About Remi of CastrovelSFS # 270121-701
Bot me!:
Standard trick attack with the plasma ring: [dice=Survival trick attack]1d20+18[/dice]
----------------------- Statistics ----------------------- Str 10 Dex 20 Con 10 Int 16 Wis 15 Cha 12 Feats Skill Focus (Culture), Skill Focus (Survival), Toughness, Mobility, Weapon Specialization (small arms +2), Weapon Specialization (basic melee weapons +2), Weapon Specialization (sniper weapons +5), Weapon Focus (small arms) Languages Common, Castrovelian, Elven, Kasatha, Shirren, Ghibrani, Sarcesian, Aklo, Eoxian Proficiencies Light armor, Basic melee weapons, Small arms, Sniper weapons Wealth 6,048 credits Inventory Tracking Sheet Combat gear D suit I, with empty upgrade slot Tactical semi-auto pistol Single-valve plasma ring Diffraction perforator pistol, underwater version Static arc pistol Survival knife Augmentations Mk 1 synaptic accelerator (+2 Dex) Wildwise (throat) Standard darkvision capacitors (eyes) Worn magic items Ring of resistance, mk 1 (+1 on Fort saves) Starfinder backpack Temporary gear Other gear:
Everyday clothing Datapad (Tier 1 computer, miniaturized, self-charging) Flashlight Battery (20) Small arm rounds (20) R2E (2) Hacking kit Tool kit (Engineering) Basic medkit Fire extinguisher Rope (50ft) Serum of healing, mk 1 (1d8) Tetrad Certified Translator (crafted from UPBs) Tool kit (Thieves' Tools, +4 Computers or Engineering to open a door/lock) Kept in storage
Skills:
+14 Acrobatics +5 Dex, 2 ranks, +3 class skill, +2 racial, +2 insight +9 Athletics +0 Str, 4 ranks, +3 class skill, +2 insight +7 Bluff +1 Cha, 1 rank, +3 class skill, +2 insight +13 Computers +3 Int, 5 ranks, +3 class skill, +2 insight ...+17 to hack a door +14 Culture +3 Int, 5 free ranks, +3 class skill, +3 skill focus insight +4 Diplomacy +1 Cha, 1 rank, +2 insight +7 Disguise +1 Cha, 1 rank, +3 class skill, +2 insight +13 Engineering +3 Int, 5 ranks, +3 class skill, +2 insight (-2 without an engineering kit) ...+15 to identify creatures ...+17 to disable a lock +7 Intimidate +1 Cha, 1 rank, +3 class skill, +2 insight +12 Life Science +3 Int, 5 ranks, +2 racial, +2 insight ...+14 to identify creatures +12 Medicine +3 Int, 4 ranks, +3 class skill, +2 insight +9 Mysticism +2 Wis, 5 ranks, +2 insight ...+11 to identify creatures +12 Perception +2 Wis, 5 ranks, +3 class skill, +2 insight +6 Physical Science +3 Int, 1 rank, +2 insight +15 Piloting +5 Dex, 5 ranks, +3 class skill, +2 insight +14 Profession (lab tech) +3 Int, 1 rank, +3 class skill, +4 tools, +1 clothes, +2 insight +9 Sense Motive +2 Wis, 2 rank, +3 class skill, +2 insight +12 Sleight of Hand +5 Dex, 2 rank, +3 class skill, +2 insight +15 Stealth +5 Dex, 5 ranks, +3 class skill, +2 insight +14 Survival +2 Wis, 5 free ranks, +3 class skill, +1 from theme, +3 skill focus insight ...+18 for Trick Attack checks ...+20 for Trick Attack checks if it's identified Armor check penalty = 0 Shopping list:
one more augment 20% off thanks to a boon (personal upgrade? resistant hide? mk 1 dermal plating?) some cheap weapon fusion force soles survival straw (450cr) advanced medkit null-space chamber, mk 1 (3,050cr) thermal capacitor, mk 1 (3,600cr) or electrostatic field, mk 1 (3,000cr) ----------------------- Faction Reputation ----------------------- Wayfinders: 27 Second Seekers (Luwazi Elsebo): 1 ----------------------- Boons ----------------------- Ally: Spirits of a Doomed People (used 0/2) [11] Faction: Wayfinders Champion, Improved Personal: Scoured Stars Survivor [9] Promotional: Social: AbadarCorp Augmentations (used 2/3 of 20% discount) [4] Starship: Defender of the Fleet [9] Slotless: * Claimant to Salvation * Worldwide Explorer * Morlamaw Linguist [10] * Journey to the Scoured Stars: Segment 6 [11] * Triunite Technotheurgy (one-time discount on Fame for basic purchasing plan) [12] Dormant Boons:
Ally: Suulhu-Huur's Debt [10], Duskmire Allegiance (Unicorn) [7] Personal: Morlamaw Admittance [10], Brakim Admittance [13] Social: AbadarCorp Acquaintance: Respect [1], Friend of the Ghibrani [2], Budding Media Celebrity [3], Contractor's Respect: Skyfire Legion (used 0/3 equipment loans) [5] Starship: Automated Defenses [2], Star Monster Slayer [5], Drift Maven [12] Reputation: Wayfinders Champion Already expended:
----------------------- Special Abilities ----------------------- Operative Operative's Edge +2: Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter. Specialization (Explorer): Grants Skill Focus feat in Culture and Survival, and you gain a free skill rank in each of those skills at each operative level. You can attempt a Survival check with a +4 bonus to make a trick attack by using your surroundings to your advantage. Trick Attack +3d8: You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or Survival with a +4 bonus) with a DC equal to 20 + your target's CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can't use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack. Evasion: If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move. Alien