Alek Stormcrow
|
Alek agrees to the new plan. "This young satyr is free to leave with you all, and we thank you for your timely arrival. Our group had been torn as to the direction we wished to proceed. Please do take this token with our blessing and permission to seek out Syntira once we have stopped this ritual. We hope to help you."
Diplomacy Aid Another: 1d20 - 1 ⇒ (10) - 1 = 9 Bah!
| qwerty71 |
The satyrs take the bag and thank you. Their leader gives you a cloak pin that if you show to other satyr patrols will grant you access through them to see their lady. They take the young satyr, scold him for losing his way and then move through the forest.
Vailis
|
"Great! Now, it is time to go pay a visit to Vol... I suggest we take a quiet approach. As soon we are close enough to the ritual place, we should try to go the most silently possible." that said Vailis resumes walking to the North.
Stealth: 1d20 + 2 ⇒ (18) + 2 = 20
Perception: 1d20 + 0 ⇒ (4) + 0 = 4
Sekhmet the Explorer
|
Sekhmet falls in a careful distance behind the Summoner. She moves as quietly as she is able, and pays attention to her surroundings, looking for anything out of the ordinary that might indicate a trap or an ambush.
Stealth: 1d20 + 5 ⇒ (4) + 5 = 9
Survival: 1d20 + 5 ⇒ (3) + 5 = 8 I suspect the rest of the group will focus on perception checks; Sekhmet is playing the long game, looking for any hints as to what might lie ahead well before we arrive.
Orwynn Duskscale
|
Moving up to the front with the summoner keeping his eye out for anything out of place and listening for ambushes, also trying to move silently with weapon drawn.
"Well that seemed fortuitous for us to run into the satyr, hope we can quickly dispatch those at the ritual. Seems everything happens for a reason."
Stealth: 1d20 - 3 ⇒ (18) - 3 = 15
Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Heck yes!
Alek Stormcrow
|
Stealth: 1d20 + 4 ⇒ (11) + 4 = 15
Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Survival: 1d20 + 7 ⇒ (3) + 7 = 10
Alek follows along with the group, trying to remain quiet as they move through the forest, keeping an eye out for danger and attempting to follow any tracks they may come across during their trek.
| qwerty71 |
The party manages to find the site of the ceremony.A low melodic droning carries through the still air, interrupted by random screams of pain and pleasure. Ahead lies a clearing surrounded by low-hanging willow trees. In the center of the clearing rests a long, bone banquet table covered in mounds of bright red, orange, and yellow flower petals, human skull goblets dripping with wine, and alabaster platters filled with raw meat. In the center of the table rests a water-filled basin made of carved birch, from the center of which rises the wooden sculpture of a nude woman pouring water from a jar. Even though the cultists are reveling in their party one of them barely notices the party approach. party gets a surprise round
Cultist Perception: 1d20 - 5 ⇒ (20) - 5 = 15
Alek: 1d20 + 1 ⇒ (10) + 1 = 11
Billin: 1d20 + 0 ⇒ (9) + 0 = 9
Sekhmet: 1d20 + 2 ⇒ (4) + 2 = 6
Orwynn: 1d20 + 3 ⇒ (1) + 3 = 4
Vailis: 1d20 + 3 ⇒ (14) + 3 = 17
Wesley: 1d20 + 3 ⇒ (14) + 3 = 17
Vondrella: 1d20 + 1 ⇒ (19) + 1 = 20
Enemy: 1d20 + 0 ⇒ (1) + 0 = 1
Vailis Roll off: 1d20 + 3 ⇒ (1) + 3 = 4
Wesley Roll off: 1d20 + 3 ⇒ (8) + 3 = 11
COMBAT- Surprise Round- party
after:
Vondrella-
Wes-
Vailis-
Alek-
Billin-
Sekhmet-
Orwynn-
Enemy-
Vailis
|
"What kind of aquelarre is this?!"
Vailis summons a celestial eagle in front of him as far as he can See green square in map, then commands the eagle to go attack whom he thinks is Vondrella.
