[PFS] GM Norv's "Slave Ships of Absalom" (#6-05) (Inactive)

Game Master The Norv

Map!


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The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jinny steps forward Move action to engage the dog, drawing a dagger sap (edit: already threw my dagger up top) with her left hand as she does so. Free action as part of a Move

She drops the dagger sap Free action near the closest slave, telling him,

Help us to help you! Kill that horrid thing!

then continues moving to a more advantageous position hopefully flanking with her new friend next round, but taking a chance by squeezing between the kennelmaster and his beast.

Avoid AoO vs. dog: 1d20 + 9 ⇒ (8) + 9 = 17
Avoid AoO vs. kennelmaster: 1d20 + 9 ⇒ (18) + 9 = 27

Once in position, she strikes out at the dog.

Rapier, vs dog: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Bad doggy! Play dead!

Roscoe, I considered staying between you and the baddies, but I'm more effective this way and if either one wants to get to you they'll get AoO's from me and still have to get past Thundering Spirit.

I have a funny feeling that that dog is not your normal everyday carpet-stainer. Anyone got any Knowledge skills that might identify a weakness or strength?

Grand Lodge

Whoops, meant to mention that--it's Knowledge (Arcana) to see if you know what the dog is.

Sovereign Court

Female NG Suli Swashbuckler/Magus | HP: 18/18 | AC: 16 (12 Tch, 14 Fl) (+1 when adj. to one foe) | CMB: +4, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +4, SM: 6 | Speed 30ft | Panache 1/3, Eldritch Pool 4/4, Elemental Assault 0/1. Spells 1st 0/2 | Active conditions: none.

"On our way, Jinny," Amut calls as she makes her way to jump down into the hold, relieved to her the strangled grunt from the half-orc. In the hold, she looks around to take stock of the situation. "This could be bad..." is her understated reaction. "Let's see if I can put that dog down, at least." She recites some arcane words in Keleshite, snaps her fingers a few times and then makes a slashing gesture with her weapon. She seems to be too far away to strike the dog, except her falcata suddenly elongates and tries to sweep the legs out from under the creature. "Down!"

--

Move action to jump down, then cast Blade Lash to attempt a trip against the dog. I have a buckler, so 5% Arcane Spell Failure. I figured the spell wouldn't draw an AoO from the man, because of the hard corner between us.

Acrobatics: 1d20 + 6 ⇒ (10) + 6 = 16
ASF, 1-5 is failure: 1d100 ⇒ 31
CMB to trip the dog, +10 from Blade Lash: 1d20 + 4 + 10 ⇒ (10) + 4 + 10 = 24

Silver Crusade

LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12

The wizard gets his rope and will tie one end so that it can be used for the people in the pit to climb out of.

Grand Lodge

ROUND FIVE (ending)

Jinny tumbles past the man who commands the dog--she startles him enough to get by, but the dog manages to snap at her as she goes past. Still, her blade sinks home in its scabrous flesh. Amut, casting a spell that suddenly leaves her blade long and whip-like, manages to upend the poor beast, which lets out a howl of rage at finding itself on its back. The gnome, still chained and gagged, widens her eyes and waves at Amut.

Meanwhile, Quintillus ties his rope off onto the mast and lowers it into the hold...

Roscoe and the Thundering Spirit are up for the top of round 6!

Initiative (bold may act)
Roscoe
??? (Ignore for now)
Thundering Spirit
Kennelmaster
Trollhound (prone)
Quintillus
Amut
Gnome and slaves
Jinhong

Combat Map

GM Screen:

Bite AoO: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Perception that I forgot to roll last time: 1d20 + 7 ⇒ (7) + 7 = 14

The Thundering Spirit gladly seizes on the Trollhound's weakness, and lashes out madly with beak and blade.

