Cleric

Galarean's page

38 posts. Organized Play character for Gothalo.


Full Name

Galarean

Race

| HP 17/17 | Init +6 | AC 13, T 12, FF 11 | F +1, R +3, W +3 (+2 vs. enchantments)

Gender

Female Elf Witch 3

Languages

Common, Draconic, Elven, Goblin, Sylvan, Varisian

Strength 10
Dexterity 14
Constitution 11
Intelligence 18
Wisdom 10
Charisma 14

About Galarean

Galarean
Female elf witch 3 (Pathfinder RPG Advanced Player's Guide 65)
CN Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +7

Defense:

AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 17 (3d6+3)
Fort +1, Ref +3, Will +3; +2 vs. enchantments
Immune sleep

Offense:

Speed 30 ft.
Melee dagger +1 (1d4/19-20)
Ranged shortbow +3 (1d6/×3)
Special Attacks hexes (cackle[APG], evil eye[APG], misfortune[APG], slumber[APG])
Witch Spells Prepared (CL 3rd; concentration +7)
. . 2nd—glitterdust (DC 16), see invisibility
. . 1st—bless, command (DC 15), ear-piercing scream[UM] (DC 15)
. . 0 (at will)—detect magic, guidance, light, read magic
. . Patron Ancestors

Statistics:

Str 10, Dex 14, Con 11, Int 18, Wis 10, Cha 14
Base Atk +1; CMB +1; CMD 13
Feats Alertness, Extra Hex[APG], Extra Hex[APG]
Traits calistrian prostitute, fast-talker
Skills Bluff +9, Diplomacy +8 (+9 to gather information), Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +5, Perception +7, Sense Motive +3, Spellcraft +10 (+12 to identify magic item properties), Use Magic Device +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Goblin, Sylvan, Varisian
SQ elven magic, witch's familiar (scorpion, greensting named Spike)
Combat Gear scroll of comprehend languages (2), scroll of cure light wounds (2), scroll of ill omen (2), scroll of obscuring mist, wand of cure light wounds (10/50), antitoxin (2); Other Gear mwk silken ceremonial armor[UC], dagger, shortbow with 20 arrows, backpack, bedroll, belt pouch, candle (10), chalk (10), cold weather outfit, flint and steel, hot weather outfit[APG], ink, inkpen, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, Wand of Mage Armor (0/50), Disguse Kit (0/10), 1523 gp

Special Abilities:

Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Misfortune (1 round, DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (3 rounds, DC 15) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

Background:

Daughter of a priestess of Calistria, this elf born in the city of Crying Leaf, along the edge of the forest Mierani in Varisian was from young educated in the faith of this Goddess. Upon reaching the age of majority, was sent to serve to Shorafa Pamodae orders, a good friend of her mother in the house of silk veil, Calistria temple in the city of Riddleport. She serve there for a few years as a courtesan, which is one step in the carreer her mother had designed for Galarean, who expected her to be a priestess of the goddess of lust and revenge.

After serving in the temple for a few years, Galarean was stung by a scorpion. The powerful venom of this animal had its effect and Galarean fell unconscious. After spending several weeks in a coma, where he alternated strange nightmares that shook his body with periods of dead calm. His body becomes weaker and weaker and it didn't respond to any kind of physical or magical care to which she was subjected. When it looked like the end was inevitable suddenly she awoke. Gradually his body was recovering from the disease. However, she felt that something had changed inside, that the teachings of the temple not satiated his spirit, but his being needed other knowledge that environment couldn't offer. This need became stronger when one night woke up and found the scorpion that almost killed her body. However, instead of feeling fear, he felt, was somehow connected with this beast. He is entering into communion with it acquired new knowledge and powers.

The next morning, and to the consternation of her mother and Shorafa, left the temple Calistria, beginning a journey in search of ancient and obscure knowledge, those that decent people do not dare to mention aloud. His journey took him to the city of Egorian in Cheliax. There I hear about a noble fall from grace, the Paracountess Zartra Dralneen, currently living in Absalom and who rumors indicated that he was in command of a group of scholars and adventurers focused on studying ancient knowledge. Seeing an opportunity for their own purposes, decided to travel to the city center in the world, where after getting an audience with the Paracountess, is the mentored to enter the ranks of society Pathfinder, in order to contribute to the cause of the Dark Archive .


Scenarios Completed:

#5–19: The Horn of Aroden (1XP, 2PP)
#3: Murder on the Silken Caravan (1XP, 1PP)
#5–04: The Stolen Heir (1XP, 2PP)

#6–18: From Under Ice (1XP, 2PP)
#3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow (1XP, 2PP)
#4–15: The Cyphermage Dilemma (1XP, 2PP)