton, a world the color of blood, rust, and red clay. A thick shell of white caps both poles. The shuttle descends toward the planet, and a barely perceptible shift in gravity occurs as the ship’s artificial gravity begins to lessen and the planet’s natural gravity begins to take hold.

From suborbital heights, a handful of small towns, large complexes, and industrial sites that spew noxious fumes into the thin atmosphere surround the trench city of Maro. A spidery web of dirt roads scratched into the rust-colored ground by regular traffic connects these sites to the metropolis.

Maro, the so-called City of Lights itself, comes into view as the ship begins its final descent. The city occupies more of a vertical space than horizontal, built into a six-mile-long section of trench that is half as deep and a half mile wide. Entire neighborhoods and business districts are built into the walls, accessed by patio entrances. Lights, neon signs, and holographic advertising bejewel either side of this urban canyon, while an active spaceport and industrial zones occupy the ground level. As the shuttle lands, it does so beneath the backdrop of an immense mural of brightly glowing neon-green graffiti that reads in Common: “Git Out! Planet’s Broke!

How do you want to proceed?

Wayfinders

Female Damaya Lashunta Operative 5 | SP 27/35 HP 27/34 RP 7/7 | EAC 20 KAC 21 +4 from mobility | Fort +2 Ref +9 Will +6 (+2 vs. poison/disease) | Init +7 Perc +12 darkvision 60ft | Speed 40 ft | Detect thoughts 1/1 | Active conditions: none

First a catch-up roll
Culture: 1d20 + 9 ⇒ (4) + 9 = 13

The young lashunta peers down at Maro through the window of the ship as they land, her antennae waving gently as she takes in the sight. Remi sends telepathically to the other three, {I am no thief-catching expert, but I'm guessing that interviewing random strangers to find out if they've seen Talbot is not the way to go.}

I'll use brackets to indicate telepathy, and unless otherwise specified it's 'spoken' to all of you and nobody else.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Agreed, but we might be able to get some info by discreetly asking around a watering hole. I am well-versed at such things. And if any of my viewers are there, then they will be sure to help!"

Gonna use a Diplomacy check to ask around a bit.

Diplomacy (gather information): 1d20 + 10 ⇒ (6) + 10 = 16

Lantern Lodge

Silent tide map

Sebrir spends a few hours: 1d4 ⇒ 3 asking about the town. Eventually he uncovers that he took a bus to a small mining town called Tasch a few miles outside of Maro.

Second Seekers (Luwazi Elsebo)

Male Lashunta Envoy SP 6/6 HP 10/10 | RP 5/5 | EAC 12 (13); KAC 13 (14) | Fort +0; Ref +3; Will +3 | Init: 2 | Perc: +5

"Good job getting us a lead Sebrir, the hunt is on"

Let's take the bus as well and follow?

Exo-Guardians

NG Android Spacefarer Operative 1 | SP 5/7 HP 10/10 RP 5/5 | KAC 16 EAC 15 | F +1 R +6 W +2 (+2 vs. poison, disease, mind-affecting, sleep) | Perc +5 SM +3 | Init +5 | Speed 30 ft | Active Conditions: ---

I should have done this on Absalom Station when I heard we were going to Akiton, but it works just as well here.

"I need to purchase clothes for the environment," Blake says and then turns into an outfitter's shop. Exiting with a new duster and hood, Blake is ready to continue.

Purchase Dust Storm Environmental Outfit: 10 credits

Wayfinders

Female Damaya Lashunta Operative 5 | SP 27/35 HP 27/34 RP 7/7 | EAC 20 KAC 21 +4 from mobility | Fort +2 Ref +9 Will +6 (+2 vs. poison/disease) | Init +7 Perc +12 darkvision 60ft | Speed 40 ft | Detect thoughts 1/1 | Active conditions: none

"Hey, maybe those viewers of yours are good for something after all." Remi says this loudly enough for the vidpad to pick it up and winks at Sebrir. She also notes the android coming back with a special environmental outfit, and hopes that circumstances won't require it.

