Red Hand of Doom [E6] (Inactive)

Game Master Aldizog

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Male Middle-aged Elf Witch (Ley Line Guardian) 6 | Active Effects: | HP: 54/54 (6 temp) | AC 17 (T13, FF 14) | CMB: +1 CMD: 14 | F:+6 R:+6 W:+8 | Init +3 | Perception +10, Intimidate +13 | Speed 35 ft. | Conduit Surge 5/5 | Flight Hex 6/6 | Spells: 1st 2/8, 2nd 4/6, 3rd 1/4

Sounds good to me.


Female Aasimar War Priestess of Iomedae 6 | HP 78/78 | AC 24, T 11, FF 22 | CMD 18 | F+10, R+3, W+11 (+2 vs {evil}, +2 vs PPP.) | Init +1 | Perc +6 | Dark Vision 60'

Me too!


The hobgoblins refuse to surrender, confident that they will be reincarnated as dragons. When they see they can't escape, they go down fighting. The barghest is stealthy and may have more magical tricks up its sleeves -- it gets away.
The sergeants fight Tal'ariel and Mikail, but fall soon enough.

Whereas the battle outside Drellin's Ferry was more or less an open battle, and at your campsite the enemy had the drop on you, here you had the drop on them with clever tactics - even though they knew you were coming. Thom's fog and lightning, Bran's leap, and the multi-pronged assault made this very difficult for the Red Hand.

Each of the six archers had chainmail, a heavy steel shield, a MW longsword, a composite longbow (+2 Str), 20 arrows, and a potion of CLW.
Each of the two sergeants had a +1 Breastplate, MW Bastard Sword, MW Composite Longbow (+2 Str), and a potion of CMW.
The ogres had 20 Large spears in the barrels.
There are no papers, orders, or maps to be found.

What do you wish to do now? It is about 10 in the morning.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

"Why can't they see that its a hopeless fight despite their numbers?" He cleans the axe off and looks toward the sky, "Do they really believe they'll come back as dragons?"

He turns to the rest of the party, "Again that barghest escaped. Tricky fiend to pin down. Where are we headed next? I'm energized enough to continue on the path if you are as well."

He helps collect the loot and takes down the flag on the post. "That was a helluva setup, the fog, the lightning and all the magic." He gives a hearty laugh to Seltazar, "Smile a little! I knew that if we go in prepared I think we really can take on any threat to the Vale."

I'll be AFK the rest of the day with the holiday, so feel free to move on ahead in whichever direction. Maybe move forward to Rhest proper?


Just waiting for someone to second the motion or oppose it.


Female Aasimar War Priestess of Iomedae 6 | HP 78/78 | AC 24, T 11, FF 22 | CMD 18 | F+10, R+3, W+11 (+2 vs {evil}, +2 vs PPP.) | Init +1 | Perc +6 | Dark Vision 60'

Seconded...


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

As the battle comes to its conclusion, Tal'ariel is seen slipping into Thom's magical fog momentarily. A spoken word in Infernal suggests to those within earshot that she is once more using her questionable magics to restore her health. And indeed she is fully healed as she rejoins with Bran and the others. 41 charges remain.

"Do you think a horse can outrun a barghest? I agree we keep going and see what Rhest has to offer."


spells prepared 2 &3:
D2: Barkskin [x2], Bulls Strength, Resist Energy [Domain spell Fog Cloud] D3: Remove Disease, Sleet Storm[x2] [Domain spell Call lighting]
Human Druid (Tempest) vmc Cleric - 6 | HP 78/78 | AC 20/14/14 | CMB +8 | CMD 21 | F +8| R +5| W +8| Init +2 Per +11 |
spells prepared 0 &1:
D0: Create Water, Detect magic, Light, Read Magic D1: Shillelagh, Longstrider [x2], Frost Bite [x2], [Domain spell Obscuring Mists]

Thom in bird shape lands near his companions and lets out a loud, "Keeeeaw"

Last Wildshape of the day will stay in it.


Is Bran getting healed up with spells or potions, or just rolling with his fairly minor damage for now?

You continue along the road for about an hour, then find the branch that leads to where the ruins of Rhest should be. While the main road continues on (nowadays going to Druma), the branch that leads to Rhest is not well maintained. The swamp has encroached on it. You can see some efforts by the hobgoblins to restore it. They have built up some of the lower-lying sections, and cut back some of the vegetation. Nevertheless, the path is narrow, swampy, and occasionally flooded. The further you go towards Rhest, the worse it gets.

Off to each side, the Blackfens are more marsh than swamp, with large open areas of murky water ringed by seas of tall (5-8') reeds and grasses rising out of the mud. The occasional forested hillock or rise comes out of these waters. If you had to leave the path, a boat would be a better option than trying to wade. Thom can fly around and see, but he can't speak to you.
Shishka can use a wand of Speak with Animals, should you have time to get one crafted.

Nevertheless, you are able to interpret Thom's warnings that there is something of concern up ahead.

What do you wish to do?


Female Aasimar War Priestess of Iomedae 6 | HP 78/78 | AC 24, T 11, FF 22 | CMD 18 | F+10, R+3, W+11 (+2 vs {evil}, +2 vs PPP.) | Init +1 | Perc +6 | Dark Vision 60'

I can throw some cure Moderate wounds at him, or he could help himself to a few bottles of cure potions...

CMW: 2d8 + 6 ⇒ (7, 6) + 6 = 19


spells prepared 2 &3:
D2: Barkskin [x2], Bulls Strength, Resist Energy [Domain spell Fog Cloud] D3: Remove Disease, Sleet Storm[x2] [Domain spell Call lighting]
Human Druid (Tempest) vmc Cleric - 6 | HP 78/78 | AC 20/14/14 | CMB +8 | CMD 21 | F +8| R +5| W +8| Init +2 Per +11 |
spells prepared 0 &1:
D0: Create Water, Detect magic, Light, Read Magic D1: Shillelagh, Longstrider [x2], Frost Bite [x2], [Domain spell Obscuring Mists]

The raven lands and lets out a piercing screech making sure he has the party’s attention. From his position on the ground he hops slowly down the path.


Do you all walk down the path with Thom? Stealthy or overt?
Those who wish to follow, give me Perception checks.


Female Aasimar War Priestess of Iomedae 6 | HP 78/78 | AC 24, T 11, FF 22 | CMD 18 | F+10, R+3, W+11 (+2 vs {evil}, +2 vs PPP.) | Init +1 | Perc +6 | Dark Vision 60'

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

As the raven lands and directs them to attention, Tal'ariel dismounts and draws her sword. She casts Message on everyone to allow whispered communication at a distance.

