[PbP Gameday IV] Siege of Serpents Tier 1-2 CORE (Inactive)

Game Master James Martin

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The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Is the save from an aura, or from being hit?

Will (if needed): 1d20 + 2 ⇒ (6) + 2 = 8

Goldur swings his axe at the ectoplasmic creature that tried, and failed, to get past his armor.

Dwarven waraxe: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d10 + 2 ⇒ (6) + 2 = 8

I realized recently that I hadn't been including my BAB for most of the fights. I don't often play characters that even get a BAB at level 1, so I forgot all about it.


Bonekeep Slides

Only if it hits you!

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ever since the ritual to close the tapestry Ruth has been walking in a fog. ... how can all this happen ... has the Society become complacent ... the Sky Tower Breached ... Aman dead ... her mind is going a mile a minute. She slowly follows the group to the Sky Key room but does not even blink when the ghostly figure speaks.

Only when the creatures attack does she snap out of it. ... stop trying to make sense of it .... that will come later ... you must survive it first ... She grits her teeth and grips here family sword with two hands bracing again the monsters charge.

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ruth slides to the side of the creature attacking as she dodges is strike. "Did you say undead Goldar? I think you are right looks like ectoplasmic entities."

Know (Religion): 1d20 + 3 ⇒ (7) + 3 = 10 Untrained

Sending a acrane charge up the blade of her sword Ruth thrust at the flank of the undead.

Attack: 1d20 - 1 ⇒ (4) - 1 = 3

But she misjudges her distance to the ground while dodging and the blade skips on the ground short of the creature.

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

"Ow!" Florin deadpans even though her ribs hurt after that intial rush. She swings her blade. However, the attack somehow has shaken her resolve and he attack misses.
Will Save vs DC 11 1d20 + 1 ⇒ (3) + 1 = 4 Shaken.
Attack with Longsword, with shaken penalty 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 31d8 + 3 ⇒ (8) + 3 = 11 The Dice bots hate me.

Grand Lodge

Male CG Human (River Kingdoms) Rogue 1, Ranger 1 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +6*, SM: +5* | Speed 30ft | Active conditions: None.

Will Save: 1d20 + 1 ⇒ (18) + 1 = 19

Jester shrugs off the ectoplasmic crud, though the creature's foul touch ate deeply into his side. "Well, aren't you all just the ugliest mounds of slime?" He drops his bow and draws his greatsword, striking ineffectually at the nearest threat.

Greatsword: 1d20 + 4 ⇒ (3) + 4 = 7


Bonekeep Slides

Goldur swings, but his axe can't seem to find purchase! Ruth stabs, but her lingering despair over the death of Zey leaves her slower than she'd like and she misses. Florin attacks as well as Jester, but neither can seem to get through!

Round 2: Etune is up!

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Etune growls a bit at the phantasm as it closes to her. She steps to the side of 'her' slimy opponent even as her facial features get a bit more angled, her skin pales slightly, and her hands erupt into draconic claws.

Free Action: Grow Claws

Move Action: 5' step to move into flanking with opponent

And then she strikes out at the thing with the fury of her blood!

Right Claw(Flanking): 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 141d3 + 1 ⇒ (2) + 1 = 3

Left Claw(Flanking): 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 151d3 + 1 ⇒ (1) + 1 = 2


Bonekeep Slides

Etune steps into flanking and slashes out, cutting through the thick gooey ectoplasm. The creature seems to fall apart, becoming so much slime in seconds!

The remaining three redouble their efforts, even as words can be discerned from the bubbling goo that make them up: "temporal displacement... suffering, so much suffering... pain...kill me..."

Slam vs Goldur: 1d20 + 3 ⇒ (5) + 3 = 8 for 1d4 + 3 ⇒ (3) + 3 = 6 plus Will Save DC 11 if hit, or be shaken for 1d4 ⇒ 4 rounds!
Slam vs Jester: 1d20 + 3 ⇒ (11) + 3 = 14 for 1d4 + 3 ⇒ (2) + 3 = 5 plus Will Save DC 11 if hit, or be shaken for 1d4 ⇒ 3 rounds!
Slam vs Florin: 1d20 + 3 ⇒ (5) + 3 = 8 for 1d4 + 3 ⇒ (4) + 3 = 7 plus Will Save DC 11 if hit, or be shaken for 1d4 ⇒ 3 rounds!

Ruth, Goldur, Jester and Florin are up!

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ruth side steps to get behind her enemy then strikes with her arcane infused blade.

Bastard Sword: 1d20 - 1 + 2 ⇒ (12) - 1 + 2 = 13
Damage+Arcane Strike: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Grand Lodge

Male CG Human (River Kingdoms) Rogue 1, Ranger 1 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +6*, SM: +5* | Speed 30ft | Active conditions: None.

