GM Eddv
|
Rhiannon actually spits him before Testudo gets the chance to!
The most notable thing that is discovered it that Heorn as he goes to check on the agitated wolf, he finds that several bundles of supplies have been STOLEN from the wagon.
The brigand takes a couple of steps and throws some caltrops on the ground ahead of him as he draws some sort of vial.
Perception Testudo : 1d20 + 0 ⇒ (10) + 0 = 10
Perception Rhiannon : 1d20 + 5 ⇒ (11) + 5 = 16
Perception Elvik : 1d20 + 2 ⇒ (4) + 2 = 6
Perception Aika : 1d20 + 5 ⇒ (1) + 5 = 6
Perception Aramil : 1d20 + 0 ⇒ (17) + 0 = 17
Perception Vrothum: 1d20 + 7 ⇒ (8) + 7 = 15
Perception Heorn: 1d20 + 7 ⇒ (12) + 7 = 19
Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Stealth: 1d20 + 6 ⇒ (13) + 6 = 19
Heorn thinks he heard some rocks shift over by one of the wagons behind him but is unable to pinpoint it.
Aika
Elvik
Testudo
Aramil
Vrothum
---
Brigand
---
Heorn
Heorn Boulderstep
|
Upon seeing that supplies missing, Heorn grins.
"Ah I see now. No matter this is something I can do I guess."
Hearing some rocks shift and yet seeing nothing, he does the next best thing.
He examines the ground for some clues.
Track 1d20 + 7 ⇒ (14) + 7 = 21
Rhiannon Moonwing
|
Rhiannon continues lumbering up the trail, and though the paladin is in good physical shape, her armor is heavy and makes it tough...
Double Move 40'
GM Eddv
|
Heorn as he starts to follow tracks realizes he is running right up against some kind of invisible foe! Moments later, he feels air rushing past him as the presence moves.
Stealth: 1d20 + 6 ⇒ (13) + 6 = 19
Stealth: 1d20 + 10 ⇒ (19) + 10 = 29
perception: 1d20 + 7 ⇒ (16) + 7 = 23
He thinks he hears one of them where I placed a red lightning bolt.
As for the rest of you the Brigand smirks and fires off an arrow at Testudo Arrow: 1d20 + 3 ⇒ (13) + 3 = 161d8 + 3 ⇒ (3) + 3 = 6
The arrow shatters onto the knights armor and you see the guy curse.
Aika
Elvik
Testudo
Aramil
Vrothum
---
Brigand
Invisible Guy?
---
Heorn
Heorn Boulderstep
|
"Ho! Got me an invisble one here?"
Do I get to AOO and Do I see anything else floating?
Testudo Graeca
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Testudo let's out a loud yell, and Roshi digs in and starts.... Galloping? Forwards at a incredible speed, sliding to a stop in preparation for another speedy blast forwards.
Roshi will use run action to cover the distance to the point where Testudo stops. Run action will cause Roshi to lose his dex... which technically increases his AC hilariously enough.
Rhiannon Moonwing
|
Rhiannon continues her long, tiring run toward the enemy orc...
Run x3 60' along a straight line dangerously close to the cliff, trying to stay out of Testudo's way as well.
Vrothum
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Soory I’ve had an awful time with Paizo/my internet. It’s either Paizo has been down, or my internet is not picking up the game, I haven’t lost interest!
Heorn, Aramil do you have eyes on him or the gear? Vroth will wait to hear instructions on where to go and then move there.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18 Vroth will make sure nothing else is missing before chasing the thief.
Heorn Boulderstep
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"Nothing. Whoever it is makes a good scamper though."
Everyone is affected by the site being down. No worries.
GM Eddv
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site being down has been killing me too will try to get an update in tonight when I'm at my computer again
GM Eddv
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No AoO on that one - I think I don't really understand what Testudo/Roshi and Rhiannon are doing but I think they were moving toward the Brigand? heorn does not get an AoO
Aramil goes invisible and finds that that doesn't help him to find the invisible foes.
Vrothum can't quit pinpoint the location of the creatures location but he can follow Heorns instructions.
Aika
Elvik
Testudo
Aramil
Vrothum
---
Brigand
Invisible Guy?
