Chain Mauler

Seltazar's page

92 posts. Alias of Lazyclownfish.


Race

| HP: 54/54 (6 temp) | AC 17 (T13, FF 14) | CMB: +1 CMD: 14 | F:+6 R:+6 W:+8 | Init +3 | Perception +10, Intimidate +13

Classes/Levels

| Speed 35 ft. | Conduit Surge 5/5 | Flight Hex 6/6 | Spells: 1st 2/8, 2nd 4/6, 3rd 1/4

Gender

Male Middle-aged Elf Witch (Ley Line Guardian) 6 | Active Effects:

About Seltazar

Bad Elf… Sad Elf.

Statistics:
Male Middle-aged Elf Witch (Ley Line Guardian) 6
CN Medium Humanoid (Elf)
Init +3; Senses Perception +9
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 dex)
hp 54
Fort +6, Ref +6, Will +8
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OFFENSE
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Speed 35 ft.

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STATISTICS
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Str 7, Dex 16, Con 14, Int 21, Wis 14, Cha 15
Base Atk +3; CMB +1; CMD 14
Traits Forlorn, Precise Treatment
Feats Skill Focus (Heal), Extra Hex, Extra Hex
Skills (35 points; 10 class, 25 INT)
ACP -0
(6) Craft: Alchemy +14 (+15 with Portable Alchemist’s Lab)
(6) Fly* +12 (+15 when using Flight Hex)
(6) Heal +17 (+20 when using Healer’s Kit with Surgeon’s Tools)
(6) Intimidate +13
(1) Knowledge: Arcana +9
(1) Knowledge: History +9
(1) Knowledge: Nature +9
(1) Knowledge: The Planes +9
(1) Knowledge: Local +6
(6) Perception +10
(6) Spellcraft +14
(0) Swim +2
(1) Use Magic Device +6

*ACP applies to these skills
Non-Standard Skill Bonuses
+3 Heal (Skill Focus)
+2 Intimidate (Creepy – Elf Racial Trait)
+2 Perception (Keen Senses)
+4 Swim (Flight Hex)
Use Int instead of Wis for Heal (Precise Treatment - Social Trait)

Languages Common, Elven, Draconic, Sylvan, Goblin, Orc

Special Abilities:

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SPECIAL ABILITIES
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Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Creepy: For some elves, their long, slender limbs and large pupils evoke not attraction, but unease in other humanoids. Non-elf humanoids take a –1 penalty on saving throws against spells these elves cast that cause confusion or fear. In addition, elves with this trait gain a +2 racial bonus on Intimidate checks to demoralize. This racial trait replaces elven magic.

Long-Limbed: Elves with this racial trait have a base move speed of 35 feet. This racial trait replaces weapon familiarity.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Ley Line Powered: Instead of preparing her spells, a ley line guardian draws the power casting spells directly from ley lines. A ley line guardian is a spontaneous spellcaster. She knows the same number of spells and receives the same number of spell slots per day as a sorcerer of her witch level. Bonus spells granted by a ley line guardian’s patron are added to the ley line guardian’s total spells known at the appropriate levels. This ability alters the witch’s spellcasting.

Conduit Surge (Su): At 1st level, a ley line guardian is adept at channeling energy from ley lines to enhance her own spells. As a swift action, she can increase her effective caster level for the next spell she casts in that round by 1d4–1 levels. After performing a conduit surge, the ley line guardian must succeed at a Fortitude save (DC = 10 + level of spell cast + number of additional caster levels granted) or become staggered for a number of minutes equal to the level of the spell cast. At 8th level, the caster level increase becomes 1d4. She can use this ability a number of times per day equal to 3 + her Charisma modifier.

Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

Flight (Su): The witch grows lighter as she gains power, eventually gaining the ability to fly. At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.

Fortune (Su): The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

Healing (Su): A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.