Jester bats out with his greatsword, though he slips on the ectoplasm! He grits his teeth and mutters, "I'm going to need a bath after this!"
Great sword: 1d20 + 4 ⇒ (1) + 4 = 5


Bonekeep Slides

Ruth chops into the ectoplasmic man with fury, while Jester slips in the goo!

Goldur and Florin!

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Goldur continues to swing at the one in front of him, blocking its blows with his shield.

Dwarven waraxe: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d10 + 2 ⇒ (2) + 2 = 4

-Posted with Wayfinder

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

"By the gods! They....They are suffering!" exclaims Florin upon hearing their pained cries. She slashes with her longsword seeking to end their pain with renewed vigor.
"The Grace of Iomedae!"
Attack 1d20 + 4 ⇒ (19) + 4 = 231d8 + 3 ⇒ (5) + 3 = 8 <---Yes Finally Florin!
Confirm Crit 1d20 + 4 ⇒ (8) + 4 = 121d8 + 3 ⇒ (6) + 3 = 9 <---Ohhhh Florin why do you torment me so.......


Bonekeep Slides

Goldur swings, but the goo causes his feet to slip. Florin, on the other hand, seeks to release the trapped soul within and does so with vigor! The creature collapses into goo and its soul is free!

Round 3! Etune is up!

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

The halfling pants a bit as she lets her claws fade back out, and her features become a bit more 'normal' for a halfling.

Draconic:
"PHARASMIX UNCTION!"

A gathering point of searing positive energy glows on the ends of the fingers of her right hand and she lets it loose at the nearest ectoplasmic entity!

Disrupt Undead (vs. Touch) (Into Melee): 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 151d6 ⇒ 2

Liberty's Edge

Regional Venture Coordinator - Online


********************
Overseer Announcement
********************

Overseer Announcement wrote:
Table GMs - The Hidden Library [Area E1] and Tapestry Chamber [Area E3] are now CODE GREEN. The Sky Key Chamber [Area E2] is still CODE YELLOW

GM Note:

E1 = Green
E2 = Yellow
E3 = Green

ACT III Ends, and ACT IV Begins, Tomorrow at 3 PM EST US [UTC-5]

Dark Archive

A resounding crash can be heard as one of the invaders is thrown bodily into the room you just are clearing. Amiri, a well regarded pathfinder, walks in with her enormous blade slick with something best unmentioned.

"Doing well? Good. Keep up the good work. Here take this Token. It should help." With that she and her band of merry wreckers stomp off, no doubt looking for the next big fight.

Aid token passed from table 11 to table 226. Have a good one! ;)

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

My vote for the Aid token is Bardic Inspiration, +1 to hit, +1 to weapon damage, +1 Will save vs. fear effects


Bonekeep Slides

Etune's bolt of positive energy hits the ectoplasm and seems to un-bind it, as it falls apart into goo! Nearby a fellow Pathfinder begins to sing, a high clear song of hope and inspiration. Aid token used! You still have one remaining!

The remaining ectoplasmic soul howls with pain and slams into Goldur, or tries! Slam: 1d20 + 3 ⇒ (7) + 3 = 10 for 1d4 + 3 ⇒ (3) + 3 = 6 and Will Save if hit or shaken for 1d4 ⇒ 3 rounds!

Florin, Goldur, Ruth and Jester are up!

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

"Hah!" Goldur exclaims at the sudden music that seems to invigorate his whole body. "D'yeh hear the people sing?" He deflects the zombie's body with his shield and swings his axe.

Dwarven waraxe: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d10 + 3 ⇒ (5) + 3 = 8

-Posted with Wayfinder


Bonekeep Slides

And with a single last swing, Goldur cuts the last trapped soul free with his axe, sending the Sky Key chamber silent!

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

"Anybody else hurt?" Florin asks.


Bonekeep Slides

Part 4 will start later today. Until then, you still have an aid token if you need to use it!

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Either that or if we could beg upon good Mister Varn. Either way, please let's be full-up before we proceed?

Grand Lodge

Male CG Human (River Kingdoms) Rogue 1, Ranger 1 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +6*, SM: +5* | Speed 30ft | Active conditions: None.

Jester pulls out his Wand of The Ranger is the Party Healer and ensures that everyone is ready for what else may come.

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

Etune makes sure to see that performance the next time she's in Oppara.

Thank you very much, sir! I didn't need it this time, but it looked like others did.

Liberty's Edge

Regional Venture Coordinator - Online


********************
Overseer Announcement
********************

The Sky Key Chamber [Area E2] is now CODE GREEN – All Three ACT III Areas are now CODE GREEN (WELL DONE!)

