Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
With a sigh, Mr. Whiskers says "It is beyond me, unfortunately."
Looking to Einar, he says "Might as well do it now."
Actually the crit wouldn't have confirmed...now that I think about it. Ice body and immunity to crits and all...hrmm. Then maybe BOL IS possible. Let me crunch numbers.
I'll say it is possible, but pointless because the moment you BOL her you just get blasted with whatever she has left, so that isn't really the point
'May as well get it over with and find out what the hag has in store for us or at least me.' Nodding his head in agreement with Mister Whiskers he places the symbol of Pharasma on the witches chest. Kneeling by Baba Yaga's dead daughter, Einar looks to Crummock adding as he holds out his hand. "Now we just need the doll."
When the silver brooch is rubbed, the party sees a scythe wielding knight in silver armor appear, the very same one that stood beside Thora at Enda's funeral, except that on her armor and scythe are now runes that glow a bright eldritch blue. She handcuffs the spectral form of Elvanna.
”Elvanna – you have encouraged those under your command to commit untold atrocities of enslaving souls to create mirror men and soulbound dolls.” As she says the words soulbound dolls, the knight seems to clench her teeth, as if in anger. ”You will be brought to Pharasma’s court to be judged. You do not have to say anything, but it may harm your defence if you do not mention when questioned something which you later rely on in court. Anything you say may be given in evidence.”
”Fine words for one who was under my service, Mierul.” The shade says tauntingly. ”What gives YOU the right to bring ME to Pharasma’s court when you have acted as a spy for my lackeys.”
The knight looks distinctively uncomfortable at this point of time, but retorts, ”Do not question my right to be here. If I were not worthy – Pharasma would not have sent me. Her judgement, not yours.”
Elvanna shrugs in resignation. ”Not that I mind overly much. My bid for power failed. Anything would be more merciful then the fate Baba Yaga would have had planned out for me.” Then both of them dematerialize from the Demiplane.
As Einar soaks the matryoshka doll in Elvannas blood, the doll cracks open and Thick white smoke pours from the broken door forming into a hideous, wrinkled old woman with disheveled locks of white hair hanging down her head.
”FREE AT LAST!” She howls with triumph, then chants a short incantation, causing the cauldron to go dark and still. All across Golarion, Elvanna’s winter portals close, sparing Golaroin its frigid fate. With another incantation, Baba Yaga shatters the mirror gate, permanently shutting the “back door” to her inner sanctum.
”I believe some of those items are mine, and I’ll have them back,” as she says that, Baba Yaga’s Mortar and Pestle, her Besom, the Icerown of Irrisen and the Tome of knowledge start appearing in her hands one by one. Then she revokes the mantle, breaking the geas that made the party seek her out.
Everyone still has their +2 inherent score bonus from mantle, though
”All of you have done me a great favour. This, then is your reward. You may keep in perpetuity all the boons I have granted granted you thus far, as well as any items you have gained during your journey. I will even add in a little extra. You may ask me, as a party for one boon that you desire – and if it is in my power, I will grant it to you.”
Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
When the knight looks uncomfortable, Mr. Whiskers answers for her. "She accepted her fate."
---
"I would like you to leave Golarian and never return. Give any there in your service the choice of following you or leaving your service." Mr. Whiskers says.
Looking to the others, he asks "Does something like that sound good to you?"
"What?! You're kicking me out from Golarion? After all the gifts I have showered upon you?! Ungrateful wretches." Baba Yaga is furious, putting her hands on her hips and glares at the party. "Fine. A boon is a boon, and so it shall be."Baba Yaga begrudgingly admits. "I will leave Golarion and never return. And those under my service will be given a chance of following me, or leaving my service."
Then she gives the party an evil smirk. "Had you asked for a Boon that was not detrimental to my interests, I would have given you a free trip back to Golarion. Enjoy my demiplane, because you're going to be here for all eternity!" With cackling laugh, and a puff of black smoke, she dissappears.
Think of genius ideas to get out of her demiplane(it's dimensionally locked), then write your own ending...
If you return to Golarion, 20 years have passed. I did tweak the mod a bit,
putting in each day you spent in Triaxius as a year in Golarion, because I find that heroes saving the world and coming back in a month Unrealistic.
Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
Mr. Whiskers doesn't seem worried.
"So, how was it that Rasputin got through the dimensional lock?"
Picking up Nivea, he then mentions "First thing we should probably do is go to the grove and get the soldiers and Anastasia."
He then sits and gets out a book and starts studying it.
Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
I had already scribed Wish and a couple of other 9th level spells into my spellbook before we left.
Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
After about fifteen minutes of study, Mr. Whiskers looks around. "Crummock? Einar? I am afraid that I really haven't been paying attention to what treasure we have picked up."
’Well here we go, releasing the great Hag. How shall I ask her for Jadrenka’s feedom?’ Einar soaks the doll in the blood, as the smoke appears, he drops the doll and steps back. Resisting the urge to lay hands to weapons. Watching as Baba Yaga takes form and immediately starts to act. Ending some things, bringing other things to herself. Einar waits for her to address them, still wondering what or how he will form his request.
” leave Golarion.. never return.. Give any in your service… choice” Does that mean what I think it means? Jadrenka is on Golarion.’ Einar looks from Mister Whiskers to Baba Yaga, smiling as the witch b$+@*es and moans. ’Mister Whiskers is a genius…why the evil grin, free trip? Here for all eternity?’
