
GM Alias |

We can assume that Roderick opened the chest before messing with the door to the slave pen.
Hillian is able to cast his defensive magic, but his magical attack goes wide, missing its target.
Touchy makes his way over to the portcullis controls. He trips the lever, bringing the iron grate crashing to the ground. With a quick flick of the wrist, he is able to jam the block and tackle, making almost impossible to raise the portcullis from the outside.
Roderick tosses another bomb at the large hyena. He scores a direct hit, knocking the beast back a step.
Galarean is able to find her wand and casts a defensive spell on her companion.
Conlaoch grabs his spear, and throws it at the hyena. It catches the movement out of the corner of its eye, and just manages to duck under the missile.
The animal gives up the easy prey and lunges at the last target to attack it: Conlaoch
Bite@Conlaoch, AC18: 1d20 + 6 ⇒ (20) + 6 = 26
Crit confirm: 1d20 + 6 ⇒ (1) + 6 = 7 Nope
Damage: 2d6 + 6 ⇒ (2, 3) + 6 = 11
Trip, CMD18: 1d20 + 8 ⇒ (8) + 8 = 16
It bites into the man's thigh, leaving a nasty wound. Conlaoch is able to keep his feet.
Round 2/3
1st: Roderick, Galarean, Conlaoch
2nd: hyena
3rd: Hillian, Touchy
Party is up!

![]() |

Roderick will bend to pick up one of his dropped weapons and move around closer to Hillian and also so he can see out through the portcullis.
We may have company soon, let us finish this beast quickly

![]() |

Galarean uses her wand again. This time her target is Touchy.
May your ancestors protect you
After said that, she gives a step back, trying to protect herserf behind Conlaoch.
+4 to Touchy's AC for 1 hour

![]() |

Oh hey it moved and trapped me in the corner!
"Woah now!" Touchy says with a frown. "Animals are tuesdays! Bad doggie!"
He reaches over and slaps the hyena across the flank.
Cast Defensively (DC 17): 1d20 + 10 ⇒ (8) + 10 = 18
Touch Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Using Dazing Touch spell-like ability domain power defensively. If I hit and the creature has 4 or less HD, it is dazed for 1 round
"Nobody puts Touchy in a corner!"

![]() |

With the hyena's attention on Conlaoch, Hillian gts to his feet with a groan, steps up behind the hyena and attacks it.
Stand up, 5 ft step into flanking position, attack. I'm not entirely sure if Conlaoch is threatening, though.
Attack, flank?: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

![]() |

Conlaoch swings his nodachi down at the animal that bit his leg.
Attack, flank: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage: 1d10 + 10 ⇒ (6) + 10 = 16

GM Alias |

Hillian's attack manages to finish off the large hyena.
Out of combat!
The portcullis is firmly lodged into place. Aside from a stray insult, nothing is going to be able to get through it any time soon.
The party has time to gather their things and make any other preparations they like before moving on into the next chamber.
The décor in this section of the caves is an abrupt change from the dusty and unfinished slave quarters. This large room includes many of the trappings of a noble household: a table laid with fancy place settings, a vanity and wardrobe that would be at home in a lady’s boudoir, oversized oil paintings of stuffy nobles, a grand staircase and balcony, and even a chandelier suspended from the ceiling.
A moment after entering the room, a large djinn suddenly appears before the party.
"Greetings, slaves! Welcome to your new home as servants of Al'Jakri! It's not time for your training yet. How can I be of service?"

![]() |

Bravo! Well, that is a relief.
Roderick gathers his dropped weapons and heads through the doorway with the others.
***
Entering the chamber, while the others range ahead he stops to ponder.
kn:local: 1d20 + 5 ⇒ (10) + 5 = 15
Interesting. The portrait subjects as Aglorn and Tancred Desimire, two brothers whom Pathfinder Society agents killed while clashing with the Aspis Consortium and demonic forces from the Worldwound respectively. Odd for a gnoll cave at the very least.