"Bran, care to be giant sized again? Not the stealthiest approach, but I'm not sure how stealthy the group is anyway." If Bran seems agreeable, Tal'ariel uses her Pearl of Power to once again enlarge her mighty friend. Will cast Enlarge Person on Bran if he confirms.

Regardless, Tal'ariel follows stealthily, peering through the swamp.

Perception: 1d20 + 13 ⇒ (16) + 13 = 29
Stealthy: 1d20 + 13 ⇒ (7) + 13 = 20


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I'll pop open a potion of Cure Light, hold onto your slots for fun stuff.

Bran scoffs the potion down upon seeing that Thom's bird form has found something.

Cure Light: 1d8 + 1 ⇒ (6) + 1 = 7

He gingerly puts the potion back to not make any noise and whispers to the elf, "It would be a good idea but lets move up ahead first, use the greenery as cover. Who knows what we'll see."

Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


Stealth Thom, Tiny Wildshape (Size and Dex): 1d20 + 6 + 10 ⇒ (7) + 6 + 10 = 23
Perception Thom: 1d20 + 11 ⇒ (20) + 11 = 31

Less stealthy, Mikail and Seltazar stay behind for now. Shishka decides she is stealthy enough and joins the scouts.
Stealth Shishka: 1d20 + 11 ⇒ (12) + 11 = 23
Perception Shishka: 1d20 + 10 ⇒ (1) + 10 = 11

As you clamber over a fallen log, you see that a low, mossy island of mud and peat protrudes from the marsh waters ahead.
Two gnarled trees grow fitfully, and sprawled across their roots is the ruined and bloody remains of a horse-sized owl. The once-magnificent bird's body has been partially dissolved in places, and swaths of foul, dark green fluid still sizzle and pop, eating away at exposed flesh and bone.

Tal'ariel and Thom:

By the ripples of the reeds, you can tell something big is hiding in the water, near the southeast corner of the map (the green on the map is water with reeds sticking out of it).

map is up.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Recognizing the threat, Tal'ariel whispers to the party (using Message):

"There's a big creature hiding in the muck, south of us and east of you, about 100 paces. There's also a giant owl's body, eaten away by acid maybe? Could be one of those owls who have befriended the native elves here. I want to learn more about these owls and elves to gain some allies, but is it worth the risk?"

Tal sees if there's a path to bypass the threat easily, even for the less stealthy characters.


You don't know whether or not the thing in the water has heard you moving. As far as Tal'ariel can tell, the four of you scouting have been pretty quiet.
Whatever is in the water probably can't see you, and if you stay far away it might not bother you. Investigating the dead giant owl would bring you closer to it.
You could try to draw out the creature by making a splash in the water someplace else, or directly attack where you think it is, or just ignore it.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

"I'll move in and draw whatever it is in, then you all can get the drop on it when it's distracted. Can't be worse than a hydra right?"
He turns to see if they agree of not, "If I go in prepared there shouldn't be an issue."


spells prepared 2 &3:
D2: Barkskin [x2], Bulls Strength, Resist Energy [Domain spell Fog Cloud] D3: Remove Disease, Sleet Storm[x2] [Domain spell Call lighting]
Human Druid (Tempest) vmc Cleric - 6 | HP 78/78 | AC 20/14/14 | CMB +8 | CMD 21 | F +8| R +5| W +8| Init +2 Per +11 |
spells prepared 0 &1:
D0: Create Water, Detect magic, Light, Read Magic D1: Shillelagh, Longstrider [x2], Frost Bite [x2], [Domain spell Obscuring Mists]

"Kakaw, the dark feathered bird screeches as it takes flight waiting to see what happens.


While normally PF has this annoying rule that you can't ready actions outside of combat, this is a situation where I think it is reasonable. So Bran, if you wish to move someplace and ready an action, you may do so (and you could also use Martial Flexibility first if you wanted).


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I was thinking of just using MF beforehand so there's no weird exceptions made

He nods and moves in, getting into a stance that would help him fight off bigger creatures; knowing they like to grab and pull. He leads with the buckler arm and waits by the owl.

MF for Greater Grapple


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

"Alright, Bran's going to be living bait. Come on, guys, get closer so we can be ready to fight this thing!"

Tal'ariel sneaks a little closer to Bran and would very much like to Snowball the creature if/when it engages Bran.


Female Aasimar War Priestess of Iomedae 6 | HP 78/78 | AC 24, T 11, FF 22 | CMD 18 | F+10, R+3, W+11 (+2 vs {evil}, +2 vs PPP.) | Init +1 | Perc +6 | Dark Vision 60'

Mikhail moves in close with the others, ready to strike at whatever is within the swamp.


It could be another owl and its elf rider, hiding to ambush whatever killed the first owl.
But... it isn't.

As Bran moves onto the low hill where the owl corpse is, something big, green, and sort of dragon-like bursts into view, leaping towards Bran.
Tal'ariel: 1d20 + 10 ⇒ (10) + 10 = 20
Bran: 1d20 + 3 ⇒ (10) + 3 = 13
Shishka: 1d20 + 7 ⇒ (18) + 7 = 25
Mikail: 1d20 + 1 ⇒ (4) + 1 = 5
Thom: 1d20 + 3 ⇒ (16) + 3 = 19
Seltazar: 1d20 + 3 ⇒ (7) + 3 = 10
Beastie: 1d20 + 7 ⇒ (13) + 7 = 20

Arcana DC 22:
This is a Greenspawn Razorfiend, a magical beast created from a green dragon egg.

Round 1
Shishka
Tal'ariel

Beastie
Thom
Bran
Seltazar
Mikail


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

K. Arcana DC22: 1d20 + 12 ⇒ (11) + 12 = 23. "Greenspawn Razorfiend!" cries Tal'ariel as the beast emerges. She decides to coat the thing in glitterdust to try and blind it.

Casting Glitterdust. Will DC16 or blinded, new save at the end of the creature's turn.

"It's a magical beast from a green dragon egg," she reports as the dragon lights up in sparkly colors.


Will: 1d20 + 5 ⇒ (12) + 5 = 17
The creature is not blinded, but now sees Tal'ariel!


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Ha! It didn't even occur to me that the creature couldn't see me.


Shishka delays.

The creature runs through the water, takes a mighty leap, lands near Bran, lashes out with a claw, then hops back a bit. It is lankier and more upright than a dragon, so even at Large size it has 10' reach.

Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 2d6 + 6 ⇒ (2, 3) + 6 = 11

Round 1
Tal'ariel
Beastie
Shishka
Thom
Bran -18
Seltazar
Mikail

Arcana Shishka: 1d20 + 9 ⇒ (6) + 9 = 15
Arcana Seltazar: 1d20 + 9 ⇒ (15) + 9 = 24
Tal'ariel also knows that these creatures are, like dragons, immune to paralysis.
Seltazar knows they can breathe a cone of acid.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

"Fast 'aintcha?"
He knows that he will have to get through the beasts long limbs before he can mount any type of offensive.

Just going to wait on if the others have any plans, otherwise he will attempt Acrobatics to move on in... Probably by doing something Daring.


spells prepared 2 &3:
D2: Barkskin [x2], Bulls Strength, Resist Energy [Domain spell Fog Cloud] D3: Remove Disease, Sleet Storm[x2] [Domain spell Call lighting]
Human Druid (Tempest) vmc Cleric - 6 | HP 78/78 | AC 20/14/14 | CMB +8 | CMD 21 | F +8| R +5| W +8| Init +2 Per +11 |
spells prepared 0 &1:
D0: Create Water, Detect magic, Light, Read Magic D1: Shillelagh, Longstrider [x2], Frost Bite [x2], [Domain spell Obscuring Mists]

"Ka-kaw! Ka-Kaw!" the bird screeches as it flys around.

Casts Frost Bite


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

Bran eyes the creature and sizes up the situation. Giving a shout to Kurgess he rushes toward the creature, using the slippery ground to hopefully slide under the reach.

Enter an Adrenaline Rush and Dare as a Swift Action
Acrobatics to avoid AoO: 1d20 + 12 + 1 + 1d6 ⇒ (13) + 12 + 1 + (3) = 29 No need to move Full Speed
Grapple as Standard: 1d20 + 15 ⇒ (19) + 15 = 34

Conditions:

Adrenaline Rush 1 Round
Grappled (?)


Female Aasimar War Priestess of Iomedae 6 | HP 78/78 | AC 24, T 11, FF 22 | CMD 18 | F+10, R+3, W+11 (+2 vs {evil}, +2 vs PPP.) | Init +1 | Perc +6 | Dark Vision 60'

Can we actually attack the creature, or is it in the water and out of our reach (other than Bran)?


You can attack it. The green (the water) counts as difficult terrain, but you can wade.
Bran runs in, dodging and weaving to avoid the thing's attacks, but isn't quite nimble enough and leaves himself open to a swing from its vicious claws.
AOO: 1d20 + 16 ⇒ (5) + 16 = 21
However, his armor deflects the attack. The claws on its wings are huge and very sharp-looking.
Since the AOO happens before you attack, you still have your buckler bonus at this point. And you weren't raging. So AC 22.
The creature is fast and strong, but Bran manages to grab hold of it!
CMD is 31, so Bran needed to roll 16+.

Shishka, Mikail, and Seltazar are up!
Thom, you can move in and try to make the touch attack if you wish - that's done the same round as casting the spell.


Female Aasimar War Priestess of Iomedae 6 | HP 78/78 | AC 24, T 11, FF 22 | CMD 18 | F+10, R+3, W+11 (+2 vs {evil}, +2 vs PPP.) | Init +1 | Perc +6 | Dark Vision 60'

With Bran holding the dragon-like creature, Mikail sloshes in and strikes at the grappled beast.

Sacred Weapon and Vital strike if I can reach it this round

Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 2d8 + 4 ⇒ (1, 3) + 4 = 8


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

I underestimated this thing! Might have to Dare to maintain these Grapples.

"Get in here quick! This isn't as easy as it looks!"


image Female Gnome Gunslinger 3/ Bard 3 | HP 66/66 | AC 18; FF 14; T 15 | F: +7; R: +10; W: +6 | Perc +10 | Init +7 | Bard performance: 0/10

Shishka had been fiddling with her weapon, trying to keep everything dry and un-jammed. she almost set the thing off a couple of times but managed to not let that happen.

the sudden appearance of the dragion almost caught her by surprise.

she takes aim with her pistol as she advances closer still about 30' away with a single move though

she fires once she thinks she is close enough.

use a grit for deadeye shot for 1 range increment. and -4 since I do not have precise shot, and -2 for range, +1 Point blank shot

attack vs touch AC: 1d20 + 10 - 4 - 2 + 1 ⇒ (19) + 10 - 4 - 2 + 1 = 24
damage: 1d6 ⇒ 1

great shot, but crappy damage


@Mikail: Sure, you said Mikail moved in close with the others.
@Seltazar: If I am botting Seltazar, he will cast his last 3rd-level spell of the day for Haste. One Haste in each of the two prior fights, and a Dispel Magic against the barghest.
@Shishka: Also +1 damage for Point-Blank Shot, correct?
@Thom: if you wish to move in and make a touch attack, please move your token and make an attack roll.

Seltazar chants, and you all move faster (presumably including Thom, if he moves in to attack). Mikail strikes the razorfiend, and Shishka's weapon inflicts a flesh wound. The beast shows no sign of slowing down.

Round 2
Tal'ariel
Greenspawn Razorfiend -10 Ugh... that silly late-3E-to-4E naming convention
Shishka
Thom
Bran -18
Seltazar
Mikail


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

"Who the hell said that looks easy?" responds Tal to the grappling warrior. Hurrying forward, the swordswoman gets to the other side of thr creature from Mikail and attacks the distracted draconic creature!

on my phone so I need to be moved, but believe I can make it after Haste.

attack: 1d20 + 7 + 1 + 2 ⇒ (10) + 7 + 1 + 2 = 20; Damage: 1d10 + 10 + 2d6 ⇒ (7) + 10 + (6, 4) = 27


Tal'ariel cuts deeply into the creature.
It tries to drop Bran with a flurry of claws and teeth, so it can turn its attention on the others. Two of its attacks just barely miss (Bran is AC 21 at the moment, I believe, with no Buckler bonus but having Haste) but one claw wounds him grievously. Still, it is not enough to drop the brawler.
Claw, Grappled: 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 33
Claw, Grappled: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16
Bite, Grappled: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17
Claw Confirm, Grappled: 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21
Claw crit: 6d6 + 18 ⇒ (5, 4, 5, 4, 3, 3) + 18 = 42
Crits on 18-20/x3

Round 2
Tal'ariel
Greenspawn Razorfiend -37
Shishka
Thom
Bran -58
Seltazar
Mikail

Forgot Bran's DR on the Spring Attack hit, so corrected that and applied it here.


