Rannik's Carrion Crown

Game Master Patrick Levasseur


Maps


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The other two coffins are empty and don't look like they have been used in a long time.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna pays close attention to the notes they discover. "A.A. Yeah. That guy."

The blackmail notes and the list of elder vampires gives her a hungry look, but given the current division between herself and her companions she doesn't celebrate like she would be. "This is worth its weight in gold." She slips it into her handy haversack.

The other notes puzzle her. "Okay. We just saw how annoying fighting vampires is. How does anyone get vampire bodies? They turn to mist, or turn to dust, right?"


"You plant a stake in their heart. This would render them helpless but not destroy the bodies. As long you leave the stake in, the vampire will remain in a state of suspension indefinitely." Quinley answer Anna's question as he stares at the three corpse hanging in the room. All three have a wooden stake planted in their chest.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna's eyes are drawn to the stakes after Quinley answers her question.

Her mind mulls over their situation. "Okay. So. We can drag these corpses out into the sun and watch them burn. Or, since the Whispering Way had them, I suppose they're supposed to be our friends, right?" She gives them all a challenging look. It's obvious what she wants to do with them.

It's still daylight outside, right?


"Taking them outside would work, but might attract the attention of the people there, who then would call the guards. If you want to kill those, you need to cut their head off and pour holy water on it."


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Should we check the bodies for clues to their identity? Andjela starts to walk over.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

"Good thought, Andjela," Anna agrees. She pulls out the notes with the descriptions of the elder vampires and compares them to the bodies.

"You know I don't care about the guards at this point," she answers Quinley while she works. "Personally, I think it's a waste of good holy water. The sun is free."


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

As much as it is against my nature... perhaps not friends, but momentary allies.

What's worse, if it comes to light that we destroyed them... we also lose formidable allies against The Whispering Way.

This is not a time for emotion, it's a time for cunning.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Tolvan nods, agreeing with Andjela. We do not have to remove the stakes and free them unless we think we need to question them. But destroying them would have us fighting a war on two fronts. And involving the guard could mean we become wanted or even arrested and would at least make the town hostile. Thinking further he adds But leaving them here strikes me as wrong as well. The way seems to want vampire bodies and if we simply leave them then we are potentially supplying the Way with what they need. Hmm. For now let us complete exploring this basement. And might I also look over the journal before you put in away? he asks Anna.

With the journal can we identify the three bodies?


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21
Anna Dunsany wrote:

"Good thought, Andjela," Anna agrees. She pulls out the notes with the descriptions of the elder vampires and compares them to the bodies.

"You know I don't care about the guards at this point," she answers Quinley while she works. "Personally, I think it's a waste of good holy water. The sun is free."

Danica responds, "Anna, yes the sun is free and blessed be the Bright Lady. There is plenty of water and you have 2 of your friends that can bless the water to make it holy."


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

"Sounds good, Danica. As for the rest of you, have you lost your memory of the last day? The vampires are NOT our allies! They're parasites, wanting us to do their jobs for them. These guys are dead. Unless you want to make a little coin ransoming them back to the elder vampires -- oh, wait! We can't trust them you say? Then why would we set them free? Kill 'em. Chop their heads off and douse 'em with holy water if you don't want to go upstairs."


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Anna, you have no idea if these three vampires chose to be what they are. Nor do you know that any of them have ever taken another life. Did you choose to be a werewolf when you bit me? I maintain we do not know enough of these three to condemn them.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Let's finish looking around, they're... not going anywhere.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12
Tolvan wrote:
Anna, you have no idea if these three vampires chose to be what they are. Nor do you know that any of them have ever taken another life. Did you choose to be a werewolf when you bit me? I maintain we do not know enough of these three to condemn them.

Anna looks like Tolvan physically slapped her. "Fine."

She sullenly moves to the next door and checks it for traps.

Trapfinding: 1d20 + 28 ⇒ (11) + 28 = 39


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Waiting on our GM to let us know if we can identify these three from the diary.


Looking through the journal, Tolvan finds no clue as to who those three undead are.

Anna moves to the next door. She inspects it for traps but find no sign of any. The door doesn't seem to have any lock on it.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna makes sure her crossbow is loaded and then opens the door.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Danica casts Cure Moderate Wounds on herself prior to moving out.

Cure Mod Wounds: 2d8 + 9 ⇒ (1, 2) + 9 = 12
Cure Mod Wounds: 2d8 + 9 ⇒ (1, 1) + 9 = 11
Cure Mod Wounds: 2d8 + 9 ⇒ (4, 4) + 9 = 17


Anna opens the door to reveal room filled with nine wooden coffins and a single stone one. Waiting for you in front to the door are two very white skinned human. They both have a vial in their hand with a what looks like the remains of a red viscous liquid in it. You can also notice traces of a red liquid on their lips. They smile as they see Anna and drop the vial that shatters on the floor, moving closer to you.