---
Heorn
I want to give Heorn and Vrothum a chance to act because of the sitution
Heorn Boulderstep
|
Aramil casts see invisibility and looks for the foe.
lol Aramil didn't want to go invisible but to see the invisible. Heorn needs someone to tell me where to swing.....
Rhiannon Moonwing
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I think I don't really understand what Testudo/Roshi and Rhiannon are doing but I think they were moving toward the Brigand?
Correct, Rhiannon's movement is only 20' so it's taking a LONG time to move along that path (I presume she can't just move across those cliffs without a Climb check), but as of the end of this current round her place on the map should be accurate after a 'Run' action at x3 movement in her heavy armor. So she currently has whatever penalties exist after taking a run move.
Vrothum
|
I am same boat as Heorn, I’m waiting to hear where to run to.
GM Eddv
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oh woops
Aramil is able to pinpoint the pair of orcs - which are now on the map!
Heorn Boulderstep
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"That doens't really help old chap but I'll take your word for it."
Heorn makes his way up the hills attempting to track the arrow.
GM Eddv
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Aramil watches as the pair of orcs continue running - back into the cave where they hand off supplies to another pair of orcs and then turn back and end up roughly right back where they started.
The brigand fires off another arrow at Testudo - hoping for his miracle.
Arrow: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 191d8 + 1 ⇒ (8) + 1 = 9
The arrow breaks on the oreads impressive armor.
Aika
Elvik
Testudo
Aramil
Vrothum
---
Brigand
Invisible mage
invisible warrior
---
Heorn
Heorn Boulderstep
|
Heorn Unable to find any of the ORcs that Aramil is shouting about, continues moving up the hill............
Vrothum
|
Vrothum will follow right along with Heorn, and stop to look for where they might’ve gone searching for footprints or anything that would lead him to believe someone came through there.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
Heorn, anything?
GM Granta
|
★★★OVERSEER ANNOUNCEMENT★★★
The clash of weapons and sounds of battle are all that remain after the war drums stop beating. The orcs and giants look around in a moment of panic. Where they once fought with cruel determination, they now fight with worried desperation.
@Table GMs: The “Scattered Leaders” condition on page 20 is in effect.
Heorn Boulderstep
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"Nothing. I see nothing. Thus I also know nothing. Drink?" he holds up his waterskin to toast his fellow adventurer.
Testudo Graeca
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Testudo and Roshi focus on the brigand... and then charge with all do haste!
Spirited Charge: 1d20 + 12 ⇒ (8) + 12 = 20
damage: 3d8 + 39 ⇒ (8, 7, 7) + 39 = 61
Testudo strikes like an avalanche, and if the point of that lance connects...
Rhiannon Moonwing
|
Assuming that Testudo takes care of that brigand...
Rhiannon smiles grimly as the mounted cavalier turns the orc brigand into a shiskabob that explodes into a gory mess. Turning to see Heorn and Vrothum following along behind slowly, as though looking for something, she calls out. "Any more of the creatures? I think it's all clear on this end! But we passed a cave getting up here! It's just ahead of you!" The paladin turns and starts moving along the road back toward the cave entrance she glimpsed in her mad rush to engage the orc brigand up on the cliff.
DI presume we all see the cave entrance, since it's on the map? If so, Rhiannon will move toward it - though she doesn't see the invisible orcs, obviously. I will move my token in that direction in any case.
GM Eddv
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yes all see the cave entrance with Aramil being the only one to see the other two orcs... it is my assumption that Aramil will share information about the location of the two orcs so if you would like to amend your actions based on that, you can
Rhiannon Moonwing
|
When she hears of the invisible orcs, the paladin continues to move, scanning the area uselessly. "Where are they? Can you use your magic to reveal them?"
No amendment to previous action, Rhiannon might know they're somewhere, but she surely will never see them.
GM Eddv
|
The sole human brigand is torn to shreds by the Last Charge of the Turtle Brigade.
Meanwhile the party wanders around mostly aimlessly trying in vain to follow Aramil's instructions on where the opponents might be.
The two orcs rush off Aramil witnesses as they slide down to the coached once more and grab arm loads of supplies.