Female Aasimar War Priestess of Iomedae 6 | HP 78/78 | AC 24, T 11, FF 22 | CMD 18 | F+10, R+3, W+11 (+2 vs {evil}, +2 vs PPP.) | Init +1 | Perc +6 | Dark Vision 60'

Mikail lashes out again with her shining sword, hoping to do more damage this time.

Sacred Weapon and Vital strike

Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 2d8 + 4 ⇒ (6, 6) + 4 = 16


spells prepared 2 &3:
D2: Barkskin [x2], Bulls Strength, Resist Energy [Domain spell Fog Cloud] D3: Remove Disease, Sleet Storm[x2] [Domain spell Call lighting]
Human Druid (Tempest) vmc Cleric - 6 | HP 78/78 | AC 20/14/14 | CMB +8 | CMD 21 | F +8| R +5| W +8| Init +2 Per +11 |
spells prepared 0 &1:
D0: Create Water, Detect magic, Light, Read Magic D1: Shillelagh, Longstrider [x2], Frost Bite [x2], [Domain spell Obscuring Mists]

The raven swoops in pecking the beast, "Ka-Kaw!"

Bite/tiny/flanking: 1d20 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15
Damage: 1d1 + 2 + 1d6 + 6 ⇒ (1) + 2 + (6) + 6 = 15

Frostbite:

Source Ultimate Magic pg. 1 (Amazon)
School transmutation [cold]; Level bloodrager 1, druid 1, hunter 1, magus 1, shaman 1, witch 1
Casting
Casting Time 1 standard action
Components V, S
Effect
Range touch
Targets creature touched
Duration instantaneous
Saving Throw none; Spell Resistance yes
Description
Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This spell cannot make a creature exhausted even if it is already fatigued. You can use this melee touch attack up to one time per level.


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

OOF that was nasty!

Bran yells back "HAHA! Just trying to make the Strongman proud!" He screams out to Kurgess and enters a rage.

Maintain Grapple 1: 1d20 + 23 + 1d6 ⇒ (1) + 23 + (3) = 27 Dare, spending 1 Rage in place of AR
Maintain Grapple 2: 1d20 + 23 ⇒ (17) + 23 = 40 Praise be to Greater Grapple's second attempt!

This time his new technique pays off. Not happy with letting the green Ozzy escape after a big hit, he slams his head into the creature, giving him a quick second chance and maintaining the hold.

He quickly moves to Pin the creature by shoving his head into its neck and throwing his full weight on the claw arms.

Dropping the Razorfiend Prone with Raging Grappler!

Strangle Damage: 2d6 ⇒ (4, 3) = 7 From Moving to Pin

Conditions:

Current AC: 16

Rage: 1 Round
Adrenaline Rush: 2 Rounds
MF (Greater Grapple): 3 Rounds
Grappled [Pin State] (No Dex to AC)

Pinned:

You may...

Attempt to free yourself. (DC 28 - CMD +23, +4 versus Grapple, +1 Haste) Apparently Greater Grapple doesn't add to CMD.
Take verbal and mental actions.
Lose Dexterity bonus to AC.
You are NOT Helpless or Flat Footed.


Mikail's attack succeeds.
Bran holds on despite the pain, and manages to pin the creature.
@Thom: you can either make a touch attack, OR try to deliver the spell through a damaging attack. In the former case, you only have to hit Touch AC, but only do the spell damage. In the latter case, you have to hit regular AC, but do the natural attack + Str + spell damage. Based on your rolls, I am assuming you tried the latter, which was a miss. You can still use the touch attack next round.

Round 2
Tal'ariel
Greenspawn Razorfiend -53, Pinned, Prone DR means it only takes 2 from Bran, and actually gains 2 back that it shouldn't have taken from Shiska
Thom
Bran -58
Mikail
Seltazar
Shishka

Will bot those two tomorrow evening if needed.


Female Half-Elf Rogue 1 / Wizard 4 / Inner Sea Pirate 1 / Arcane Trickster 1 | HP 66/66 | AC:21(vs evil)/19 T:17/15 FF:16/14 CMD:19/17 | F+5 R+12 W+8 (+10 vs enchantment) (+2 bonus vs evil) | Init+13 | Perc+15 (+16 vs traps) | Mage Armor

Jumping ahead a bit.

"I think you almost got it!" says an impressed Tal'ariel, as she takes the opportunity to press the attack.

Attack, Flank, Haste: 1d20 + 10 ⇒ (2) + 10 = 12; Damage, Sneak: 1d10 + 10 + 2d6 ⇒ (7) + 10 + (3, 4) = 24
Attack, Flank, Haste: 1d20 + 10 ⇒ (15) + 10 = 25; Damage, Sneak: 1d10 + 10 + 2d6 ⇒ (4) + 10 + (2, 4) = 20


"Oww! Ack!" winces Shishka as the Razorfiend claws at Bran. "Ummm... you got him now! Gooooo Bran!"
Shishka starts cheering on Bran, and her performance is ridiculous enough to inspire you all.
Inspire Courage +1
Seltazar looks unamused, and opens his mouth in a silent scream. The razorfiend flinches in pain.
Ear-Piercing Scream
damage: 3d6 ⇒ (4, 3, 5) = 12
Fort DC 16: 1d20 + 13 ⇒ (18) + 13 = 31

Tal'ariel first swing misses, but her second cuts into the beast.
It struggles to break free of Bran's grip, but cannot.
CMB check, prone, vs DC 28: 1d20 + 17 - 4 ⇒ (6) + 17 - 4 = 19

Round 3
Tal'ariel
Greenspawn Razorfiend -79
Thom
Bran -58
Mikail
Seltazar
Shishka


HP 59/88 - AC 27 (T16, F23, -3 Buckler, -2 Rage) - CMD 26 (+4 v. Grp, +2 v. Trp) - F+15, R+10, W +6 (+2 Fear) - Init +4 - Per +11 - LLV, DV 60' - Rage 13/16 - AR 8/8 - Flex 1/7 - Res Cold/Elec 5 - DR 1 - Insp 6/11

With Shiska's performance, Bran's morale comes back after the blow and his energy returns. It feels like the crowds from the pits... but more sacred and pure.