{Off to Tasch, then?}

Following on the bus sounds good.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"My viewers are the greatest in the cosmos! I have even gotten PMs from several young viewers who have decided to enlist with the Society thanks to my adventures so far!" Sebrir says, only a small hint of indignation in his voice at the slight to his viewers.

Lantern Lodge

Silent tide map

The team boards the next bus for Tasch. The cost is low, and the Starfinder society is more than happy to cover such incidental expenses. The journey takes a couple of hours, and drops you off a little outside of the town limits. What you see doesn't exactly inspire confidence.

A long dusty road, lined with single-story dwellings, runs through the town of Tasch. Some powered vehicles rest chained to their owner’s homes. A small general store stands near the center of town, illuminated by flickering white lights. Another building, full of locals, hosts a signpost that reads “Digger’s Dive”—clearly the town bar. Although the sun beats down on this desert town, its citizens meander around the bar in good cheer. Most are ysoki and humans, with the occasional lumbering four armed shobhad mingling among them.

Plans?

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"I don't know how many viewers I'll have out here, but I am happy to ask if anyone's seen Talbot in that 'Digger's Dive' place over there."

Diplomacy (gather info): 1d20 + 10 ⇒ (15) + 10 = 25

Wayfinders

Female Damaya Lashunta Operative 5 | SP 27/35 HP 27/34 RP 7/7 | EAC 20 KAC 21 +4 from mobility | Fort +2 Ref +9 Will +6 (+2 vs. poison/disease) | Init +7 Perc +12 darkvision 60ft | Speed 40 ft | Detect thoughts 1/1 | Active conditions: none

Remi follows Sebrir into Digger's Dive and hangs around near the entrance, to watch how they respond to his questioning and keep an eye out for anyone suspicious.

Perception?: 1d20 + 5 ⇒ (20) + 5 = 25

Second Seekers (Luwazi Elsebo)

Male Lashunta Envoy SP 6/6 HP 10/10 | RP 5/5 | EAC 12 (13); KAC 13 (14) | Fort +0; Ref +3; Will +3 | Init: 2 | Perc: +5

The large vesk ambles after the others, just in case they run into trouble.

Exo-Guardians

NG Android Spacefarer Operative 1 | SP 5/7 HP 10/10 RP 5/5 | KAC 16 EAC 15 | F +1 R +6 W +2 (+2 vs. poison, disease, mind-affecting, sleep) | Perc +5 SM +3 | Init +5 | Speed 30 ft | Active Conditions: ---

Blake follows Sebrir as the man socializes.

"Pleasant seeming folk."

Lantern Lodge

Silent tide map

Digger’s Dive is a single-story structure built using imported wood. There are no windows, but there are small rectangular openings in the exterior walls at ceiling height to allow for ventilation. The front entrance is a swinging waist-high wooden half-door. The ceiling is 15 feet high and strung with dim electric lights which provide dim light.

Faint electric lights dangle from the ceiling, while the open sky is visible from cracks between the planks that serve as a roof. The floor is solid wood. The interior walls and ceiling supports are mud brick, the latter being carved in a rare attempt at ornamentation. The tavern is divided in two halves by an energy field with an opening on the northern end. The bar lining the southern wall is open to either side, with a wall of half-empty bottles behind it. The tables are wooden and makeshift, but solid. The east end has square wooden platform about a foot above the floor. Two sets of double doors are built into the northern and southern walls on the west end, both ajar. A single closed door provides an exit behind the west end of the bar.

Behind the bar is a Ysoki, serving drinks.

As Sebrir moves into the tavern, to ask about Talbot the man he talks to raises a glass and the whole tavern shouts "To Talbot!"

Remi:

You notice a couple of out of place characters in the bar. You see a shirren and two vesk bodyguards in the corner of the bar.

