[PFS] PbP Gameday VII - GM Woran's The Citadel of Flame
(Inactive)
Game Master
Woran
GM cheat sheet:
[dice=init Fuath]1d20 + 4[/dice]
[dice=init Gresh]1d20[/dice]
[dice=init Z'hor'll]1d20 + 3[/dice]
[dice=init Gyrand]1d20 + 6[/dice]
[dice=reflex save Z'hor'll]1d20 + 7[/dice]
[dice=reflex save Gresh]1d20 + 5[/dice]
[dice=reflex save Fuath]1d20 + 4[/dice]
[dice=will save Z'hor'll]1d20 + 5[/dice]
[dice=will save Gresh]1d20 + 9[/dice]
[dice=will save Fuath]1d20 + 9[/dice]
Gresh : Heals himself, but his attack bounces off the culist lady's breastplate.
He gets scalded a bit by the steam again. steam: 1d8 ⇒ 7
End of round effect 1d3 ⇒ 2
Round 5
Fuath 33 damage
Cultist lady 50 damage
Z'hor'll 26 damage
Blobs
Gresh 11 damage
Fuath is up!
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
What is she wearing for armor?!
"Fuath! Finish her before she channels again!" pleads Z'hor'll. "Please!"
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"B'lee' me! I bin tryin'!"
Cast Defensively, Combat Casting: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20 vs DC 17
Magic Missle Damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8
You can see some kind of breastplate
Fuath : Sends another two magic missles. The cultist lady falls face down on the floor!
Cultist lady stable?: 1d20 ⇒ 17
Round 5
Fuath 33 damage
Cultist lady 58 damage
Z'hor'll 26 damage
Blobs
Gresh 11 damage
Z'hor'll is up! as bob the lonely blob is still alive in the fun ball
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Z’hor Is less concerned about “bob” than himself, and as such, he casts another cure light wounds on himself, all the while praising Sarenrae and her servants.
CLW: 1d8 + 4 ⇒ (7) + 4 = 11
no need to stabilize as the orb’s damage was all non lethal
Bob the blob : 2d6 ⇒ (6, 6) = 12
reflex save bob the blob: 1d20 + 3 - 2 ⇒ (1) + 3 - 2 = 2
He remains stuck!
Round 5
Fuath 33 damage
Cultist lady 58 damage
Z'hor'll 15 damage
Blob 12 damage
Gresh 11 damage
Gresh is up!
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Bob should be at 18 NL damage... 6 from the initial, and 12 from this round.
in that case... Bob bites the bucket! He is dead!
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
”Well, we made it, guys. ” says Z’hor’ll, as he approaches the altar. ”Survived another fight. Wonder if this guy is alive”
He approaches the person on the altar, but not before healing himself again
clw: 1d8 + 4 ⇒ (1) + 4 = 5
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
A wand pops into Fuaths hand from the wrist of his sleeve. He waves the wand for a good ~6 seconds, and taps himself. Some of his wounds slowly begin to heal.
He finds a safe, non-steamy section of the floor and lays down as the healing happens.
Male LG Half-Orc Life Oracle 1 / Paladin 4 | HP: 45/47 | AC: 20 (10 tch, 20 Fl) | CMB: +5 CMD: 17 | F: +10, R: +5, W: +9; +1 vs death; immune disease, fear | Init: +0 | Perc: -1 (Darkvision) SM: +3 | Speed 20 | Spells: 1: 4/4, LoH 4/6: channel 6/11 | Active conditions:
"That was quite the fight my friends." Gresh says with a toothy grin. Gresh will move over to Z'hor'll and then Fuath healing them both.
LoH Z'hor'll: 2d6 ⇒ (4, 6) = 10
LoH Fuath: 2d6 ⇒ (6, 2) = 8
"We were not asked to bring back prisoners. These cultists has received their just rewards. Kyra has been avenged. I, for one, am ready to finish our mission and leave this desolate place to the desert once more..."
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Aye, y'righ'! No pris'ners i' is!"
Fuath gets up, draws his battleaxe and approaches the cultist. With a firm two-handed grip, brings his axe down. Coup de grace
Battleaxe (x3) coupe de grace: 3d8 ⇒ (2, 2, 3) = 7
The cultist lady's head rolls off into a pool of lava.
Behind the altar lies the corpse of a dwarf. His chest has been sliced open in a ritual way, and his heart has been removed.
A Z'hor'll examins the body, he can feel the eyes of the mural bore into the back of his skull. Even tough the room is piping hot, it gives him goosebumps.