Grapple 1: 1d20 + 24 ⇒ (7) + 24 = 31 Including Inspire
Grapple 2: 1d20 + 24 ⇒ (18) + 24 = 42

Moving to Harm on both, not sure if 31 hits

Grapple 1 Cestus Damage: 1d4 + 6 + 1 + 2d6 ⇒ (3) + 6 + 1 + (3, 1) = 14
Grapple 2 Cestus Damage: 1d4 + 6 + 1 + 2d6 ⇒ (2) + 6 + 1 + (6, 6) = 21

He continues to pressure the razorfiend's neck with his head and finds some soft openings for the wicked spikes on his cestus.

Conditions:

Current AC: 16

Rage: 2 Rounds
Adrenaline Rush: 3 Rounds
MF (Greater Grapple): 4 Rounds
Haste: 3 Rounds

Inspired
Grappled [Pin State] (No Dex to AC)


spells prepared 2 &3:
D2: Barkskin [x2], Bulls Strength, Resist Energy [Domain spell Fog Cloud] D3: Remove Disease, Sleet Storm[x2] [Domain spell Call lighting]
Human Druid (Tempest) vmc Cleric - 6 | HP 78/78 | AC 20/14/14 | CMB +8 | CMD 21 | F +8| R +5| W +8| Init +2 Per +11 |
spells prepared 0 &1:
D0: Create Water, Detect magic, Light, Read Magic D1: Shillelagh, Longstrider [x2], Frost Bite [x2], [Domain spell Obscuring Mists]

Thom tries pecking at the beast.

Touch attack/inspire/tiny/flank: 1d20 + 5 + 2 + 2 + 1 ⇒ (11) + 5 + 2 + 2 + 1 = 21
Damage: 1d6 + 6 ⇒ (1) + 6 = 7 nonlethal cold damage plus fatigue


Female Aasimar War Priestess of Iomedae 6 | HP 78/78 | AC 24, T 11, FF 22 | CMD 18 | F+10, R+3, W+11 (+2 vs {evil}, +2 vs PPP.) | Init +1 | Perc +6 | Dark Vision 60'

Seeing the shape poor Bran is in, Mikail calls upon her divine gifts and heals the wounded brawler.

Cure Moderate Wounds: 2d8 + 6 ⇒ (1, 6) + 6 = 13


Although the beast's hide resists the cestus, two powerful blows are enough to finish it off.

If the razorfiend had an acid breath weapon, it didn't have time to use it on you, but it seems likely that was the fate that befell the giant owl. Some of the other wounds match up as well, from what you can tell of what little flesh is left. Most of it has been eaten by the razorfiend. The owl has a jade band around one leg with Elven letters that spell the name "Lioko". There are a few arrows on the ground, but no other sign of a rider.

A small unlocked iron coffer sits on the islet. Inside there are some magical items that are identified by Tal'ariel, Shishka, and Seltazar:
A Headband of Intellect +2
A +2 Rapier
A Pearl of Power (2nd level)
A Ring of Protection +2
720 GP

You also each get 533 XP, which will be enough to earn a feat next time you rest.

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We're looking for two more people to join our game as replacements for a pair that dropped out. We've a pretty good group going, and I really appreciate that there's some rythm to our posts. In light of that, I'd prefer people who can post once per day or so.

The story: our adventurers are just beginning to learn that what seemed to be a series of hobgoblin raids might be something greater than it initially seemed. You'll join them in protecting the Elsir Vale from the growing hobgoblin threat. Practically speaking, your characters should have some sort of reason to be in or near the Witchwood, which is situated in the south-eastern part of the Elsir Vale. You might be travelers from Cheliax or Andoran, people native to the region, or simply passing through in either direction. I believe you will start out as having been captured by hobgoblin raiders - that'll probably be the easiest way for me to fit you into the story.

The Setting: It's set in Golarion, with the Elsir Vale plugging in for the country of Isger. It is in much the same political situation as Isger is, which is to say that it pays taxes to Cheliax, and the Hellknights keep an active hand in defending the trade route to the north, while the south-eastern part of the Vale is more or less allowed to fend for itself, having become a patchwork of Baronies and semi-sovereign towns and city councils. It also serves as a military buffer between Cheliax and Andoran.

The party: The current group consists of
Bran O'Dimm, human unholy martial multiclass, he's a former slave gladiator from Cheliax, upstanding guy, fond of grappling things.
Iris, "The blue fox", halfling rogue and trickster. She's fond of misdirecting her enemies, and was raised by foxes.
Tal'Ariel, disillusioned elven rogue/wizard, wields an elven curve blade. (Is a lot more of a front-liner than you'd think)
Zelligar the Mystic, halfling cleric of Nethys, and lover of magic. (Is a lot more of a wizard than you'd think)

Character Creation
House rules: We use the E6 variant. This means that, once you reach level six, you will no longer gain levels. Instead, you'll gain a feat for every 5000xp you attain.
Starting level: 5. You're fairly experienced adventurers, or otherwise skilled individuals, but you're not yet at your peak of ability.
Starting Wealth: WBL for 5th.
Ability Scores: Choose one of the following sets before applying bonuses and penalties.
17/16/14/13/10/8
16/16/15/14/13/8
Hp: Max at all HD. This goes for companions too, but not summoned creatures.
Traits: 2.
Variant Rules: "Extra options" presented as variant rules (i.e. variant multiclassing or Wordcasting) are allowed; changes to how the game functions (i.e. revised action economy) are not. No race builder.
Sources: Generally speaking, all paizo content is allowed. Keep it sane with the races please, though.

We're mainly looking for consistent posters to replace the two that flaked out - build concerns are secondary. That said, the party recently found out that they have trouble handle flying creatures, and that they might need some more crowd control. There's also been some few comments to the effect that I'm going hard at them with difficult encounters and such, which might be true.


I would love to join, and I'm putting in. I hear there is a thing called a brawler that could be awesome. Either way, I can post daily most of the time.


I figured I should drop a link to the gameplay thread, so you can have a look and see if it's for you.

Here you go.


What is your preferred form of character submission? Full character sheet? Simple stat block?

How much backstory do you expect?

WBL for 5th is 10,500g. Would you like to see that itemized out, or is it honor system?

Sczarni

E6! Interesting. What is your opinion on Spherecasting? Circle Wizardry

It's not as powerful as an ordinary wizard, but it has many neat abilities. That once picked are quite permanent.


well I applied with this character in the original recruitment so will present her again


Quote:

What is your preferred form of character submission? Full character sheet? Simple stat block?

How much backstory do you expect?