Aika
Elvik
Testudo
Aramil
Vrothum
---
Invisible mage
invisible warrior
---
Heorn
Testudo Graeca
|
Testudo spurns Roshi into a running gallop, moving at lightning speed as he rushes back to the entrance of the cave, ready to strike at anyone as soon as he can get his bearing on them. Run action, move 100 ft, roshi loses dex to AC
Heorn Boulderstep
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Are these orcs stuffing supplies down their pouches?
Invisibility. Just in case, we can see floating parcels or such.
GM Granta
|
★★★OVERSEER ANNOUNCEMENT★★★
As the last orcs perish or flee, the Twinhorns reassemble the caravan and gather the fallen. Night begins to fall, swallowing up the road and leaving the caravan stranded in a pool of torchlight. Medda stands atop the new lead wagon, blood dripping from her breastplate. She holds Ivvora’s hilt aloft and shouts, “Twinhorns! We are only two days from the stone circle and have two days until the winter solstice.” A nimbus of light begins to radiate from the hilt, illuminating the entire valley in bright light. “Abandon the wagons and carry with you what you need to survive. We must reach the circle in time, or darkness will consume us.”
The convoy may have repelled the orcs, but at an immense cost. More than half of the Twinhorn warriors lie dead, felled by orc axes and giants’ boulders. Should the Pathfinders encounter more trouble, few of their Kellid companions will be able to lend assistance.
@Table GMs: The “Devastated Army” condition on page 31 is in effect. This concludes Part 2.
GM Granta
|
★★★OVERSEER ANNOUNCEMENT★★★
“My Pathfinder allies, thank you for bringing us much needed support,” says Medda, the Twinhorn following’s spiritual leader. She stands beside Anok, her phantom and constant companion. “After the orc ambush sapped our supplies and strength, we pushed north to our winter home. We are only hours away from the stone circle and our encampment—if we are going to make it there by midnight, we need to press on. Once there, we will use Ivvora’s hilt to perform our time-honored ritual and keep evil from our lands.” Medda produces the small hilt of a broken weapon with only a fragment of its black metal blade remaining. “Let us move. There are dangers in these ancient woods: orc raiders, bears that topple trees, and worse. Stay in groups and don’t get lost.”
As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.
@Table GMs: You have until November 15 to run encounter H on page 32. If you finish early, you may proceed to encounter I on page 34.
Heorn Boulderstep
|
or Lol. Nvm.
eddv
|
Before the party you find on the approach that a pack of undead creatures crawls out and unchecked will menace your groups approach.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Init Rhiannon : 1d20 + 1 ⇒ (4) + 1 = 5
Init Elvik : 1d20 + 2 ⇒ (3) + 2 = 5
Init Aika : 1d20 + 3 ⇒ (7) + 3 = 10
Init Aramil : 1d20 + 1 ⇒ (20) + 1 = 21
Init Vrothum: 1d20 + 5 ⇒ (7) + 5 = 12
Init Heorn: 1d20 + 0 ⇒ (8) + 0 = 8
init Zombie orange: 1d20 + 0 ⇒ (17) + 0 = 17
init Zombie yellow: 1d20 + 0 ⇒ (6) + 0 = 6
init Zombie blue: 1d20 + 0 ⇒ (2) + 0 = 2
init Zombie pink: 1d20 + 0 ⇒ (13) + 0 = 13
init Necrotic Shambler: 1d20 + 1 ⇒ (2) + 1 = 3
Aramil
---
Zombie Orange
Zombie Pink
---
Vrothum
Testudo
Rhiannn
Elvik
Aika
Heron
---
Zombie Yellow
Zombie Blue
Shambler
Heorn Boulderstep
|
Knowledge (Religion) with Inspiration 1d20 + 7 + 1d6 ⇒ (10) + 7 + (4) = 21
Knowledge (Religion) with Inspiration 1d20 + 7 + 1d6 ⇒ (8) + 7 + (2) = 17
Rhiannon Moonwing
|
Rhiannon studies the undead for a moment, then prepares to step forward and confront them with her holy symbol raised on high to channel the light and cause them harm.
Knowledge (Religion) Check DRR: 1d20 + 5 ⇒ (11) + 5 = 16
Would like to know any Weaknesses and Resistances of the Zombies, and the Weaknesses of the Shambler please. Will probably delay action until the second group of zombies and the shambler moves so as to get them all within range of her Channel Energy ability, but will wait and see what the first group does. Heorn, looks like you get some questions too! Special Attacks or Defenses of that Shambler might be a good one to ask (same for the zombies).