Quinley reacts first and moves in the room. He takes a stab at one of the enemy. His blade digs deep in one the foes chest and comes out the other side. No blood pours from the wound, exposing the undead nature of the target.

Initiative:

Danica: 1d20 + 9 ⇒ (10) + 9 = 19
Andjela: 1d20 + 7 ⇒ (6) + 7 = 13
Sonny: 1d20 + 2 ⇒ (8) + 2 = 10
Anna: 1d20 + 11 ⇒ (12) + 11 = 23
Tolvan: 1d20 + 11 ⇒ (11) + 11 = 22
Quinley: 1d20 + 6 ⇒ (18) + 6 = 24

Attackers: 1d20 + 8 ⇒ (4) + 8 = 12

Rapier: 1d20 + 17 ⇒ (19) + 17 = 36
Rapier, crit?: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 2d6 + 10 + 2d6 + 3d6 ⇒ (2, 2) + 10 + (4, 6) + (6, 6, 1) = 37

Battle Map


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna brings her heavy crossbow to bear, firing at the vampire that Quinley just stabbed before it could act -- aiming for its heart if such a thing existed.

Ranged vs. ff, pbs: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Damage, sneak attack: 1d10 + 1 + 1 + 6d6 ⇒ (4) + 1 + 1 + (2, 1, 2, 4, 3, 2) = 20


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Want to make a joke about how these enemies must be resistant to sneak attack after that roll Anna. :P In truth my lightning was not much better.

Tolvan nods in approval at Quinley's strike. Not as inept at combat as I feared. he thinks as he first considers the enemy and then releases lightning into the room. They have fortified themselves with some vile concoction! he warns.

Knowledge Religion: 1d20 + 18 ⇒ (16) + 18 = 34

Chain Lightning: 11d6 ⇒ (5, 1, 5, 4, 5, 3, 1, 4, 1, 2, 2) = 33 DC 23 on the wounded, DC21 on the other, Reflex for Half.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Yeah, those rolls were crap all the way around.


Reflex: 1d20 + 13 ⇒ (20) + 13 = 33
Reflex: 1d20 + 13 ⇒ (9) + 13 = 22

Anna's bolt grazes the target's shoulder, ripping through cloth. Tolvan follow suit with a lightning spell. Both target manage to avoid most of the damage, leaving them singed but still standing.

Initiative:


Quinley: Done
Anna: Done
Tolvan: Done
Danica: Up
Andjela: Up
Attackers :
Sonny:

Battle Map


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1
Rannik wrote:
Battle Map

Danica is slacking...


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1
Andjela Daywalker wrote:
Rannik wrote:
Battle Map
Danica is slacking...

Andjela moves into the room, wondering... Why does every fight in this damnable place has to be in close quarters?!

The Paladin tries to flank with Anna, trying to avoid getting clawed at...

Acrobatics, tumble avoid AoO: 1d20 + 15 ⇒ (13) + 15 = 28

atk, Elven curved blade, flank: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30
dmg, Elven curved blade, sneak: 1d10 + 6 + 1d6 ⇒ (7) + 6 + (5) = 18


Andjela gets in a flanking position and attack one of the foe. Her sword slashes the target in the back, leaving a bloodless wound. Your foes move with increadible speed and slashes at Quinley and Andjela with their clawed hand. Their hand leaves trace of blood as they pierce the defense of their target. They then move back together to prevent anymore flanking from the group.

Slam vs Quinley: 1d20 + 19 ⇒ (4) + 19 = 23
Slam vs Quinley: 1d20 + 19 ⇒ (3) + 19 = 22
Slam vs Quinley: 1d20 + 19 ⇒ (13) + 19 = 32
Damage: 1d4 + 8 ⇒ (3) + 8 = 11 +2 negative levels
Damage: 1d4 + 8 ⇒ (1) + 8 = 9

Slam vs Andjela: 1d20 + 19 ⇒ (2) + 19 = 21
Slam vs Andjela: 1d20 + 19 ⇒ (6) + 19 = 25
Slam vs Andjela: 1d20 + 19 ⇒ (20) + 19 = 39
Slam vs Andjela, crit confirm: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d4 + 8 ⇒ (1) + 8 = 9 +2 negative levels
Damage: 2d4 + 16 ⇒ (1, 4) + 16 = 21

Initiative:

Quinley: Done
Anna: Done
Tolvan: Done
Danica: Up
Andjela: Done
Attackers :Done
Sonny:Up

Battle Map


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Sorry guys. Work is kicking my ass. I'll provide update by the end of the day.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Seeing the undead again Sonny raises his holy symbol and channels the power of his goddess making sure Andjela is protected.

