
Wexley |

Might as well resolve mine at the same time.
Knowledge(planes) North kind: 1d20 + 10 ⇒ (3) + 10 = 13
Knowledge(planes) East kind: 1d20 + 10 ⇒ (11) + 10 = 21

brvheart |

Sorry, on phone with support for my crashing windows:( Wexley, demons to the north are dretches, demons to the east are Babau. Now I have to reopen everything they closed, grrr.

brvheart |

reflex: 1d20 ⇒ 17
reflex: 1d20 ⇒ 16
reflex: 1d20 ⇒ 9
reflex: 1d20 ⇒ 9
All four dretches fall.

Wexley |

Wexley twitches, almost reaching for his pistols. Instead, however, he draws two daggers and moves into position, throwing one down the hall past the cleric.
Mithral Dagger: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12, Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Oro-Tu |

Oro-Tu recognizes the demonic appearance and remembers the battle a few nights ago agains the one with the dark eyes. He pulls one of his special shortspears from his quiver, drops the polearm beside him, and stabs repeatedly at it with both hands. (rage, PA, stalwart, reckless, flanking)
Attack 1 cold iron spear: 1d20 + 15 - 2 ⇒ (4) + 15 - 2 = 17
Damage: 1d6 + 9 + 6 ⇒ (3) + 9 + 6 = 18
Attack 2: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Damage: 1d6 + 9 + 6 ⇒ (4) + 9 + 6 = 19
AC 17, DR 5/-
"Silas you are in danger! Get behind me!" Oro-Tu says in Tulita, hoping he speaks the language.

brvheart |

Looks like you are going to miss twice even though Aurora's blessing is still working on you. Your STR was at 18-3 for poison +8 for raging with the blessing is 23. Silas would love to get behind you, but he is on the other side of the Babau you are facing. Natalie is up, then the demons.

Natalie Desmee |

Natalie moves down the corridor drawing her sword as she goes and strikes at the creature.
mw cutlass: 1d20 + 15 ⇒ (1) + 15 = 16 dmg: 1d6 + 15 ⇒ (4) + 15 = 19

brvheart |

One Babau attacks Silas, another Oru-Tu and the third on Natalie.
claw on Silas: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
damage: 1d6 + 5 + 2d6 ⇒ (4) + 5 + (2, 4) = 15
claw on Silas: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
damage: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (3, 2) = 15
bite on Silas: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
damage: 1d6 + 5 + 2d6 ⇒ (1) + 5 + (6, 4) = 16
claw on Oro-Tu: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 1d6 + 5 ⇒ (1) + 5 = 6
claw on Oro-Tu: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 1d6 + 5 ⇒ (2) + 5 = 7
bite on Oro-Tu: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 1d6 + 5 ⇒ (2) + 5 = 7
claw on Natalie: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d6 + 5 ⇒ (3) + 5 = 8
claw on Natalie: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d6 + 5 ⇒ (3) + 5 = 8
bite on Natalie: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 1d6 + 5 ⇒ (1) + 5 = 6
A Dretch charges Wexley
slam: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
damage: 1d4 + 1 ⇒ (3) + 1 = 4
A Quasit flies over Wexley's head and attempts to claw him
claw: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
damage: 1d3 - 1 ⇒ (3) - 1 = 2 plus poison if hits
Make a Fort Save Wexley DC 13.

Aurora Shadowbane |

Oro Tu, kill those critons now or get out of my way, I am going to boost you up with a prayer and devine power; I am totally pissed. If you want take my sword, it will do more damage at 3d6 per hit and it is silver and cold iron, then i will channel

Oro-Tu |

Oro-Tu nods dropping the spear and catching the sword in one smooth motion. Fire burns in his eyes at these creatures before him. His duty is to protect, and if he has to hack his way to Silas he has no problem doing so.

Aurora Shadowbane |

Cast Prayer for everyone
as part of my move action i will prepare to handoff my sword to Oro Tu if he agrees to drop his weapon and will as my swift activate it before handing it off.

