[PFS] GM Norv's The Confirmation (Inactive)

Game Master The Norv

Seven would-be Pathfinders set out on a mission to be Confirmed! Having trekked through the woods and slain a minotaur that attacked them, the group now ventures into the caves they were sent to explore...

Combat Map


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Liberty's Edge

Male Gnome (Dread Gnome) Alchemist 1 (Grenadier/Saboteur) HP, 9/9 | AC 19 T 15 FF 16 | Fort +3 Ref +5 Will +9 | INT +3 | Per +6

Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7

-Posted with Wayfinder

Dark Archive

M Human Spiritualist 2

Sense Motive 1d20 + 8 ⇒ (1) + 8 = 9
Sense Motive Rhea 1d20 + 4 ⇒ (5) + 4 = 9

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Sense motive 1d20 + 6 ⇒ (12) + 6 = 18
perception 1d20 + 8 ⇒ (8) + 8 = 16

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

The Halfling will make note of what is going on.

Grand Lodge

Hmmmmmm. No one going to say anything in addition to attempt a rescue of this situation?

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

I got sumthin' to say. I don't know if it will rescue the situation but HAPPY HOLIDAYS! Oh, and...

I will not let this stand in my way.

"Yes, they are employing lots of louts such as ourselves. For your sake I would hope that we are civil louts."

CLACK CLACK!

intimidate (influence): 1d20 + 9 ⇒ (14) + 9 = 23

Grand Lodge

Heh. Alrighty then...

When Thaia clacks her rifle, the gillman eyes it warily. "...I apologize. You are right, of course. Civility is...important."

You get the idea that your superior numbers and Thaia's intimidating presence have cowed him, at least momentarily...if you have any requests, demands, or questions for him, now is the time.

GM Screen:

1d6 ⇒ 1x10=10 minutes

Dark Archive

Human (Chelish) Arcanist (Occultist) 2 - HP: 12/12 - AC: 11, T: 10, FF: 11 - Fort/Ref/Will: +2/+1/+4 - Initiative: +2 Perception: +0 - Arcane Pool: 1/5 - Spells: 1st: 3/4

"What can you tell us about this place, and why do your kind come here?"

Grand Lodge

The gillman carefully reads Gratus's lips, then nods. "This site is sacred to my people," he says, looking at all of you. "Our seers and oracles come to listen to the pure waters of the spring here and receive visions. It was once sacred to Aroden, your dead human god--did you see the carvings in the antechamber? They depict stories he is said to have told. But they are worn by time now, despite not being exposed to the weather, and soon I imagine the influence of that deity will have faded completely."

He hesitates slightly, then adds, "You are not the only interlopers in these caves--other creatures have begun to make incursions into the side caverns, so if you would view them you will have to be wary. My people have been careful to avoid drawing their notice on our pilgrimages."

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

"Other loutier 'louts'?"

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

What kind of creatures have been popping up in your sacred site? he asks as he attempts to give the Gillman an apple.

Grand Lodge

Male Demon Lord of Death, Locusts, and Plagues -NULL-

Sidestepping the woman, Lhunk scratches his head for a moment before looking at the gillman. "Lady isn't nice, but Lhunk try to be nice. How can Lhunk help keep small city safe for other fish people?" the large man asks, while keeping his hands up, hoping it could help his friends.

Grand Lodge

"Creatures not worth the name 'lout' at all," the gillman says dryly, making a small gesture to indicate that he's not interested in Benny's apple. "I've heard rumors that a group of foul undead roost down that passageway, though I've no idea where they come from; down the other, some foul lizard creatures of the deep have burrowed in." He hesitates briefly, then adds to Lhunk, "If you would be of use to my people, destroy those abominations. You may be rude, but I begin to believe that you at least mean well. Now, if there's nothing else, I wish to continue my meditation in peace."