As Baba Yaga disappears in black smoke Einar looks from Mister Whiskers to Crummock, shrugging his shoulders at his sword brothers question. ”I have no idea how Rasputin did it. One of you please tell me you have an idea.”
Watching Mister Whiskers nonchalantly pick up his lemming and start to read a book, Einar nods, again look-ing around the party. ”Yeah, ok, we will go back to the grove after you study a little.” Shrugging his shoulders at Greta, he sits down near Mister Whiskers and waits.
’A diamond?’ Do I have a diamond? Eianr starts checking his pockets, as he asks. ”I don’t think I have one, if not can we call up Z and have him sell us one?”
going to go check game thread looking for a diamond
** spoiler no longeromitted ** The party finds a pile of bodies, clad in Win-terguard outfits, and one in blue robes, pierced by multiple arrows. Searching them yields a +2 returning spear, two masterwork longswords, 3 +1 banded mail, a horned helm of brilliance, a +2 headband of intellect, and an enormous diamond worth 25,000 gp and a deep brilliant, blue sapphire worth 4000 gp and they have 2000gp on them in all.
found it
'I may not be the smartest one here, but I bet I care more about the treasure than most.' Smiling Einar looks to Crummock "Didn't that pile of carcasses that the giants killed have a big diamond in it?”
Standing back up, looking to Mister Whiskers. "We have the diamond, now what?"
"I feel that I am on the cusp of unraveling certain essential secrets of the cosmos... in the morning I should be able to do something about getting us out of here, if Mr Whiskers does not do so himself."
He then nods to Mr Whiskers.
"Would you like the Queen's staff?"
Given that it is worth over 200,000gp, its not like we could really sell it!
Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
Yes, I would like the journal.
I'm assuming that the ding means we are now 18, so I should have 9th level spell slots. Studied to get Wish and Shapechange.
"I do have a plan. I was planning to use a wish to make it so your" nodding towards Crummock "next casting of plane shift be able to break through the dimensional lock on this place. I believe that should be within the power of a wish."
"So, we have to decide if we use that to go back to the grove so we can rescue Anastasia and the soldiers, or to get someplace where we can get more diamonds. The grove was locked. I do not know how long before she will reset that lock."
Mr Whiskers takes the enormous diamond from Einar and concentrates, focusing on the enormous diamond in his hand for his casting of wish, invoking the primordial forces of the universe to alter reality to suit his desires. The enormous diamond in his hand shatters as he speaks the words, "I wish the party to be transported to the Mage's Private Sanctum in Grandmother's Cauldron's Grotto."
Then the entire party are whisked by the powerful magic of the wish to the Mage's Private Sanctum. Mr Whiskers steps out of his private Sanctum and finds Leo, whom he asks to gather Anastasia and the other soldiers in his Mage's Private Sanctum.
Within a short time, everyone is assembled in his Mage's Private Sanctum, which expands to allow everyone space.
"Nice place," Zakhar says laconically, admiring its interior.
'At least we were able to keep moving, hopefully we can escape this place as well.' Looking around the private sanctum, Einar smiles and opens the ceramic container and whispers "Plum wine." takes a quick swig offering it to Greta.
Looking at Anton and then Anastasia. "We were successful, Queen Elvanna is dead and Baba Yaga is free. Golarion and Irrisen itself is free of the eternal winter. As our boon she has agreed to leave Goarion with her followers. But as her revenge she intended we be bound to the dimension that she left us in."
He smiles wider showing his fangs, looking to Mister Whiskers and then Crummock. "Since we are now here, I'm hoping her plans have been thwarted."
"Actually... the eternal winter of Irrisen isn't ended; that wasn't part of the agreement, and I doubt she would be so generous as to end it, now. We did, however, stop it from being expanded to encompass the entire planet, and extract a promise that she would leave... there is, however, still an entire nation of Winter Witches left behind..."
Greta takes a swing from the plum wine, "I think we've all earned it," then she realizes it isn't Sake, and makes a face. "Sake please."She tells Einar.
The whole room erupts into cheers when Einar announces the party was successful.
"Does that mean we're done here and we can all go home?" Anton asks Einar. "We would like to go with Dimitri to Axis - if it would be possible to arrange the permits and transportation." Pavel, the appointed spokesperson of the Russian soldier troop, tells the party. "Being part of a new business venture sounds more profitable and more enjoyable then going back to Russia, it being in bloody revolution."
Anatasia wrinkles her eyebrows, "I'd have probably asked her to confine her attentions to a specific plane, maybe Abaddon. That way she would be able to cause less harm. But at least your world is safe from her. And you did manage to escape her dimension afterall."
"Those winter witches - you could go back to your homeplane, said that you banished Baba Yaga from Golarion and threaten to do that to them as well if they don't clean up the nation?" Anastasia suggests.
Einar rolls his eyes at Greta, telling the container 'Sake."
Crummock-i-Phail wrote:
Crummock frowns.
"Actually... the eternal winter of Irrisen isn't ended; that wasn't part of the agreement, and I doubt she would be so generous as to end it, now. We did, however, stop it from being expanded to encompass the entire planet, and extract a promise that she would leave... there is, however, still an entire nation of Winter Witches left behind..."
Einar nods his head in agreement. "True, I guess her leaving doesn't mean her spells or influence would. If the witches follow her, wouldn't they have to leave?