Positive Energy Channel Damage DC: 21: 7d6 + 11 + 5 + 1 ⇒ (3, 6, 4, 6, 3, 2, 3) + 11 + 5 + 1 = 44


Will save: 1d20 + 12 ⇒ (16) + 12 = 28
Will save: 1d20 + 12 ⇒ (4) + 12 = 16

Sonny floods the room with positive energy, burning one of the creature down. The burn undead then turn to cloud of gas that floats along the floor to a sarcophagus and enter it.

Quiley moves in on the remaining one and take a stab with his rapier. The blade slice along the side of the vampire and leave a deep dark cut.

Rapier: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (4, 6) = 20

Initiative:

Quinley: Done
Anna: Up
Tolvan: Up
Danica: Up x2
Andjela: Up
Attackers:
Sonny:

Battle Map


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Acrobatics: 1d20 + 22 ⇒ (13) + 22 = 35

Anna tumbles into the space vacated by the misty vampire while drawing her mithral dagger. She takes advantage of Quinley's flanking position and stabs the vampire where it hurts.

Melee, flanking: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
Damage, sa: 1d4 + 6 + 6d6 ⇒ (4) + 6 + (5, 2, 3, 4, 4, 3) = 31


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Tolvan goes goes to his tried and true missiles, striking the last undead.

Magic Missile: 5d4 + 5 ⇒ (1, 1, 4, 4, 4) + 5 = 19


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

It's obvious the wound took a lot out of Andjela, but she tries to shake it off... and help finish off the fiend.

atk, Elven curved blade: 1d20 + 12 ⇒ (16) + 12 = 28
dmg, Elven curved blade: 1d10 + 6 ⇒ (5) + 6 = 11


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Remember Andjela, dhampirs don't take the penalties for energy drain.

When Andjela strikes the vampire, if it's still up and fighting, Anna takes advantage of the distraction and gets another stab in.

Opportunist attack: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22
Damage, sa: 1d4 + 6 + 6d6 ⇒ (4) + 6 + (6, 1, 4, 4, 6, 4) = 35


The group make short work of the second vampire, forcing him to turn into gas and making his way to another sarcophagus in the room. With both foes down, the group is able to relax a bit.

Combat over


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Lets heal up if needed and ready stakes. Tolvan recommends.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna checks out the sarcophagi, looking for a way to open them up, though she jabs each one with a crossbow bolt first to make sure it's not another mimic.


Anna stabs the coffin with a bolt, revealing it to be a real one and not a disguised creature. She then proceed to open it and the lid easily slid off to the side. Looking in, she finds one of the vampire from the dye room now asleep inside of it.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Danica whispers to the site of the sleeping vampire. "I suggest we dispatch this blood-sucker quickly." Danica slowly unsheathes her temple sword ready to execute.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Lets review how to kill this kind of undead. Once they hit zero hp and go all misty they reform in their coffins. Then they should be stakeable, right? Not sure weapons end them. Stake or sunlight both work.


Sunlight is the easiest, but if you don't want to move them it is stake, then decapitate, then holy water down the neck.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Decapitate - Check. Danica has temple sword.
Holy Water - Check. We got Sonny and Danica to bless water. Plus Danica has 1 flask of holy water.
Sun - maybe a check here. Sonny and I have Sun Domain spells. Danica has Searing Light which does the following: An undead creature takes 1d6 points of damage per caster level (maximum 10d6), and an undead creature particularly vulnerable to bright light takes 1d8 points of damage per caster level (maximum 10d8).

I think we got all the basis covered amongst two Children of Sarenrae.


So, what is the plan?


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

If there's still daylight, I like just dragging them into the sun. If it's night, then I say we stake them, cut off their heads and use holy water. Anna has some flasks


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Dragging them our into daylight might attract a lot of attention on the street. I still want to avoid that. So who has and can use stakes?


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Danica looks for any wood lying around. Anything will do. Legs from a wooden chair or table.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny looks in his pack and digs for a little while. He then looks up sheepishly and says "I don't have any holy water and haven't prepared the spell to make it. It takes 25 gp of silver powder to make each vial of it and one casting of the spell."


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

"Then let's get them outside. So what if it draws some attention? If you'd like, I can go create a harmless distraction so no one's looking."


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

"Let's keep the party private for now. Stake to the heart is the best way to go. I have 1 vial of holy water but we may need it against a boss or something. So who is gonna take the plunge..... pun intended."

Any items in the basement that be be used as a wooden stake?


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

GM said there were crates we could turn into stakes.

Anna pries the lid off a crate and smashes it to the floor. Selecting a few chunks of wood, she produces a dagger and starts whittling. Once she gets a good and wicked point on them, she goes to the vampires and drives them into their chests.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Tolvan stands ready to defend Anna as she goes about the grizzly task.

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