Wayfinders

Female Damaya Lashunta Operative 5 | SP 27/35 HP 27/34 RP 7/7 | EAC 20 KAC 21 +4 from mobility | Fort +2 Ref +9 Will +6 (+2 vs. poison/disease) | Init +7 Perc +12 darkvision 60ft | Speed 40 ft | Detect thoughts 1/1 | Active conditions: none

Remi moves forward casually so she's within 30 feet of Sebrir and the others, and sends to them a message: {There's a shirren with bodyguards sitting in the corner. I'll keep an eye on them, so go on asking about Talbot.} She crosses to the northern side of the room and faces towards the bar so she can see if the bodyguards make a move. (At least, she hopes so)

Exo-Guardians

NG Android Spacefarer Operative 1 | SP 5/7 HP 10/10 RP 5/5 | KAC 16 EAC 15 | F +1 R +6 W +2 (+2 vs. poison, disease, mind-affecting, sleep) | Perc +5 SM +3 | Init +5 | Speed 30 ft | Active Conditions: ---

"I sense that Talbot has begun using the false stone," Blake tells Sabrir.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir continues to chat up the clientele of the drinking establishment, trying to get some information on where Talbot may be spending his days.
"You're all friends of Talbot, it would seem! Excellent! We're here to find him and congratulate him on his excellent work! Do you all know where we might find him?"
Bluff: 1d20 + 8 ⇒ (4) + 8 = 12 Bah, of course I flub that one.

Lantern Lodge

Silent tide map

Indeed Talbot is the talk of the town. Apparently he has discovered a way to transmute thasteron (which is mined locally) into a more marketable fuel.

"Been working the old thasteron mine again, like the good old days" notes one old timer.

culture DC14:
It appears the run down town is experiencing a bit of a boom thanks to Talbot. Many folk who were on the bread line before are now well off and able to put food on the table for their families

It is not hard at all to get directions to the mine where it appears the man himself directs operations.

One of the Vesk in the corner saunters over to Sebrir.

The hulking brute suggests "My employer Mr Philt requests the pleasure of your company"

Second Seekers (Luwazi Elsebo)

Male Lashunta Envoy SP 6/6 HP 10/10 | RP 5/5 | EAC 12 (13); KAC 13 (14) | Fort +0; Ref +3; Will +3 | Init: 2 | Perc: +5

Oboyaza stands in front of the other Vesk sizing him up before looking over his shoulder at the others

"What do you guys think...honor this "request" and let Mr Philt enjoy our company..or continue with our ..current business?"

Wayfinders

Female Damaya Lashunta Operative 5 | SP 27/35 HP 27/34 RP 7/7 | EAC 20 KAC 21 +4 from mobility | Fort +2 Ref +9 Will +6 (+2 vs. poison/disease) | Init +7 Perc +12 darkvision 60ft | Speed 40 ft | Detect thoughts 1/1 | Active conditions: none

Culture: 1d20 + 9 ⇒ (12) + 9 = 21

When Remi sees the Vesk approach the others, she walks up behind Oboyaza in time to hear his question. "I think there's no harm in speaking with the gentleman, to find out what he wants."

She adds privately, {Don't mention that the stone is a fake. It seems like a lot of these people have benefited from it, and they might get upset. We should keep that information to ourselves for now.}

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Mister... Philt, is it? Can I ask what he wants of us? We are very busy at the moment, you see. Perhaps he could meet us here in the bar this evening?"

Diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15

Lantern Lodge

Silent tide map

"He would very much appreciate a word with you now. It may be to your...benefit." suggests the Vesk.

Wayfinders

A shirren stumbles into the bar. His clothes appear to be similar to a futuristic business suit. He notices the other Starfinders and communicates telepathically.

"Forgive my delay. High finance is, in its own way, an adventure in and of itself. Bring me up to speed?"

Exo-Guardians

NG Android Spacefarer Operative 1 | SP 5/7 HP 10/10 RP 5/5 | KAC 16 EAC 15 | F +1 R +6 W +2 (+2 vs. poison, disease, mind-affecting, sleep) | Perc +5 SM +3 | Init +5 | Speed 30 ft | Active Conditions: ---

"The request seems reasonable," Blake says to the others.

Second Seekers (Luwazi Elsebo)

Male Lashunta Envoy SP 6/6 HP 10/10 | RP 5/5 | EAC 12 (13); KAC 13 (14) | Fort +0; Ref +3; Will +3 | Init: 2 | Perc: +5

Oboyaza motions for the other Vesk to lead the way

"Let's get this over with"

Wayfinders

Female Damaya Lashunta Operative 5 | SP 27/35 HP 27/34 RP 7/7 | EAC 20 KAC 21 +4 from mobility | Fort +2 Ref +9 Will +6 (+2 vs. poison/disease) | Init +7 Perc +12 darkvision 60ft | Speed 40 ft | Detect thoughts 1/1 | Active conditions: none

Remi nods at the Vesk and agrees with the others, “All right, let’s meet this Mr. Philt.” She moves to follow Oboyaza.

