
GM Zelligar |

The hobgoblins refuse to surrender, confident that they will be reincarnated as dragons. When they see they can't escape, they go down fighting. The barghest is stealthy and may have more magical tricks up its sleeves -- it gets away.
The sergeants fight Tal'ariel and Mikail, but fall soon enough.
Whereas the battle outside Drellin's Ferry was more or less an open battle, and at your campsite the enemy had the drop on you, here you had the drop on them with clever tactics - even though they knew you were coming. Thom's fog and lightning, Bran's leap, and the multi-pronged assault made this very difficult for the Red Hand.
Each of the six archers had chainmail, a heavy steel shield, a MW longsword, a composite longbow (+2 Str), 20 arrows, and a potion of CLW.
Each of the two sergeants had a +1 Breastplate, MW Bastard Sword, MW Composite Longbow (+2 Str), and a potion of CMW.
The ogres had 20 Large spears in the barrels.
There are no papers, orders, or maps to be found.
What do you wish to do now? It is about 10 in the morning.

Bran O'Dimm |

"Why can't they see that its a hopeless fight despite their numbers?" He cleans the axe off and looks toward the sky, "Do they really believe they'll come back as dragons?"
He turns to the rest of the party, "Again that barghest escaped. Tricky fiend to pin down. Where are we headed next? I'm energized enough to continue on the path if you are as well."
He helps collect the loot and takes down the flag on the post. "That was a helluva setup, the fog, the lightning and all the magic." He gives a hearty laugh to Seltazar, "Smile a little! I knew that if we go in prepared I think we really can take on any threat to the Vale."
I'll be AFK the rest of the day with the holiday, so feel free to move on ahead in whichever direction. Maybe move forward to Rhest proper?

Tal'ariel Rhuidon |

As the battle comes to its conclusion, Tal'ariel is seen slipping into Thom's magical fog momentarily. A spoken word in Infernal suggests to those within earshot that she is once more using her questionable magics to restore her health. And indeed she is fully healed as she rejoins with Bran and the others. 41 charges remain.
"Do you think a horse can outrun a barghest? I agree we keep going and see what Rhest has to offer."

Thom Oaktall |

Thom in bird shape lands near his companions and lets out a loud, "Keeeeaw"
Last Wildshape of the day will stay in it.

GM Zelligar |

Is Bran getting healed up with spells or potions, or just rolling with his fairly minor damage for now?
You continue along the road for about an hour, then find the branch that leads to where the ruins of Rhest should be. While the main road continues on (nowadays going to Druma), the branch that leads to Rhest is not well maintained. The swamp has encroached on it. You can see some efforts by the hobgoblins to restore it. They have built up some of the lower-lying sections, and cut back some of the vegetation. Nevertheless, the path is narrow, swampy, and occasionally flooded. The further you go towards Rhest, the worse it gets.
Off to each side, the Blackfens are more marsh than swamp, with large open areas of murky water ringed by seas of tall (5-8') reeds and grasses rising out of the mud. The occasional forested hillock or rise comes out of these waters. If you had to leave the path, a boat would be a better option than trying to wade. Thom can fly around and see, but he can't speak to you.
Shishka can use a wand of Speak with Animals, should you have time to get one crafted.
Nevertheless, you are able to interpret Thom's warnings that there is something of concern up ahead.
What do you wish to do?

Mikail of the Planes |

I can throw some cure Moderate wounds at him, or he could help himself to a few bottles of cure potions...
CMW: 2d8 + 6 ⇒ (7, 6) + 6 = 19

Thom Oaktall |

The raven lands and lets out a piercing screech making sure he has the party’s attention. From his position on the ground he hops slowly down the path.

Tal'ariel Rhuidon |

As the raven lands and directs them to attention, Tal'ariel dismounts and draws her sword. She casts Message on everyone to allow whispered communication at a distance.
"Bran, care to be giant sized again? Not the stealthiest approach, but I'm not sure how stealthy the group is anyway." If Bran seems agreeable, Tal'ariel uses her Pearl of Power to once again enlarge her mighty friend. Will cast Enlarge Person on Bran if he confirms.
Regardless, Tal'ariel follows stealthily, peering through the swamp.
Perception: 1d20 + 13 ⇒ (16) + 13 = 29
Stealthy: 1d20 + 13 ⇒ (7) + 13 = 20