![]() |

you should be our trainer. The others have told us about you and I can't believe it. I have never see somebody so amazing! There are one thing I don't understand. How is it that someone as noble as you work for those creatures?
Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17

![]() |

After putting the hyena down, Hillian holds a wand out to Touchy.
"Here use this on me. The beast had a nasty bite..."
CLW x3: 3d8 + 3 ⇒ (2, 2, 7) + 3 = 14
When djinn appears, Hillian asks it a pointed question.
"Where is your master? We seek an audience with her..."

![]() |

Touchy puts on his breastplate, and his helmet... but doesn't bother to put his pants back on, so just the loin cloth underneath.
"Trying a new style." He explains, with a grin.
He happily uses the wand to heal up Hillian.
Knowledge (nobility) Take 10 for a 15
As they move further in, he studies the portraits for a moment, nodding in agreement as Roderick identifies the man.
"There are a number of folks with scores to settle vs that family." He says, his eyes narrowing slightly.
The djinni's appearance is a surprise however, and he watches it with interest.
"Lord Touchy is no slave!" He exclaims finally. "Well, at least not at the moment." He adds, with a chuckle.
Diplomacy Aid: 1d20 + 5 ⇒ (8) + 5 = 13

![]() |

Roderick raises a bushy eyebrow at the sight of the djinn
I beg your pardon.
He turns to the "former" slaves.
Have all of you made the acquaintance of this personage before?

![]() |

Conlaoch also asks for someone to help him with his wand to heal after the hyena.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
------
"Me? No, I do not know this creature."
Conloach moves defensively in front of his halfling friend, protecting her from any immediate attack.

GM Alias |

The djinn smiles at Galarean's question.
"Oh, I don't work for the gnolls. They just happen to be a convenient ally for my master at the moment."
"Please sit, have a bite to eat, or maybe a glass of wine. I'm not exactly sure where my master is at the moment. Her quarters are up that way..." He points towards a short staircase that leads to a landing and a set of double doors.
"But please don't try to go up there. I'm bound to fight anyone who attempts to go up there. At least, I'm bound to fight anyone who tries to go up there without stating the password. But I can only give you two tries at it. Any more than that and it would be obvious you were just guessing."
The outsider smiles at the group, and offers a quick wink to anyone who is paying attention.

![]() |

Roderick will smile and then bow deeply to the Djinn, totally caught off guard by the demeanor.
Well, I must say you are a most civilized chap. Roderick is my name and a pleasure to make your acquaintance.
I find it rare to have an opportunity to discuss matters peacefully over a meal.
Roderick will pull up a chair and sit where offered, trying to be civilized as well.

![]() |

Conlaoch looks around for a hidden bard taking notes, but then decides to sit and see what happens next. "Thank you!"

![]() |

I'm glad to share that wine with you. It's a pleasure to find someone civilized in the middle of this desert
Galarean smiles to the outsider and takes a glass of wine. She raises up her cup a toast to your master!

GM Alias |

“Pasha Muhlia al’Jakri is my current master. Like many mortals, she is consumed by a mad quest, her every spare thought given to plotting the downfall of a group called the Pathfinder Society. I honestly find her a bit of a bore, but I do wonder how the that group wronged her to provoke such wrath.”

![]() |

Int Check: 1d20 + 0 ⇒ (4) + 0 = 4
Making such logical connections is not Touchy's forte!
Touchy laughs at the Djinn's comment. "A mystery to us all, to be sure! Though in my vast experience, that sort of ire usually means someone probably jilted someone in a bed somewhere. Or on the way to one."
"So the Pasha have any guests upstairs? They might like a little company." He asks, waggling his eyebrows slightly.

![]() |

INT: 1d20 + 3 ⇒ (1) + 3 = 4 LOL
Touchy, pass the gravy. So this Pasha Muhlia al’Jakri is your current master? Who, if you do not mind my asking, did you serve prior to her? We really must see her.
Roderick has no idea on the password as days traveling in the desert have made him more interested in the meal.