Einar smiles, "We could go to Irrisen and convince them that want to do things differently."
of course then Mort would have to put together home brew mod. probably including mythic levels :-)
If you want to threaten Winter Witches, you can. It doesn't need mythic levels. Not all of them followed Baba Yaga...notably Queen Elvanna decided to strike out on her own...
"So can we go to your castle in Triaxius now, right? Then I could start charging people for heals, right?" Anatasia asks Einar.
'I do miss Vivieka's cooking.' Einar smiles at Anestasia, "Hopefully soon." He nods toward Crummock and Mister Whiskers. "As soon as my sword brothers are ready to 'retire.' I do not want to leave them feeling like there are tasks our warband should have accomplished."
He looks solemnly at them, "I think the decision to fight a war for the freedom of Irrisen should be discussed after we get out of Baba Yaga's dimension. Even if we are in Mister Whiskers private sanctum were still in Grandmother's Cauldron's Grotto."
If you want to threaten Winter Witches, you can. It doesn't need mythic levels. Not all of them followed Baba Yaga...notably Queen Elvanna decided to strike out on her own...
so are you prepping those adventures, or is this 'off screen'? :-)
It's offscreen. It's just a single cutscene. You say what you want, and it's done.
Basically at this point of time, whatever you do(within reason) automatically succeeds, if you choose to pick any fights(with anything other then Baba Yaga, or any deities, empyreal lords, demon lords, archdevils, great old ones) you win etc. Since it's already end of AP
Mr Whiskers tells everyone to pack up their belongings as in his readings, he has read that Arum Kelisk has private discreet rooms for hire so they can discuss future plans discreetly.
"I'll miss Zorka."Anatasia remarks. "Are we allowed to tell her where we're going?"
The following day, he starts planeshifting the party and Anatasia and Anton to the Plane of Air, then greater teleporting them into the city. He finds one of these inns called The Golden Circle, whose exterior is made out of puffy solidified white clouds. The innkeeper, a cheerful djinn, is willing to rent out such a room to the party for a price. (Pay the cost for a 5th and 7th level spell - the room is warded by Mage's Private Sanctum, and Mage's Magnificent Mansion)
Anastasia, whose eyes widen in surprise as Mr Whiskers does the planeshift, exclaims, "So that's how you do it. I can help too!"
Between both Anastasia and Mr Whiskers, with Anatasia doing the planeshifts and Mr Whiskers the greater teleports, they manage to get everyone into the room, which is fully white with puffy cloud cushions , with paintings of various cloud formations on the walls.
Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
Discussion of Irrisen
Nodding towards Crummock, Mr. Whiskers admits "Irrisen is not free, however remember that the guard and the queen is gone. It should also be possible for spring to return now. Lastly, we have the crown so it will be difficult for any of the remaining Witches to make a claim for the right to rule Baba Yaga has the crown of Irrisen. With her leaving Golarian, I can't see any reason she would give it to any of the remaining Winter Witches."
"We have cut off a magic source of power and given that source a reason to withdraw much of what it brought."
---
Einar saying we should leave.
"I agree, Einar. It is just a matter of time before she restores the dimensional lock here. This area just protects against scrying."
I think some are confusing Private Sanctum with the Mage's Mansion spell.
Discussion of what to do.
"Remember that when we left, there were rebels working against the Winter Witches. We might be able to get another meeting with Titania, who I suspect would be very interested in bringing spring to the country."
Looking to Dmitri, Anton and the other soldiers he adds "I don't think that should require your aid if you want to go to Axis."
"As for long term plans, I will be going back to Golarian. I have family there and I still want to see Kyonin."
I think some are confusing Private Sanctum with the Mage's Mansion spell.
LOL, not me! I don't know what either of them are :-)
relieved as they leave Baba Yaga's dimension, he quickly settles into the provided room, especially enjoying the barbecued chicken wings, and deep fried mushrooms.
'Spring to Irrisen, what an interesting notion.' Einar, looks to Mister Whiskers. "I would like to ultimately be in Triaxius at the castle we took from the dragon. But if we go to Irrisen would we help Titania or Solveig? If we desire to fight, I am ready." He draws out the Treasonous Irrisen Human Bane Adamantine greatsword smiling, admiring the craftsmanship. "But if we are not fighting, I would like to give this to Solveig to support her cause."
He thinks for a moment and shrugs. "Perchance if we go to Golarion I would visit an acquaintance in the sleepy town of Heldren before we head to Triaxius."
"They may be leaderless, but there are still a *lot* of forces remaining in Irrisen; remember, the promise we extracted was that those who wanted to leave her service could. I would not be surprised if a number of the more powerful remaining witches (such as Elvanna's daughter) decided to stay on... and history teaches us that people who are used to following orders, frequently continue to do so."
He pauses thoughtfully.
"I grant you, there were rebels, but when we freed the hut, I got the impression that a lot of them sacrificed themselves to enable us to do so, when they created a distraction..."
Crummock sighs.
"Still, at least there is now a chance for change, whereas there was, realistically, none before..."
He then turns to Anton and the other soldiers.
"I can Call one of the bureaucrats of Axis, and we can sort-out your paperwork; it shouldn't be too much of a problem to arrange your Green Cards."
He then holds up Elvanna's staff.
"Mr Whiskers? Were you wanting this, or should we sell it? We likely won't get full market value, but if no one wants it, something is better than nothing."
