[PFS] Mists of Mwangi 0-05 Table B (Inactive)

Game Master Jellyroll

Blakros Museum

Init:

[dice=Negi]1d20+3[/dice]
[dice=Pythor]1d20+[/dice]
[dice=Samuel]1d20[/dice]
[dice=Lucas]1d20+2[/dice]


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You're invited to a slumber party at the Blakros Museum!


The Blakros Museum rises into the night sky, its single black spire severing the full moon in twain. The black iron gates surrounding the exhibition hall grind in protest against the wind. Beyond, the museum’s large oaken doors stand wide open, a silver-gray mist belching forth from the cavernous darkness within. You wonder how you ended up here, standing at the precipice of unknown terrors, and instantly Venture-Captain Adril Hestram’s wide looming face is conjured into your minds’ eye. His booming words ring out from memory as clearly as he spoke them only one hour ago:

“The Blakros Museum is cursed. Some darkness has descended upon the place and those who enter are blasted with evil and left raving through its halls, more beast than men. The curator, Nigel Aldain, is an old associate of the Society, though he chose to leave our organization some years back after a disagreement.”

Adril looked sheepish then, as if remembering some distasteful incident from his youth. “Nigel has long denied the Society access to the Blakros Museum’s considerable collection of relics and scrolls, using his extensive contacts to nab several excellent finds right out from under us... he always had a nose for the hunt. Whatever is past between Nigel and the Society, he needs our help now. Perhaps if we can come to his aid, he may think on rejoining the Pathfinder Society, or at least offering to share his discoveries with us.”

“Apparently the trouble at Blakros Museum began this morning, shortly after a wayward Pathfinder named Lugizar Trantos returned to Absalom after months spent in the Mwangi Expanse. Supposedly, instead of coming straight to the Lodge to report in, he went to Blakros, sold his finds to Nigel, and then disappeared with a hefty sum of gold. The few who glimpsed Lugizar claimed he was much changed by his time in the Mwangi... gaunt, his eyes yellowed and unfocused, a strange rasping cough that seemed to wrack his now wasted frame. Whatever he brought back with him, we believe it is the cause of the Blakros Museum’s ills. Root it out.”

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Why, oh why do people always store their stuff in the most forboding-looking places they can build? Negi wondered aloud. It's not like it keeps out the people you need kept out...

Silver Crusade

M Human Paladin/1 | HP 12/12 | AC 16 TOUCH 10 FF 16 | Fort +4 Ref +0 Will +1 | Init +2 | Sense Motive +2

Looking at the iron gates with slight apprehension, Lucas pulled his blue dyed cloak tighter against the wind. He was a tall muscular and lythe human with fair hair and a stern gaze above a kind smile. No smile showed on his face now though.

His traveling companion spoke in rhetoric, but Lucas answered anyways. "Yeah I know what you mean. People should really store things in unassuming places instead, or at least have competent guardians."

Scarab Sages

male HP: 11/11 , AC: 15, T: 13, FF: 12, CMD: 17 , F: +3, R: +6, W: +1 | Init +3 | Perc +2

phythor looks up at the building,wind blowing his hair in his face and frowns "cursed...there always cursed...why always cursed"

Grand Lodge

Male Human (Andoran and Tian-Xia mix) Cleric 1/ hp 10; Init +0; Fort +3, Ref +0, Will +4; AC 18 , T10 , FF 16

"I hope he has ale."

The Exchange

male rouge 1/ hp 10/10 Init -1; Fort +2, Ref +6, Will +1; AC 20, T 14, FF 16 rouge lv 1

"ale? how can you worry about ale right now. where about to go int to a cursed building and he worries about ale"


Upon meeting each-other, raising questions about the building and most of all your purpose here you remember a few things...

Adril gave Negi a map of the museum and suggested the group head to the offices first to find Nigel as he may have some insight into whatever foul curse vexes the place. He also mentioned that the offices are through the first room on the left.
See Blakros Museum Map at top of page

If you decided to do a bit of reconnaissance prior to arriving at the museum:
Please show rolls confirming your knowledge spoiled below...you wouldn't peak over the GM screen would you...?