WBL for 5th is 10,500g. Would you like to see that itemized out, or is it honor system?

Your sheet needs to have all the pertinent information on it. How it's formatted isn't a grave concern.

As for backstory, I expect a character with opinions on stuff, and maybe some exploitable ties to the world. I'm not hung up on it having to be a novel, but just shooting three lines of character concept comes off as a little half-arsed, to me.

I'll check everyone's math on the gear, regardless.

Crayfish Hora wrote:

E6! Interesting. What is your opinion on Spherecasting? Circle Wizardry

It's not as powerful as an ordinary wizard, but it has many neat abilities. That once picked are quite permanent.

I'd rather not involve third party stuff in this one.

Sczarni

I see. Is the Cleric a wordcaster or a normal caster? Or I should rather ask if any of the spell-slinging peeps are wordcasters, as there is more than one.


Crayfish Hora wrote:
I see. Is the Cleric a wordcaster or a normal caster?

The cleric is a normal caster. I honestly don't have much experience with wordcasting, I just wanted to make it available if someone wanted it.

Sczarni

Wordcasting is more generalized magic than normal magic, and thus, sub-par with the loss of niche spells. And about a fifth of the spell-list. But it's cheap! It's thematic! It's definitely different.

I think I'd like to make a wordcasting sorcerer. Actual flying comes in at 6th level though.


I've run this adventure before, hope that doesn't boot me out.

Dotting.


You've averaged about four and a half posts per day, including weekends. That's good enough, I think, although I don't have a lot to compare it to.

You, the DM, seem to know what you're doing at a glance with respect to the whole play by post thing.

I'll be checking out the gameplay thread, any idea how long recruitment will be open for?

Shadow Lodge

I've never tried E6 before. Would be interested in seeing how it works out. I may build a Changeling Witch for this and see how well it will fit in with your group.

Sczarni

Yuskal Character Sheet:

Yuskal, The Snake
Male Nagaji Sorcerer (Naga-Blooded)/ 5
LN Medium humanoid
Init +8; Senses low-light; Perception +2
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 11 (+1 natural armor, +3 Dex)
hp 45 hp (5d6+10+5 for favored class)
Fort +3, Ref +4, Will +4 (+4 vs. poison, mind affecting)
--------------------
Offense
--------------------
Speed 30 ft.

Spells Known: Ray of Enfeeblement 1st level (3rd level Bonus), Invisibility 2nd level (5th level bonus)

Words Known:
Effect Words:
Cantrips: Cramp, Decipher, Sense Magic, Echo, Lift, Spark
1st level: Friendship, Wrack, Fog Bank, Lockward
2nd level: Accelerate, Frost Fingers
Target Words: All (free)
Meta Words: Boost (free), Meta Words 2/day.

1st Level Spells: 8/day, DC 17
2nd level Spells: 6/day, DC 18
--------------------
Statistics
--------------------
17/16/14/13/10/8

Str 10 (8+2 racial), Dex 16, Con 14, Int 11 (13-2 racial), Wis 10 (10+2 racial), Cha 22 (17+2 racial+1 4th level, +2 headband)
Base Atk +2; CMB +2; CMD 15
Feats: Spell Focus Conjuration, Augmented Summons, Improved Initiative
Traits: Shaper of Reality (Religion), Arcane Temper (Magic)

Skills: Intimidate +11 (2 ranks, +3 trained, +6 cha), UMD +13 (4 ranks, 3 trained, 6 cha), Knowledge Arcana +5 (2 ranks, 3 trained, 0 int), Spellcraft +5 (2 ranks, 3 trained, 0 int)

Languages: Common, Draconic

Equipment: +2 Charisma Headband 4k, Meta Rod of Rime (lesser) 3k, Meta Rod of Selective spell (lesser) 3k. 500 gold of clothing, food, a nice horse, nice handcuffs, nice rope, nice saddlebags, a nicely painted warrant for a hobgoblin.
--------------------
Special Abilities
--------------------
+1 Initiative, +1 Concentration - Arcane Temper
+1 caster level to Conjuration or Transmutation spell 1/day - Shaper of Reality

Armored Scales: Nagaji have a +1 natural armor bonus from their scaly flesh.

Resistant (Ex) Nagaji receive a +2 racial saving throw bonus against mind-affecting effects and poison

Serpent’s Sense (Ex) Nagaji receive a +2 racial bonus on Handle Animal checks against reptiles, and a +2 racial bonus on Perception checks.

Bloodline Arcana: Whenever you cast a spell with the poison descriptor, increase the spell’s DC by 2.

Vanishing (Sp): At 1st level, you can cloak yourself in illusory magic as a standard action, making you invisible (as per invisibility) for a number of rounds per day equal to your sorcerer level + your Charisma bonus (if any). These rounds need not be used consecutively.

Naga Resistances (Ex): At 3rd level, you gain a +2 bonus on saving throws against mind-affecting effects and poison effects. At 9th level, this bonus increases to +4.

Yuskal's Backstory stuff:

Yuskal works as a bounty hunter for one of the baronies of the Vale, picking up odd jobs around his homeplace. These jobs usually included bandits, robbers, and sometimes beasts. Yuskal wasn't the most gentle of bounty hunters though, hence why the villagers called him the Snake (and totally not because of his race). He brought them in and made sure to see his prey hanged if the warrant said that they should hang. He was all about that fine print.

One day, the barony placed a peculiar bounty on a certain hobgoblin up near Witchwood that some traveler reported. This goblinoid was causing a ruckus and it was said to have many other hobgoblins with him. Naturally, a bounty was placed up and Yuskal took it. He rode off to set this hobgoblin straight. Unfortunately, in the restful night, his campsite was ambushed while Yuskal slept and the hobgoblins used his own handcuffs and rope against him. He was effectively captured in the most ironic fashion.

There we go. Also, I'll create an alias for Yuskal if I'm picked for the adventure.


I know I will make a mischivious rogue, with all the sneak attack an a few ranged stuff, and will have her stated and backstory comepleted if picked. will go ahead and role her up.