Second Seekers (Luwazi Elsebo)

Male Lashunta Envoy SP 6/6 HP 10/10 | RP 5/5 | EAC 12 (13); KAC 13 (14) | Fort +0; Ref +3; Will +3 | Init: 2 | Perc: +5

Oboyaza moves through the crowd in the direction of Mr. Philt.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Alright, but just know that I'll be recording the entire interaction, and if anything happens to us it'll be sent directly to the proper authorities by one of my viewers!" Sebrir bluffs. Bluff: 1d20 + 8 ⇒ (6) + 8 = 14

Lantern Lodge

Silent tide map

"Greetings!" smiles the Shirren. "I am Mr Philt, and I am here to represent AbadarCorp!"

culture DC7:
Abadar Corp is the largest corporate entity in the PAct Worlds

"You must have heard of us. My people couldn't but overhear your talking about Mr Talbot... and we are curious about your interests in the man."

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Culture 7: 1d20 + 7 ⇒ (18) + 7 = 25 "Oh yes, we're very familiar with AbadarCorp. We're from the Starfinder society, and our business with Talbot is an internal matter, I'm sure you understand. We would be happy to offer you some small token of our appreciation if you were to help us find him."

Diplomacy (bribery?): 1d20 + 10 ⇒ (20) + 10 = 30 HAHAHAHAHAH!

Wayfinders

Female Damaya Lashunta Operative 5 | SP 27/35 HP 27/34 RP 7/7 | EAC 20 KAC 21 +4 from mobility | Fort +2 Ref +9 Will +6 (+2 vs. poison/disease) | Init +7 Perc +12 darkvision 60ft | Speed 40 ft | Detect thoughts 1/1 | Active conditions: none

Culture: 1d20 + 9 ⇒ (18) + 9 = 27

Remi blinks at Sebrir's offer, but tries not to betray her surprise. What is he planning to offer? Do we really want to get tangled up with Abadar Corp? I hope this man knows what he's doing. She holds her peace and watches Mr Philt anxiously for his response.

Second Seekers (Luwazi Elsebo)

Male Lashunta Envoy SP 6/6 HP 10/10 | RP 5/5 | EAC 12 (13); KAC 13 (14) | Fort +0; Ref +3; Will +3 | Init: 2 | Perc: +5

Revvy waits to see where the "negotiations" lead while keeping quit and not interfering in the process.

Lantern Lodge

Silent tide map

Mr Pilit raises an eyebrow. "I too am curious about meeting with Mr Talbot." he lowers his voice a little. "I do hope our objectives are not in...conflict... with each other. How long do you think you'll need with him?"

Exo-Guardians

NG Android Spacefarer Operative 1 | SP 5/7 HP 10/10 RP 5/5 | KAC 16 EAC 15 | F +1 R +6 W +2 (+2 vs. poison, disease, mind-affecting, sleep) | Perc +5 SM +3 | Init +5 | Speed 30 ft | Active Conditions: ---

Culture: 1d20 + 6 ⇒ (19) + 6 = 25

Blake tilts his head to the side and then back. "That depends on how recalcitrant he is."

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Oh, I'm sure there will be no conflict my friend! But it sounds as if you may not know where he is, which wouldn't serve any of our purposes, now would it?"

Lantern Lodge

Silent tide map

"The issue is not so much finding him as extracting him.." sighs the Shirren.

"He is a bit of a favorite here, with bringing such prosperity to the town. I believe I have located his rough...area of abode. I'd be willing to share this information in return for having you hand him over to me once you are done with him..."

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Let me confer with my allies for a moment, in private if you don't mind?"

Diplomacy: 1d20 + 10 ⇒ (4) + 10 = 14

_____

Once in private, Sebrir seeks his allies' guidance on whether this deal will be sufficient for our cause.

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