A helpful, friendly Axomite pops up and starts interviewing each Russian on their purposes for wanting to live in Axis, then starts writing their names on each green card and chopping them. "You will want to avoid the western border. Blasted proteans. Always creating trouble." The Axomite makes a face.
"Bring these green cards to the Immigration Checkpoint Authority at the heart of Axis to exchange for your identification cards." The Axomite instructs the Russian soldiers.
"And no charge." The Axomite declines payment by Crummock. "We encourage immigration by like minded individuals."
"Crummock - I said I'd follow you no matter what fate has in store for us. If you wish to go back to Irrisen, I will follow you there, otherwise if we are not returning, what happens there...lets say it isn't worth the trouble."Greta replies.
"I don't know who is this Solveig or Titania you are talking about." Greta turns to face Einar. "But if there is to be any lasting change in Irrisen, it will have to come from the top level, flowing downwards."
shrugging his shoulders, "Solveig was a leader in the rebellion, so I'm not surprised you didn't know her or It would have been her death. Titania was a fey queen that was after the Hut. I figure either of them would be a better solution in Irrisen over the Winter Witches."
'I wonder what the command words are for the 'instant fortress.' While Crummock was speaking to Axomite, Einar leans over and asks Mister Whiskers. "So what would we need to do to find out he command words for the 'instant fortress'? A home away from home wouldn't be a bad idea."
"I don't think a fey queen would have any inclination to rule over mortal realms. Most fey I've seen, except from this trip, can't keep an idea in their head for more then 10 minutes."Greta sniffs disdainfully,"Those we met on this trip however, are singlemindedly out to murder us." Greta grumbles.
"Solveig - oh - you mean those who want to rebel against the Winter Witches. It never ends well for them, you know, I've seen many would-be revolutionions being crushed. Would-be revolutionaries generally end up impaled on a pike someplace." Greta answers.
yeah, Greta's right, Titania was a stupid idea, but the first time I brought her name up I thought she was Elvanna's daughter, that's why I went looking on the Wiki.
Hefting the sword a little before he puts it away, Einar winks at Greta, "Not if we gave them a hand they wouldn't." He then passes her the ceramic container filled with Sake.
"We have fulfilled the Geas, and freed Baba Yaga; in return, she has undone her daughter's nefarious scheme to blanket all of Golarion in an eternal winter, and we extracted a promise that she would never interfere with Golarion again. I have no vested interest in Irrisen; if the government is overthrown, so be it, but there is no guarantee that whatever replaces it would be any better. I have no desire to set up a puppet ruler."
He then chews his lip thoughtfully.
"Triaxus, on the other hand, certainly seems ripe for conquest, for a bunch of movers and shakers... there is also at least one tribe of Adlets there, that could do with some spiritual guidance..."
Crummock then sighs.
"Apart from that, I think I will go traveling, and focus on expanding my Eden; it needs more work, if it is to truly become a Domain..."
He then smiles sadly.
"Once upon a time, I might have wanted to visit some of those we have left behind in our quest, but the threads of fate that tied me to them have long since been severed, and I doubt that they would recognise me now... perhaps that is for the best."
Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
Crummock-i-Phail wrote:
He then holds up Elvanna's staff.
"Mr Whiskers? Were you wanting this, or should we sell it? We likely won't get full market value, but if no one wants it, something is better than nothing."
Mr. Whiskers spends some time considering the offer.
"It is a very powerful item, and the ability to put out fires is very nice. Still, I am hoping I will not have need of such powerful magics any more."
Looking at the others, he suggests "How about we sell it and give the money gained to the soldiers" waving in Dmitri's, Anton's and the other Russian's direction "to allow them to get their project started."
Looking at the instant fortress, he says "I wouldn't mind having this though. Cut down on distractions when traveling."
Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
GM Mort wrote:
"I don't think a fey queen would have any inclination to rule over mortal realms. Most fey I've seen, except from this trip, can't keep an idea in their head for more then 10 minutes."Greta sniffs disdainfully,"Those we met on this trip however, are singlemindedly out to murder us." Greta grumbles.
"Solveig - oh - you mean those who want to rebel against the Winter Witches. It never ends well for them, you know, I've seen many would-be revolutionions being crushed. Would-be revolutionaries generally end up impaled on a pike someplace." Greta answers.
"Sorry, I wasn't clear. I hadn't meant that Titania should rule Irrisen. Only that she might lend advice and aid so that Irrisen would once again know spring."
"As for Solveig, even if they are no longer there I'm sure there are other followers of Milani who could be aided."
With a sigh, he says "All of this is speculation though."
Smiling, he says "It seems we will be heading our separate ways. Let's settle things and plan for how to get people where they want to go."
Nodding to Dmitri, he says "Axis," gesturing to Crummock "building their own private place" and finally at Anastasia and Einar "or to a world of dragons."
Gesturing to himself, he says "I will be picking up some tuning forks and making some inquiries, but likely can find my own way."
Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
Chuckling, he replies "Your faith is welcome, but I don't foresee needing to battle any fire creatures in the near future. It would be better if the staff were in the hands of someone that could use it."