Bran O'Dimm |

I'll pop open a potion of Cure Light, hold onto your slots for fun stuff.
Bran scoffs the potion down upon seeing that Thom's bird form has found something.
Cure Light: 1d8 + 1 ⇒ (6) + 1 = 7
He gingerly puts the potion back to not make any noise and whispers to the elf, "It would be a good idea but lets move up ahead first, use the greenery as cover. Who knows what we'll see."
Perception: 1d20 + 11 ⇒ (4) + 11 = 15
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

GM Zelligar |

Stealth Thom, Tiny Wildshape (Size and Dex): 1d20 + 6 + 10 ⇒ (7) + 6 + 10 = 23
Perception Thom: 1d20 + 11 ⇒ (20) + 11 = 31
Less stealthy, Mikail and Seltazar stay behind for now. Shishka decides she is stealthy enough and joins the scouts.
Stealth Shishka: 1d20 + 11 ⇒ (12) + 11 = 23
Perception Shishka: 1d20 + 10 ⇒ (1) + 10 = 11
As you clamber over a fallen log, you see that a low, mossy island of mud and peat protrudes from the marsh waters ahead.
Two gnarled trees grow fitfully, and sprawled across their roots is the ruined and bloody remains of a horse-sized owl. The once-magnificent bird's body has been partially dissolved in places, and swaths of foul, dark green fluid still sizzle and pop, eating away at exposed flesh and bone.
By the ripples of the reeds, you can tell something big is hiding in the water, near the southeast corner of the map (the green on the map is water with reeds sticking out of it).
map is up.

Tal'ariel Rhuidon |

Recognizing the threat, Tal'ariel whispers to the party (using Message):
"There's a big creature hiding in the muck, south of us and east of you, about 100 paces. There's also a giant owl's body, eaten away by acid maybe? Could be one of those owls who have befriended the native elves here. I want to learn more about these owls and elves to gain some allies, but is it worth the risk?"
Tal sees if there's a path to bypass the threat easily, even for the less stealthy characters.

GM Zelligar |

You don't know whether or not the thing in the water has heard you moving. As far as Tal'ariel can tell, the four of you scouting have been pretty quiet.
Whatever is in the water probably can't see you, and if you stay far away it might not bother you. Investigating the dead giant owl would bring you closer to it.
You could try to draw out the creature by making a splash in the water someplace else, or directly attack where you think it is, or just ignore it.

Bran O'Dimm |

"I'll move in and draw whatever it is in, then you all can get the drop on it when it's distracted. Can't be worse than a hydra right?"
He turns to see if they agree of not, "If I go in prepared there shouldn't be an issue."

Thom Oaktall |

"Kakaw, the dark feathered bird screeches as it takes flight waiting to see what happens.

Bran O'Dimm |

I was thinking of just using MF beforehand so there's no weird exceptions made
He nods and moves in, getting into a stance that would help him fight off bigger creatures; knowing they like to grab and pull. He leads with the buckler arm and waits by the owl.
MF for Greater Grapple

Tal'ariel Rhuidon |

"Alright, Bran's going to be living bait. Come on, guys, get closer so we can be ready to fight this thing!"
Tal'ariel sneaks a little closer to Bran and would very much like to Snowball the creature if/when it engages Bran.

GM Zelligar |

It could be another owl and its elf rider, hiding to ambush whatever killed the first owl.
But... it isn't.
As Bran moves onto the low hill where the owl corpse is, something big, green, and sort of dragon-like bursts into view, leaping towards Bran.
Tal'ariel: 1d20 + 10 ⇒ (10) + 10 = 20
Bran: 1d20 + 3 ⇒ (10) + 3 = 13
Shishka: 1d20 + 7 ⇒ (18) + 7 = 25
Mikail: 1d20 + 1 ⇒ (4) + 1 = 5
Thom: 1d20 + 3 ⇒ (16) + 3 = 19
Seltazar: 1d20 + 3 ⇒ (7) + 3 = 10
Beastie: 1d20 + 7 ⇒ (13) + 7 = 20
Round 1
Shishka
Tal'ariel
Beastie
Thom
Bran
Seltazar
Mikail

Tal'ariel Rhuidon |

K. Arcana DC22: 1d20 + 12 ⇒ (11) + 12 = 23. "Greenspawn Razorfiend!" cries Tal'ariel as the beast emerges. She decides to coat the thing in glitterdust to try and blind it.
Casting Glitterdust. Will DC16 or blinded, new save at the end of the creature's turn.
"It's a magical beast from a green dragon egg," she reports as the dragon lights up in sparkly colors.