Handle animal: 1d20 + 8 ⇒ (18) + 8 = 26
The creature flights his way 70 feet over the grass until he reaches the top of the table and attacks.
Bite (flatfooted): 1d20 + 3 ⇒ (14) + 3 = 17
Bludgeoing/Piercing/Slashing damage: 1d4 ⇒ 2
5-foot step
Standard: summoning ability is a standard action for a summoner
As the summoned creature can act normally:
Move: fly to Vondrella
Standard: attack
Welsey Wigglesbee
|
Well since the bird is out of the bag Wes will charge up with sword drawn to fight whoever advances towards him.
Sekhmet the Explorer
|
Sekhmet casts Mage Armor on herself (AC+4; Duration 1 hour), "Emuishere, find me some protection in case this gets ugly." and then surveys the nearby wooded areas to see if there might be some sort of guards or archers hidden.
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Alek Stormcrow
|
Alek advances with the rest, but allows he and Cinderpaw some room from the table to allow them the ability to setup an attack. "Stick together! Do not allow yourself to get surrounded!"
*Cough*Wesley*Cough* I think you're about to have some hurt laid upon you.
Billin
|
Billin spurs Remue, urging him towards the fray, as he leans over and hugs Remue's neck. "May nature give you the strength to complete your task, my friend!"
Billin:casting divine favor on Remue via share spells.
Remue: move towards combat
| qwerty71 |
Vondrella reacts to the eagle that suddenly appeared and attacked her and shouts out orders for her revelers to attack the group. She moves away from the eagle invoking an AoO and casts a spell...
COMBAT- first round:
Vondrella-moves and casts a spell...
Wes-
Vailis-
Alek-
Billin-
Sekhmet-
Orwynn-
Enemy-
Welsey Wigglesbee
|
with lots of people here, and not all of them may be combatants, Wes will have a readied action to attack anyone that advances and threatens him...best to find out which are friend or foe...
Sekhmet the Explorer
|
Sekhmet runs forward, and then attempts to find some cover in the trees. (double move; the first covering 30' of open ground, the second covering 15' of difficult terrain) From there, she will wait to see what develops. She attempts to blend in, as best she can, with her surroundings, to make herself a less conspicuous target.
Stealth: 1d20 + 5 ⇒ (10) + 5 = 15 to blend in with the trees. Not so much trying to hide, as to be a less obvious target for anybody who might be looking for targets.
Alek Stormcrow
|
Alek and Cinderpaw move forward to join the line and both prepare to attack the first enemy that approaches. "Lay down all your weapons and surrender. We will let you leave with your lives. If you do not, we will kill you all."
Readying attack action against the first opponent within reach.
Vailis
|
When you say she reacts, does it mean the eagle did not succeed to bite her?
The eagle tries to bite Vondrella when she moves away.
AoO Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Bludgeoing/Piercing/Slashing damage: 1d4 ⇒ 4
Vailis tries to identify what spell is Vondrella casting.
Spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10
The eagle flies over Vondrella and continues trying to bite her and distract her from her spells.
Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Bludgeoing/Piercing/Slashing damage: 1d4 ⇒ 4
Meanwhile Vailis moves towards the front drawing his wand of enlarge person. With the other hand, he casts a daze spell over the suspicious blue armored one. DC 14 Will
"Don't move and no one will be harmed, we only want to stop Vondrella's evilness in this area."
Move: move to the fron while drawing a wand (free for BAB+1 while moving)
Standard: cast daze on blue
| qwerty71 |
forget to mention she did take the eagle damage on the initial attack, not on the AoO. My apologies.
As the team gets closer they see that in-between the revelers are plague infested zombie like persons that begin to advance against the team. marked with colored borders
COMBAT- first round:
Vondrella-moves and casts a spell...
