PFS Scenario, The Refuge of time (Inactive)

Game Master lantzkev

The season 4 scenario, it's straight forward and to the point, and has a killer reward.


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Sczarni

The goal is to play up, and as such needs a balanced and good group. If we can achieve such I will run this game VIA PBP and through roll20.

My goal is to get through this quickly, but it may take a month or so, so beware as this ties up your PFS character until completed.

One spot is reserved currently until I hear from my RL buddy who plays a bard, I also won't go without the full 6 that season 4 is built around.


Well I have a level 10 monk and level 9 wizard I can bring in depending on the rest of the party. I'd like to invite one of my friends who also has a few PCs that can play 10-11.

Sczarni

awesome.

Grand Lodge

I have a level 10 cleric and would be interested. How does roll20 work with Pbp?

Liberty's Edge

This is Red's friend.

I have a couple tankish characters I can play.

I'd prefer a table of five. A full six man table drags in PBP.

Sczarni

the scenario is designed around 6 players.

roll20 just gives a better idea for positioning etc. regardless of 6 or 5, we will move things along at at least a post a day. The scenario is straight forward enough that it'll be easy enough to finish quickly on pbp.

Liberty's Edge

I know they say season 4 is designed for tables of 6 but it's been my experience both as player and DM that six is drastic overkill.

I've never used Roll20 before but I'd be happy to give it a shot. Do we need to create accounts?


In all the season 4 mods I've played, whether we've had 6 people or not has never been a factor. I too have never used Roll20.

Sczarni

yeah it'd be good to make a roll20 account, and yeah I know it's not 100% necessary for 6, it's just a preference. When you're dealing with play by posts there's not much reason to worry about it slowing things down. As long as they are all posting at least once a day, it'll progress the same if it's 10 or 4.

Sczarni

soon as we get 5 players I'll start this.

Liberty's Edge

Alrighty, I've got an account started - FeralAscendant.

By my count we only need one more. We've got myself, Red, your bard friend, and Hugo's cleric.

Sczarni

bard friend hasn't responded yet

Sczarni

Also remember if you don't have a character high enough you can pick a lvl 7 pregen, and then when your PFS character is high enough to have it applied, you then give it to that character. my group of friends and I have always played up without much of an issue with the encounters, and I don't think this will be much of an exception.


I've got my account also - Amazing Red.

Sczarni

the link to the campaign.

Liberty's Edge

I've joined the game but there's not much in it.

Should we bother putting our characters in profiles here or do it in Roll20?


I'm friends with feral and red. I have an eldritch knight or a wizard that can play high tier.

Sczarni

I'd do it here, we're going to just use roll 20 for positioning etc, it makes things easier that way.

Ideally all you see right now is a large black area, then a small revealed area with an angel on it. roll 20 is purely for the map tool

Sczarni

well that makes feral, red, oso, and hugo, one more and we can get it going.


Sweet.

Scarab Sages

I can play a pregen if you want, though I haven't played a pathfinder game this high of level (DMed a few D&D this high though).

Sczarni

just look here at which one

You can also use the ones from the NPC codex at lvl 7.

Personal recommendation is the barbarian.


Just remember that we want to play up, we need to have a high enough APL. That and the barbarian playing up is a bad idea. I would suggest Seoni the sorceress.

Sczarni

why would you think the sorc playing up is good but a barbarian is bad? I can understand if you'd rather see paladin or something, but arguing for the sorc doesn't seem optimal.

There is a wizard available, and he'll have the spells necessary I'm assuming. The sorcerer is far from optimized, and the DCs are low enough that playing up her DC 17 glitterdust ain't going far for blinding folks.

Her dispell checks are a few levels behind so become less likely. and her hp are at 46, which isn't bad, but the barbarian has twice that, and hits +15/+10.

It's going to hit anything most likely on the charge, or with the first attack at least, while anything playing up is going to resist whatever the sorc casts most likely, and the sorc is blast focused.

So far I've seen lvl 10 cleric, lvl 10 monk, oso with a eldritch knight or wizard, not sure what is being played by the other one but right now the average is at least 8 if the other three were playing pregens or lvl 7s, which is enough to play either direction.

I'm thinking adding another sorc/wiz that's evocation focused won't really add much to the group, compared with a character that can hit and do damage and stay up.

Liberty's Edge

I think Red's point is that playing up as melee is inherently more dangerous than playing up as ranged/caster.

As a caster you can, in theory, avoid all danger just by virtue of being far away. As melee, you're going to be in the thick of it regardless.

