PFS-First Steps (Inactive)

Game Master Hayato Ken

Map of Absalom.

Duty List


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Grand Lodge

female Halfling HP 9/9 AC 19/15/15 F+0 R+6 W+1 Init+6 Perc+5 CMB+0 CMD14 Bard(Arcane Duelist) 1

TAKE IT AWAY! IT´S HURTING ME!

Mira screams and feebly tries to swat away the imp.

Fortitude: 1d20 ⇒ 6

She then draws her dagger, trying to distract the imp so Buliwyf can hit it.

Aid Another: 1d20 + 3 ⇒ (18) + 3 = 21 -> +4 on Buliwyfs next attack

Grand Lodge

Male Ulfen HP 20/20 AC 20/12/18 F +5 R +2 W +0 Init + 2 Perc +7 CMB +4 CMD 16 Viking

Silver Dagger Attack: 1d20 + 8 ⇒ (20) + 8 = 281d4 + 3 ⇒ (2) + 3 = 5

The Norse strikes at the small Deamon.


Please confirm if it is a critical hit or not. Just roll an attack again.
By the way, it is a devil....

Grand Lodge

Male Ulfen HP 20/20 AC 20/12/18 F +5 R +2 W +0 Init + 2 Perc +7 CMB +4 CMD 16 Viking

Crit confirmation: 1d20 + 4 ⇒ (7) + 4 = 111d4 + 3 ⇒ (2) + 3 = 5

For the little devil ;)


Buliwyf pricks th imp with the letter opener, which hurts him significantly (not a crit though), but he still continues his action versus Mira (who will take 1d2 DEX damage for 6 rounds untill saved with a Fort save DC 13). Your turn.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum lobs another blob of arcane acid at the imp.

Ranged Touch Attack: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7
Damage: 1d3 ⇒ 2

Grand Lodge

Male Ulfen HP 20/20 AC 20/12/18 F +5 R +2 W +0 Init + 2 Perc +7 CMB +4 CMD 16 Viking

Buliwyf steps between Mira and the Imp, protecting her with his Shield while slicing the imp one more time.

Attacking: 1d20 + 4 ⇒ (19) + 4 = 231d4 + 3 ⇒ (4) + 3 = 7

OOC:
move up to Mira and attacking the Imp one more time, IF! the imp doesnt die after that strike: use "Shield bearer" to give Mira +2 AC as a free-action.

Grand Lodge

Male Ulfen HP 20/20 AC 20/12/18 F +5 R +2 W +0 Init + 2 Perc +7 CMB +4 CMD 16 Viking

another crit confirmation:

Perception: 1d20 + 4 ⇒ (2) + 4 = 61d4 + 3 ⇒ (2) + 3 = 5

Grand Lodge

female Halfling HP 9/9 AC 19/15/15 F+0 R+6 W+1 Init+6 Perc+5 CMB+0 CMD14 Bard(Arcane Duelist) 1

Fortitude: 1d20 ⇒ 2

Dex damage: 1d2 ⇒ 1

Mira takes a 5 ft step back, dropping her dagger and still having her crossbow in hand, shoots at the imp.

Crossbow(AS+PBS+BM-melee): 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Please don´t forget my bardic music, which gives you +1 hit and +1 damage. Besides, I wonder if the dice generator will ever be kind to me ;D

Shadow Lodge

Male Elf HP 13/13 AC 15/11/14 F+4 R+1 W+4; +2 vs enchantment; Init+1, Perc+8 low-light vision CMB+3 CMD14 Druid 1

Onvyr follows the imp and tries to whack it once more.
"Begone foul despoiler of nature! You violate all natural order by not dying from solid hits!"
Attack: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

It seems that the tall druid can't simultaneously talk and hit devils over the head, though.


Buliwyfs attack hurts the imp badly and Mira´s and Onvyrs attacks do the rest, although they don´t hurt him that much. He suddenly looses his arrogant posture: Yes, you’ve bested me, but I don’t wish to leave so soon. Take the blasted box, and tell Mistress Dralneen I deserve what comes my way.

He throws the box on the floor and retreats into the corner of the room. Should anyone approach him he will get invisible again. You could now return the box to Zarta Dralneen.