Tal'ariel Rhuidon |

Ha! It didn't even occur to me that the creature couldn't see me.

GM Zelligar |

Shishka delays.
The creature runs through the water, takes a mighty leap, lands near Bran, lashes out with a claw, then hops back a bit. It is lankier and more upright than a dragon, so even at Large size it has 10' reach.
Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 2d6 + 6 ⇒ (2, 3) + 6 = 11
Round 1
Tal'ariel
Beastie
Shishka
Thom
Bran -18
Seltazar
Mikail
Arcana Shishka: 1d20 + 9 ⇒ (6) + 9 = 15
Arcana Seltazar: 1d20 + 9 ⇒ (15) + 9 = 24
Tal'ariel also knows that these creatures are, like dragons, immune to paralysis.
Seltazar knows they can breathe a cone of acid.

Bran O'Dimm |

"Fast 'aintcha?"
He knows that he will have to get through the beasts long limbs before he can mount any type of offensive.
Just going to wait on if the others have any plans, otherwise he will attempt Acrobatics to move on in... Probably by doing something Daring.

Thom Oaktall |

"Ka-kaw! Ka-Kaw!" the bird screeches as it flys around.
Casts Frost Bite

Bran O'Dimm |

Bran eyes the creature and sizes up the situation. Giving a shout to Kurgess he rushes toward the creature, using the slippery ground to hopefully slide under the reach.
Enter an Adrenaline Rush and Dare as a Swift Action
Acrobatics to avoid AoO: 1d20 + 12 + 1 + 1d6 ⇒ (13) + 12 + 1 + (3) = 29 No need to move Full Speed
Grapple as Standard: 1d20 + 15 ⇒ (19) + 15 = 34
Adrenaline Rush 1 Round
Grappled (?)

GM Zelligar |

You can attack it. The green (the water) counts as difficult terrain, but you can wade.
Bran runs in, dodging and weaving to avoid the thing's attacks, but isn't quite nimble enough and leaves himself open to a swing from its vicious claws.
AOO: 1d20 + 16 ⇒ (5) + 16 = 21
However, his armor deflects the attack. The claws on its wings are huge and very sharp-looking.
Since the AOO happens before you attack, you still have your buckler bonus at this point. And you weren't raging. So AC 22.
The creature is fast and strong, but Bran manages to grab hold of it!
CMD is 31, so Bran needed to roll 16+.
Shishka, Mikail, and Seltazar are up!
Thom, you can move in and try to make the touch attack if you wish - that's done the same round as casting the spell.

Mikail of the Planes |

With Bran holding the dragon-like creature, Mikail sloshes in and strikes at the grappled beast.
Sacred Weapon and Vital strike if I can reach it this round
Attack: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 2d8 + 4 ⇒ (1, 3) + 4 = 8

Bran O'Dimm |

I underestimated this thing! Might have to Dare to maintain these Grapples.
"Get in here quick! This isn't as easy as it looks!"

Shishka |

Shishka had been fiddling with her weapon, trying to keep everything dry and un-jammed. she almost set the thing off a couple of times but managed to not let that happen.
the sudden appearance of the dragion almost caught her by surprise.
she takes aim with her pistol as she advances closer still about 30' away with a single move though
she fires once she thinks she is close enough.
use a grit for deadeye shot for 1 range increment. and -4 since I do not have precise shot, and -2 for range, +1 Point blank shot
attack vs touch AC: 1d20 + 10 - 4 - 2 + 1 ⇒ (19) + 10 - 4 - 2 + 1 = 24
damage: 1d6 ⇒ 1
great shot, but crappy damage

GM Zelligar |

@Mikail: Sure, you said Mikail moved in close with the others.
@Seltazar: If I am botting Seltazar, he will cast his last 3rd-level spell of the day for Haste. One Haste in each of the two prior fights, and a Dispel Magic against the barghest.
@Shishka: Also +1 damage for Point-Blank Shot, correct?
@Thom: if you wish to move in and make a touch attack, please move your token and make an attack roll.
Seltazar chants, and you all move faster (presumably including Thom, if he moves in to attack). Mikail strikes the razorfiend, and Shishka's weapon inflicts a flesh wound. The beast shows no sign of slowing down.
Round 2
Tal'ariel
Greenspawn Razorfiend -10 Ugh... that silly late-3E-to-4E naming convention
Shishka
Thom
Bran -18
Seltazar
Mikail