Ominous Chuckle (Cackle): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

Spells:
Concentration +11
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Spells (-1 enemy non-elf humanoid saves vs fear and confusion)
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0th (at will) DC 15
Detect Magic
Dancing Lights
Mending
Daze
Read Magic
Message
Light

1st (8/day) DC 16
Ventriloquism
Cure Light Wounds
Ear-Piercing Scream
Cause Fear
Mage Armor

2nd (6/day) DC 17
Silence
Glitterdust
False Life

3nd (4/day) DC 18
Haste
Dispel Magic

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-23 lb. Medium 24-46 lb. Heavy 47-70 lb.
Current Load Carried 23 lb.
Headband of Vast Intelligence (Perception) (4000g)
Cloak of Resistance +1 (1000g)
Ring of Sustenance (2500g)
Bag of Holding Type I (2500g)
Bracers of Armor +4
Surgeon’s Tools (20g)
Witch’s Kit (21g)
Healer’s Kit x2 (100g)
Portal Alchemist’s Lab (75g)
Boline (10g)
Leeching Kit (5g)
Shears (5g)
Stretcher x2 (2g)
Doctor’s Outfit (150g)
Scroll of Fly (187.5g)

Alchemical Items (paid full price)
Meditation Tea (30g)
Smelling Salts (25g)
Alchemist’s Fire (25g)
Acid Flash (10g)
Darkflare x10 (10g)
Noxious Aromatic (15g)

Money 39 GP 0 SP 0 CP

Background:

I’ve come to terms with my past. I won’t say that I wouldn’t do it all differently, if I could. Some choices can’t be unmade. I squandered what little time I had left with her, and I spoiled her memory by my descent into darkness. I’m not going to say it was all at the hands of my patron. That ancient, timeless, mysterious force had everything to do with how I did it. But why? That came from inside of me. It’s what my patron wanted, I think… but it’s solely my fault now that my soul is black beyond redemption.

I can only scrub at it, day after day. And maybe someday, it’ll be a shade lighter.

…I won’t hold my breath.

Two hundred and forty years is a long time. He can’t remember that far back, but he’s certain that his first memories were from that time. He doesn’t remember them. He just remembers thinking of them. An echo of a memory, if you will, worn down, decade after decade. They could be all imagined at this point. Vaguely, he remembers there was a city. No family. Just the other orphans. They all grew quicker than he did and he’s pretty sure that bothered him, though he doesn’t know why, now. He was smart though, right? That must be how he survived being so small. Eventually, he must have grown, as he isn’t small now. Well, not vertically anyway.

There was an orphanage. Lots of sickness. Mostly sickness. All sickness? No, there must have been other times as well. His memory is spotty. He was smart. Yes definitely, he remembers that now. The caretakers recognized that and put him to work tending the sick. He could follow instructions. He was very good at that. His exhaustive adolescence at the orphanage taught him a lot about the sick. More than he thought he wanted to know.

As an adult, he took up a trade as a doctor. Yes, things are clearer now. It was easy work. It came naturally to him. He saved people, though that was never the point. He just liked knowing. Knowing how people worked. How they went wrong. And how to fix them. He was very good at it.

Eventually, his skill brought him to work at a hospital. Oh, the things he learned there. He marveled. He could fix anything. He was invincible. I mean, yeah, sometimes people died. But he always felt like he could fix it next time, and he often did. With the next person.

The people constantly told him how much good he was doing. He was proud for that, though he knew they didn’t really understand the truth. It didn’t really matter as long as they let him keep learning.

There was a human woman. She thought he was good too. They were wed. Over the course of her life, he grew to love her. It surprised him, really. He hadn’t really cared for much in his life, but she supported him and his work with her whole being. She made his life easier, better. She wanted a child, but it seemed she was barren. He tried to fix her and he was careful about it, but he could not. They would not have children. Or so he thought.

Late in her life, the elf still a young adult, the woman was desperate to leave him with a part of her. She cared about him more than he deserved. He would be hopeless without her. In her desperation, she sought out the gods for some way to bear his child before she died. She’d do anything. The gods answered. Something answered.