Here is the stats, for her, including her name. will give backstory if picked

Laia Silverwind
Elf unchained rogue 5 (Pathfinder Unchained 20)
N Medium humanoid (elf)
Init +8; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 20, touch 16, flat-footed 14 (+4 armor, +6 Dex)
hp 55 (5d8+15)
Fort +3, Ref +10, Will +2; +2 vs. enchantments
Defensive Abilities danger sense +1, evasion, uncanny dodge; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 rapier +10 (1d6+7/18-20)
Ranged +1 composite longbow +10 (1d8+2/×3)
Special Attacks sneak attack (unchained) +3d6
--------------------
Statistics
--------------------
Str 13, Dex 22, Con 14, Int 10, Wis 10, Cha 14
Base Atk +3; CMB +4; CMD 20
Feats Point-Blank Shot, Precise Shot, Skill Focus (Stealth), Weapon Finesse
Traits indomitable faith, reactionary
Skills Acrobatics +14, Diplomacy +10, Disable Device +14, Disguise +10, Perception +10, Sense Motive +8, Stealth +17, Use Magic Device +10; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, elven magic, rogue talents (certainty, fast stealth), trapfinding +2
Other Gear mithral chain shirt, +1 composite longbow (+1 Str), +1 rapier, belt of incredible dexterity +2, 580 gp
--------------------
Special Abilities
--------------------
Certainty (Stealth, 1/day) (Ex) Reroll skill check with selected skill (take better).
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.


Teiidae wrote:

I've run this adventure before, hope that doesn't boot me out.

Dotting.

That's perfectly fine.

Gaurwaith wrote:
, any idea how long recruitment will be open for?

Maybe a week or two? It kind of depends on the quality of the submissions I get - if we find two perfect matches quickly, there's little sense keeping it open beyond that.


Because I'm a nerd, I went and looked up the ap, and I can say I'm excited. So much backstory could be made for this. Raids of hobbos is great, and provides so much I could do. Hell I could be tracking a group, having had them kill a village i was friendly/trading with, and now I may make a ranger now I look up where this is. (I previously was thinking it was a more city type place, not being familiar with Isgar)


At first E6 didn't sound all that appealing but the more I thought about it the more I wanted to at least give it a go. Sounds like the intent is to get the players to think outside the box for difficult situations. So I'll submit this character Deneb Flynvius. He was a cohort in a Kingmaker game so he'll need some work, especially backstory. He's a halfling (which seems to be a theme here) druid with a Roc companion. He rides his companion into battle, casting spells from the sky. Should help on multiple fronts.

Shadow Lodge

Wanting to take Improved Familiar for a feat, are you ok with a small Invisible Stalker for her familiar? It is listed on the list with that feat. I kind of like the idea of having what others think is an imaginary friend for her familiar.


I like the second ability array but the 8 is awkward for a halfling. I am not a fan of below average stats. Can I reduce the 15 to 14 and raise the 8 to a 10?


Super interested, and actually have several concepts that would work rather well. Would you allow a Synthesist Summoner? I have a Green Lantern-ish idea for one (knowing Red Hand a little bit);

Concept (Spoilered for people who might now know some of the hooks):
The idea is for the Eidolon to be an Outsider that is either sent by, or maybe even a bit of, Bahamut. It would go to a young man who is good, through and through, but was stricken by disease or injury and is unable to walk unassisted. Bahamut would have chosen this young man to wield his power to oppose Tiamat in the prime material plane.

If that's a no-fly, that's okay, I have a couple of other ideas as well.


Also, are background skills being used? And would you allow crafting feats to reduce gear cost?


As one of the players: this is a tough AP. In a good way. But glass cannons are likely to die. We are not set up to have someone else take the hits for you, nor can we fully heal all the damage dealt in combat by tactically sound enemies (who know how to focus fire); you need HP, AC, and saves to survive. The AP is designed to challenge level 11 PCs and we will only ever get 6 HD. I strongly suggest investing in Con. The smaller your HD, the more it matters. There won't necessarily be a front line in any given battle. And I don't want to spend more of my turns doing in-combat healing than I have to.

At the other extreme, a level 4 synthesist summoner could have solo'ed the last battle that was a near-TPK. Max HP for both the summoner and the eidolon, so 80+ with self-healing, AC around 30 with Mage Armor and Shield (the enemy fighters attacked at +9)? With barbarian-level offense and spellcasting? It's a poorly balanced class that would render the rest of us superfluous. Perhaps other super-optimized builds could have done likewise (and I would encourage you all to not submit such), but it's basically baked into the synthesist. You don't even have to try.


It is definitely a powerful class, no arguments here. Hence why I asked! Although I didn't read the character creation rules as max HP for the Eidolon; it is not precisely a companion, and is a summoned creature. So I figured I'd be rolling for it, though that is only a *very* small mitigating factor.


I went ahead and made a Gunslinger (Musket Master). Pretty decent ranged damage and okay defenses/health. Crunch is done and (I think) correct; don't have time to work on backstory today, but I will when I get home tonight.
Here's Kaihlan.

Sczarni

Synthesist summoner! That beastly monstrosity. And a 11 level adventure with a level 6 maximum sounds dangerous indeed. Eidolons are definitely companions, unless you summon them with a spell, such as Summon Eidolon. That's when they count for the bonus of Augmented Summons, making them more beastly.

Though my sorcerer is a glass cannon, I do have more hitpoints than some of the party members and am a ranged combatant with some pretty nice controlling options in adjustable blast zones. The staggered condition is going to save someone's bacon when the adventure goes into the higher levels, as those monsters will have more attacks by then. By that point my save DCs won't be all that high unless money comes into play.

But it'll be fun while everyone lives. A challenging adventure is much more exciting than an adventure where you fight CR 2 beasties as a level 10 character. And AC! Oh, AC won't do a thing against higher level monsters. I learned that from Rise of the Runelords. Monsters running around, auto-hitting all party members except the monk, sometimes.

Liberty's Edge

I would love to try and get into this game!! How would a monk (zen archer) fit? I will stat it out for you and see what you think.

Sczarni

Though I must ask, are the encounters' loots rolled for or is loot just what the adventure gives you? Are we going to scavenge off of dead level 6 PCs and sell things to buy better gear?


Here is the my zen archer character...hope he meets your approval.

Daniel Stewart


Lavinia Batharoy wrote:
Wanting to take Improved Familiar for a feat, are you ok with a small Invisible Stalker for her familiar? It is listed on the list with that feat. I kind of like the idea of having what others think is an imaginary friend for her familiar.

Could you show me the rules for that? The only invisible stalker I can find is CR 7, so obviously it isn't appropriate as a familiar - and I can't find it on the Improved Familiar list either.

Quote:
Though I must ask, are the encounters' loots rolled for or is loot just what the adventure gives you? Are we going to scavenge off of dead level 6 PCs and sell things to buy better gear?

I'm converting the adventure from 3.5e to pathfinder. This includes messing with the gear a bit. Don't worry overmuch.