Female Ifrit Fractured Mind Spiritualist 1 | HP 9/10 | AC 16, T 13, FF 13 | CMD 14 | F+3 R+3 W+1 (+4 vs Enchantment) | Init +3 | Per +0, SM -1 | Speed 30 ft | Spells 2/2 1st | Active Conditions: Ready to Rock
Meanwhile, Back in Heldren
Cadence comes back into town, greeting local townsfolk and seeing her family's laughter. George's children toddled towards her, "Auntie Cadence! Auntie Cadence!" They leap and they clamor as she scoops them into her arms. "What did you bring us?"
Cadence laughs, and pulls all sorts of trinkets out of her haversack, letting them stare at the Wayfinder and the Venture Captain Insignia. Soon, it would be her responsibility to start a new lodge. She's tempted at the thought of doing one here, in Heldren. But would having Pathfinders in and out of it change the town?
She grins as she looks around. The town is bustling, and at least ten new businesses have opened since she was here last. Staying back a year to defend her home and all she loved... It was the right decision.
But she feels a stab in her heart as she thinks of the road not traveled, and a warrior with accented speech, a past of horror, and a kind demeanor. Where was he now?
"Mooning over Einar again, are we?" Like always, Freya had come up behind her with barely a ghost of a sound.
Cadence turns to her sister with a huge hug. Freya had grown tall, her long hair windblown and especially witchy today. The look suited her.
"I can't help but think of him, Freya. He was the one, and I let him go. Do you know that I once traveled somewhere where he went? The Pathfinders sent me to Whitethrone on a stealth mission. In Waldsby, I kept hearing everyone talk about the bold demon warrior who slew brigands and bullies with a rat by his side..." Cadence closes her eyes. "He and Mr. Whiskers had been there a scant 9 months ahead of me. Who knows where they are now?!"
Freya grins. "Stay in Heldren an extra week, Cadence. Visit everyone, even Dorcis."
"An extra week?" Cadence looks exasperated. "Valsin wants my decision in the next four days."
"Ken a spell. Send him an animal messenger. Tell him you're on vacation." Freya looks at Cadence, eyes gleaming.
"What are you up to, Freya?" Cadence asks.
Her sister only gives her a kiss and a laugh, disappearing into the crowd once more.
We can get you a riding wolf, Bret! Another possibility... I take a pet class and you can ride on my pet. I also like the idea of an all dark vision group.
No ABP is fine. We'll just try to build to the challenge. As for keeping a fast pace, one of the most important elements for that is group chemistry. I usually love coming in with a shared background with other players in order to foster that chemistry. If we don't have it as a group, posting becomes a slog. If we do have it, we'll have so much fun that we'll banter all the time in here and you won't be able to shut us up.
Robert have you looked at the Garuda aasimar? You could have feathered hair. Literally! Their bonuses go to wisdom and dex.
The Aasimar I am playing now is Garuda, took the Scion of Humanity so he just looked normal,
I think we will be fine with four, most of us know how to cover a couple of bases, we just need to coordinate it a little. That's why I like the slayer class, acceptable melee or ranged and disable device. If someone else goes 'skill monkey' I can cover another area. 'Hmm' if you take a caster based on charisma you can cover the parties face. Once we see what everyone is doing we will be able to sort out the little details.
GM Mort, if we do decide to go with a fifth, consider ginganinja I have been in a couple of games with her and she is a regular poster, I believe she is in New Zealand which fits the time constraints.
Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
I think that I've got my character mostly together.
Please let me know if you want something changed in the formatting.
Note that the Fort save includes the bonus from Familair but Perception doesn't. The difference is that for the Fort save bonus it can be further away.
If the whole group decides to do dark vision, I'll trade back the 30' move speed and low light to regain Dark Vision.
If the group decides they want summons, I'll trade archetypes to Occultist.
The NPCs do not have deeper darkness/darkness to throw at you (for this book). That being said, there are some weather effects already in play and very few have the way to see through it.
The reason why I don't want players using vision blocking effects is because it makes the mod too easy and repetitive. Not to mention hard on the GM because she does not know(without metagaming) on how the monsters know where you are and just going after you to hit, despite concealment.
Oh of course you can see through fog and mist and darkness, even deeper. I don't care. Should you create vision blocking effects, I want it to be used for evasion of combat only.
We have special pets here hrmph. We'll need some houserules.
Any animal companion/familiar that can be reasonably expected to live in cold climates(yes, I'll be doing inspections), is considered to be in a cold weather outfit for the purposes of cold. Any endure elements potion/spell cast on the master can be shared with the animal companion/familiar and whatnot for its full duration(both master and animal companion/familiar and whatnot get full 24h).
hey 'Hmm' is Cadence built on a fifteen point buy or a twenty, it looks like fifteen to me but it's late....
I've been tinkering with either a tiefling bloodrager or a aasimar slayer. I can't get the bloodrager to work out for disable device so I will probably do the aasimar slayer.
Robert, I am recycling an alias that I applied for a previous RoW game in. Cadence got waitlisted, not chosen. There were over 90 applicants for that game! And yes, that game required 15 point buy.
I still haven't built the Cadence that I'm using for THIS campaign. I was going to build several different Cadences in Hero Lab and see which I want to go with, and then craft a story to match the skeleton of crunch.
Right now, the contenders are:
1) Skald -- I realize that with spell kenning they can do condition removal, and they're fun. Besides, then I would have an excuse to filk. Ask Mort and Bret about me and filk. I'm sort of notorious for it in games. Skalds can buff summons and melee and skalds fit with the area.