She bore a beautiful little girl named Rhyna and got to share a few precious years with the both of them before she died. She wondered to herself for those years why the gods didn’t ask her for anything in return. All the way to her deathbed. She felt blessed. It wasn’t she who paid the price.

Rhyna was the first thing the elf had ever really cared about. He loved her more than he could imagine. She was smart, beautiful and caring. She deserved a better father than he, but he would be the best he could be. For her.

When she fell ill, the elf wasn’t worried. Not much. He was the best doctor there was. He would do everything in his power to cure her. He would give everything he had to this. He didn’t know she was doomed from the start.

Distraught and at his wit’s end, the elf remembered something the woman said before she died. The gods had blessed them, she said. He didn’t think she was serious, but he was out of options. He prayed, he begged, tears streaming down his face, for the power to save her. The gods didn’t answer… but something did.

The strange magic made him feel wrong inside, but it cured her and that’s all that mattered. He wouldn’t use the power for anything else. He didn’t need to. He was the best doctor there was.

The next few years of his life were wonderful. He had his work, as much work as he could want. And Rhyna was with him. He learned when she was very young that she was a good person, the type of person the people thought he was. He was proud of her for that. He knew that she was better than he was, and he would do anything for her. He realized that meant he would give his life to save hers. Maybe that made him a good person too.

Then, she died. You can’t heal a slit throat.

For the first time in his life, the elf knew true pain, true sadness. He blamed the people. If they valued good so much, why did they let her die?

The elf went mad then. He drew on the power he had hidden away for so many years and he went on a rampage. He screamed and let the power loose, and one by one, the people fell over, blood dripping from their ears. It made him feel better. For a little bit. But always, the pain came back.

The elf had no reason to care anymore. His life didn’t matter. The people’s lives didn’t matter. He spent the next several decades walking the world, searching for a way to bring Rhyna back… or to forget her. And when the pain got too much to bear, he killed again, and it was bearable… for a time.

The solution was not what he expected and it was the hardest thing he’s ever had to do.

One day, broken down and crying amidst the bodies, the elf heard her voice, and it broke what little there was of his heart. ”Aren’t you supposed to be helping people?”

He tried to kill himself that day, but it seemed the power wasn’t done with him yet. Or maybe it was that he couldn’t abandon her the way she had left him. Alone, as before. Had he really heard her?

When he awoke, he felt real regret for the first time in his life. He had to face reality, finally. He couldn’t have Rhyna back. No, that wasn’t real. But he had been at this self-torture for nearly a century and it clearly wasn’t getting any better. He had to make a change. Rhyna had always been so excited that he was helping people. And while it did nothing for him directly, her excitement had made him happy. He would start there. Maybe this was the way to break his downward spiral.

He could help people. He would do it for her.

Appearance and Personality:

At 6’8 standing straight, Seltazar is very tall for an elf, making him look slight, frail, wispy. But he doesn’t stand straight. His many decades at that height, bent over a surgeon’s table have left him with an eternal hunch. He’s more like 6’2. With pasty, pale skin and dark hair, the only light in the darkness that is Seltazar might be his soft, gray-blue eyes. They can only hint at his sadness while the rest of him screams out the darkness inside of him. He carries it like a sickness that he can never be rid of, the weight of it pressing down on his hunched back.

Solf spoken, and mild-mannered, Seltazar is confident and clinical. He is smarter than those he meets and while that becomes clear by his language, he doesn’t rub it in. The centuries dealing with the common folk have taught him how to communicate with them. As a person, he is direct and honest. He’s not shy about having to tell people the truth of their conditions. And even outside of his work as a doctor, he is analytical and precise.

In the world now, he seeks to change the pattern of his life. He’s resolved himself to follow closely the morals of his daughter, Rhyna, who he knew very well. He doesn’t do good because that’s the right thing to do. He does good only because doing evil wasn’t helping well enough. He intends to spend several decades at this and see if anything changes. He is very thorough with his research.