Wakizashi (including Prone): 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Bite (including Prone): 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Ninja 2 - HP 19/19, Ki 4/4, AC 18/T: 15/FF: 11 - Perception +6 - F: +3/ R: +8/ W: +0 - CMB: 0 - CMD: 14, Speed: 30, Init. +4

Roscoe drinks the bubbly red potion he just dug out of his pack:

cure light potion: 1d8 + 1 ⇒ (5) + 1 = 6

Losing the disabled condition, can he take the 2nd action to stand up?

Grand Lodge

@Roscoe: sadly, no. The disable condition is present at the start of your turn, so you're still limited to the one action. You should now be at 6 hit points, though, so that's an improvement! :)

ROUND SIX!

Roscoe quaffs a potion, closing the worst of his wounds, and prepares to get back into the fight! The Thundering Spirit slashes at the beast's belly with his wakizashi, and opens a gash that bleeds freely. Even as he watches, though...the gash begins to knit itself back together!

The man who released the creature, scowling, draws a rapier of his own and creeps around behind Jinny, stabbing at her. She dodges the blow, and the beast on the ground clambers to its feet (provoking attacks of opportunity from both Jinny and the Thundering Spirit). It lunges at the last creature to strike it, and its powerful jaws close on the Thundering Spirit's arm!

7 points of damage to Thundering Spirit, and I need a Fortitude save. Unless your attacks of opp manage to deal a lot of damage! Again, it's a Knowledge (Arcana) check to ID the beast. I'll put the Perception spoiler here as well in case anyone who hasn't attempted it yet wants to. Amut and Quintillus are up!

Perception DC 25:

You can faintly smell smoke...it smells like it's coming from in the walled-off cabin!

Initiative (bold may act)
Roscoe
??? (Ignore for now)
Thundering Spirit
Kennelmaster
Trollhound (-8)
Quintillus
Amut

Gnome and slaves
Jinhong

Combat Map

GM Screen:

Kinore Attack (Flanking): 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Damage: 1d6 ⇒ 2
Doggy: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Wardak Tasks: 2/3

The Exchange

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Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Bad doggy! Stay down!

AoO on dog: 1d20 + 7 ⇒ (8) + 7 = 15 Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Curious...is the dog considered Prone for this AoO? Seems like he should be, else the Trip maneuver doesn't provide much benefit. Not sure how I'd rule on that as GM.

Silver Crusade

LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12

1d20 + 5 ⇒ (3) + 5 = 8 Perception

Sovereign Court

Female NG Suli Swashbuckler/Magus | HP: 18/18 | AC: 16 (12 Tch, 14 Fl) (+1 when adj. to one foe) | CMB: +4, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +4, SM: 6 | Speed 30ft | Panache 1/3, Eldritch Pool 4/4, Elemental Assault 0/1. Spells 1st 0/2 | Active conditions: none.

Amut looks in awe as she watches the damage from the Tengu's attack easily undone. "What kind of creature is this?! Quint," she calls up. "Do you have any idea?"

--

Really hoping that Quintillius will finally make his knowledge arcana check. I'll hold my action for a couple of hours.

Sovereign Court

Female NG Suli Swashbuckler/Magus | HP: 18/18 | AC: 16 (12 Tch, 14 Fl) (+1 when adj. to one foe) | CMB: +4, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +4, SM: 6 | Speed 30ft | Panache 1/3, Eldritch Pool 4/4, Elemental Assault 0/1. Spells 1st 0/2 | Active conditions: none.

Amut grows quite desperate, with the dog who's wounds heal so fast. "Power of the sands, please let this work." She concentrates for a breath and caustic liquid coats her arms, dripping onto her blade. "Have mercy if it doesn't..." She steps forward and aims an overhand chop at the hound's head.

--

Swift action to activate elemental assault. For 2 rounds, my melee attacks cause +1d6 acid damage. Then a 5 foot step forward and attack against the dog. Amut will parry/riposte if attacked, to capitalize on this burst of extra damage.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9

Parry:

Parry: 1d20 + 5 ⇒ (11) + 5 = 16
Riposte: 1d20 + 5 ⇒ (5) + 5 = 10
Riposte damage: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (6) = 15

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

The Thundering Spirit cries out as he falls, an all too mortal note of pain entering his voice.