It sounds like I'll be bringing my 11th level brawler.


Pretty much what he said. And also it'll probably our only source of ranged damage, even if it is subpar. And I think I'll be bringing my level 9 wizard(who doesn't do direct damage)

Sczarni

If the wizard is built like it should be, the melee is what'll be needed to clean it up quickly, and it's really up to things like barbarians etc. Ranged damage is typically overrated in my opinion. And often negated by things like deflect arrows, windwalls etc...

Out of the pregen options, I find the strongest for groups tend to be the barbarian/paladin


You sir have never fought harpy archers.

Sczarni

I just used telekinetic charge on our paladin and flung em at them.


Fair enough, though that's only one attack per casting.

Sczarni

yeah but then his turn he's immediatly doing full attack =D unless they are flying, but he just grappled em down with him.


Uh, Harpy archers usually are flying. And also theres usually more than one. And he can't grapple with the free attack from Telekinetic charge.

Sczarni

guess we played it wrong, we always assumed grapples are considered a melee attack (standard) and the telekinetic charge to enable standard action attacks.

Sovereign Court

"I heard someone's looking to scrap..."

This is Feral.

The Exchange

Nope, grapples are almost always a standard. You could disarm/trip since those can be used in place of melee attacks.

"So now your hearing things too? I can't believe I have the displeasure of working with you again..." rolls eyes

Red

Scarab Sages

So what do you all want me to play? I'm fine with anything, though I'm most familiar with rogues and clerics.

The Exchange

Any of the ranged characters would work. If you're familiar with cleric, you can play Kyra. A little clerical overlap isn't a bad thing.

Sczarni

pfff =D For ranged there's also the gunslinger from additional resources.

Scarab Sages

If it's ok then I'll go Pregen Rogue (7) and focus on ranged.


Alright, looks like we have a party then.

Sczarni

Thursday night while I'm working, I'll get the thing started!

Lantern Lodge

Front Door Bursts Open

Big Brother!!! Flying tackle hug...

Grapple Check: 1d20 + 9 ⇒ (12) + 9 = 21

GLOMP! CRASH!

oso

Lantern Lodge

By the way Ursus. Do you prefer Displacement or Greater Magic Weapon?

Sovereign Court

Uh, both? Displacement will probably get more mileage. Ursus's AC is pretty sad. Muscle and furs does not good armor make.

Ursus watches the spectacle unfold in dumbfounded silence.

"You didn't say you had a sister!" the ulfen says in indignation.

"Is she single?"

Lantern Lodge

Well, you can take a look at my profile to see my current spell list and figure out what I can cut to make room for both then.

EDIT: Oh, Wow. Your AC is super terrible. Well, I guess my ranged capabilities are going to be shot this game. OUT: Magic Missile, Enervation, Versatile Weapon. IN: Mage Armor, Greater Magic Weapon, Greater Invisibility.

I'll just have to hope that I don't have to deal with more than one opponent resistant to slashing attacks.

EDIT#2: Probably a good idea to get the cleric to prep a Magic Vestment for you too. With Mage Armor and Magic Vestment you'll be AC 27, which is much better.

Lantern Lodge

"Big Brother! I missed you so much! I haven't seen you for SOOOOO Long! They kept putting us on different missions! Have you been taking care of yourself? You look skinnier than ever! Well, don't you worry! I'll take good care of you."

Sovereign Court

I wouldn't worry about Greater Magic Weapon. I should have offense covered. Mage Armor however would be greatly appreciated!

Lantern Lodge

Yeah, I know you got offense covered. Greater Magic Weapon is just so good on you, since Magic Weapon and the Furious enchantment stacks and lasts all day.

I'm also tempted to fill up some level 4 slots with Telekinetic Charge, and just use Ursus as Gina's primary weapon of choice...

The Exchange

"There are multiple reasons I didn't mention it. Surprisingly not all of them are your fault. Now get off me, I'm fine."

Yea, displacement would be way better than gmw.

Lantern Lodge

Gina reluctantly releases his brother from her hug, but doesn't let go of an arm.
I can't let you go completely big brother. Otherwise they'll take you away from me again. This time I'm going to make sure I go on an adventure with you...
Big Brother, who is the BSF?"
, pointing at Ursus.

Oh, and do we or don't we have a bard? If we do have a bard, do I need to bother with 2 haste spells?
And Yes, I understand how ironic it is that she called Ursus a BSF

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