GM Eddv
|
Rhiannon recalls that zombies need to be handled with slashing weapons and are slower than most things while possessing all of the normal undead traits, such as immunity to mind affecting effects.
Heorn meanwhile identifies the necrotic shambler and that it has no particularly unique traits.
Aramil he like the rest of you has his full complement of resources waits to go with the rest of the party.
Two of the zombies begin to shamble forward.
Zombie Orange
Zombie Pink
---
Aramil
Vrothum
Testudo
Rhiannn
Elvik
Aika
Heorn
---
Zombie Yellow
Zombie Blue
Shambler
Testudo Graeca
|
TAAAAALLLY HOOOOOO!
The exuberant turtle rider urges his mighty steed forward, who rushes forth in a blaze of speed, moving 100 feet in mere seconds! With the wild gallop, Testudo isn't quite able to set his lance for maximum damage, but still strikes out at the first creature that he reaches.
Lance: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Rhiannon Moonwing
|
Rhiannon calls out to the others. "Use slashing weapons to bring these monsters down! And magic that attacks the mind will do nothing to them!" Then she charges forward to back up the exuberant Testudo, her armor slowing her down greatly. But she can't let the turtle rider take on the zombie tide by himself, surely even he would be overwhelmed by the creatures! Her shield is readied as always, but her right hand clutches her holy symbol. She can do more for the party by using her divine power to injure all of the undead at once with waves of positive energy.
Good Lord, another ridiculous charge across all that vast space to close in on the zombies. Presuming I'm able to run through this terrain, Rhiannon has moved 60' on the map - which is her maximum given the heavy armor she wears. I'm wishing now I'd brought my monk zen archer character to this game! :)
GM Eddv
|
If its no problem - Testudo you cannot pass through the CENTER of that bruch unless Roshi has some feats that let hum ignore squares of rough terrain, would you mind tracing a path
Testudo Graeca
|
Okay, didn't realize that, so I drew a straight line path that would let me cut through all the trees and still attack the same person without me going through the tree center squares. Should achieve the same result.
Heorn Boulderstep
|
Heorn checks his weapons and curses. He has none of the weapons recommended but he draws out his morningstar anyway.
"Sad that it has come to this but one has to make do with what one has." as he takes another sip from his waterskin and frowns as he realises that he's running low........
GM Eddv
|
The turtle bridage destroys a zombie dead in its tracks while the rest of the party including botted movement by Vrothum and Aramil moves to keep up with him.
Zombie Pink
---
Aramil
Vrothum
Testudo
Rhiannn
Elvik
Aika
Heorn
---
[b]Zombie Yellow
Zombie Blue
Shambler
The pink Zombie goes into a charge at Testudo provoking an AoO trying to tear into the knight.
ZOMBIE ATTACK: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 4 ⇒ (4) + 4 = 8
The rest of the zombies and the shambler...shamble forward.
Zombie Pink
---
Aramil
Vrothum
Testudo (-8 hp, owed an AoO vs Pink)
Rhiannn
Elvik
Aika
Heorn
---
Zombie Yellow
Zombie Blue
Shambler
Testudo Graeca
|
AOO Attack
Lance: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
He grins as Roshi bites out in annoyance at the zombie...
bite: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d4 + 3 ⇒ (3) + 3 = 6
and coaxes Roshi to take a step or two back, before striking out at the shambler.
Lance: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
AOO at any who step closer without 5 footing.
Lance: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Rhiannon Moonwing
|
Rhiannon steps forward and brandishes her holy symbol. "Ragathiel! Cleanse this place of this unholy blight upon the living!" The paladin calling upon her deity to smite the undead!
Channel Energy (Harm Undead): 1d6 ⇒ 4 damage to all undead within 30' radius, DC 13 Will save for half damage
Elvik Dimbelt
|
Aika moves up to the closest zombie and tries to bite it.
Bite vs. pink: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Elvik moves closer.
Vrothum
|
Vrothum will move 30 ft and draw his bow and shoot the zombie.
Composite Bow: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 3 ⇒ (5) + 3 = 8