Fortitude: 1d20 + 2 ⇒ (17) + 2 = 19

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

@Thundering Spirit, you still have an AoO before you fall. Might get lucky, or at least make it easier for one of us to take the beast down.

Silver Crusade

LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12

1d20 + 7 ⇒ (11) + 7 = 18 Know Arcana

Does this identify the creature?

Grand Lodge

Gonna go ahead and roll TS's AoO....Quint, you still have your turn to take!

TS Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

The Thundering Spirit's blade cuts into the beast, but it still rises and, with the last of its strength, bites him! The tengu collapses as Amut, blade soaked in acid, lands a blow to the creature's spine that lays it out, bleeding.

Quintillus is able to identify the creature as a magical beast called a trollhound--a relatively young specimen. Often found as pets among gangs of trolls, these disease-ridden creatures share the trolls' ability for regeneration. Like trolls, though, acid or fire disrupts the regenerative magic in their flesh for a few seconds. Without such application, they are essentially impossible to kill. Amut's blow seems not to be regenerating, at least for the moment...

Just waiting on Quintillus's action! Will move us forward tonight either way.

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Oops! Thanks GM

Grand Lodge

Botting Quin!

ROUND SIX (ending)

As the dog falls, Quintillus leans into the hole in the ship's top deck and fires off a bolt of acid toward the unconscious hound, which...

Ranged Touch: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm?: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 2d3 ⇒ (1, 3) = 4

...splashes right into the wound Amut opened on the trollhound's flesh, and kills it, definitively.

The slave that Jinhong dropped her sap next to strains for it, but can't reach with the manacles binding him. The gagged gnome waves her hands frantically.

And with that, Jinhong, Roscoe, and the Thundering Spirit are up to start Round 7!

Initiative (bold may act)
Roscoe
??? (Ignore for now)
Thundering Spirit (needs a check to stabilize)
Kennelmaster
Quintillus
Amut
Gnome and slaves
Jinhong

Combat Map

GM Screen:

Wardak Tasks: 2/3

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jinny nods with satisfaction at the defeat of the horrid dog-thing, then moves 5ft to engage the kennelmaster.

Your pet is dead. You're next unless you surrender now.

Rapier: 1d20 + 7 ⇒ (14) + 7 = 21 Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Ninja 2 - HP 19/19, Ki 4/4, AC 18/T: 15/FF: 11 - Perception +6 - F: +3/ R: +8/ W: +0 - CMB: 0 - CMD: 14, Speed: 30, Init. +4

Roscoe moves to free the gnome:

disable device: 1d20 + 7 ⇒ (18) + 7 = 25

Sovereign Court

Female NG Suli Swashbuckler/Magus | HP: 18/18 | AC: 16 (12 Tch, 14 Fl) (+1 when adj. to one foe) | CMB: +4, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +4, SM: 6 | Speed 30ft | Panache 1/3, Eldritch Pool 4/4, Elemental Assault 0/1. Spells 1st 0/2 | Active conditions: none.

Amut silently thanks the Dawnflower for providing what she needed, then turns to the man in combat with Jinny. "Are you the captain? We've identified this ship as the 'At Sea'. It owes a bounty to the city of Absalom and we've come to collect it. Stand down!"

Silver Crusade

LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12

He does better when DM pced, lol

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Constitution: 1d20 + 1 - 4 ⇒ (8) + 1 - 4 = 5

The tengu continues to leak something that looks important.

Grand Lodge

ROUND SEVEN!

Jinny skewers the man in the side with her rapier and he lets out a shrill cry of pain. "I ain't the captain!" He clutches at the bleeding wound. "An' this ain't worth the pay I'm gettin'!" Roscoe begins to unlock the gnome's manacles, working quickly and confidently (but that will still take until the start of your next turn). The Thundering Spirit, meanwhile, lies bleeding on the floor...