![]() |

Intelligence: 1d20 + 3 ⇒ (15) + 3 = 18
Hillian puts two and two together and cracks a mischievous smile.
"Ah, well... We might not know the password, but I'm sure that our mutual friend Desimire would prefer us to pass through unharmed."

GM Alias |

The djinn utters a small chuckle at the sound of the name.
"Well, well. You are a clever bunch, and know your enemies well. You may proceed. Be careful, though. The gnoll tribe’s chief has gone into the pasha’s suite and brought along another gnoll that the others avoid. As I understand it, this other gnoll violated a taboo and now bad luck follows wherever she goes."
"For the time being, I remain bound to perform al’Jakri’s will but do hope to meet you again under pleasant circumstances."
The group makes its way through the double doors at the back of the room. After following a small corridor, the party emerges into a larger suite deep in the stronghold.
A shallow reflecting pool is set into the tile floor, flanked by plush divans. Beyond two marble supporting columns, a heavy curtain separates the sitting room from the bedroom. A large map of Absalom hangs on the south wall, riddled with pins and crossed with colorful thread.
Two female gnolls are busy ransacking the room. As soon as they notice the party, they stop what they are doing and turn towards the group.
The larger of the two shouts at the group: "What are you intruders doing here? What happened to those worthless curs who are supposed to be guarding the place? Leave immediately, or I will tear your flesh from your bones with my teeth!"
We are now on slide 3 on the maps. Please arrange yourselves accordingly.

![]() |

With the warning from the Djinn, Roderick mixes and drinks a shield extract prior to proceeding down the hall.
***
It would seem we are not the only ones intruding by the looks of your actions in this place.
We have no business with you, but with the woman-Pasha. Where is she?

![]() |

Conloach strides in, tired of these games. "Threats? Really? You should leave now and not come back."
Intimidate: 1d20 + 9 ⇒ (4) + 9 = 13
bleh

![]() |

"Oh fun." Touchy says, though his voice sounds menacing. "Lord Touchy does so love a party."
He moves in after Conlaoch, glaring at the nearer gnoll as he does so.
Only the one is within 30', so Malign Eye on it. (Is a supernatural ability, so doesn't look like much other then the stink eye)

![]() |

I assumed we were not yet in rounds, or Roderick would be dispensing with the pleasantries and trading more unpleasantries...exploding ones.

![]() |

Galarean walks with Touchy. The time they spend together has made her to trust in the dwarf habilities.
May our ancestors be with us
I use Bless. +1 morale bonus to attack and saves against fear

GM Alias |

Tired of talking, the lead gnoll utters a growl and charges the group!
Initiative:
Touchy: 1d20 + 5 ⇒ (16) + 5 = 21
Conlaoch: 1d20 + 3 ⇒ (16) + 3 = 19
Galarean: 1d20 + 6 ⇒ (6) + 6 = 12
Hillian: 1d20 + 4 ⇒ (13) + 4 = 17
Roderick: 1d20 + 11 ⇒ (2) + 11 = 13
Chau: 1d20 + 4 ⇒ (3) + 4 = 7
Rothur: 1d20 + 4 ⇒ (7) + 4 = 11
Round 1
1st: Touchy, Conlaoch, Hillian, Roderick, Galarean
2nd: Rothur, Chau
Party is up! Touchy and Galarean can now cast their spells noted previously. Or you may change your actions, if you wish.

![]() |

Game on!
Touchy laughs as things turn hostile. He reacts surprisingly spryly, quickly moving forward unfurling his whip. He lashes out with it, towards the lead gnoll, aiming for her legs.
Single move, then attempting a Trip combat maneuver vs the flat-footed gnoll in the front.
Trip vs flat-footed CMD: 1d20 + 8 ⇒ (14) + 8 = 22
If it works:
"Have at her boys!" He calls back to Conlaoch and Hillian. "She promised to bite."

![]() |

Roderick will lob a bomb at the rear gnollette.
Fire in the hole, Touchy.
He shapes the blast to avoid Touchy from any splash, should he miss.
Bomb, range, dex, pb: 1d20 + 7 + 1 + 2 ⇒ (16) + 7 + 1 + 2 = 26 Explosve dmg : 2d6 + 3 + 1 ⇒ (1, 2) + 3 + 1 = 7 10' radius splash, 6 fire dmg (DC14 for half splash).