Male LG Half-Orc Life Oracle 1 / Paladin 4 | HP: 45/47 | AC: 20 (10 tch, 20 Fl) | CMB: +5 CMD: 17 | F: +10, R: +5, W: +9; +1 vs death; immune disease, fear | Init: +0 | Perc: -1 (Darkvision) SM: +3 | Speed 20 | Spells: 1: 4/4, LoH 4/6: channel 6/11 | Active conditions:
Gresh will walk over to the corpse of the fallen dwarf and try to determine whether he was a member of the cult. If not, then he will carry the dwarf and Kyra out of the Citadel.
Perception: 1d20 - 1 ⇒ (7) - 1 = 6
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
”Hey, guys, do the eyes of the mural seem odd to you?” asks Z’hor’ll.
He walks to the eyes, and looks closely at them.
perception: 1d20 + 6 ⇒ (9) + 6 = 15
Male LG Half-Orc Life Oracle 1 / Paladin 4 | HP: 45/47 | AC: 20 (10 tch, 20 Fl) | CMB: +5 CMD: 17 | F: +10, R: +5, W: +9; +1 vs death; immune disease, fear | Init: +0 | Perc: -1 (Darkvision) SM: +3 | Speed 20 | Spells: 1: 4/4, LoH 4/6: channel 6/11 | Active conditions:
”What eyes? I think you are getting dehydrated water man. Let’s get out of here.” replies Gresh as he picks up the dwarves corpse and moves towards the stairs.
perception: 1d20 - 1 ⇒ (10) - 1 = 9
Gresh doesnt think the Dwarf is a member of the cult. His arms and feet were are still tied, and it looks like he struggled.
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
”No, I don’t think so!” says Z’hor’ll to no one that the others can see. ”I am quite alright not burning up.”
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"Wuh's wrong wi' ye, fishy? Snap ou''a i'! We're goin'!"
Fuath smacks Z'hor'll on the back and tugs his clothing to indicate that he's leaving with Gresh. He will wait to ensure that Z'hor'll follows.
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Z'hor'll looks around the room for anything valuable, as he tries to throw off the voice in his head. "Hey, what was that for, Fuath?" shouts the undine when smacked.
The room doesnt seem to hold anything of value, except for the golden idol of moloch spewing lava.
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Z’hor’ll looks at the idol, and if small enough to carry, tries to lift it out of where it is.
The idol is fairly small, two people could probably lift it off the pedestal without incurring back problems. Only problem is... there is still lava spewing out of the idols's mouth.
You can inspect the idol with perception and know. religion and planes.
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
perception: 1d20 + 6 ⇒ (7) + 6 = 13
kn:religion: 20 + 7 = 27 once per day take 20
Male LG Half-Orc Life Oracle 1 / Paladin 4 | HP: 45/47 | AC: 20 (10 tch, 20 Fl) | CMB: +5 CMD: 17 | F: +10, R: +5, W: +9; +1 vs death; immune disease, fear | Init: +0 | Perc: -1 (Darkvision) SM: +3 | Speed 20 | Spells: 1: 4/4, LoH 4/6: channel 6/11 | Active conditions:
Gresh will wait at the staircase with the dwarf body until Fuath and Z'hor'll stop looking strangely at each other.
The statue is definitely an idol of moloch. It also looks a lot better then the statue you found downstairs. Finer detail, and the weapons it holds look to be copies of Molochs own weapons.
Something must have been done to the statue to make it spew lava. It doesnt look to be a mechanical trick. Looking into the mouth of the statue, you see a small portal, from which the lava flows.
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
"Fuath, Gresh... this is pretty interesting." says Z'hor'll, as he tried to determine whether he can safely take the thing out. He casts detect magic and focuses on the idol.
kn:arcana: 1d20 + 7 ⇒ (18) + 7 = 25
spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
"If we only had some fireproof gloves. Did we find any potions or rings or anything that would help take this out? It is too big for mage hand..."
"Maybe I can use my hydraulic push or something?"
Male LG Half-Orc Life Oracle 1 / Paladin 4 | HP: 45/47 | AC: 20 (10 tch, 20 Fl) | CMB: +5 CMD: 17 | F: +10, R: +5, W: +9; +1 vs death; immune disease, fear | Init: +0 | Perc: -1 (Darkvision) SM: +3 | Speed 20 | Spells: 1: 4/4, LoH 4/6: channel 6/11 | Active conditions:
"Wha? You want to take that lava spouting idol back to town? That seems like not the best of ideas. Even for you, Z'hor'll." says Gresh, as he drops the dwarven corpse and walks over to the idol.
He then takes time to look over the whole of the idol to determine if there is any way to remove it from the altar.
perception, take 20: 20 - 1 = 19
"Either of you caster's look at this idol with mage vision? It is certainly magical, but I am not school in the arcane arts."
