Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Male Human Rogue6/Clr1 Current Map

She takes a quill and strokes her upper lip. "Oh, I do so enjoy the finer things in life." She glances at his pistols and daggers, "Good to find a gentleman that can take care of himself and me without an escort today."


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"Oh, these?" Wexley answers, fanning his coat a bit before closing it around him. "Well, the dragoons can't be everywhere, after all."

-Posted with Wayfinder


Diplomacy to Gather: 1d20 - 1 ⇒ (5) - 1 = 4
Knowledge (local): 1d20 + 16 ⇒ (2) + 16 = 18
Time to shake up that dice roller again. Apparently Leialoha was in grumpy mode when he went back among his people. Either that or he was so glad to be away from all the collies that he partied too hard.


Male Human Rogue6/Clr1 Current Map
Leialoha wrote:

[dice=Diplomacy to Gather]1d20-1

[dice=Knowledge (local)]1d20+16
Time to shake up that dice roller again. Apparently Leialoha was in grumpy mode when he went back among his people. Either that or he was so glad to be away from all the collies that he partied too hard.

lol!

A group of adventurers once went to seek Bloodbane’s treasure near Beacon Island and never came back.


Male Human Rogue6/Clr1 Current Map
Wexley wrote:

"Oh, these?" Wexley answers, fanning his coat a bit before closing it around him. "Well, the dragoons can't be everywhere, after all."

-Posted with Wayfinder

"Well, I am glad you are around or I could be accosted by the worst sort of creatures!


Male Human Rogue6/Clr1 Current Map

pretty lady


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24
Know local: 1d20 + 7 ⇒ (15) + 7 = 22


Male Human Rogue6/Clr1 Current Map
Silas Frey wrote:

[Dice= diplomacy] 1d20+7

[Dice= Know local] 1d20+7

Someone bought up all the stock of alchemist’s fire from all the alchemical shops in Silk. They warned the Alchemist’s Guild to keep their mouths shut. The guild’s pretty shaken up. I heard the Ring was involved.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Oro-Tu may as well keep his ears open on his off time throughout the next two days as well.

Diplomacy: 1d20 - 2 ⇒ (3) - 2 = 1

LOL everyone refuses to speak to me. This is why I hate these townsfolk and long for my people :P


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
brvheart wrote:
"Well, I am glad you are around or I could be accosted by the worst sort of creatures!

Wexley's mind goes immediately to Silas.

"Hm, yes. So what brings you here, miss?"


Male Human Rogue6/Clr1 Current Map
Oro-Tu wrote:

Oro-Tu may as well keep his ears open on his off time throughout the next two days as well.

[dice=Diplomacy]1d20-2

LOL everyone refuses to speak to me. This is why I hate these townsfolk and long for my people :P

About 20% of these townsfolk are your people and they are in virtual slavery.


Male Human Rogue6/Clr1 Current Map
Wexley wrote:
brvheart wrote:
"Well, I am glad you are around or I could be accosted by the worst sort of creatures!

Wexley's mind goes immediately to Silas.

"Hm, yes. So what brings you here, miss?"

"Oh, just a little shopping, perfume and such." All the sudden she has the look of surprise and horror on her face, "Watch out behind you!" She cries.

As you turn to look a young girl around 10 is attempting to pick your pocket. Roll a Perception.

Sleight of hand: 1d20 ⇒ 15
I am not going to give the add to the roll. You should not know it!


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Then you won't know mine either!
Perception: 1d20 ⇒ 12

Jk. It's right there in my header. +5. So 17.


Male Human Rogue6/Clr1 Current Map

The orphan girl flees as fast as her dirty feet can carry her. What do you do?


Male Human Rogue6/Clr1 Current Map
Wexley wrote:

Then you won't know mine either!

[dice=Perception]1d20

Jk. It's right there in my header. +5. So 17.

Presume she is at least +5 so you do not spot the theft.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Hearing about the children disappearing Natalie heads to the docks to poke around a bit and see what happens. Not knowing what to expect she keeps questions to herself and let's her eyes do the walking.

just in case. perception: 1d20 + 11 ⇒ (1) + 11 = 12


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley turns and reflexively throws a mass of shadows at the girl.
Binding Darkness (ranged touch): 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 If she's hit, she'll be entangled and somewhat blinded (treating everything as having concealment) for 2 rounds (or just 1 if she's outside in the daylight).