Tal'ariel Rhuidon |

"Who the hell said that looks easy?" responds Tal to the grappling warrior. Hurrying forward, the swordswoman gets to the other side of thr creature from Mikail and attacks the distracted draconic creature!
on my phone so I need to be moved, but believe I can make it after Haste.
attack: 1d20 + 7 + 1 + 2 ⇒ (10) + 7 + 1 + 2 = 20; Damage: 1d10 + 10 + 2d6 ⇒ (7) + 10 + (6, 4) = 27

GM Zelligar |

Tal'ariel cuts deeply into the creature.
It tries to drop Bran with a flurry of claws and teeth, so it can turn its attention on the others. Two of its attacks just barely miss (Bran is AC 21 at the moment, I believe, with no Buckler bonus but having Haste) but one claw wounds him grievously. Still, it is not enough to drop the brawler.
Claw, Grappled: 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 33
Claw, Grappled: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16
Bite, Grappled: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17
Claw Confirm, Grappled: 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21
Claw crit: 6d6 + 18 ⇒ (5, 4, 5, 4, 3, 3) + 18 = 42
Crits on 18-20/x3
Round 2
Tal'ariel
Greenspawn Razorfiend -37
Shishka
Thom
Bran -58
Seltazar
Mikail
Forgot Bran's DR on the Spring Attack hit, so corrected that and applied it here.

Mikail of the Planes |

Mikail lashes out again with her shining sword, hoping to do more damage this time.
Sacred Weapon and Vital strike
Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 2d8 + 4 ⇒ (6, 6) + 4 = 16

Thom Oaktall |

The raven swoops in pecking the beast, "Ka-Kaw!"
Bite/tiny/flanking: 1d20 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15
Damage: 1d1 + 2 + 1d6 + 6 ⇒ (1) + 2 + (6) + 6 = 15
Source Ultimate Magic pg. 1 (Amazon)
School transmutation [cold]; Level bloodrager 1, druid 1, hunter 1, magus 1, shaman 1, witch 1
Casting
Casting Time 1 standard action
Components V, S
Effect
Range touch
Targets creature touched
Duration instantaneous
Saving Throw none; Spell Resistance yes
Description
Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This spell cannot make a creature exhausted even if it is already fatigued. You can use this melee touch attack up to one time per level.

Bran O'Dimm |

OOF that was nasty!
Bran yells back "HAHA! Just trying to make the Strongman proud!" He screams out to Kurgess and enters a rage.
Maintain Grapple 1: 1d20 + 23 + 1d6 ⇒ (1) + 23 + (3) = 27 Dare, spending 1 Rage in place of AR
Maintain Grapple 2: 1d20 + 23 ⇒ (17) + 23 = 40 Praise be to Greater Grapple's second attempt!
This time his new technique pays off. Not happy with letting the green Ozzy escape after a big hit, he slams his head into the creature, giving him a quick second chance and maintaining the hold.
He quickly moves to Pin the creature by shoving his head into its neck and throwing his full weight on the claw arms.
Dropping the Razorfiend Prone with Raging Grappler!
Strangle Damage: 2d6 ⇒ (4, 3) = 7 From Moving to Pin
Current AC: 16
Rage: 1 Round
Adrenaline Rush: 2 Rounds
MF (Greater Grapple): 3 Rounds
Grappled [Pin State] (No Dex to AC)
You may...
Attempt to free yourself. (DC 28 - CMD +23, +4 versus Grapple, +1 Haste) Apparently Greater Grapple doesn't add to CMD.
Take verbal and mental actions.
Lose Dexterity bonus to AC.
You are NOT Helpless or Flat Footed.