"Did anyone see a lever downstairs that might turn this thing off? Hopefully we do not need to perform some sort of Moloch ritual to turn it off."
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
"Of course, we could just carefully take it down, pointing the spewing lava away from us, and walk back to the coast. That'd be a riot"
Having carefully inspected the idol, Gresh spots some kind of mechanism in the statues arms. He thinks the arms can be moved from their up position, to point downwards instead.
Male LG Half-Orc Life Oracle 1 / Paladin 4 | HP: 45/47 | AC: 20 (10 tch, 20 Fl) | CMB: +5 CMD: 17 | F: +10, R: +5, W: +9; +1 vs death; immune disease, fear | Init: +0 | Perc: -1 (Darkvision) SM: +3 | Speed 20 | Spells: 1: 4/4, LoH 4/6: channel 6/11 | Active conditions:
Gresh says, "Looks like these arms move...." as he pulls both arms into a downward postion.
It takes a bit of trial and error, to move the arms just right, but the moment the arms click into the downwards position, the mouth of the idol closes, and the lava stops flowing.
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Z’hor’ll cheers at Gresh’s discovery. ”Ok, lets get out of here!”
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
Looking at Gresh and Z'hor'll in confusion, "Wich one o' ye' be whisperin' t'e me abou' joinin' ye? Wur alrea'y on t' same si'e! Now lus ge' dah' i'ol ou''a here!"
Male LG Half-Orc Life Oracle 1 / Paladin 4 | HP: 45/47 | AC: 20 (10 tch, 20 Fl) | CMB: +5 CMD: 17 | F: +10, R: +5, W: +9; +1 vs death; immune disease, fear | Init: +0 | Perc: -1 (Darkvision) SM: +3 | Speed 20 | Spells: 1: 4/4, LoH 4/6: channel 6/11 | Active conditions:
Gresh ignores the voices, takes the idol and the dwarf corpse on his way out of the room.
”I agree with Z’hor’ll for once. Let’s get out of this crazy place....”
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
"I swear some'in' be wa'sshin' us. I won' be joinin' i'. Now lus gooo!"
And Fuath begins walking towards the door.
Nothing stops you from leaving the top floor, altough the voices continue to make offers untill you are out of the room.
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Z’hor’ll starts humming to himself, getting louder and louder, as he attempts to drown out the voices.
Z'hor'll can still feel the eyes of the mural bore in the back of his head.
Every time he sneaks a peak, the eyes are somewhere else on the mural.
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Z’hor’ll follows the other two out.
Dragging the golden idol down the stairs will leave Gresh sore in the morning. Nothing bothers you on your way out.
Unless there is something you all still wish to do, the scenario is over.
Male LG Half-Orc Life Oracle 1 / Paladin 4 | HP: 45/47 | AC: 20 (10 tch, 20 Fl) | CMB: +5 CMD: 17 | F: +10, R: +5, W: +9; +1 vs death; immune disease, fear | Init: +0 | Perc: -1 (Darkvision) SM: +3 | Speed 20 | Spells: 1: 4/4, LoH 4/6: channel 6/11 | Active conditions:
Male NG Dwarf Sorcerer (wildblooded) 4 | HP: 19/34 | AC: 17 (12 tch, 15 Fl) | CMB: +2 CMD: 14(+4 agst bull-rush/trip) | F: +5, R: +4, W: +9 (+2 agst poison, spells/SLAs) | Init: +4 | Perc: +4, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: 2nd Level: 3/4, 1st Level 3/7 | 7/7 Heavenly Fire| Active conditions: None
ohmahgosh! Just barely! Like twice! Thanks for running, Woran! And for giving us a run for our money!
NO problem! You were an awesome group! And the diceroller clearly had it in for you guys! I got a few days off work, so no access to a scanner to easily do a chronicle sheet, so that will come after the hollidays.
Male LG Native Outsider (Undine) Watersinger Bard 5 | HP: 33/33 | AC: 19 (13 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: 3, R: 7, W: 5; +4 vs bardic performance, language-dependent, and sonic; Resist Cold 5 | Init: +3 | Perc: +8, SM: +13 | Speed 30ft | Bardic Performance: 14/19 | Spells: 1st 3/5; 2nd 0/3 Hydraulic Push: 1/1; Reroll1/1; Coin 1/1 Active conditions: Inspire Courage +2/+2
Thanks for the game! This was a tough one!
Once back to the coast, Z’hor’ll spends as much of his time as possible soaking in cool, cool water. And giving Gresh wet-willies.
Recent threads in Play-by-Post