Natalie Desmee |

Regaining her posture after almost loosing her weapon to a poorly timed strike Natalie's hand blurs as her sword slashes out empowered by arcane speed.
mw cutlass: 1d20 + 15 ⇒ (8) + 15 = 23 dmg: 1d6 + 15 ⇒ (2) + 15 = 17
mw cutlass: 1d20 + 15 ⇒ (5) + 15 = 20 dmg: 1d6 + 15 ⇒ (1) + 15 = 16
mw cutlass: 1d20 + 10 ⇒ (10) + 10 = 20 dmg: 1d6 + 15 ⇒ (1) + 15 = 16
Oops forgot prayer...+1 att/dmg
Ref: 1d20 + 11 ⇒ (2) + 11 = 13
Ref: 1d20 + 11 ⇒ (15) + 11 = 26
Ref: 1d20 + 11 ⇒ (5) + 11 = 16

Aurora Shadowbane |

correction the sword has +2 (+bab +strength/adds to attack) 2d6+2 + 1d6+3 divine + Strength/adds currently, it goes from a +1 to a +2 when charged, against undead, more, it is also aligned good.
dont forget prayer +1 on saves, including your fortitude save and we continue to double morale bonuses it seems, not much time has passed

Oro-Tu |

Oro-Tu watches Silas Fall and hacks mercilessly at the demon before him with Aurora's sword in both hands. (rage, PA, stalwart, reckless, prayer, cold iron, silver, good aligned)
Attack 1: 1d20 + 16 - 2 ⇒ (15) + 16 - 2 = 29
Damage: 2d6 + 12 + 6 ⇒ (6, 1) + 12 + 6 = 25 plus holy: 1d6 + 3 ⇒ (5) + 3 = 8
Attack 1: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Damage: 2d6 + 12 + 6 ⇒ (1, 3) + 12 + 6 = 22 plus holy: 1d6 + 3 ⇒ (5) + 3 = 8
AC 17, DR 5/-, HP 102?/104
If the creature falls, Oro-Tu will step into it's place.

brvheart |

Silas is on -1 hp.
[Dice= fort] 1d20+4
1d100
1d4
-1? How did I get -20? You were at 11, Aurora healed for 15 and hit for 15,15,and 16. That should be -20. You suffer a permanent wound. The wound is likely head trauma of some kind, making it difficult for the character to think clearly and remember things. -2 to INT but stabilized at -20. You forgot the +1 for prayer.

brvheart |

VARIANT RULE: PERMANENT WOUNDS
When falling below –CON hit points, the character does not automatically die. Instead, he is granted a Fortitude saving throw (DC 10 + amount of damage suffered in excess of –CON hit points). Failure on this roll indicates that the character has died, as per the normal rules. Success, however, means that the character is considered to have stabilized, but has taken a grievous injury. The character suffers 1d4 points of ability drain from an ability rolled on the following table. A coup de grace will still kill the character, as normal. This ability drain may be healed through the use of restoration and similar magics, though the character will always have some kind of scar or other physical indication of the near-fatal injury.
I have adjusted this for Pathfinder as stabilizing is easier than 3.5.
d% Roll Ability Wounds and Symptoms
01–25 Strength The wounds have damaged muscle tissue, making it harder to exert muscle power.
26–50 Dexterity Tendons and even nerves have been damaged, causing the character to have tremors and unsteady hands. This makes it especially difficult to balance and perform delicate tasks
.51–70 Constitution The wound simply does not heal well, constantly infecting and causing the character fevers and a weak immune system.
71–80 Intelligence The wound is likely head trauma of some kind, making it difficult for the character to think clearly and remember things.
81–90 Wisdom The character suffers from lessened perception, sometimes due to damaged sensory organs. The character is also likely to be frustrated and short-tempered from pain.
91–00 Charisma The wound leaves ugly scarring or stinking seepage, which draws negative reactions from others.