GM Screen:

B4: 1d6 ⇒ 2
B5: 1d6 ⇒ 1

Dark Archive

Human (Chelish) Arcanist (Occultist) 2 - HP: 12/12 - AC: 11, T: 10, FF: 11 - Fort/Ref/Will: +2/+1/+4 - Initiative: +2 Perception: +0 - Arcane Pool: 1/5 - Spells: 1st: 3/4

"We could investigate the undead infestation."

Gratus turns back to his fellow initiates.

"If anything, we might find some more things of interest."

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Undead are icky, they can do all kinds of mean things. I fought a bunch of water ghouls, though they were still nicer than her. At least we knew they were going to be awful to us. he says pointing his thumb at the lady with the gun.

Dark Archive

Female Halfling N Sacred Huntsmaster Inquisitor/1| AC 18 | T 14 | FF 15 | HP: 11/11 | CMD 12 | Fort +4 | Ref +3 | Will +5; +2 vs. Fear; +1 Will when within 30feet of an animal (e.g. animal companion) | Init +3 | Perception +9

"Dead things or scaly things. Doesn't make a difference to me."

-Posted with Wayfinder

Liberty's Edge

Male Gnome (Dread Gnome) Alchemist 1 (Grenadier/Saboteur) HP, 9/9 | AC 19 T 15 FF 16 | Fort +3 Ref +5 Will +9 | INT +3 | Per +6

"I'm for clearing them out. The Society might want to send more people out. I'd rather not send them into a surprise fight. "

-Posted with Wayfinder

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

"Right. Lhunk you can built the gill-folk a small figurine castle, or get them a hollow log to live in when we get back."

Thaia flips a silver sovereign. It's no good advertising to any thieves--koff-Bennybecks-koff in the party. ;)

coin flip: 1d2 ⇒ 1

She heads to her left.

"And which does one find this way?" She indicated the eastern passage with a nod of her head.

Grand Lodge

"...The Dead," the gillman says, impassively watching you all debate. "Do as you will with that information. Now, please--leave me to my meditations." Your conversation has been going on for several minutes now, and he seems to be growing less impressed by the threat of violence. Turning, he goes to sit at the water's edge once more.

Going after the undead?

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

Hell yeah! I've got a boom stick!

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

That might be fun!

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

You think I should scout ahead? asks the halfliing.

Dark Archive

Human (Chelish) Arcanist (Occultist) 2 - HP: 12/12 - AC: 11, T: 10, FF: 11 - Fort/Ref/Will: +2/+1/+4 - Initiative: +2 Perception: +0 - Arcane Pool: 1/5 - Spells: 1st: 3/4

"If you feel that is wise, then go ahead, Bennybeck. We'll follow from a distance."

Grand Lodge

I will assume that is happening and move us forward.

The passage to the east winds for several minutes, and the air becomes increasingly damp and stale as you travel away from the scowling gillman. As you come round a bend, the stench of decay becomes obvious, and Benny, moving ahead of the group, spots a body lying face-down in the shadows ahead. As he creeps toward it, he first hears and then sees four other bodies, these mobile: desiccated skeletons, shambling about the room. They seem not to have noticed him yet.

Here's the map for reference. The (unmoving) dead body is in the square marked "D." Technically the rest of the party should probably be further back down the tunnel but that's as far as the map extends, so...this'll work for now.

GM Screen:

Benny Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Benny Stealth: 1d20 + 9 ⇒ (15) + 9 = 24
Skele Percep: 1d20 ⇒ 15

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Seeing that the skeletons are mobile, the halfling will sneak back to the group and tell them, very quietly, There are skelentintons up there. 4. 4 of them. he says.

Grand Lodge

Male Demon Lord of Death, Locusts, and Plagues -NULL-

Slowly counting his fingers, the barbarian then nods and pulls out his scythe. "Lhunk make things go away?" asking Bennybeck for advice as what to do next.

Dark Archive

Human (Chelish) Arcanist (Occultist) 2 - HP: 12/12 - AC: 11, T: 10, FF: 11 - Fort/Ref/Will: +2/+1/+4 - Initiative: +2 Perception: +0 - Arcane Pool: 1/5 - Spells: 1st: 3/4

"I could send in an angelic dog to stir things up. Dogs with their bones and what not..."