2) Flame oracle (possibly with spirit guide archetype). Ifrit or Peri aasimar. All the fire.
3) Evangelist Cleric (hey another chance to perform!) -- divine and sermonic performance (inspire courage). Haven't decided on god yet. It would be neat to get one of the ones that offers archery, otherwise it will likely be a reach fighter.
4) Archer Sacred Huntsmaster Inquistor with Siberian Tiger buddy
5) Fey Speaker Druid with Siberian Tiger buddy
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They all interest me, so I kind of want to mess with the builds and see how they look, and what stories come up. I'll probably pick the one that sparks the most interesting story. They'd all be interesting to play with.
Is there anything in these options that appeal to the team?
I have a few characters that I have built backstories for that I like enough that I wanted to play them. this is the backstory for Einar:
Einar:
Bjorn ‘bearkiller’ was a Carl of the young Earl Brynjar ‘the wise’, Bjorn a great champion and a wealthy man in his own right in the twilight years of his fighting. After Earl Brynjar was victorious in the last border war he passed out gifts to his Carls and great men. To Bjorn he gave a beautiful slave named Erica. Unbeknownst to everyone she was a sorceress.
Bjorn’s wife Gilda was unhappy with the new slave. She was less happy when Bjorn married Erica. Truly upset when Erica became pregnant and bore him his fourth son: Einar. When Bjorn announced that Erica would become his primary wife it was the last straw. Gilda and her three adult sons went to Bjorn and insisted he change his mind. Being the man that he was, he did change his mind. He announced that he would give each of the sons their inheritance, one fifth of the land; Einar would have a double portion. He sold the rest of the slaves and livestock only keeping what Erica wanted and gave the remaining wealth to Erica. He then divorced Gilda and burned the farm house to the ground. Moving himself, Erica and the young Einar to the hunting lodge in the high woods and living out the rest of his days there.
Gilda and her sons complained to the Earl, but to no avail Bjorn was within his rights, and Gilda became an example of what happens to nagging wives. The winter Einar was fifteen his father took ill and never recovering died at a ripe old age. Though there was bad blood between he and his half-brothers there was no open hostility until five years later.
The winter that Einar was twenty he was in the woods hunting for several days, when he returned home he found the hunting cabin burned to the ground and his mother dead, finding track he followed them back to his brother’s homes. Experiencing the bloodrage for the first time he killed everyone in the longhouse and then set fire to it, as they had to him. The fire brought the attention of others and Einar, fatigued from the fighting was taken into custody before the Earl.
Earl Brynjar, now older and wiser, saw the opportunity to increase his own wealth substantially. He tried Einar for murder and found him guilty of killing his own family. Considering that the death of Einar’s mother was suspicious he banished Einar, declaring him ‘kinslayer’ instead of killing him. The result still placed all of Bjorn’s massive land wealth squarely in the Earls hands.
Einar, stripped of all weapons and possessions, except for the armor he was wearing. Seeing the blood under Einar’s fingernails apparently he had killed his brothers with his bare hands, no one was willing to go near him to pull the armor off. So he was banished wearing the armor. As he traveled south he traded his White-bear fur great cloak for some meager items, surviving on what he could kill with club and sling which he had fashioned.
He has become quite a sight, gone is the pampered Carls son. In his place is a tall lean black haired northerner, in a strange land. Wearing chainmail armor and simple clothing; a sling wrapped around his waist for a belt. A club in one hand and a knotted burlap bag holding all his worldly possessions in the other. He had wanted to see the world and test his metal, now he would get his chance. If he returns to the north it will be at the head of an army to reclaim his birthright from the over eager Earl.
He was originally a human with the dragon bloodline but I thought the story would fit for the descendant of a Cambion. There are not the right traits to do disable device with wisdom as Luke had suggested in another discussion.
My original Idea was to do a bloodrager for a melee heavy character or a slayer for a melee/skill-monkey. I just don't see this backstory fitting my slayer/skill-monkey, but it was still fun to work on him a little.
Working on the aasimar slayer, I think aasimar will give the 'human' feel that I am going for.
Note that with snow there will be visibility and wind issues, but again, since I only have read the first book, I am not sure how prevalent that stuff will be.
Note that deadeye bowman prevents you from using fates favored, both being religion traits. Should you want to build an archer you'll want to start as human(for more feats), take dimdweller racial feature instead of skilled, if you're going full darkvision team.
I am actually ok refluffing trapfinder trait to be *insert whatever ruins in Golarion you choose* instead of Waldi. God knows there are enough tombs to rob.
Hmm - there's a priest of Erastil in the first town, Helden. Again, I'm pretty partial to Erastil...
But archer clerics will have next to no skill points due to the MAD required to pull it off.
And oh. If your animal companion comes into game without barding, there will be spankings. I am a member of Druid Local 704
Also, I've decided not to take a 5th player. The problem is mine, not with candidates. I am a relatively new GM so I am unsure if I can handle multiple PCs in combat as to combat tracking.
I don't want to ask for help(unless its absolutely necessary), as I feel it is part of my growing journey on being a better PBP GM. If I ever feel more confident if my abilities, I may open things up to more people.
Also, we'll implement the 3 person rule. If 3 people agree on a course of action, it will take place.
With more people on the table, combat is likely to get more chaotic. I would ask that if you are making attacks, state who is the next target in case the first guy drops.Or would you rather I decide the target - will be next nearest target
And also that I may not be able to post in between your combat posts (since there are now 4 of you, phenomenal as my activity generally is), so I ask for some patience on your parts.