Liberty's Edge

Regional Venture Coordinator - Online


********************
Overseer Announcement
********************

Overseer Note: ACT IV – The Floating Tower is now open and Code Red. Table GMs Please begin ACT IV. You have until December 20th, 2015 at 3:00 PM EST [UTC-5] to finish this act.

Grand Lodge

Male CG Human (River Kingdoms) Rogue 1, Ranger 1 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +6*, SM: +5* | Speed 30ft | Active conditions: None.

CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6

Forgot to heal myself up. Anyone else that needs it, roll for yourself and let me know how many charges you used.


Bonekeep Slides

The voice of the Master of Scrolls Kreighton Shaine travels down the halls, carried by a magical breeze.

“Pathfinders, we have determined that objectives in Skyreach are now secure and most Aspis Consortium forces within have been neutralized. There have been further developments of which you may or may not already be aware. Aspis agents have made off with the Sky Key and seem to be holding out in the tower floating above our lodge. Our early experiments with teleporting in or flying to it have met with no success, so I am gathering our forces to enter through Arliss Hall, which has a permanent gateway to one of the tower’s rooms. The gateway is finicky, though. Our Master of Spells Aram Zey would be better able to explain it than I, but he is currently—”

The elf trails off as though searching for the right word before continuing,

“—indisposed due to the Consortium’s attack. Finish your business and gather outside Arliss Hall for the final assault. I shall guide you from there.”

You hustle out of Skyreach and over to Arliss Hall. Kreighton Shaine finishes giving instructions to one team before sending them into Arliss Hall and turning to greet the new arrivals. “Ah, you received my message?” he asks eagerly while pulling out a small notepad and making a single tally mark.

“Excellent, I was uncertain whether recent events might block communication as well. We have a theory that the northwest tower’s new floating status may be the result of the Sky Key and Hao Jin Tapestry coming too close to one another, much like two extradimensional spaces placed inside one another. Thus far, all of our more conventional attempts to reach the tower have been repelled, and admittedly the whole thing could just rocket into the Irorium any minute.” He squints to the north before adding, “That would be unfortunate, as there’s a rather big match over there today. Best we take control of the tower before it misbehaves further.

“The good news is that we have a permanent portal to that section of the tower. Since the link is between two objects—a pair of full-length mirrors—it should be stable and safe to use. The only catch is that one of the mirrors is inside Arliss Hall. The hall has several extradimensional properties, and with so many visitors, it’s been changing its internal layout constantly. Rather than waste time sending you to figure out a puzzle, I’ll lead you to the portal myself. We venture-captains are fairly used to it.”

You gather yourselves and step inside. Kreighton Shane steps through the door afterward, but as he does, he disappears!

“Of all the luck,” the Master of Scrolls voice echoes from thin air. “We must have exceeded some capacity limit for this version of the hall and it moved me over to another… iteration of itself. I’ll try to find my way over to you, but look for the mirror! It is in a private room that is reserved. We call it the Lost Room. The chamber will be hidden in plain sight but there’s always some sort of trick to find it. Hurry and I’ll try to join you soon! One last thing—rarely can anyone find the Lost Room alone, so work together!”

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

CLW 1d8 + 1 ⇒ (5) + 1 = 6 1 charge used. Thank you.
"We're on our own on this aren't we?" Florin deadpans.

Grand Lodge

Male CG Human (River Kingdoms) Rogue 1, Ranger 1 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +6*, SM: +5* | Speed 30ft | Active conditions: None.

"On our own, working together" Jester replies gamely. He lists out: "reserved room, hidden in plain sight, trick to find. Got it."

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

"I don't suppose anybody has a handy trick to ferret out magical rooms?" Florin smiles and throws out a suggestion.

Grand Lodge

Male CG Human (River Kingdoms) Rogue 1, Ranger 1 | HP: 11/11 | AC: 18 (14 Tch, 14 Fl) | CMB: +3, CMD: 17 | F: +3, R: +8, W: +1 | Init: +6 | Perc: +6*, SM: +5* | Speed 30ft | Active conditions: None.

"'Detect Magic'? Can't be that simple, can it?" Jester shrugs.

"Not really my department, per se. Killing bandits? My department. Perhaps even opening locks and disabling traps? My department. This all?" he sweeps a hand around the large room and towards the halls upstairs. "Magically re-arranging rooms is beyond me."

Silver Crusade

Female Halfling
Stats:
Sor 2 (W. Drac.)|HP 10/16|AC:22*/T:14/FF:15*|F:+3/R: +4/W:+3/5|CMB:+1|CMD: 14/11FF|BAB: +1|Init: +5|Acro.: +5|Bluff: +3|K: Ar+6|Ling: +2|Per.: +5|Spellcraft: +5|Stealth:+7|UMD: +7|PFS# 145296-7(Core)
Limited Use Items:
Folio 0/1 (+0); Claws 4/6 per day

"Maybe the registry has information on which rooms are currently reserved, if this place is sort of like an inn?"