Grand Lodge

Just say the word, and we shall proceed. ;)

Dark Archive

Female Halfling N Sacred Huntsmaster Inquisitor/1| AC 18 | T 14 | FF 15 | HP: 11/11 | CMD 12 | Fort +4 | Ref +3 | Will +5; +2 vs. Fear; +1 Will when within 30feet of an animal (e.g. animal companion) | Init +3 | Perception +9

Lissaya barely restrains her impatience. "Yeah. Do it already" she says to the caster

-Posted with Wayfinder

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

We might need something to smash them with rather than poke and pierce and slash 'em he says as he brings out his mace.

Dark Archive

Human (Chelish) Arcanist (Occultist) 2 - HP: 12/12 - AC: 11, T: 10, FF: 11 - Fort/Ref/Will: +2/+1/+4 - Initiative: +2 Perception: +0 - Arcane Pool: 1/5 - Spells: 1st: 3/4

"Very well. One dog from Nirvana coming up."

Using an Arcane Pool point to summon an Augmented Celestial Dog as a standard action. If it gets to act, perhaps as part of a surprise round, it smites and bites the red skeleton.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Crit?: 1d20 + 4 ⇒ (1) + 4 = 5

Damage, smite evil (B/P/S): 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Grand Lodge

Into combat we go with a surprise round, then!

COMBAT! Surprise Round

As everyone draws their weapons, Gratus summons a celestial dog into the room ahead. It lunges at the nearest skeleton, tearing its legs from under it--the creature collapses to the ground!

That was fast! The party's up in the surprise round. Remember you get ONE action: move or standard. You can take swift, free, etc. as normal.

Initiative
Gunter, Francis, Lhunk<----
Skeletons (can't act now)
Gratus, Benny, Lissaya, Thaia<----

Combat Map

GM Screen:

Gratus Init: 1d20 + 1 ⇒ (8) + 1 = 9
Benny: 1d20 + 3 ⇒ (1) + 3 = 4
Lissaya: 1d20 + 3 ⇒ (3) + 3 = 6
Lhunk: 1d20 - 1 ⇒ (20) - 1 = 19
Thaia: 1d20 + 3 ⇒ (14) + 3 = 17
Francis: 1d20 + 3 ⇒ (15) + 3 = 18
Gunter: 1d20 + 7 ⇒ (17) + 7 = 24
Skeletons: 1d20 + 6 ⇒ (13) + 6 = 19

Dark Archive

Human (Chelish) Arcanist (Occultist) 2 - HP: 12/12 - AC: 11, T: 10, FF: 11 - Fort/Ref/Will: +2/+1/+4 - Initiative: +2 Perception: +0 - Arcane Pool: 1/5 - Spells: 1st: 3/4

Gratus makes room for the others, while the dog goes after the next skeleton. It's here for an additional 8 rounds.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage (B/P/S): 1d4 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Demon Lord of Death, Locusts, and Plagues -NULL-

Lhunk moves in and readies an attack if any of the skeletons come within striking distance.

Ready Action:

Power Attack: 1d20 + 6 ⇒ (2) + 6 = 8

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

Bump. Do we all get a go or just the first three in the initiative?

Grand Lodge

Male Demon Lord of Death, Locusts, and Plagues -NULL-

I believe it'll be the first three, the skeleton, then the last group before round 2 starts.

Grand Lodge

I'm sorry, that's my bad communication. You can all act in the surprise round.

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

The Halfling will run in yelling Kay maya maaaya
attacking the skeleton with his mace
1d20 + 2 ⇒ (19) + 2 = 21 attack
1d4 ⇒ 2 damage

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

Thaia moves to the opening.

Dark Archive

M Human Spiritualist 2

Knowledge: Religion: 1d20 + 4 ⇒ (6) + 4 = 10

Gunter draws his Morningstar and shuffles slightly closer while Rhea stays by his side.