DC 10 Know History:
Much of the Mwangi’s darkest interior is ruled by a demon lord named Angazhan, who is described in an ancient text as a thing of primordial darkness, a foul breathed demon who grunts prophecies of blood to apes and madmen. The jungle is his beating heart.

DC 15 Know History:
The Gorilla King’s dread city was founded hundreds of years past by cultists who bowed to Angazhan. It is said they captured the souls of monkeys in the wood-grains of strange idols called Tik Taan. The monkeys’ tormented spirits became the slaves and playthings of Angazhan, who murdered their playful whims and replaced them with a deep-seated hate and wild madness. These Tik Taan are
rumored to shred the sanity of anyone who spends too long in their presence.

DC 20 Know History:
The cultists who created the Tik Taan were hunted by a brave tribe of the Mwangi called the Jambala Jaeg. The Jambala Jaeg created ritual knives, crafted out of bone handles and obsidian blades, to slay the demons inside the Tik Taan. Legends speak of the deadly mists of the Tik Taan, ill humors that invade men’s hearts by seeping into their mouths. Anyone wearing a scarf or other protection against the airborne menace is immune to its effects.

DC 10 Know Local:
Lugizar Trantos spent the better part of a year in the Mwangi. At first he wrote letters to his brother and wife, but after a few months these stopped coming and most gave him up for dead.

DC 15 Know Local:
His letters spoke of a lucrative find at one point, three idols of dark wood carved in the shape of bearded monkeys.

DC 20 Know Local:
The last of his letters evidenced an unhinged mind, and was covered in strange sketches of monkey paws. He described dark eyes glaring out from the mists. Shortly after his return to Absalom, the monkeys and apes in the Absalom Menagerie attacked their keepers during a feeding and fled the grounds into greater Absalom.

Grand Lodge

Male Human (Andoran and Tian-Xia mix) Cleric 1/ hp 10; Init +0; Fort +3, Ref +0, Will +4; AC 18 , T10 , FF 16

history: 1d20 ⇒ 4local: 1d20 ⇒ 14

The Exchange

male rouge 1/ hp 10/10 Init -1; Fort +2, Ref +6, Will +1; AC 20, T 14, FF 16 rouge lv 1

local know: 1d20 - 1 ⇒ (4) - 1 = 3

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

As bad as these guys did, I may as well...

History: 1d20 + 1 ⇒ (3) + 1 = 4
Local: 1d20 + 1 ⇒ (12) + 1 = 13

Although for asking around:

Gather Information (Diplomacy): 1d20 + 7 ⇒ (7) + 7 = 14

The Exchange

male rouge 1/ hp 10/10 Init -1; Fort +2, Ref +6, Will +1; AC 20, T 14, FF 16 rouge lv 1

"so shall we go than, better to get thes things done with before thay get worce


I'm back. Sorry about that, foreseeable weekends will be spotty for me.

When you open the doors into an entry room, the mists here congeal into a thick and silvery fog that cools the lungs. A giant warrior looms from the haze, his arms crossed at his chest, his helm solemn and still. Beyond lie sarcophagi of varied designs, and a few glass cases wherein withered dead are held upright by rods and string, grim exhibits of long-dead citizens whose fallen empires were erased an age past.

Map is updated, please move icons according to your posts.

Silver Crusade

M Human Paladin/1 | HP 12/12 | AC 16 TOUCH 10 FF 16 | Fort +4 Ref +0 Will +1 | Init +2 | Sense Motive +2

Striding across the threshold, Lucas looked at the grim displays. Distasteful. he scanned quickly searching for signs of hidden evil. Detect Evil he used his Fauchard akin to a walking stick.

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Perception: 1d20 + 2 ⇒ (18) + 2 = 20

Negi urges Jon to move next to Lucas, sweeping his gaze across the room and down the hall.


As Negi and Lucas enter the chamber, you hear groans coming from within the fog... You are beset upon by animated corpses!

