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TAKE IT AWAY! IT´S HURTING ME!
Mira screams and feebly tries to swat away the imp.
Fortitude: 1d20 ⇒ 6
She then draws her dagger, trying to distract the imp so Buliwyf can hit it.
Aid Another: 1d20 + 3 ⇒ (18) + 3 = 21 -> +4 on Buliwyfs next attack

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Buliwyf steps between Mira and the Imp, protecting her with his Shield while slicing the imp one more time.
Attacking: 1d20 + 4 ⇒ (19) + 4 = 231d4 + 3 ⇒ (4) + 3 = 7
OOC:
move up to Mira and attacking the Imp one more time, IF! the imp doesnt die after that strike: use "Shield bearer" to give Mira +2 AC as a free-action.

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Fortitude: 1d20 ⇒ 2
Dex damage: 1d2 ⇒ 1
Mira takes a 5 ft step back, dropping her dagger and still having her crossbow in hand, shoots at the imp.
Crossbow(AS+PBS+BM-melee): 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Please don´t forget my bardic music, which gives you +1 hit and +1 damage. Besides, I wonder if the dice generator will ever be kind to me ;D

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Onvyr follows the imp and tries to whack it once more.
"Begone foul despoiler of nature! You violate all natural order by not dying from solid hits!"
Attack: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
It seems that the tall druid can't simultaneously talk and hit devils over the head, though.

GM Farmagnuðr |

Buliwyfs attack hurts the imp badly and Mira´s and Onvyrs attacks do the rest, although they don´t hurt him that much. He suddenly looses his arrogant posture: Yes, you’ve bested me, but I don’t wish to leave so soon. Take the blasted box, and tell Mistress Dralneen I deserve what comes my way.
He throws the box on the floor and retreats into the corner of the room. Should anyone approach him he will get invisible again. You could now return the box to Zarta Dralneen.

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Fortitude: 1d20 ⇒ 1
Dex damage: 1d2 ⇒ 1
Finally, I already thought we would never be able to get this cute little box. But, but I am feeling somewhat feeble.
Mira swaggers a little and grab at the walls for support.
Please good Onvyr, do you not have some herbs against this vicious poison?
Would be cool if someone could use Heal on me? I still need to do 3 checks if I counted right.
Fortitude: 1d20 ⇒ 3
Dex damage: 1d2 ⇒ 1
Fortitude: 1d20 ⇒ 6
Dex damage: 1d2 ⇒ 2
Fortitude: 1d20 ⇒ 2
Dex damage: 1d2 ⇒ 2
Dex damage: 1d2 ⇒ 2
didn´t rolled it the first time I got hit
For f*´s sake, thank you very much dice bot. So I´m at 9 dex damage and 5 hp damage. If there will be any encounter at all this day, I will be not be much of a help, just so you know ;)

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Onvyr hurries to help the afflicted halfling.
"Here Miss Mira, I think this is the time for some hawthorn!"
Heal: 1d20 + 2 ⇒ (2) + 2 = 4
Onvyrs hands begin to shimmer in a pulsing green light and as he touches Mira's wounds tiny vines seem to grow from his fingers knitting her flesh.
cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9
a nice continuation of our sunday dice-luck ;)

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Thank you very much Mister Onvyr. But I think the poison has afflicted me deeply for your healing magic. Please do not count on me to hit anything with my crossbow or tumble to a musicians melody, I am shaking all over!
Mira looks saddened from one face to the other, thinking Stupid, stupid Imp. He could have picked anyone, but no, who does he poison with that thrice damned stinger of his? Poor little Mira. Always on the small ones!

GM Farmagnuðr |

Zarta Dralneen is delighted as you return the box to her, praising your skills of handling the imp. She offers to let you keep the letter opener if you promise to come back and visit her soon.
After taking serious organ damage from the imps poison Mira seems very unstable on her feet. You could leave the chelish embassy or stay there and get some treatment.

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Yes, it will. But I was talking about now ;D Anyway, we can continue, but as I said: I will be no big help besides spells and maybe melee aid another.
Well good sirs, where to now? It seems as our little list is quite finished. Maybe we should return to Valsin and tell him about our success?
... and not get killed by some random stranger trying to rob us of our gold, when I´m sluggish like an one legged, one armed drunk who´s trying to run over a sheet of ice.

GM Farmagnuðr |

The party leaves the chelish embassy headed back to the Pathfinder Lodge through the foreign quarter, as suddenly a throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd slip off-street through a nearby alley, the only egress past the gathering. Seing no other way around, you also follow the trickle of people into the alley. Then, from one moment to the other you see nothing but a thick fog in front of your eyes, your friends around you barely visible next to you and beyond that your vision is clouded. You hear screaming and the sound of people running away.
Map.

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Something is afoul here companions. Someone is casting a shielding spell, while another is casting a spell that will blanket this alley in an obscuring fog.

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Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Oh no! It is a trap! Defend yourselves! Get out of the fog!
Great, just great. Now some potheads really want to kill us. I should become an oracle...
Mira backs away, trying to get out of the fog.

GM Farmagnuðr |

Deandre: 1d20 + 1 ⇒ (1) + 1 = 2
Halli: 1d20 + 2 ⇒ (16) + 2 = 18
Ledford: 1d20 + 2 ⇒ (10) + 2 = 122 = 2
Allright, some of you seem to be rather fast today. Will wait some time for the rest before action takes place and you can find out what is hidden there in the fog, waiting for you.

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Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
As Onvyr hears first the strange murmurs and then Caradeum's warning, he grips his staff harder and moves to Buliwyf's side, shielding Mira. The two tall blue figures look imposing.
Will this day never end?

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Caradeum readies his longbow to shoot the first person to emerge from the mist.
Readied action to be triggered by someone emerging.
Readied Longbow Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 ⇒ 5

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Miras once again starts to give out comments about the movements of her companions, as if to compel them to do the most dramatic postures possible.
Starting Bardic Music. 2 rounds of BM left if I counted the rounds of the last battle vs the imp correctly (4?)
We are outside the fog, aren´t we?

GM Farmagnuðr |

Buliwyf did not make a perception check nor his initiative roll. But keep calm, i can help you out there.
Buliwyf Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Everyone can make a full round now. Surprise round is over and you had no actions in the surprise round.
Onvyr you don´t need to make a new post, but you can´t act outside of initiative at the moment, since encounter rules apply. Also you already stand in front of Mira. Want to move further? You do have a standard and a move action.