Grand Lodge

ROUND ONE!

As your team charges into the cavern, Benny smacks the nearest skeleton with his mace and the dog Gratus summoned brings it down. The other fighters have occupied the room, while Gunter and Gratus hang back and Francis and Thaia lurk in the doorway.

Gunter, you know that though these look like human skeletons superficially, they are actually the skeletons of gillmen. You can ask 2 mechanical questions about their strengths, weaknesses, etc.

As the skeletons--now reduced to half their number--turn toward you, Gunter, Francis, and Lhunk spring into action!

Entering normal initiative:

Initiative
Gunter, Francis, Lhunk<----
Skeletons
Gratus, Benny, Lissaya, Thaia

Combat Map

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Hooray for Bennybeck Wabbittracks!

Grand Lodge

Male Demon Lord of Death, Locusts, and Plagues -NULL-

Noticing the creatures not moving yet, the barbarian yells at these walking bones! "Dead should stay dead!

Attack Blue: 1d20 + 6 ⇒ (14) + 6 = 20
Damage (pierce/slash): 2d4 + 10 ⇒ (1, 4) + 10 = 15

Dark Archive

M Human Spiritualist 2

Defenses, weaknesses.

Gunter points to the room and says to Rhea, "Well, do something. You're dead, they're dead..." He walks forward himself and peeks around the corner.

Cast Guidance on Rhea and move up.


Rhea looks at Gunter and scowls before flitting into the wall. She emerges, half out of the stone of the cavern wall, behind one of the Skeletons.

Grand Lodge

Will delay Francis for now.

Gunter:
Gunter, you know that the skeletons are immune to cold damage, as well as having DR 5/bludgeoning and the usual undead traits. They have no particular weaknesses, but they're slow and relatively fragile: touch AC is their lowest AC, and Fortitude's their lowest saving throw.

ROUND ONE (cont'd)

Although the walking bones seem to resist the power of Lhunk's scythe, the sweeping blow is heavy enough on its own that it shatters the creature's spine and sends bones skipping across the cavern floor. The one remaining skeleton chatters its teeth and lunges at Lhunk with its bony claws. The sharpened nails of bone rake open a section of the big man's chest, leaving bloody wounds!

Lhunk takes 13 points of damage from a lucky shot and a crit, and the rest of the party is up!

Initiative
Gunter, Lhunk
Skeletons
Francis, Gratus, Benny, Lissaya, Thaia<----

Combat Map

GM Screen:

Claw 1: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw 2: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw 1 crit?: 1d20 + 2 ⇒ (18) + 2 = 20
Bonus damage: 1d4 + 2 ⇒ (4) + 2 = 6

Dark Archive

Human (Chelish) Arcanist (Occultist) 2 - HP: 12/12 - AC: 11, T: 10, FF: 11 - Fort/Ref/Will: +2/+1/+4 - Initiative: +2 Perception: +0 - Arcane Pool: 1/5 - Spells: 1st: 3/4

Gratus moves into the cave and fires a ray of necromantic energy at the last skeleton.

Casting Disrupt Undead.

Ranged Touch Attack: 1d20 + 0 - 4 ⇒ (12) + 0 - 4 = 8
Damage: 1d6 ⇒ 6

With that failed attack out of the way, he commands the dog to go after the skeleton.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage (B/P/S): 1d4 + 3 ⇒ (4) + 3 = 7

Silver Crusade

M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9

Passing through his group the halfling will move up to smash the remaining skeleton.
1d20 + 2 ⇒ (3) + 2 = 5

missing

Grand Lodge

Male Demon Lord of Death, Locusts, and Plagues -NULL-

Bwahahahahahaha. Let us tank through my HP! A lesser man would have fallen. Now is Rage time for Lhunk.

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

Thaia moves forward and cooly fires.

KA-BLAM!! v skeleton (Precise, point-blank, ranged touch): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 damage: 1d12 + 1 ⇒ (12) + 1 = 13

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