One is a withered, mummified thing from beneath Osirion’s sands bearing a jeweled scarab on its chest among its spiced wrappings, a scarab seer and warrior-priest of an old pharaonic age. Another is an armored warrior of a long dead empire, clad in heavy discolored bronze plates and helm. A third is a hulking skeleton, a towering ancestor of the Kellid race who wields a greatclub fashioned from a mammoth’s ivory tusk. The fourth is a shrunken emaciated corpse wrapped in rotten silks and holding a silvered Qadiran scimitar in one bony fist.
Initiative order:
Pythor
Skeleton 1 (Northernmost on map)
Ghoul
Zombie
Lucas
Skeleton 2
Negi
Samuel

Init:

Negi: 1d20 + 3 ⇒ (3) + 3 = 6
Pythor: 1d20 ⇒ 20
Samuel: 1d20 ⇒ 6
Lucas: 1d20 + 2 ⇒ (13) + 2 = 15
Zombie: 1d20 ⇒ 16
Ghoul: 1d20 + 2 ⇒ (18) + 2 = 20
Skeleton: 1d20 + 6 ⇒ (17) + 6 = 23
Skeleton: 1d20 + 6 ⇒ (9) + 6 = 15

The Exchange

male rouge 1/ hp 10/10 Init -1; Fort +2, Ref +6, Will +1; AC 20, T 14, FF 16 rouge lv 1

phythor rushes in to the chamber and draws his light crossbow "damn undead"


The rickety skeleton moves forward and attacks Negi,
Broken Scimitar: 1d20 ⇒ 13dmg: 1d6 ⇒ 1 yet only swinging curls within the mist......

The ghouls rushes in, attacking Negi as well,
claw: 1d20 + 3 ⇒ (19) + 3 = 22dmg: 1d6 + 1 ⇒ (3) + 1 = 4; 1d20 + 3 ⇒ (10) + 3 = 13dmg: 1d6 + 1 ⇒ (5) + 1 = 6
Negi, please make a DC 13 will save

"Brainzzzz" states a shambling mess as it attacks Pythor
1d20 + 4 ⇒ (1) + 4 = 5dmg: 1d6 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Will: 1d20 + 1 ⇒ (12) + 1 = 13
Just made it!

The Exchange

male rouge 1/ hp 10/10 Init -1; Fort +2, Ref +6, Will +1; AC 20, T 14, FF 16 rouge lv 1

do i make a will save or a ref save .....ill do both just incase

will: 1d20 + 1 ⇒ (20) + 1 = 21

reflex: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Male Human (Andoran and Tian-Xia mix) Cleric 1/ hp 10; Init +0; Fort +3, Ref +0, Will +4; AC 18 , T10 , FF 16

"If you knucklehead undead had any brainzzzzz of your own you'd want whiskey instead!" Samuel brandishes his holy tankard, sending out waves of positive energy. channel energy DC 13 to half: 1d6 ⇒ 2

Silver Crusade

M Human Paladin/1 | HP 12/12 | AC 16 TOUCH 10 FF 16 | Fort +4 Ref +0 Will +1 | Init +2 | Sense Motive +2

"DIE FIEND" Lucas shouts at the Ghoul, thrusting his fauchard =.

Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d10 + 9 ⇒ (2) + 9 = 11

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Oh this isn't good, Negi says to himself. I need some space. Back, Jon! Negi falls back towards the door.

Withdraw action Seriously Samuel, I need some help here!

Grand Lodge

Male Human (Andoran and Tian-Xia mix) Cleric 1/ hp 10; Init +0; Fort +3, Ref +0, Will +4; AC 18 , T10 , FF 16

Don't forget he just healed you for 2.


@Negi, you were only hit for four pts dmg by claw attack one. Claw two missed and you made your save.
@Pythor, you're good no save needed.

Rushing into the fray, Lucas swings widely, connects and nearly cleaves the Ghoul in half!

Will Save Ghoul: 1d20 + 5 ⇒ (10) + 5 = 15
Will Save Skel 1: 1d20 + 2 ⇒ (15) + 2 = 17
Will Save Skel 2: 1d20 + 2 ⇒ (16) + 2 = 18
Will Save Zombie: 1d20 + 3 ⇒ (17) + 3 = 20

The undead all shiver when Samuel's good vibes slam through them and the ghoul drops dead, twitching with goodness...