Male Human Rogue6/Clr1 Current Map

Touch AC is 15 so you miss. She continues to run and is quickly disappearing into the crowd.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley produces a large illusion in front of the girl, swirling patterns of light captivating the attention of everyone around.
Hypnotic Pattern, 20ft radius, HD of creatures Fascinated: 2d4 + 7 ⇒ (3, 3) + 7 = 13, DC 16 vs Will
"Excuse me." he says with an awkward smile to the woman next to him as he rushes out the door.


Male Human Rogue6/Clr1 Current Map

You proceed towards your illusion and find a crowd of fascinated people, but no girl. Roll a spellcraft. When you get back the lady is long gone.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27


Male Human Rogue6/Clr1 Current Map

You just cast an illusion at an illusion major image of which you never interacted with to get a Will save. Congrats, you have just met Jalia "Lady Lightfingers" Ramires! She distracted you just long enough to cast the spell her wand in the shape of her fan and then rolled a 40 on her sleight of hand while your back was turned to look at the younger version of herself.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Time to start counting coppers and find out what's missing lol. We can go relinquish your goods after if its very bad.


Male Human Rogue6/Clr1 Current Map

She could have taken anything she wanted, but that wouldn't be fun. You get to meet her for the temporary loss of one of your mithral daggers (she will return it when/if the party befriends her).


Male Human Rogue6/Clr1 Current Map

role playing xp 535 each guys. Wexley, you can't win on that encounter, but at least you can get XP for it and you met Jalia.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley frowns, then slowly smiles. He turns to the shopkeeper. "Who is that lady? I've a feeling her and I will get along fine, once I get my things back."


Male Human Rogue6/Clr1 Current Map

"I've seen her around the market occasionally although she rarely buys anything. She must come from down from the Jade. Always friendly with the other customers though."


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"I'll bet she is... any idea when she might come around next?"


Male Human Rogue6/Clr1 Current Map

"She is around every few days."


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"Thanks for the information." Wexley puts a gold piece on the table and walks out, still looking at the bandolier slot where his dagger used to be.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas surfaces having spent time working on the tune and song about the Waveriders and with a distinct bit that can be used just for Belok. His thoughts on heroes of old and their current fates he begins to contemplate how to improve their lot. Zalen certainly needs intoducing to the others.

The purchasing of the alchemist fire concerns him as well. There must be a reason and he readies to go try and find out more.


Male Human Rogue6/Clr1 Current Map

When you are ready Silas, make a perform check.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

which type?


Male Human Rogue6/Clr1 Current Map

If you are going to play and sing then both I guess.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

String: 1d20 + 12 ⇒ (2) + 12 = 14
sing: 1d20 + 7 ⇒ (15) + 7 = 22


Male Human Rogue6/Clr1 Current Map

Wexley is done with his studying and Oro-Tu with his training so where next?


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

I think Silas is going to perform, guessing at the Skull? Or somewhere. Then I am ok with going anywhere, another fight or just do some of these million quests we have lol. Would be good to use the IUS feat now that it's active


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Natalie looks at the rest of the group. "Rumors have it children are disappearing around the docks to a ghost. Before doing anything else might we want to check it out?"


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

"These are different children going missing to those that the Roachlord was taking? This place is a mess."


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Noone knows they think a ghost is devouring them."


Male Human Rogue6/Clr1 Current Map

There are still the smugglers.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

what time is it? If night then go to docks. If day then go ask about alchemists fire and get ready to go deal wiyh smugglers. Are we getting our new cleric any time soon?


I'll second the vote for the smugglers. We're overdue to look into that one.


Male Human Rogue6/Clr1 Current Map

It should be day time. Can only get my wife as a new cleric. She asked if you all could give her the weekend to refocus and put something together after the funeral here.


Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4

Smugglers is fine with me. I'm fine with taking the weekend to make sure we have what we need, I have afew games heatin up so no rush.


After the weekend is ok with me too.


Male Human Rogue6/Clr1 Current Map

I am prepared to run with the five of you in the mean time of course.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I just figured we needed the cleric support if we're going into the smugglers with their creatures. There was info we found, but I won't have time to find it until tomorrow unless someone else wants to sig it out.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas heads down to Silk and starts to make enquiries about the purchase of alchemist's fire in the meantime.
diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11
know local: 1d20 + 7 ⇒ (11) + 7 = 18


Male Human Rogue6/Clr1 Current Map

Silas finds that Alchemist Fire is in extremely short supply as someone or some group has been buying up all of the local supplies over the last several weeks.

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