Quote:

I like the second ability array but the 8 is awkward for a halfling. I am not a fan of below average stats. Can I reduce the 15 to 14 and raise the 8 to a 10?

You can reduce the 14 to a 12, to move the 8 to 10, if you like.

Quote:
Super interested, and actually have several concepts that would work rather well. Would you allow a Synthesist Summoner? I have a Green Lantern-ish idea for one (knowing Red Hand a little bit);

Synthesist is a little above the mark we're looking for here, sorry. You'd probably be overshadowing the rest of the party by a lot, they aren't super optimized.


Crayfish Hora wrote:
Though my sorcerer is a glass cannon, I do have more hitpoints than some of the party members

Yeah, that's not a problem. Most arcane casters are relatively fragile, but you can mitigate it with Con and FCB (as you have), and/or Toughness.

I have heard in PFS "Well I'll stay in the back and not get hit" from players of 10-Con casters (the true glass cannons); for a variety of reasons that isn't going to work here.

We don't have a front line. The enemies are smart. Sometimes they use ranged or area attacks. You WILL get attacked.

At the same time (hoping I'm clear on this) saying it's tough does NOT mean I hope we get a new PC so overpowered that it becomes a cakewalk.


Dodekatheon wrote:
Also, are background skills being used? And would you allow crafting feats to reduce gear cost?

Background skills I generally like, but they're not in use in this game.

No on crafting feats to reduce the cost of gear.


Guessing Background Skills aren't in use considering the character sheets of the active players?

Edit: Ninja'd


Zayne Iwatani wrote:
Guessing Background Skills aren't in use considering the character sheets of the active players?

'

Yeah. Starting over I might've put them in there, but they're not, so they won't be.

Sczarni

Zelligar the Mystic wrote:


I have heard in PFS "Well I'll stay in the back and not get hit" from players of 10-Con casters (the true glass cannons); for a variety of reasons that isn't going to work here.

Ha, this! I was a cleric with 10 Con in PFS. He was my first character for that type of game and he was mad as a bat. He did die, but only to an exploding monster, well after I had enough money for a rez.

Of course, PFS is filled with some interesting peeps. I myself made a witch wear full plate and carry a towershield, front lining with more AC than my other melee friends. Sure, I wasn't going to cast any spells in the armor, but I can still use hexes. I walked in front of the other spell casters and they were ever so grateful.


I think I have most things updated. The backstory is a little long but I decided not to change too much. I just added a bit at the end to explain why he is in Elsir Vale. Basically it was supposed to be a journey of self-discovery that ended with him getting captured thanks to bad luck.


Zelligar the Mystic wrote:
I have heard in PFS "Well I'll stay in the back and not get hit" from players of 10-Con casters (the true glass cannons); for a variety of reasons that isn't going to work here.

What if I'm 150ft above the battle on a creature with a movement speed of 80 and a fly skill of 18?


Deneb Flynvias wrote:
Zelligar the Mystic wrote:
I have heard in PFS "Well I'll stay in the back and not get hit" from players of 10-Con casters (the true glass cannons); for a variety of reasons that isn't going to work here.
What if I'm 150ft above the battle on a creature with a movement speed of 80 and a fly skill of 18?

Lots and lots of archers, would be my go-to solution. But it works wonders on land-bound monsters.


Dungeons may also be a problem. But hey, it's your PC, go for it. At least as a druid you have d8 HD and can heal yourself and your bird.

Flying 150' up does mean that Zelligar will never have to worry about stabilizing you...

Sczarni

I mean, at that level, it wouldn't even matter if you exploded. Druids can just pop back to life at 5th level, endlessly.


Zelligar the Mystic wrote:

Dungeons may also be a problem. But hey, it's your PC, go for it. At least as a druid you have d8 HD and can heal yourself and your bird.

Flying 150' up does mean that Zelligar will never have to worry about stabilizing you...

I assume dungeon's aren't too big of a thing in this campaign. Didn't sound like it by in the player's guide. And it may be a bit gimmicky but I took evolved companion to give his Roc the Skilled evolution. +8 racial to Fly. Wanted to be the best darn flyer around. That and hit most fly DC's without trying, like Hover, 180's, and not to loose altitude after an attack. That should make dungeons easier. Garuda will be the main damage so he won't be at 150ft often. Pop a spell or two then swoop in. Is an animal companion's level 7 advancement an option after we hit max level?


Deneb Flynvias wrote:
Zelligar the Mystic wrote:

Dungeons may also be a problem. But hey, it's your PC, go for it. At least as a druid you have d8 HD and can heal yourself and your bird.

Flying 150' up does mean that Zelligar will never have to worry about stabilizing you...

I assume dungeon's aren't too big of a thing in this campaign. Didn't sound like it by in the player's guide. And it may be a bit gimmicky but I took evolved companion to give his Roc the Skilled evolution. +8 racial to Fly. Wanted to be the best darn flyer around. That and hit most fly DC's without trying, like Hover, 180's, and not to loose altitude after an attack. That should make dungeons easier. Garuda will be the main damage so he won't be at 150ft often. Pop a spell or two then swoop in. Is an animal companion's level 7 advancement an option after we hit max level?

That'd be well within the scope of your capstone feat, yeah.


I noticed that some where mentioned we would come in with gold mroe than the current players, so do you want us to rework our equipment to match theirs? I know what i'm going to drop out of the character if so, because I am not wanting a superstar character


Just use WBL for level 5, it's fine.

Liberty's Edge

When will you be making your choice?? Just curious :-)

Shadow Lodge

I found it on this list. However, it doesn't give any stats for it on that one. So to make it easier, I think I will just use a Sprite instead.

They are listed on the Improved Familiar list for a level 5 caster.


Sprites sound great!

As for when I'll be making my choice, probably a week or so from now. Might be two.


I'm also one of the characters in this game. Looking forward to have some fresh players to join us!

Here is my attempt to begin collecting the created submissions. If I omitted your submission, just let us know.

Shishka, Female Gear Gnome Bard (Prankster) 2 Gunslinger (Experimental Gunsmith) 3
Yuskal, Male Nagaji Sorcerer (Naga-Blooded) 5 (wordcaster)
Deneb Flynvias, Male Halfling Druid 5
Kaihlan, Male Musket Master Gunslinger 5
Dai, Human Monk (Zen Archer) 5
Lavinia Batharoy, Female Changeling Witch 5


If I'd known summarizing the applications would shut down further activity, I wouldn't have done it!

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