GM Zelligar |

Mikail's attack succeeds.
Bran holds on despite the pain, and manages to pin the creature.
@Thom: you can either make a touch attack, OR try to deliver the spell through a damaging attack. In the former case, you only have to hit Touch AC, but only do the spell damage. In the latter case, you have to hit regular AC, but do the natural attack + Str + spell damage. Based on your rolls, I am assuming you tried the latter, which was a miss. You can still use the touch attack next round.
Round 2
Tal'ariel
Greenspawn Razorfiend -53, Pinned, Prone DR means it only takes 2 from Bran, and actually gains 2 back that it shouldn't have taken from Shiska
Thom
Bran -58
Mikail
Seltazar
Shishka
Will bot those two tomorrow evening if needed.

Tal'ariel Rhuidon |

Jumping ahead a bit.
"I think you almost got it!" says an impressed Tal'ariel, as she takes the opportunity to press the attack.
Attack, Flank, Haste: 1d20 + 10 ⇒ (2) + 10 = 12; Damage, Sneak: 1d10 + 10 + 2d6 ⇒ (7) + 10 + (3, 4) = 24
Attack, Flank, Haste: 1d20 + 10 ⇒ (15) + 10 = 25; Damage, Sneak: 1d10 + 10 + 2d6 ⇒ (4) + 10 + (2, 4) = 20

GM Zelligar |

"Oww! Ack!" winces Shishka as the Razorfiend claws at Bran. "Ummm... you got him now! Gooooo Bran!"
Shishka starts cheering on Bran, and her performance is ridiculous enough to inspire you all.
Inspire Courage +1
Seltazar looks unamused, and opens his mouth in a silent scream. The razorfiend flinches in pain.
Ear-Piercing Scream
damage: 3d6 ⇒ (4, 3, 5) = 12
Fort DC 16: 1d20 + 13 ⇒ (18) + 13 = 31
Tal'ariel first swing misses, but her second cuts into the beast.
It struggles to break free of Bran's grip, but cannot.
CMB check, prone, vs DC 28: 1d20 + 17 - 4 ⇒ (6) + 17 - 4 = 19
Round 3
Tal'ariel
Greenspawn Razorfiend -79
Thom
Bran -58
Mikail
Seltazar
Shishka

Bran O'Dimm |

With Shiska's performance, Bran's morale comes back after the blow and his energy returns. It feels like the crowds from the pits... but more sacred and pure.
Grapple 1: 1d20 + 24 ⇒ (7) + 24 = 31 Including Inspire
Grapple 2: 1d20 + 24 ⇒ (18) + 24 = 42
Moving to Harm on both, not sure if 31 hits
Grapple 1 Cestus Damage: 1d4 + 6 + 1 + 2d6 ⇒ (3) + 6 + 1 + (3, 1) = 14
Grapple 2 Cestus Damage: 1d4 + 6 + 1 + 2d6 ⇒ (2) + 6 + 1 + (6, 6) = 21
He continues to pressure the razorfiend's neck with his head and finds some soft openings for the wicked spikes on his cestus.
Current AC: 16
Rage: 2 Rounds
Adrenaline Rush: 3 Rounds
MF (Greater Grapple): 4 Rounds
Haste: 3 Rounds
Inspired
Grappled [Pin State] (No Dex to AC)

Thom Oaktall |

Thom tries pecking at the beast.
Touch attack/inspire/tiny/flank: 1d20 + 5 + 2 + 2 + 1 ⇒ (11) + 5 + 2 + 2 + 1 = 21
Damage: 1d6 + 6 ⇒ (1) + 6 = 7 nonlethal cold damage plus fatigue

Mikail of the Planes |

Seeing the shape poor Bran is in, Mikail calls upon her divine gifts and heals the wounded brawler.
Cure Moderate Wounds: 2d8 + 6 ⇒ (1, 6) + 6 = 13

GM Zelligar |

Although the beast's hide resists the cestus, two powerful blows are enough to finish it off.
If the razorfiend had an acid breath weapon, it didn't have time to use it on you, but it seems likely that was the fate that befell the giant owl. Some of the other wounds match up as well, from what you can tell of what little flesh is left. Most of it has been eaten by the razorfiend. The owl has a jade band around one leg with Elven letters that spell the name "Lioko". There are a few arrows on the ground, but no other sign of a rider.
A small unlocked iron coffer sits on the islet. Inside there are some magical items that are identified by Tal'ariel, Shishka, and Seltazar:
A Headband of Intellect +2
A +2 Rapier
A Pearl of Power (2nd level)
A Ring of Protection +2
720 GP
You also each get 533 XP, which will be enough to earn a feat next time you rest.