The kennelmaster, true to his word, seems to be looking for a way out. "Hey, lady, did you ever hear the one about...uh...the one about...f#~@!" He gives up on the distraction and just dashes past the startled Jinhong, keeping his guard up as he goes. He heads past the nearest staircase (which leads down), clearly making for the farther one that leads up to the main deck.

He failed a concentration check to cast, but did successfully make an Acrobatics check to avoid Jinny's attack of opportunity! Quintillus and Amut are up now, though...

Initiative (bold may act)
Roscoe
??? (Ignore for now)
Thundering Spirit (needs a check to stabilize)
Kennelmaster (-8)
Quintillus
Amut

Gnome and slaves
Jinhong

Combat Map

GM Screen:

Concentration DC 17: 1d20 + 4 ⇒ (4) + 4 = 8
Acrobatics DC 15: 1d20 + 2 ⇒ (13) + 2 = 15
Wardak Tasks: 3/3
Room on Fire: 3/6

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Well. If that's not the captain, then I wonder who is? I hope we meet him soon.

Sovereign Court

Female NG Suli Swashbuckler/Magus | HP: 18/18 | AC: 16 (12 Tch, 14 Fl) (+1 when adj. to one foe) | CMB: +4, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +4, SM: 6 | Speed 30ft | Panache 1/3, Eldritch Pool 4/4, Elemental Assault 0/1. Spells 1st 0/2 | Active conditions: none.

"Let him go," Amut says, weary, as she retrieves a potion from her belt and kneels over the Tengu. She carefully administers the potion to him. "Here you go, buddy. Little sips, don't spill it."

--

Move action to retrieve the potion. Starting the full-round action to administer it to the unconscious Thundering Spirit.

Silver Crusade

LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12

The wizard will suggest that they hurry up the rope while keeping an eye and ear out for anything that might be approaching.

1d20 + 5 ⇒ (11) + 5 = 16 Perception

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Good idea. But first we free these captives.

Grand Lodge

ROUND SEVEN (ending)

Quintillus keeps an eye out on the top deck, guarding the rope, while your quarry flees toward the stairs. Amut, more concerned with her friend's health than the fleeing slaver, kneels down by the Thundering Spirit and begins tipping a potion into his mouth. The tengu laps feebly at the potion.

"Captain Wardak--she's in that cabin!" one of the chained slaves cries, pointing with his eyes at the shut door in the eastern half of the hold. The gnome is holding still while Roscoe unlocks her, but her eyes are fixed on the Thundering Spirit. "I an eel if," she says, voice muffled by the gag.

Jinhong and Roscoe are up!

If anyone tries to open the door...:
You tug on the door handle and discover that it's locked!

Initiative (bold may act)
Roscoe (lock pops open at the start of your turn)
??? (Ignore for now)
Thundering Spirit (needs a check to stabilize)
Kennelmaster (-8)
Quintillus
Amut
Gnome and slaves
Jinhong

Combat Map

GM Screen:

Wardak Tasks: 3/3
Room on Fire: 3/6

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jinny rushes over to the door indicated, taking a ready stance.

Total Defense if the door opens away from her, blocking the door with her body if it opens toward her.

Sovereign Court

Female NG Suli Swashbuckler/Magus | HP: 18/18 | AC: 16 (12 Tch, 14 Fl) (+1 when adj. to one foe) | CMB: +4, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +4, SM: 6 | Speed 30ft | Panache 1/3, Eldritch Pool 4/4, Elemental Assault 0/1. Spells 1st 0/2 | Active conditions: none.

Amut looks up from her pouring of the potion. "What's she saying, Roscoe? Can you get that gag off the poor woman?"

Grand Lodge

Botting Roscoe to keep us moving. Also, Jinny, I think you moved to the wrong spot on the map--I'm putting you in front of the door!

ROUND EIGHT!

Jinny dashes over to the door and takes up a defensive posture; Roscoe finishes with the manacles, and they pop open with a *click*. The gnome immediately reaches up and rips off her gag. "Thank goodness! Name's Rilla. I'm a Pathfinder, and it looks like at least a couple of you are too. I can help your friend, if the potion's not enough!" Roscoe moves over to join Jinny at the door...