Wes- readies an action
Vailis- eagle attacks / Daze has no effect
Alek- readies an attack
Billin- can act before the enemy
Sekhmet- moved to the tree line
Orwynn- readied action
Enemy-
Vondrella=2
Billin
|
Billin and Remue stand ready to attack the zombies if they close.
Both Billin and Remue ready an action to attack the first enemy to close with them.
Vailis
|
Is this a new turn? I don't see any action from the enemies on the GM text, did they delay or ready actions?
I neither know who has to act next.
Billin@ it is advaisable you add the rolls of your readied action. Perhaps in a spoiler if you want. That way if the action triggers the GM can apply directly the effect and does not have to deal with the real problem of not knowing what the result of his and your actions are (which usually means interrupting the action and exchanging extra posts).
| qwerty71 |
was just waiting for Billin first
the plague infested revelers advance towards the party going after the closest ones.
blue- attacks Wesley:Slam: 1d20 + 4 ⇒ (1) + 4 = 5
green- attacks Wesley: Slam: 1d20 + 4 ⇒ (6) + 4 = 10
yellow- attacks Orwynn: Slam: 1d20 + 4 ⇒ (7) + 4 = 11
red- advances, double move
the cultists scatter, some fleeing the scene, a few protecting Vondrella as she commands and some advancing towards the party. The have clubs and sickles in their hands but are moving slow due to excess wine and the beginnings of the plague.
all attacks missed. Wes. Cinder and Orwynn can roll their readied attacks in addition to their next round actions.
COMBAT- Second round:
Vondrella-moves away from the eagle and casts another spell...
Wes- readied attack/ second round action
Vailis- second round action
Alek- readied attack - Cinder/ second round action
Billin- second round action
Sekhmet- second round action
Orwynn- readied attack/ second round action
Enemy- awaiting the party
Vondrella:2
Vailis
|
Vailis eagle flies 5-feet over Vondrella and full attacks the wicked leader with a smite evil. +1 damage against an evil creature until it dies or the summon rests
bite: 1d20 + 3 ⇒ (13) + 3 = 16
Bludgeoing/Slashing/Piercing damage+smite: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
talon: 1d20 + 3 ⇒ (14) + 3 = 17
Bludgeoing/Slashing damage+smite: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
talon: 1d20 + 3 ⇒ (2) + 3 = 5
Bludgeoing/Slashing damage+smite: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Vailis steps ahead and waves his wand casting an enlarge person spell over Orwyyn.
Size increase for 1 min
Welsey Wigglesbee
|
hmm.
Wes strikes out at the green zombie thing...
Atk: 1d20 + 5 ⇒ (17) + 5 = 22...for DMG: 1d6 + 3 ⇒ (3) + 3 = 6... and takes a 5ft step back...
Sekhmet the Explorer
|
Sekhmet drops a bit back into the trees, and casts Cause Fear at the nearest uninfected cultist (the cultist who is nearest the big tree at the south end of the clearing.) "Emuishere, let's send this man away."
Cause Fear is a DC 14 will save (does not affect mindless creatures or undead) or sends the cultist running for 1d4 rounds.
Billin
|
Ride to guide with knees: 1d20 + 1 ⇒ (9) + 1 = 10
A look of pure, unadulturated hate crosses Billin's face as he spurs Remue closer to the zombies, heedless of the danger. Remue bites at the closest zombie, attempting to drag it to the ground. Billin's longsword slashes down at the zombie as well.
Billin's swift action: enter rage.
Remue's move action: close with green zombie (cultist entitled to AoO).
Remue's standard action: bite (bludgeoning, piercing, slashing). Free trip attempt if the bite hits.
Billin's standard action: longsword attack (slashing)
[spoiler=Dice Rolls]Remue's bite, to-hit: 1d20 + 3 ⇒ (11) + 3 = 14 Remue's bite damage: 1d6 + 2 ⇒ (1) + 2 = 3 free trip if bite hits: 1d20 + 2 ⇒ (8) + 2 = 10 Billin's longsword, to hit: 1d20 + 5 ⇒ (5) + 5 = 10 Billin's longsword, damage: 1d6 + 3 ⇒ (5) + 3 = 8[/spoiler
Alek Stormcrow
|
Round 1
Cinderpaw lashes out at the cultist as it closes upon the wolf.
Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Trip Attempt: 1d20 + 3 ⇒ (13) + 3 = 16
Bite: 1d6 + 4 ⇒ (6) + 4 = 10
Round 2
Alek steps forward to engage his enemies, battle axe whistling as it cuts through the air towards the nearby zombie. Cinderpaw follows up with yet another bite!
Cinder Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Trip: 1d20 + 3 ⇒ (7) + 3 = 10
Bite: 1d6 + 4 ⇒ (3) + 4 = 7
Alek attack: 1d20 + 3 ⇒ (20) + 3 = 23
Crit?: 1d20 + 3 ⇒ (8) + 3 = 11 Boo.
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Posting from my phone so I cannot move Alek. If someone could please move him 1 square to the "east" I would appreciate it!
| qwerty71 |
Taking into account Vailis' enlarge spell on Orwynn, the paladin cuts down on of the infected zombies. Wes and Billins dog attack the green zombie and do damage. Sekhmet scares a cultist and makes him run away into the woods in fear. Alek and his companion take care of a reveler and the red infected zombie.
Blue:attacks Wes-Atk: 1d20 + 4 ⇒ (8) + 4 = 12
Green:attacks Billin-Atk: 1d20 + 4 ⇒ (15) + 4 = 19
both miss.
Revelers move around the eagle to block it from attacking Vondrella.
Vondrella looks at Wes and casts a spell at him..WIL save DC14
COMBAT- Third round:
Vondrella-moves away from the eagle and casts another spell...
Wes-
Vailis-
Alek-
Billin-
Sekhmet-
Orwynn-
Enemy- attack the party
Vondrella=7
Green=9
Sekhmet the Explorer
|
Sekhmet moves out of her position in the bowl of the tree, and nestles herself among the fighters, hopefully safely. "Alright, you lumbering brutes, watch where you're swinging your steel," she calls out, careful to properly punctuate "you're" and "your."
As she moves out, she attempts to put one of the non-infected cultists to sleep, using her Slumber Hex. (30' range, one creature, DC 13 Will save or sleep for 1 round.)
Billin
|
Ride check to guide with knees: 1d20 + 1 ⇒ (7) + 1 = 8
Billin has Remue step sideways, but he has to grab the reins in order to do so. Remue bites at the zombie in front of him.
bite, to-hit: 1d20 + 3 ⇒ (11) + 3 = 14 bite damage (B/P/S): 1d6 + 1 ⇒ (5) + 1 = 6 trip, if bite hits: 1d20 + 2 ⇒ (19) + 2 = 21
Vailis
|
The celestial eagle flies a 5-foot step into the air, next to Vondrella and 5 feet over the ground to avoid being flanked, and tries to bite the caster.
bite: 1d20 + 3 ⇒ (9) + 3 = 12
Bludgeoing/Slashing/Piercing damage+smite: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
talon: 1d20 + 3 ⇒ (5) + 3 = 8
Bludgeoing/Slashing damage+smite: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
talon: 1d20 + 3 ⇒ (19) + 3 = 22
Bludgeoing/Slashing damage+smite: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Vailis moves closer to the table, next to Billin, and casts a grease spell on the infected cultists feet trying to make them fall.
Ref DC 16 or fall prone (-4 to attack and others receive +4 to them), and provoke an AoO if they stand up.
Welsey Wigglesbee
|
oof Wes is not known for WIL saves...any spellcasters want to see if they know what it is?
WIL: 1d20 + 0 ⇒ (15) + 0 = 15...he made it...