![]() |

May The Ancestors be with you
With those worlds, Galarean invoques the power of their dead relatives. She knows they can help them in this combat
Cast Bless. +1Morale Bonus to atack and saves against fear effect

![]() |

Hillian moves south around the pillar and blasts the gnomes with arcane colors.
Move, then cast Color Spray, Will DC 14

![]() |

Save the gnomes! Hillian probably played 4EDND where gnomes were listed as monsters....rraarrrrr! :-)

![]() |

Conlaoch charges up to cut a gnoll in half.
Attack, Charge, PA, FF, Bless: 1d20 + 8 + 1 + 1 + 2 ⇒ (7) + 8 + 1 + 1 + 2 = 19
Damage: 1d10 + 10 ⇒ (1) + 10 = 11

GM Alias |

Touchy lashes out at the lead gnoll with his whip. His opponent is unfazed, hopping lightly over the end of the weapon.
Conlaoch charges the second gnoll, landing a solid blow on the beast.
Hillian moves up, casting a spell towards the two foes. A multi-colored spray of light springs from his fingertips. The two gnolls anticipate the move, and avert their eyes without suffering any ill effects.
Chau, Will, DC14: 1d20 + 6 ⇒ (11) + 6 = 17
Rothur, Will, DC14: 1d20 + 7 ⇒ (15) + 7 = 22
Roderick tosses a bomb at his enemies, hitting one squarely in the chest. It explodes, severely burning its target. The other gnoll is caught in some of the flames, as the smell of burning hair fills the room.
Chau, Reflex, DC14: 1d20 + 9 ⇒ (12) + 9 = 21
Galarean calls down a blessing upon the party, enhancing their combat prowess.
The smaller gnoll wears a small misshapen skull on a cord around her neck. The jaws of the skull suddenly animate, letting forth an odd cackling sound. Conlaoch suddenly feels sluggish, his reflexes dulled.
The gnoll placed the hex bouda's eye on Conlaoch. His AC suffers a -2 penalty. If he makes a DC12 Will save, it lasts one round. If he fails, it lasts 4 rounds.
The other gnoll sports a weapon made of two iron bars connected by a short chain. The ends of the bars are studded with short spikes. The gnoll swings at Conlaoch. The creature lands a solid blow upside the man's head.
Flindbar@Conlaoch, AC17: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 6 ⇒ (6) + 6 = 12 hp damage to Colaoch.
Round 2
1st: Touchy, Conlaoch, Hillian, Roderick, Galarean
2nd: Rothur, Chau
Party is up! I believe Conlaoch also needs to make a Will save, DC14, to avoid the effects of the color spray, take 6 dmg from the bomb (DC14 reflex save for half), and make a roll for the hex duration. Unless there is something I'm missing, start rolling Conlaoch.

![]() |

Frowning, as the gnolls so easily avoids his whip, Touchy tries again!
Trip vs CMD, bless: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
He then moves over towards the curtain.
Question: what sort of action is it to move through said curtain? Assuming the green thing is the curtain mentioned in the room description I suppose.

![]() |

Roderick can exclude up to 3 allies from the bomb blast, so Touchy and Conlaoch would be spared the splash damage
Roderick will call out to his allies.
Take care when moving lest I accidentily hit one of you. I have some limit to how I can geometrically shape the blasts, as you may know.
He mixes and hurls another bomb, again excluding a trio of allies (whichever are in nearest the blast area).
Fire incoming!
Bomb, range, pb: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 Explosve dmg : 2d6 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12 10' radius splash, 6 fire dmg (DC14 for half).