Archive: Your vast experience makes identifying new creatures easier for you. Double your operative's edge bonus to your skill checks when identifying a creature and its abilities. If you successfully identify a creature, you gain a +2 enhancement bonus to your skill check when you make a trick attack against that creature. Quick Movement +10 ft: As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet. At 9th level, your land speed instead increases by 20 feet, and at 15th level, your land speed increases by 30 feet. Debilitating Trick: When you hit an enemy with a trick attack, you can make the creature flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack. Inoculation: You've trained to resist various chemical and biological weapons, toxins, and pathogens you come across in the course of your missions. You add your operative's edge bonus to Fortitude saves against poison and disease. Ever Vigilant: You've been on enough solo missions to know that you can't let your guard down, even while sleeping. You take no penalties to Perception checks for being asleep, though you still can't succeed at purely visual Perception checks while asleep. You can always act on the surprise round, though if you choose to do so when you would otherwise be surprised, you use your initiative result or the initiative result of the first creature that would have surprised you - 1, whichever is lower. Wild Warden
Feats
Lashunta
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Background:
Remi grew up on the planet Castrovel, in the city-state of Komena. Her mother was a soldier belonging to the korasha sub-race, and her father was a damaya researcher of medicine and pharmaceuticals. She loved and looked up to both of them. When Remi was nine years old, a newly completed study demonstrated that the past decade of her father's work turned out to be useless. He died a year later, and though the word never passed her mother's lips, Remi was convinced that he had died by suicide. She promised herself that the legacy she left would be a very different one.
Remi pushed herself to excel through school and went on to study at a large university in Qabarat. She found herself drawn to the field of xenobiology and the study of life forms on unexplored planets. Even apart from her drive to succeed, Remi was naturally curious and eager to learn. She dreamed of being the one to make first contact with a new species, and bringing word of them back to the Pact Worlds. In order to make the kinds of discoveries she longed for, she realized she would need a much wider skill set, not least the ability to pilot a ship and defend herself when needed. She joined one of the smaller corporations on Castrovel for a period of training. Her supervisor was a very tough korasha lashunta named Joran, who drilled her hard and refused to accept even her best effort as satisfactory. In truth she was competent but not a stand-out at the physical aspects of her job. Her skills developed, but so did a growing frustration that she could not get off Castrovel. On one particularly bad day, after Joran had scolded her for not passing a sharpshooting training simulation on the first try, she saw a recruitment vid from the Starfinder Society. Realizing that it would very likely be her most direct pathway to exploring the stars, Remi quit her position at the corporation and applied to join as a Starfinder recruit. Starfinder Society adventures:
[12] Apr 5, 2019 1-25: The Beacon Code Dilemma [11] Feb 23, 2019 1-31: Treading History's Folly [13] Feb 15, 2019 1-27: King Xeros of Star Azlant (GM credit: applied at level 5) [10] Jan 21, 2019 1-08: Sanctuary of Drowned Delight [_] Nov 11, 2018 1-23: Return to Sender (Pending: to apply at level 8) [9] Nov 10, 2018 1-99: The Scoured Stars Invasion [7] Nov 10, 2018 1-20: Duskmire Accord 9 [6] Sept 30, 2018 1-18: The Blackmoon Survey [5] July 1, 2018 1-12: Ashes of Discovery [4] June 17, 2018 1-10: The Half-Alive Streets [3] Apr 13, 2018 1-09: Live Exploration Extreme! [2] Feb 5, 2018 1-03: Yesteryear's Truth [8] Dec 22, 2017 1-00: Claim to Salvation (applied at level 3) [1] Nov 3, 2017 1-02:Fugitive on the Red Planet Level up history:
Skill ranks (not including the free Culture/Survival at each level) 1: Computers, Engineering, Life Science, Medicine, Perception, Physical Science, Piloting, Profession, Sense Motive, Stealth 2: Acrobatics, Bluff, Computers, Engineering, Life Science, Mysticism, Perception, Piloting, Sleight of Hand, Stealth 3: Athletics, Computers, Diplomacy, Engineering, Life Science, Medicine, Mysticism, Perception, Piloting, Stealth 4: Athletics, Computers, Disguise, Engineering, Life Science, Medicine, Mysticism, Perception, Piloting, Stealth 5: Acrobatics, Athletics x2, Computers, Engineering, Intimidate, Life Science, Medicine, Mysticism x2, Perception, Piloting, Sense Motive, Sleight of Hand, Stealth Operative Exploits
Feats
Level 5 stat boost: Wisdom, Dexterity, Intelligence, Constitution all +2
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