Not a moment too soon. There's a click as the door is unlocked, and then it's yanked open. A hard-looking Keleshite woman, clad in studded leather armor, stands there, an ornately decorated kukri in each hand. "The authorities at last, eh?" she growls. Behind her, Jinny can see an iron brazier bolted to the floor with a mound of burning papers atop the coals. Captain Wardak glares at you and raises her kukris to a fighting position! Across the deck, the kennelmaster continues to flee up the stairs and out of sight.

But Wardak doesn't attack yet, because it took all of her turn to move, open the door, etc.! The Thundering Spirit needs to make a check to stabilize, and then Amut and Quintillus are up!

Initiative (bold may act)
Roscoe
Waheeda Wardak
Thundering Spirit (needs a check to stabilize)
Kennelmaster (-8)
Quintillus
Amut

Gnome and slaves
Jinhong

Combat Map

GM Screen:

Room on Fire: 3/6 (count at end of round)

Sovereign Court

Female NG Suli Swashbuckler/Magus | HP: 18/18 | AC: 16 (12 Tch, 14 Fl) (+1 when adj. to one foe) | CMB: +4, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +4, SM: 6 | Speed 30ft | Panache 1/3, Eldritch Pool 4/4, Elemental Assault 0/1. Spells 1st 0/2 | Active conditions: none.

Amut finishes pouring the potion into the Tengu. "Thanks, Rilla. That would be most helpful. I think he spilled most of the potion after all. After that, can you help the others get free?" With that, she joins Jinny to face the captain. "What, is she crazy? Would you rather burn the entire ship than have us take the bounty?" She nods for Jinny to step back, so there's more room to fight.

Standard to finish the potion, then a move.

Potion of CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

Stabilize: 1d20 + 1 - 5 ⇒ (10) + 1 - 5 = 6

The Thundering Spirit is looking none to healthy before Amut supplies a life saving potion.

Silver Crusade

LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12

Just to be clear, I am not on the same level as the new lady?

Grand Lodge

You are not! You can see her through the hole, however.

Silver Crusade

LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12

If she is within range he will cast an acid splash at her
1d20 + 2 ⇒ (2) + 2 = 4 RTA

Grand Lodge

ROUND EIGHT (ending)

Wardak just scoffs at Amut's concern, and ignores the acid that splashes against her doorframe. "I'll be done with you all in plenty of time to deal with that," she growls.

A few feet away, the newly freed Rilla leans down over the Thundering Spirit. "Come on, friend! Up you get!" Her hands shine briefly with pearlescent light, and several of the tengu's more grievous wounds close. His eyes flutter open once more! Rilla backs off slightly to get out of the fray.

The Thundering Spirit gains 1d8 + 3 ⇒ (1) + 3 = 4 hit points, and Jinhong and Roscoe are up!

Initiative (bold may act)
Roscoe
Waheeda Wardak
Thundering Spirit
Kennelmaster (-8)
Quintillus
Amut
Gnome and slaves
Jinhong

Combat Map

GM Screen:

Room on Fire: 3/6 (count at end of round)

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

You'll be done, all right. Stand down now and you may yet survive the day.

Rapier: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

If attacked:

Parry: 1d20 + 7 ⇒ (10) + 7 = 17
Riposte: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Panache 1/4

Liberty's Edge

Ninja 2 - HP 19/19, Ki 4/4, AC 18/T: 15/FF: 11 - Perception +6 - F: +3/ R: +8/ W: +0 - CMB: 0 - CMD: 14, Speed: 30, Init. +4

Is it possible to attempt a sleight of hand check to grab the remaining papers on top of the coals?

sleight of hand: 1d20 + 7 ⇒ (15) + 7 = 22

I'm not sure where Roscoe would have to move to attempt this.

Grand Lodge

ROUND NINE!