Skeleton 2 clanks forward attacking Lucas
BS: 1d20 ⇒ 1dmg: 1d6 ⇒ 1 nearly cutting off its own leg

GM:

Ghoul - toast
Skel 1 - 1
Skel 2 - 1
Zombie - 1

The Exchange

male rouge 1/ hp 10/10 Init -1; Fort +2, Ref +6, Will +1; AC 20, T 14, FF 16 rouge lv 1

if its my turn than ill go bit i have to post then becas ill be losing my soon and dont know when i can post agin

phythor fiers at the closest undead fire: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 ⇒ 2


Pythor's aim is untrue and the shot goes wide...

Skeleton 1 turns his attack to Lucas,
BS: 1d20 ⇒ 17dmg: 1d6 ⇒ 4 and finds an unguarded space in his armor, slicing into Lucas' rib cage. Some blood has been lost.

The zombie contiues to attack Pythor
1d20 + 4 ⇒ (2) + 4 = 6dmg: 1d6 + 4 ⇒ (6) + 4 = 10 yet lunges wide.......the mist swirls in the wake of movement.


Lucas, yer up!

Initiative order:
Pythor
Skeleton 1 (Northernmost on map)
Ghoul
Zombie
Lucas
Skeleton 2
Negi
Samuel

The Exchange

male rouge 1/ hp 10/10 Init -1; Fort +2, Ref +6, Will +1; AC 20, T 14, FF 16 rouge lv 1

phythor fires at the closest undead

ranged attack: 1d20 + 4 ⇒ (12) + 4 = 16

damage: 1d6 ⇒ 1

Silver Crusade

M Human Paladin/1 | HP 12/12 | AC 16 TOUCH 10 FF 16 | Fort +4 Ref +0 Will +1 | Init +2 | Sense Motive +2

Neatly slicing the ghoul down, Lucas spins his bladed weapon about and attacks a skeleton.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d10 + 9 ⇒ (7) + 9 = 16
Crit: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d10 + 9 ⇒ (9) + 9 = 18


POW!

Most spectators only saw a powdered puff appear next to him but what Lucas witnessed was something completely different...
The Paladin, silently thanking his god, spun swiftly bringing down holy retribution on this evil abomination, the northern skeleton disappeared in a blur like it never existed.


Skeleton 2 attacks Lucas in an attempt at retribution,
BS: 1d20 ⇒ 12dmg: 1d6 ⇒ 1

but either due to intimidation or the blur of bone dust it misses its mark

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Now let's try that again! Negi spurs Jon into a charge, rushing through the door and striking at the creature engaging Pytor.

Lance: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Human (Andoran and Tian-Xia mix) Cleric 1/ hp 10; Init +0; Fort +3, Ref +0, Will +4; AC 18 , T10 , FF 16

channel energy: 1d6 ⇒ 2"Hey, man, guys, everybody, just relax. Feel good."


@Negi and Samuel, where do your movements end when these actions occur?[/ooc]

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Forgot I couldn't move that from my phone. I should be right next to Pytor (square above him).


@Samuel, unless corrected I have moved your icon into the room where you are able to spread your good vibes.

Negi rushes in charging yet for some reason stops short, missing the bony mess. Samuel follows Negi in a calm sauntering style stating "Chill man, chill..."

The skeleton and Zombie both stutter and shake with Samuel's suggestion
Skel Will save: 1d20 + 2 ⇒ (4) + 2 = 6
Zombie Will save: 1d20 + 3 ⇒ (19) + 3 = 22

Pythor renews his attack against the zombie and nicks it's forhead revelaing the yellowed skull beneath the rotted flesh.

GM:
Ghoul - toast
Skel 1 - toast
Skel 2 - 3
Zombie - 3

The zombie, mindlessly seeking fresh flesh to devour lunges at Pythor,
1d20 + 4 ⇒ (3) + 4 = 7dmg: 1d6 + 4 ⇒ (6) + 4 = 10 falling short of the nimble rogue.

