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Onvyr waits to see if anyone has the ability to disperse the deep mists. If he sees that his pack don't have a means to do so, too, he'll stride forward and if he sees someone who doesn't seem extremely innocent he'll hit them with his quarterstaff.
Ah, how unnatural, mists in the streets at this time of the year.

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Buliwyf positions himself next to Onvyr, guarding himself and the druid with his shield, battleaxe ready.
OOC:
ready action to attack the first enemy coming at us in the mist. because i couldnt use it with mira the fight before, shieldbearer on onvyr as a swiftaction for +2 armor class.

GM Farmagnuðr |

Larkin: 23
Mira: 21
Caradeum: 20
Halli: 18
Buliwyf: 16
Ledford: 12
Onvyr: 7
Deandre: 2
Readied Longbow Attack Caradeum: 1d20 + 3 ⇒ (14) + 3 = 17
Miss chance: 1d100 ⇒ 36 High is good
Acidic Ray touch attack Karthacus: 1d20 + 2 ⇒ (10) + 2 = 121d6 + 1 ⇒ (3) + 1 = 4
Just before onvyr can walk into the mist, a figure appears unleashing a ray of acid onto karthacus and laughing all the while. She is hit and hurt by Caradeums arrow though, which stops her laughing.
Next thing that happens is a halfling with a yellow moustache charges out of the fog, right onto Buliwyf, with a wild battlecry, trying to cut him down with his axe.
Ledford Axe: 1d20 + 6 ⇒ (20) + 6 = 261d10 + 6 ⇒ (7) + 6 = 13
Then, another figure appears, young and lithe, with red hair hanging in ringlets that just brush her shoulders, wearing a long skirt, embroidered with silver and black thread and a high-necked woolen blouse, she stops right in front of the halfling and tossing her hands into the air and crying out something.
Channel Energy: 1d6 ⇒ 4 Willsave DC 11 or damage please.

GM Farmagnuðr |

Uh crit confirmation^^ Could end bad for Buliwyf :(
Crit: 1d20 + 6 ⇒ (4) + 6 = 10
The son of man takes a mighty blow from the greataxe to his head, but luckily his helmet buffers the worst. Probably he still sees stars dancing around his head and a stream of blood trickles down on the side of his face.

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Willsave: 1d20 + 1 ⇒ (8) + 1 = 9
Mira makes arcane gestures, while singing a short phrase. Suddenly, the ground beneath the halfling and the redhead becomes frozen, making them unsteady.
Oh no! Please do not kill us, we are just harmless bypassers! This is all a big misunderstanding! You must mistake us for some horrible persons we are indeed not!
Here certainly is a misunderstanding: I´m talking to dead people!
Grease on the squares of the halfling and the cleric: DC 14 Reflex to avoid falling prone
Wouldn´t all this ranged attacks to and from the second rows take cover penalties? Also, could you please put Karthacus on the map? That would make it easier to see where he is.

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Will Save: 1d20 + 3 ⇒ (5) + 3 = 8
Caradeum casts a spell and blows fine dust from his hands.
Casting Sleep (DC 15). I drew a yellow outline of the spell burst.

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The heavy blow puts Buliwyf down on his knee.the Norse shakes his head to clear his sight, as a heavy stream of blood covers his face.
" not bad little man....my turn..."
battleaxe ready attack: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 3 ⇒ (1) + 3 = 4
He says as he hammers his battleaxe at the torso the halfling with a crushing blow.

GM Farmagnuðr |

Ok for stuff like this there is the discussion thread.
But yes it crits x3 and no, that means roll damage thrice or be thrice damned. The ready action cannot take place before that attack, because before that attack there is either nobody there or it would be interrupting the others turn, which only AoO´s can do. Buliwyf still get´s his attack out of his normal initiative now.

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The Norse smiles as he sees the angry look in the face of the childlike creature...
Battleaxe strike+bardic p.: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 4 ⇒ (5) + 4 = 9
...as he follows up with a devastating backhand-strike to the head of the halfling, eventually decapitating him.

GM Farmagnuðr |

So, the halfling charges Buliwyf, but goes down as his head is nearly split in two.
Reflex: 1d20 + 1 ⇒ (15) + 1 = 16
Although a slick fluid suddenly appears under her feet, the red haired woman keeps standing.
Deandre: 1d20 + 5 ⇒ (15) + 5 = 20
Halli: 1d20 + 1 ⇒ (1) + 1 = 2
You can see the woman in the fog slumping to the floor sleepily after Cardeums spell. The red haired woman is still standing.
Buliwyf steps up to her, trying to strike her. Reflex save because of grease DC 14. He hits her and leaves a bleeding gash.
Onvyrs turn.

GM Farmagnuðr |

Nice. Didn´t get an update on my own PbP again. Sorry for the delay. Since this will be finished soon, please make you day job rolls and send me your PFS numbers and character numbers in the discussion thread please.
Onvyr attempts to strike at the red haired woman, but misses. After that she retreats into the fog and is out of sight.

GM Farmagnuðr |

Willsave: 1d20 + 5 ⇒ (3) + 5 = 8
Better said, the red haired woman attempts to retreat, but Mira´s magic heavily confuses her, so she just stands there doing nothing. Meanwhile someone else comes out of the fog just behind the woman, looking over the scene and throwing a dagger at Buliwyf.
Dagger: 1d20 + 3 - 4 - 4 ⇒ (7) + 3 - 4 - 4 = 21d4 + 2 ⇒ (3) + 2 = 5

GM Farmagnuðr |

Larkin: 1d20 ⇒ 102d4 ⇒ (4, 3) = 71d4 ⇒ 4
Halli: 1d20 + 1 ⇒ (14) + 1 = 152d4 ⇒ (2, 4) = 61d4 ⇒ 1
Deandre: 1d20 + 5 ⇒ (13) + 5 = 182d4 ⇒ (1, 4) = 51d4 ⇒ 3
The man behind the red haired woman drops unconscious to the ground while the woman herself keeps standing, drooling and silly looking. Onvyr´s strke doesn´t connect though, as he swings far astride.

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Buliwyf jumps aside just in time to see a rainbow of colours hit their enemys.
he then charges the distracted woman that is still standing with an overhead-strike:
battleaxe to the head: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 4 ⇒ (1) + 4 = 5

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Mira mumbles some word and suddenly there is a sound like a group of armed people in armor from the other side of the alley.
Listen, I think I can hear the watch coming. We are saved!
Ghost Sound to produce the sounds of a coming watch group. Bluff to make her believe it really is the watch. She gets a DC 13 Willsave to disbelieve the spell and a DC 15 Spellcraft check to identify the spell cast.
Bluff, with Adaptable Luck: 1d20 + 11 ⇒ (5) + 11 = 16

GM Farmagnuðr |

After that ambush, you return to Valsin Ambrus and report everything to him. At the end of the day, the Venture-Captain Ambrus Valsin thanks you for carrying out his tasks, and assures you that not every mission for the Pathfinder Society involves running errands about Absalom. He congratulates them on proving your skill and responsibility, and promises
you a new assignment in the near future to take them beyond Absalom’s unassailable walls.