![]() |

Hillian imbues his quarterstaff further with magic and then steps closer, so he can weave a spell into his attacks.
Using a arcane point to make my quarterstaff +2/mwk as a swift action, then 5 ft step into melee and spell combat/spellstrike casting Snowball defensively and delivering with my weapon vi the Close Range magus arcana.
Concentration DC 17: 1d20 + 10 ⇒ (14) + 10 = 24
Attack, arcane point, bless, spell combat: 1d20 + 6 + 1 + 1 - 2 ⇒ (13) + 6 + 1 + 1 - 2 = 19
Damage, arcane point: 1d6 + 4 ⇒ (3) + 4 = 7
Attack, arcane pool, bless, spell combat: 1d20 + 6 + 1 + 1 - 2 ⇒ (9) + 6 + 1 + 1 - 2 = 15
Damage, arcane point: 1d6 + 4 ⇒ (6) + 4 = 10
The first of the attacks to hit also deals cold damage: 3d6 ⇒ (6, 3, 3) = 12 and the gnoll needs to take DC 14 Fort save or be staggered for one round.

![]() |

Conloach has DR/1
Reflex Save: 1d20 + 2 ⇒ (8) + 2 = 10 Fail, so 16 dmg total.
Will Save: 1d20 + 3 ⇒ (13) + 3 = 16 Success
Will Save: 1d20 + 3 ⇒ (16) + 3 = 19 Success
Conloach roars in rage as he swings back at the chain wielding gnoll.
Attack, PA, FF, Bless: 1d20 + 8 + 1 + 1 + 2 ⇒ (9) + 8 + 1 + 1 + 2 = 21
Damage: 1d10 + 10 ⇒ (5) + 10 = 15

![]() |

Galarean advances. When she sees the gnoll placing an hex on one of her friends she said
You are not the only one who know that game!
I put an evil eye hex in to the witch. Will DC 15. On success, -2 to AC for 1 round. If she misses the saving roll, the effect lasts for 7 rouns

GM Alias |

Yes, the green thing is the curtain. Assume it blocks line of sight, but does not impose any kind of penalty to move through it.
Touchy lashes out again with his whip, this time with more success. The gnoll falls flat on its back.
Conlaoch swings at the prone gnoll, landing a solid blow. Based on Roderick's abilities, you only took 11 dmg last round.
Hillian swings his staff at the gnoll, unleashing a magical attack with the blows. One of the bursts of magical energy hits its mark, but the gnoll suffers no ill effects beyond the damage done.
Fort, DC14: 1d20 + 12 ⇒ (15) + 12 = 27
Roderick tosses another bomb at the standing gnoll, scoring a direct hit. The blast sends the enemy to ground, the smell of charred hair filling the room. The splash effect also burns the gnoll on the ground.
Reflex, DC14: 1d20 + 9 ⇒ (4) + 9 = 13
Galarean casts a hex on the remaining gnoll. You fear it will only last for a short period of time.
Will, DC15: 1d20 + 6 ⇒ (19) + 6 = 25
The gnoll stands back on its feet, and swings again at Conlaoch. The gnoll is off balance, and the swing goes wide.
Flindbar@Conlaoch, AC19: 1d20 + 8 ⇒ (1) + 8 = 9
Round 2
1st: Touchy, Conlaoch, Hillian, Roderick, Galarean
2nd: Chau
Party is up! Conlaoch and Hillian get AoO on the gnoll.

![]() |

Touchy grins wickedly and mutters a quick prayer of vengeance to Callistria.
He then moves forward and reaches out for the remaining gnoll.
Spontaneously converting that Silence spell I memmed earlier, but never got the chance to use, to a Inflict Moderate Wounds, then Touchy will touch!
Touch Attack, bless, flank: 1d20 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13, for 2d8 + 4 ⇒ (4, 2) + 4 = 10 negative energy damage. (DC 19 Will save for half)
Hmm.. or at least try to... hopefully the -2 from Galarean's hex helps!

![]() |

I see. your ancestors are powerfull. But, is their fortune with you?
Galarean closes her eyes I can see some missfortue comming to you
and then she start to laugh madly
Ha Ha Ha Ha
Standard action : I place a Missfortune. on the remaining Gnoll. Will DC 15 Negates
Move action : I use my Cackle Hex to extend misfortune effects for one round