If you need to go to bed(or can't post for a while), and your init hasn't come yet,you can post your action and I will fit it in when your init comes, unless fulfilling condition is not possible(I.e that guy is dead). You may also choose to just wait till your init comes by(probably more relevant to spellcasters).
I was planning on my slayer being aasimar, but I might go half-elf. this is the backstory for my slayer, he was originally created for Reign of Winter as a rogue, so it wasn't a hard transition.
'Hmm' if your going with someone musical we may have known each other at least in passing.
backstory:
Seamus was born twenty years ago in the Theatre District in the city of Almas. To Euphemi , a beautiful Taldan girl with long flowing brown hair and naturally bronze skin, her small eyes were green and expressive. As a young girl she had been taken as a vagabond from her family. When she escaped she fled to Andoran and ended up at the capital, Almas. For several years she was a working girl at a local establishment in the Theatre District,it was there she met Seamus’ father. His father was a traveling minstrel who was a fixture at one of the playhouses. For a time, Euphemi and he were quite an item, painting the town. He even had enough pull to get her into one of the theatre companies. After his contract was up he left Almas and Euphemi. Soon she realized she was pregnant. When the beautiful baby boy was born she named him after the traveling minstrel, she had fallen for, Seamus.
Seamus was blessed with his mother’s brown hair, bronze skin and small expressive green eyes. But from his father he received a love for music, quick hands and an incurable wanderlust. Seamus grew up in the theatre trying to put on every suit of armor he could find and trying to play every stringed instrument he could pick up. Learning to play by ear, being left handed, he played them upside down. He soon was running the streets while his mother worked long hours at the theatre.
It was not long before Seamus was learning other skills. Falling in with pick pockets and thieves, he first played the distraction with his toy armor, following soldiers or guards. Soon he graduated to doing ‘roof work’ himself, and at twelve he bought his first leather armor, short sword and mandolin.
By fifteen he had upgraded to studded leather armor, a larger sword and a lyre. It was then that he got in trouble with a local gang leader named Cruel, A half-orc thug who had earned the name. Seamus had refused to pay the “tax” and had publically embarrassed Cruel with his sharp wit. Cruel was out for blood. Not knowing what else to do, Euphemi told Seamus to leave town. She said he looked Taldan and if he crossed the river into Taldor, Cruel would never follow. But she warned him not to become a vagabond, or he would be taken into forced labor or worse yet slavery.
Seamus purchased a Gleemans cloak and a broad felt hat, to look the part of a traveling minstrel; he was able to get out of Almas and across the border into Taldor, where he continued the front as a minstrel, sometimes earning money playing for his supper, sometimes thieving. Seamus settled into the town called Zimar. Working at “The Purple Horse,” in inn in the upscale merchant district, where he played his lute six nights a week for room and board and the occasional tip. On his one night off a week he would go down to the docks late and practice ‘roofwork’.
This is where he got in trouble, not with the local law, but the local thieves guild. He was seen on a roof working loose a shutter by two local members. They acquired a couple of “friends” and strong armed Seamus out of not only his take but all his tips for the week. They explain that Seamus would need to join the guild or leave town. Seamus told them he would happily join the guild. Instead, not intending to get involved with the local riff raff, he went back to “The Purple Horse” gathering his felt hat, his gleeman cloak, his lute and his pack. He was soon headed out of Zimar, towards a small town called Heldren.
appearance:
Seamus, though born in Andoran, looks very much like a Taldan, thanks to his mother’s flowing brown hair, naturally bronze skin and expressive small green eyes, all of which genetics deemed fit to give to Seamus. From his father he inherited his 6 ft. height, his long slender fingers and his quick wit.
These days he wears; a deep-blue felt flop hat, which he will turn over for tips when he plays, a multi-patched minstrel’s cloak, to continue the ruse, and a three quarter length double-breasted sky-blue jacket over his chain shirt. With his greatsword hidden under his cloak, near at hand, a couple of throwing knives tucked in his thigh-high soft-leather light-brown walking boots and a sap tucked discreetly near the small of his back in the matching light brown belt; he hopes the only instrument folks will notice is the over-sized lute he is either carrying or has slung on his shoulder near his rucksack.
personality:
Clinically Seamus would be described as - The Performer
People-oriented and fun-loving, they make things more fun for others by their enjoyment. Living for the moment, they love new experiences. They dislike theory and impersonal analysis. Interested in serving others. Likely to be the center of attention in social situations. Well-developed common sense and practical ability.
In practical application Seamus was raised in the theatre and has a flare for the dramatic. He chooses to hide in plain sight as a performer. He is a good enough musician to survive on the income, but being a thief gives him a thrill that the applause of people does not. Being from the theatre gives him an appreciation for being a member of a troupe, but like all Andorans he is quick to speak his mind and willing to hear others opinions, saving his quick wit for those who are foolish or rude.
I rather you take dimdweller to replace adaptability, unless your back story calls for it. Light blindness is quite painful.