Jinhong lunges at Wardak, but the other woman catches the Crimson Fox's blade between her kukris and deflects it!

@Roscoe: The papers are already on fire, but you could attempt at Survival check as a full-round action to put them out. (Or if you have creative means of creating a large quantity of water, that works too.) To be clear about getting there, though, the only way to the paper right now is through Wardak; she's standing in the doorway. This map is kind of hard to read that way...I've added dark black lines to the solid walls of the cabin, so hopefully that helps?

Initiative (bold may act)
Roscoe
Waheeda Wardak
Thundering Spirit
Kennelmaster (-8)
Quintillus
Amut
Gnome and slaves
Jinhong

Combat Map

GM Screen:

Room on Fire: 4/6 (count at end of round)

Liberty's Edge

Ninja 2 - HP 19/19, Ki 4/4, AC 18/T: 15/FF: 11 - Perception +6 - F: +3/ R: +8/ W: +0 - CMB: 0 - CMD: 14, Speed: 30, Init. +4

@GM Norv - Fair enough, thanks for adding the black lines.

Space is really limiting here. Is it better to let her come out of her room if we allow her to?

Roscoe uses his wakizashi to lunge at the woman while yelling, "Someone get some water! She's trying to burn evidence."

Wakizashi: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 ⇒ 3

Grand Lodge

ROUND NINE (cont'd)

Roscoe lunges at the woman, but the doorframe just barely clips his blade and she twists out of the way. Whirling, she slices her kukris through the air toward Jinhong. The Fox parties the first strike and ripostes, finally drawing blood; the second blow, however, catches her arm and leaves a thin but bleeding gash.

Jinny takes 4 points of damage, and the Thundering Spirit, Quintillus, and Amut are up!

Initiative (bold may act)
Roscoe
Waheeda Wardak (-8)
Thundering Spirit
Kennelmaster (-8)
Quintillus
Amut

Gnome and slaves
Jinhong

Combat Map

GM Screen:

Attack 1: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Attack 2: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Confirm?: 1d20 + 5 ⇒ (4) + 5 = 9
Room on Fire: 4/6 (count at end of round)

Liberty's Edge

Male Tengu Vigilante 6| HP 51/51 | AC 23, T 16, FF 17 | F +5, R +11, W +7 | Init +5 | Per +12

The Thundering Spirit takes in a shuddering breath, and begins to rise. He pulls a short wand from within the folds of his cloak and tosses it to his benefactor.

See what you can do with this.

Stand up as a move, draw wand as a move, drop the wand within reach of the captured pathfinder as a free. Also, how on fire is the ship? Is the whole place about to up in flames or are the documents the only things in danger? Perception: 1d20 + 7 ⇒ (2) + 7 = 9 if necessary. (Hopefully not!)

Sovereign Court

Female NG Suli Swashbuckler/Magus | HP: 18/18 | AC: 16 (12 Tch, 14 Fl) (+1 when adj. to one foe) | CMB: +4, CMD: 16 | F: +3, R: +4, W: +3 | Init: +2 | Perc: +4, SM: 6 | Speed 30ft | Panache 1/3, Eldritch Pool 4/4, Elemental Assault 0/1. Spells 1st 0/2 | Active conditions: none.

"Create some water? Sorry, Roscoe. I never managed to learn that trick. Would have been useful, in the deserts..." Amut looks left and right for some room to attack the captain, but the cramped quarters make it difficult. Finally, she steps behind Jinny. "Watch out," she warns her companion before she chants in Qadiran and invokes magic. She makes a motion with her falcata over Jinny's left shoulder, counting on her spell to snag the captain's leg. However, the angle is very awkard and she has little hope that her move succeeded.

--

5 foot step back. Casting Blade Lash to try and trip the captain. +10 bonus from the spell, -4 due to cover from Jinny. 5% Arcane spell failure to cast the spell.