Initiative order: Pythor, Zombie, Lucas, Skeleton 2, Negi, Samuel

Silver Crusade

M Human Paladin/1 | HP 12/12 | AC 16 TOUCH 10 FF 16 | Fort +4 Ref +0 Will +1 | Init +2 | Sense Motive +2

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d10 + 9 ⇒ (6) + 9 = 15

Lucas swings with holy vengeance at a skeleton.


Lucas swings death at the lone skeleton yet the skeleton nimbly skitters out of harms way.

It then unleashes it's own version of vengeance upon Lucas!
BS: 1d20 ⇒ 7dmg: 1d6 ⇒ 3 and a feeble form of vengeance it is

Liberty's Edge

Male Halfling Cavalier 3 hp 22/22 (16); Init +3; Fort +3(5), Ref +5(6), Will +2(2); AC 20, T 14, FF 17 (16, 14, 14);

Negi stabs at the zombie with his lance as Jon tries to bring it down to the floor.

Lance: 1d20 + 4 ⇒ (8) + 4 = 12
bite: 1d20 + 2 ⇒ (14) + 2 = 16

lance damage: 1d6 + 2 ⇒ (5) + 2 = 7
bite damage: 1d6 + 1 ⇒ (3) + 1 = 4 plus trip


Negi spins with his lance, narrowly missing his friends and foes but Jon, his trusty steed bites the rancid flesh, tearing through to the bone!

Correct me if I'm wrong but Jon will need to roll CMB vs. the Zombies CMD(14) to trip and unless Jon has the Improved Trip feat the Zombie gets an AoO

GM:

Z - 7
S - 3


Samuel and Pythor are up!

The Exchange

male rouge 1/ hp 10/10 Init -1; Fort +2, Ref +6, Will +1; AC 20, T 14, FF 16 rouge lv 1

what type of save do i need to do

phythor quickly drops his crosbow and draws his Rapier and lashes out at the zombie

attack: 1d20 + 4 ⇒ (7) + 4 = 11
attack damage: 1d6 ⇒ 2

Grand Lodge

Male Human (Andoran and Tian-Xia mix) Cleric 1/ hp 10; Init +0; Fort +3, Ref +0, Will +4; AC 18 , T10 , FF 16

"Guys ...chill out, man. Like, mellow."channel: 1d6 ⇒ 4


Pythor looses a bolt but misses wide. A faint clink is heard in the distance...

Skel Will save: 1d20 + 2 ⇒ (6) + 2 = 8
Zombie Will save: 1d20 + 3 ⇒ (15) + 3 = 18

As Samuel saunters in with tidings of good will the Skeleton drops in a heap of clanking bones while Zombie only shakes in apparent pain,

Players are healed for 4

GM:

Z - 9

The zombie resumes his attack on Pythor
1d20 + 4 ⇒ (12) + 4 = 16dmg: 1d6 + 4 ⇒ (5) + 4 = 9 but the heap of rotting flesh swings wide,

Players are up!

Silver Crusade

M Human Paladin/1 | HP 12/12 | AC 16 TOUCH 10 FF 16 | Fort +4 Ref +0 Will +1 | Init +2 | Sense Motive +2

Turning his holy fury to the last undead.

ATK: 1d20 + 4 ⇒ (10) + 4 = 14
DAM: 1d10 + 9 ⇒ (7) + 9 = 16


Once again, like some avatar of war, Lucas crushes the undead foe.

As you all breathe deeply and gather your wits from the most recent ordeal you feel the mists caress your necks, mouth and nose, creeping into your lungs...

Need a DC 12 will save from everyone please.

Silver Crusade

M Human Paladin/1 | HP 12/12 | AC 16 TOUCH 10 FF 16 | Fort +4 Ref +0 Will +1 | Init +2 | Sense Motive +2

Will: 1d20 + 1 ⇒ (5) + 1 = 6

The Exchange

male rouge 1/ hp 10/10 Init -1; Fort +2, Ref +6, Will +1; AC 20, T 14, FF 16 rouge lv 1

WILL: 1d20 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Human (Andoran and Tian-Xia mix) Cleric 1/ hp 10; Init +0; Fort +3, Ref +0, Will +4; AC 18 , T10 , FF 16

will: 1d20 + 4 ⇒ (19) + 4 = 23

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