PbP Gameday V - #0-04: The Frozen Fingers of Midnight (CORE) (Inactive)

Game Master SirPeter

Map

Perception:
[dice=Ahmandé Perception]1d20 + 5[/dice]
[dice=Evarice Perception]1d20 + 4[/dice]
[dice=Grams Perception]1d20 + 7[/dice]
[dice=Hádanka Perception]1d20 + 5[/dice]
[dice=Tahltria Perception]1d20 + 7[/dice]
[dice=Zachorius Perception]1d20 + 2[/dice]

Initiative:
[dice=Ahmandé Init]1d20 + 5[/dice]
[dice=Evarice Init]1d20 + 5[/dice]
[dice=Grams Init]1d20 + 8[/dice]
[dice=Hádanka Init]1d20 + 2[/dice]
[dice=Tahltria Init]1d20 + 4[/dice]
[dice=Zachorius Init]1d20 + 2[/dice]


301 to 316 of 316 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Dark Archive

I swear that I never expected those reactions, ha ha ha! It seems that nobody here already played this scenario in standard mode before, or GM'd it, huh?

I'll wait a little more for Evarice and Zachorius posts, mainly for their Diplomacy checks.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

I've played this in Standard before, but I gotta stay in character. Evarice rolled a 19 Diplomacy check, btw.

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Diplomacy: 1d20 + 2 ⇒ (13) + 2 = 15

Zachorius seems puzzled by the range of reactions. "M'lady, maybe if'n ya explain what staying 'ere means for Skelg, tha others would be feelin' better about tha whole thing. As I said before, 'tis his welfare we're concerned with. If'n he be well, ya 'ave my agreement."

Dark Archive

21 Diplomacy is sufficient.

Skelg seems a bit confused, after all, he thought that they already got a deal.

"You should listen more to her friend", Natalya bows to Evarice. "Thanks her and your polite friend there" - she points to Zachorius - "this won't end in a bloodbath."

"If you want so much this lantern, 'mr. brave elf', I'll let you stay with it. You leave my ship, then Skelg comes with me to Irrisen."

"So, there is a figurehead of a dragon in the front of the ship. All you have to do is melt the seven feet of ice that is frozen it, hang the Beacon in the figurehead's mouth and light it, then the curse on Skelg fades away."

Grand Lodge

Elf Female Fighter 1 | AC 17 (T 14/Fl 13) | hp 12/12 | Init +4 | Fort +3 Ref +4 Will +0 | Perception +7 | Conditions:

I can't trust a person who uses dead people to man their boat. It goes against the ways of natural order. But nope never done this scenario before either hehe :) thank goodness for high rolls

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

"Seven feet of ice...hmm. We need access to heat, and quickly." Evarice pulls out her flask of alchemist's fire and hurls it at the front of the ship.

Alchemist Fire: 1d6 ⇒ 2

Grand Lodge

PFS#76925-40 Male Dwarf Monk 1 | HP:11/11| AC: 16/16/10|Init: +8| Perc: +7| Fort: +5| Ref: +4| Will: +3| Unarmed: +2;1d6+2| Sling: +2;1d4+2| Flurry: +1/+1;1d6+2| CMB: +3| CMD: 17|
Skills:
Acrobatics: +6| Appraise:+1| Bluff:-2| Climb:+2| Diplo:-2| Intimidate: -2| Kn.(Reli): +5| Kn. (His): +5| Sense Motive: +3| Stealth: +6| Survival: +3| Swim: +2| Prof (Chef): +7

Sense Motive 1d20 + 3 ⇒ (19) + 3 = 22
Grams stays stoic.

"I have no objections to your terms." he states.

Looking at the others.
"Our work here is done I suppose. Lad lift your curse and allow us to go on our way. Skelg We'll report to the Society everything that has occured here and of course that you're in safe hands and off exploring again."

Played and Gmed this but it was so long ago!

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Ahmandé rolls his eyes at the woman's words. "I don't care about the lantern; it was never about the lantern. It was about Skelg. He's in agreement, so I'm in agreement."

He turns his attention to the problem of the ice. "I have no way to melt that ice; all I could do is help chip it away." He lifts his warhammer and gives it a practice swing.

Grand Lodge

Elf Female Fighter 1 | AC 17 (T 14/Fl 13) | hp 12/12 | Init +4 | Fort +3 Ref +4 Will +0 | Perception +7 | Conditions:

"Can.. we..return... through..the..portal...and..then...bring..back..wood...and oil..to..create..a..large..enough..fire?"

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

I believe the cold woman has the ability to manipulate the ice. She is getting the man and the lantern. She should take care of the task.

I'm just assuming she is one of the ice mages of the north. But maybe not.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Note she said we could keep the lantern, she just wants Skelg (as a lifelong partner, not as a zombie.)

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Hmm... Not sure about that. "If you want so much this lantern, 'mr. brave elf', I'll let you stay with it." Are you wanting to stay with the Lantern?

Dark Archive

@Hádanka, I think that would be wise stay with the lantern. Take a look here (consider it a part of the "Explore, Report, Cooperate" boon you expended):

Adril Hestram wrote:
"...Last, he claims that artifacts of great power are involved, and that we may be able to recover them for the vaults of the Grand Lodge."

=x=x=x=x=x=x=x=x=x=x=x=x=x=x=x=x=x=x=x=x=x=

With Evarice's alchemist fire and the wood and oil brought by Tahltria, you don't have much troubles to melt the ice. Once you did it, you hang the Beacon in the figurehead’s mouth and light it, then a portal opens in front of the ship, and all other portals close. The new portal leads to Whitethrone harbor in Irrisen.

You notice that as soon as the new portal is opened, the curse on Skelg suddenly end and he becomes more healthy than ever. As her last aid, Natalya opens another portal to the tapestry in Greydog Manor for you before sailing through.

In Absalom, you meet Adril Hestram at the Grand Lodge again, reports what happend and gives the Beacon to him, which is very grateful to you. "Good job, Pathfinders."

The End

I hope you enjoyed. Just waiting for your d20's results to report the session and give you the chronicle sheets, guys.

Silver Crusade

| Elf Female Cleric of Shelyn 6 | GM Reroll +1 | Lightning Arc (5/5) | Barkskin +3 | HP 34/34 | Spells -/4+1/3+1/1+1 | 5/5 Channels | AC 21 (T 14 FF 17) | CMD 19 | Saves 6/7/8 | Init 5 | Perception 6

Thanks for the run, GM!

"Well, we ended a curse, reunited two starcrossed lovers, and reclaimed a valuable artifact. All in all, it's a good day."

Evarice pulls out her piccolo.

Perform (Wind): 1d20 + 3 ⇒ (16) + 3 = 19

After playing a song full of delightful whimsy, she laughs.
"I'm much better at the piccolo than the drums."

Grand Lodge

Elf Female Fighter 1 | AC 17 (T 14/Fl 13) | hp 12/12 | Init +4 | Fort +3 Ref +4 Will +0 | Perception +7 | Conditions:

Thanks SirPeter!! Looking forward to playing with you int he future

"Let..us..be..gone..from..this..frigid..place."

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Oh, I thought that meant we would have to stay on the ship not that we could keep the lantern and leave.

301 to 316 of 316 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PbP Gameday V - #0-04: The Frozen Fingers of Midnight (CORE) All Messageboards

Want to post a reply? Sign in.