ASF, 1-5 fails: 1d100 ⇒ 28
Trip: 1d20 + 4 + 10 - 4 ⇒ (2) + 4 + 10 - 4 = 12

Silver Crusade

LG human Conjuror | AC 12 (16), T 12 (16), FF 10 | 12 hp | Fort +1, Ref +2, Will +4;| Init +8 | Perc0ep +5 (Familiar Bonus) | CMD 12

The wizard, seeing how desperate the situation is becoming begins to chant again in the language of magic in order to summon forth another celestial eagle.

Ssr sareg alre tde dimro

Grand Lodge

ROUND NINE (ending)

The Thundering Spirit, conscious once more, pulls a wand from his pack and tosses it over toward the gnome as Quintillus begins chanting on the top deck. Amut's spell lengthens her blade and it whips out over Jinhong's shoulder, but in the cramped quarters it doesn't even come close to wrapping the captain's leg. Wardak smiles grimly, secure in her position.

Rilla, darting back toward the fray, snatches up the wand. "Healing, I assume? Dandy! Hold still, buddy!" She waves it over the Thundering Spirit, and some more of his wounds close up.

@TS: only the papers are on fire right now, but if left unattended...well, they are burning papers on a wooden boat...

The Thundering Spirit regains 1d8 + 1 ⇒ (1) + 1 = 2 hit points, and Jinhong and Roscoe are up to bring us into round 10!

Initiative (bold may act)
Roscoe
Waheeda Wardak (-8)
Thundering Spirit
Quintillus
Amut
Gnome and slaves
Jinhong

Combat Map

GM Screen:

Room on Fire: 4/6 (count at end of round)

The Exchange

Female Tian-Xian Kitsune Swashbuckler (Inspired Blade)/3 (HP 25/25 | AC:18 T:18 FF:14 | CMB:+3 CMD:16 | F:+2 R:+6 W:+1 | Init:+5 | Perc:+4 Low-light vision | Move:30ft)
Skills:
Acro +9 Bluff +7 Climb +4 Diplomacy +7 EA +7 Intim +10 Knowledge (Local +5) (Nobil +4) Perc +5 Perform (Dance) +7 Ride +7 SM +4 SoH +7 Stealth +3 Swim +4

Jinny considers trying to push pas Waheeda, but doesn't like her chances +2 Overrun vs. +7 melee. She opts to try taking her out instead.

Rapier: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d6 + 3 ⇒ (3) + 3 = 6

After striking, Jinny adjusts her step 5ft to allow Amut past.

Liberty's Edge

Ninja 2 - HP 19/19, Ki 4/4, AC 18/T: 15/FF: 11 - Perception +6 - F: +3/ R: +8/ W: +0 - CMB: 0 - CMD: 14, Speed: 30, Init. +4

Roscoe attempts to use his size to dart through the melee, rolling between the Captain's legs to press a better position.

acrobatics #1: 1d20 + 9 ⇒ (6) + 9 = 15
acrobatics #2: 1d20 + 9 ⇒ (8) + 9 = 17

In case Roscoe has to move to a threatened space first before attempting to move through the enemy's space.

Assuming it works, Roscoe will ready an action to attack once a teammate moves in to flank:

wakizashi: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
damage: 1d6 + 1d6 + 1 ⇒ (1) + (2) + 1 = 4

Grand Lodge

ROUND TEN!

Jinny once more manages to stab the captain, this time piercing her side. As she steps back, Roscoe attempts to duck and roll between the captain's legs...but finds his way blocked by a descending kukri! The blade plunges deep into his side and forces him to back off.

Didn't quite beat the CMD, and that attack of opportunity crit for 9 points of damage! Roscoe, do you still want to ready an attack with your standard action? Or take an attack? Or do something else? I'll let you alter it if you want to, since that attack of opp happens before the rest of your turn. I'll wait on her action for a little while.

Initiative (bold may act)
Roscoe
Waheeda Wardak (-14)
Thundering Spirit
Quintillus
Amut
Gnome and slaves
Jinhong

Combat Map

GM Screen:

AoO: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Crit?!: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Room on Fire: 5/6 (count at end of round)

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