Wes then stabs at the infected zombie in blue...Atk: 1d20 + 5 ⇒ (15) + 5 = 20...DMG: 1d6 + 3 ⇒ (6) + 3 = 9
| qwerty71 |
Sekhmet- looks at the reveler standing closest to the table and
reveler1:WIL: 1d20 + 1 ⇒ (3) + 1 = 4...makes them fall asleep...marked with a z
Billin and Remue- destroy the green infected cultist.
Vailis-The eagles talon strikes Vondrella. Vailis casts grease on the blue infected zombie...REF: 1d20 ⇒ 11...and he falls down...just as
Wes- who shrugs off a spell attempt, pierces him with his rapier doing enough damage to destroy it.
Alek- can act
COMBAT- fourth round:
Vondrella-attacks the eagle with her scythe-Atk: 1d20 + 3 ⇒ (14) + 3 = 17...DMG: 2d4 ⇒ (2, 3) = 5. Commands her revelers to rip you all to shreds and moves 5 feet from the eagle.
Wes-
Vailis-
Alek-
Billin-
Sekhmet-
Orwynn-
Enemy- A reveler attacks Orwynn-Atk: 1d20 + 2 ⇒ (18) + 2 = 20..for..DMG: 1d4 + 2 ⇒ (1) + 2 = 3. The other revelers move towards the party.
Vondrella= 9-5+6=10 earlier CLW spell: 1d8 + 1 ⇒ (4) + 1 = 5
Green=destroyed
Yellow=destroyed
Red=destroyed
blue=destroyed
reveler1=asleep
Orwynn=3
i think i got everything
Vailis
|
Vondrella cuts through the celestial eagle wings making it stagger. The creature though fights to death against the woman, flying 5 feet next to her and unleashing a new attack.
bite: 1d20 + 3 ⇒ (5) + 3 = 8
Bludgeoing/Slashing/Piercing damage+smite: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
The eagle staggers at that point and fells unconscious to the ground.
It was at 0hp after the 5 hit damage, can only take a santandard action, and -1 hp for acting
Vailis moves through the grass ground avoiding everybody around and shouting with commanding voice "Surrender Vondrella! You are done!" while he uses his summoner ability to cast another summon monster I spell. The previous eagle disappears and a new one appears flying just behind Vondrella.
The new thing smites evil over Vondrella and launches a full rage attack over the woman.
bite: 1d20 + 3 ⇒ (14) + 3 = 17
Bludgeoing/Slashing/Piercing damage+smite: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
talon: 1d20 + 3 ⇒ (10) + 3 = 13
Bludgeoing/Slashing damage+smite: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
talon: 1d20 + 3 ⇒ (12) + 3 = 15
Bludgeoing/Slashing damage+smite: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Sorry for that, summoning can become very nasty when you can do it as an standard action instead of full round:
5-foot flying step
Eagle turn: staggered only 1 standard action
Standard: attack Vondrella, -1hp fell unconscious
Vailis turn:
Move: 30 feet
Standard: summon monster I summoner ability, make appear another celestial eagle behind Vondrella (this automatically dismisses any other summoned creature)
Eagle turn: as for the spell, the new creature can act on the turn it appears
Swift: smite evil Vondrella
Full-action: attack with bite and talons over Vondrella
Alek Stormcrow
|
Alek looks around, quickly taking stock of the battlefield and points at a cultist near Billin with his axe. "Cinder, attack!" The wolf immediately charges the cultist, biting down hard!
Attack (Charge): 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Trip Attempt: 1d20 + 3 ⇒ (7) + 3 = 10
Bite: 1d6 + 4 ⇒ (1) + 4 = 5
Alek follows behind his companion with a brutal yell and also charges the cultist!
Attack (Charge): 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Sekhmet the Explorer
|
Sekhmet stands overtop of the now-dozing reveller, her sickle in hand. (Looking for an attack of opportunity if he tries to stand up.) As she does she hits the reveller just south of the table with a Slumber Hex (30' range, 1 creature, DC 13 will save or sleep for 1 round) and calls out, "All of you ignorant cultists, surrender now, and end this slaughter! We only want the vile witch!"