Etune pipes up briefly but isn't sure, her magic is based more on 'not dying' and 'breaking/hurting things'

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Florin goes and looks for a registry such as Etune has suggested.
"I'll look for a registry then."

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

... hidden magical room ... that is my specialty ... Speaking into the air. "Yes Sir, we will find that room and meet up with you soon." Ruth begins to dig into her spell component pouch as she moves into the hall.

Ruth will cast Detect Magic to help her search for the room and mirror.

Know (Arcane): 1d20 + 7 ⇒ (15) + 7 = 22
Spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17
Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Bonekeep Slides

There is a guest registry near the entrance, identifying which rooms are available. Currently the registry lists nine rooms, including both room 8 and “room 8A”, even though no such room appears to exist. Room 8 is currently registered to the Pathfinder agent Osprey, while Room 8A is marked “Reserved— do not use.” At the top of the page are words written in delicate penmanship and red ink. “Arliss Hall values your privacy. Simply lock your door and we will see to it that you are not disturbed.”

You head off and find rooms 1-8 without difficulty, but no room 8a. Ruth detects magic. All of Arliss Hall radiates moderate magic when studied with detect magic, but currently only the door to F8 radiates strong conjuration magic.

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

"Hm. Never been in here meself, but it'd stand ta reason that 8A would be somewhere near 8, wouldn't yeh say? Maybe even inside it?"

-Posted with Wayfinder

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

"I think we have a winner here guys." She says as she walks up to the door on room F8. "Very strong conjuration magic coming from in there."


Bonekeep Slides

The door is closed, but unlocked. Looking inside you can see a bed, a small desk, a chest and a mirror. There seems to be a key in the lock inside.

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

"Over here. This room has a mirror. Let's give it a try." Ruth will wait until everyone is in then walks over to the door closes and locks it. ... I hope this works ...


Bonekeep Slides

The door locks. And nothing changes.

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Huh. Ok, so someone in my other group just figured it out (or maybe, like some of you, knew already and got tired of watching us fail, heh) so I'll see if I can help Ruth to it.

Goldur furls his bushy brows in thought. "Hm... It says no one that doesn't wanna be disturbed'll be disturbed... Ain't nothin' fancy about the door, yeh said, jus' some kind a conjuration spell or some such. So what would it do if someone was inside an' yeh wanted ta disturb em?"

-Posted with Wayfinder

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

I guess I am all alone figuring this one out. I feel like Gandulf in front of the door of Moria.

... Damn I really thought I had it ... Shaking her head at Goldur's statement. "Ok, Ok. Let's try this. Everyone out!" as she grabs the key out of the lock steps into the hall and closes the door and locks it. "I would knock." Ruth says to herself as she knocks on the locked door of room F8. ... come on work please ...

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Goldur nods. "Yeah, an' if the door's locked from th' inside an' there's no answer, then yeh try ta open it..." He grabs the handle and tries to turn it.

-Posted with Wayfinder

Sovereign Court

PFS #76925-42 Female Half Orc Fighter 1/ Wizard (Transmuter) 4 | HP:30/34| AC: 12/12/10|Init: +2| Perc: -1| Fort: +4| Ref: +6| Will: +5| Greataxe: +6;1d12+5| Longbow: +5;1d8| CMB: +6| CMD: 18| T.Fist: +6 1d4+1|
Skills:
Acro: +5| Appraise:+0| Bluff:+3| Climb:+7| C. (Alchemy):+8 | Diplo:+1| DD:+4|Esc:+2| Fly:+6| Handle:+0| Heal:-1| Intimidate:+2| Kn.(Eng/Nob/Loc):+7| Kn. (Arc/Dun/His/Pla/Reli):+8| Lin:+7| Spell:+8| Stealth:+2| Survial:+0|

Florin looks on as the others attepmt to solve this mystery.


Bonekeep Slides

Locking the door from the outside just results in a locked door. But following Goldur's suggestion, the party sends him in, where he locks the door while they wait outside. They knock, and when they door, the door opens to a room just like the one they saw before, but with no Goldur in it. However, the mirror has assumed an almost watery sheen and touching its surface proves it yielding like water. A few moments pass while Goldur climbs out the window of Room 8 and into an adjacent room and rejoins you. Together once more, you step through the mirror...

The Exchange

CORE Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

That'll works. I didn't know if it was the kind you could lock with the door open or not.

-Posted with Wayfinder

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