brvheart |

Oro-Tu watches Silas Fall and hacks mercilessly at the demon before him with Aurora's sword in both hands. (rage, PA, stalwart, reckless, prayer, cold iron, silver, good aligned)
[Dice=Attack 1]1d20+16-2
[Dice=Damage]2d6+12+6 plus [Dice=holy]1d6+3[Dice=Attack 1]1d20+11-2
[Dice=Damage]2d6+12+6 plus [Dice=holy]1d6+3AC 17, DR 5/-, HP 102?/104
If the creature falls, Oro-Tu will step into it's place.
It is almost gone, not quite.

Leialoha |

Leialoha draws the scrimshaw rod out of his satchel and considers what he knows about the demons surrounding Silas's body. Not recalling much other than their name, but knowing that fire in the room would be death, he calls on his art to change fire to ice once more and on the magic inherent in the scrimshaw to protect Silas, Oro-Tu, and Aurora. With a wintry blast, shards of ice and a flurry of snow coat the pair of demons.
Draw lesser selective metamagic rod.
Knowledge (planes) on Babau: 1d20 + 16 ⇒ (2) + 16 = 18
Casts empowered iceball using versatile evocation. 7/9 uses remain. Throwing it far enough in to catch the two babaus, but not to hit Wexley.
Iceball: 9d6 ⇒ (4, 6, 4, 4, 1, 5, 3, 6, 1) = 34 *1.5=51+4=55 DC 21 Reflex save for half (27)

brvheart |

Presuming Leialoha makes the SR
reflex Babau 1: 1d20 + 5 ⇒ (16) + 5 = 21
reflex Babau 3: 1d20 + 5 ⇒ (8) + 5 = 13

brvheart |

Use a dm hero point to reroll that please. Nevermind, I will
caster level check: 1d20 + 9 ⇒ (12) + 9 = 21
Babau 1, dies and disappears. Babau 3 was summoned so he leaves. Babau 2 teleports out.
XP=1800 each

brvheart |

I don't use Hero Points because I think they are too gamey. As a result, when it is needed I will have someone re-roll a die roll.

Aurora Shadowbane |

Cure Serious Healing on Silas: 3d8 + 7 ⇒ (4, 5, 1) + 7 = 17
Channel Energy Healing: 3d6 ⇒ (2, 6, 2) = 10
Strength to whoever can get us to the chapter house

brvheart |

The party makes it way back to the Chapter House of Quell where they inform Zalen of their story.

Oro-Tu |

Oro-Tu would help move the fire but seems very disconcerted by the portal and refuses to go in.

brvheart |

Aurora says she knows of a viking warrior she came down here with she thinks she can get to help with the Alchemist Fire.

Silas Frey |

Silas is a little groggy as he adjusts to having been restored. He does however wonder how much safer it is storing the barrels in the place targetted to be blown up.
"I think we might want to move these out of town and have friends look after them," he says a little slower than usual. His mind drifts to ways to smuggle them out of town.

Ivar "Goldilocks" Theodinson |
I hope this entrance is ok, if not put me in where ever needed
As Zalen begins casting dimension door in walks a large blond Ulfen sailor wearing his armored coat and carrying his sea-bag high on both shoulders; his breastplate and weapons attacked to the bag. He looks around the room with his cold blue eyes and interjects.
The servant let me in, I heard Aurora Shadowbane has signed on with a crew that frequents here at the Chapter House, Is she about? I’m looking for work.
oops forgot HP: 6d10 + 10 + 7 + 7 ⇒ (4, 7, 2, 5, 9, 5) + 10 + 7 + 7 = 56

Zalen Trafalgar |

"We have no servants here. You must be referring to Oro-Tu. All are welcome here at the House of Quell." You are greeted by a rather handsome young man in blue robes that is hauling barrels at present and guiding the activities. "If you are looking for work, grab a barrel or two from below."