Humans: Dimdweller (2 RP): Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.
elves: Dimdweller (2 RP): Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Elves can take this trait in place of weapon familiarity.
for dark vision Elves must take: Darkvision: Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf's ancestry, and can lead to persecution within the elf's home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.
half-elves:Dimdweller (2 RP): Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Half-elves can take this trait in place of adaptability
Half elves only get darkvision: Drow-Blooded: Some half-elves born of drow parents exhibit more drow traits than others—particularly many of the physical features of the drow—and have darkvision 60 feet and light blindness. This racial trait replaces the low-light vision racial trait.
for what it is worth I described his father as a beautiful wandering minstrel. But I really don't want the light blindness, I figure I will stick with an Aasimar father and then he will be A scion of Humanity, but with 'darkvision' of course ;)
Blended View (2 RP): Prerequisite(s): low-light vision. Half-drow whose non-drow parent had low-light vision might be blessed with a legacy of versatile senses. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet. Half-elves can take this trait in place of multitalented
Talk about same name racial traits getting me confused.
hhhmmmmmm, of course I would need to make his mother a half elf then, which is easily do able. I need to relook at race traits and stats and decide which would be better, there are several things I like about both.
my stats for the (angel-kin) aasimar are str. 18, dex. 16, con. 12, int. 10, wis. 12, cha. 9, using the cha to boost other stats.
a half elf would be 18, 16, 12, 10, 12, 7, or 18, 16, 12, 8, 12, 8, and I lose a skill point...
I agree, but if he is handling the disable device tasks, he wants the dex, and str with a bonus of odd numbers is donw right painful; and I would feel silly with him dumping int. to 7 for Con to be 14 and wis to be 13.
I may go dex 14 and con 14, but that hurts both dex skills and AC, what to do? what to do?
If you are looking for Dark Vision, wouldn't it make more sense with that background to go half-orc? There are plenty of half-orcs who rock the bad boy look. I see no reason your father couldn't have had a good charisma.
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Looks like we are going all dark vision. I'll make the changes to my character.
How much optimizing do we need? Sounds like both Luke and Robert are going much further than I had planned to. Is it going to be a problem if my mage only has a 16 Int?
Let me try crunch a few numbers. Say on a half orc template.
16 str, 14 dex, 14 con, 10 int, 14 wis, 10 cha
Trapfinder trait makes trapfinder a class skill.
1 rank + 3 class + 2 dex + 1 trait = +7 to DD
That is without ACP penalty. ACP penalty would likely make it 3-4 less or so. Unfortunately most basic traps require 20 DD to disarm (yeah that's the sad truth of rogue life).
You would need to have Skill focus for Disable Device, not have ACP to be able to take 10 on a basic trap. The good news is it gets easier once you level up since the Disable Device DC remains static...
Just don't expect your rogue to disable device right out of the box.
If you are looking for Dark Vision, wouldn't it make more sense with that background to go half-orc? There are plenty of half-orcs who rock the bad boy look. I see no reason your father couldn't have had a good charisma.
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Looks like we are going all dark vision. I'll make the changes to my character.
How much optimizing do we need? Sounds like both Luke and Robert are going much further than I had planned to. Is it going to be a problem if my mage only has a 16 Int?
The simple truth is that I don't like Half-Orcs much, I've rolled/played two, one bored me, the other was fun but short lived. But it's still more than I've played Dwarves, elves or gnomes... one elf, one dwarf and no gnomes, yeah, I'm that guy.
Oh and I'm using charisma as a dump stat. ;)
I'm just comparing half-elf against aasimar for this character, I'm really not optimizing him, just trying to get him reasonably good as both melee and trap-guy.
the 16 intelligence is great with me, but I don't play casters, read too much Robert E. Howard as a kid....There Mort, I said it. I'll at least admit it! (we tell the boys where I work "The first step on working on a problem is admitting you have one.")
Half-orcs are mechanically quite solid. Great weapon proficiencies, stats, and alternate racials. Plus they qualify for all the human FCBs. I love half-orcs, actually.
I'm still most likely coming in with an aasimar or ifrit for this one though.
I've updated my character to have Dark Vision and changed some equipment. So, now that we are an all Dark Vision group, does anyone also have Low Light?
Dark Vision is limited to 60'. Low Light doesn't have that limitation.
CRB, pg. 564 wrote:
Low-Light Vision
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle f lame is next to him as a source of light.
Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Tieflings can have it for a feat. Fetchlings and Suli normally have both.
On the topic of races, I've had a lot of fun trying the different races.
I am leaning skald because it would give me an excuse to sing.
The regular raging song offers +2 strength, +2 con, +1 Will save, -1 AC and prevents you from using a number of skills.
The urban skald gives you +2 to one attribute, and I can pick whether I'm giving strength, con and dex. It allows you to use your skills while raging, does not affect on AC or Will saves.
You can choose round by round whether you're taking it. Are others here likely to take my song? It does me no good to choose skald if others don't opt in. Is this something you'd be interested in trying? If so, do you have a preference for regular or urban?
I would certainly use the skald song, with either characters, the slayer or the bloodrager, most likely going slayer.
Urban skald would be useful to the slayer so he can use it for combat or traps. regular would be more useful to the bloodrager, Wouldn't urban help casters with their dex ergo AC?
Hey 'Hmm' would Seamus know your skald? She would have had to have sung in the city of Almas; maybe he played backup for her on his Lute
By taking Divine Fighting Technique(Desna) - it only works with starknives, but the ability to use charisma for attack and damage rolls with them is still fairly solid at low levels (when a blaster-caster is fairly useless).
From about level 4 I doubt I will use it much, but it should be relevant for the first book, at least :-)