Intimidate: 1d20 + 3 ⇒ (10) + 3 = 13
Attack of Opportunity, if warranted:
Sickle: 1d20 ⇒ 2
Damage: 1d6 ⇒ 3
No trip attempt; only damage.
Billin
|
Ride check to guide with knees: 1d20 + 1 ⇒ (8) + 1 = 9
Billin spurs Remue once again, guiding him in between two revelers and past Valis on the way to Vondrella. The difficult terrain hinders Remue just enough that Billin has to grab the reins, but Remue chomps at Vondrella.
bite, to hit: 1d20 + 5 ⇒ (14) + 5 = 19 bite, damage: 1d6 + 2 ⇒ (6) + 2 = 8
trip, if bite hits: 1d20 + 4 ⇒ (15) + 4 = 19
| qwerty71 |
The feisty mount closes on Vondrella and tears out a chunk of her throat. She falls down dead. Those revelers that are still alive flee into the woods when they see Vondrella fall.
COMBAT OVER
an eagle and a dog took out the BBEG...
Billin
|
Seeing Vondrella fall, Billin takes a deep breath. His angry countenance softens, and he hugs Remue again. "Good work, boy!"
Exiting rage.
Orwynn Duskscale
|
Any chance to make 2 attacks to negate the damage I received while I was not furiously posting? If it doesn't matter then I am fine with that too
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage1: 2d6 + 9 ⇒ (3, 3) + 9 = 15
Damage2: 2d6 + 9 ⇒ (2, 5) + 9 = 16
"Good fight everyone! Does anyone see the basin we are looking for?"
Perception: 1d20 + 1 ⇒ (5) + 1 = 6
Sekhmet the Explorer
|
Assuming that Orwynn did take the damage.
Sekhmet approaches Orwynn, "Oh, look, you brave, foolish warrior; let me tend to your wounds."
She reaches for Orwynn's wounds, and an oversized centipede can be seen wriggling in her hair, "Emuishere, help this warrior recover."
Healing Hex: 1d8 + 1 ⇒ (1) + 1 = 2 hit points healed
Once Orwynn's wounds are tended to, she will look about on the banquet table for any sign of whatever might have been causing the plague.
Alchemy: 1d20 + 7 ⇒ (17) + 7 = 24 to see if there are any poisons or other ingredients that might have been used to create the plague.
Vailis
|
Vailis approaches Vondrella and checks she is dead.
Heal: 1d20 - 1 ⇒ (19) - 1 = 18
"I hope she is finished, that will ensure she causes no more troubles around." he then registers his body for loot and hints about the disease.
Then, Vailis casts detect magic and starts scanning the area "Ok, some of this objects shall be the Isandrea’s Basin. My guess is that fountain in the middle of the table. We probably want to seek for Syntira afterwards and put and end both at the disease and at the aggressions between humans and feys."
Alek Stormcrow
|
Alek yells at scattering revelers as they flee. "Cowards! Come face your judgement!" He slashes his axe through the air while Cinderpaw snarls at his feet. Initially, he moves to chase after them, but upon seeing his comrades remaining he stops and goes to help search the area. "Well done, everyone. Let us find this basin and go seek out Syntira. I hope that perhaps she or this basin can cleanse the disease from my blood."
Searching the area with the others. Also, I think it's awesome the BBEG got taken down by summons and a companion lol!
Vailis
|
Ah! She could have tried to come to us instead of flying away and we could have reached her with different powers! It was her fault! XD
Vailis nods at Alek's intervention.
Orwynn Duskscale
|
Orwynn nods to Sekhmet in approval. Clearly not effectively searching as everyone else is, looking under dead bodies and other places, perhaps the disease is clouding his minds ability to rationalize where he should be looking hmm, I bet the basin could be under here...
Welsey Wigglesbee
|
Looking around after the fight Wes says to the others "My maw-maw told me once a basin is an open usually circular vessel with sloping or curving sides used typically for holding water for washing or some nonsense...does anything around here look like that?"