Grand Lodge

Male Ulfen HP 20/20 AC 20/12/18 F +5 R +2 W +0 Init + 2 Perc +7 CMB +4 CMD 16 Viking

The Norse drops the Dagger to the floor, grabs rhe box and hands it over to Draleen.

Grand Lodge

female Halfling HP 9/9 AC 19/15/15 F+0 R+6 W+1 Init+6 Perc+5 CMB+0 CMD14 Bard(Arcane Duelist) 1

Fortitude: 1d20 ⇒ 1

Dex damage: 1d2 ⇒ 1

Finally, I already thought we would never be able to get this cute little box. But, but I am feeling somewhat feeble.

Mira swaggers a little and grab at the walls for support.

Please good Onvyr, do you not have some herbs against this vicious poison?

Would be cool if someone could use Heal on me? I still need to do 3 checks if I counted right.

Fortitude: 1d20 ⇒ 3

Dex damage: 1d2 ⇒ 1

Fortitude: 1d20 ⇒ 6

Dex damage: 1d2 ⇒ 2

Fortitude: 1d20 ⇒ 2

Dex damage: 1d2 ⇒ 2

Dex damage: 1d2 ⇒ 2
didn´t rolled it the first time I got hit

For f*´s sake, thank you very much dice bot. So I´m at 9 dex damage and 5 hp damage. If there will be any encounter at all this day, I will be not be much of a help, just so you know ;)

Shadow Lodge

Male Elf HP 13/13 AC 15/11/14 F+4 R+1 W+4; +2 vs enchantment; Init+1, Perc+8 low-light vision CMB+3 CMD14 Druid 1

Onvyr hurries to help the afflicted halfling.

"Here Miss Mira, I think this is the time for some hawthorn!"

Heal: 1d20 + 2 ⇒ (2) + 2 = 4

Onvyrs hands begin to shimmer in a pulsing green light and as he touches Mira's wounds tiny vines seem to grow from his fingers knitting her flesh.

cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9

a nice continuation of our sunday dice-luck ;)

Grand Lodge

female Halfling HP 9/9 AC 19/15/15 F+0 R+6 W+1 Init+6 Perc+5 CMB+0 CMD14 Bard(Arcane Duelist) 1

Thank you very much Mister Onvyr. But I think the poison has afflicted me deeply for your healing magic. Please do not count on me to hit anything with my crossbow or tumble to a musicians melody, I am shaking all over!

Mira looks saddened from one face to the other, thinking Stupid, stupid Imp. He could have picked anyone, but no, who does he poison with that thrice damned stinger of his? Poor little Mira. Always on the small ones!

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Untrained Heal: 1d20 + 1 ⇒ (18) + 1 = 19

I am not skilled in the healing art, but I will try.

Grand Lodge

female Halfling HP 9/9 AC 19/15/15 F+0 R+6 W+1 Init+6 Perc+5 CMB+0 CMD14 Bard(Arcane Duelist) 1

Thanks a lot, but with those stupid rolls of mine it won´t help anyways ;D


Zarta Dralneen is delighted as you return the box to her, praising your skills of handling the imp. She offers to let you keep the letter opener if you promise to come back and visit her soon.

After taking serious organ damage from the imps poison Mira seems very unstable on her feet. You could leave the chelish embassy or stay there and get some treatment.

Grand Lodge

female Halfling HP 9/9 AC 19/15/15 F+0 R+6 W+1 Init+6 Perc+5 CMB+0 CMD14 Bard(Arcane Duelist) 1

If someone in the embassy can help me, Mira wants to stay. What kind of help is possible? I don´t think I can pay for lesser restoration ;)


You can buy goods and spells as described in the PFSoPG or just heal it off 1 point per day.

Grand Lodge

female Halfling HP 9/9 AC 19/15/15 F+0 R+6 W+1 Init+6 Perc+5 CMB+0 CMD14 Bard(Arcane Duelist) 1

I don´t know if staying for 8 days is a possibility?


Maybe not at the moment, but unless i am mistaken the damage will or should heal off after the scenario.

Grand Lodge

female Halfling HP 9/9 AC 19/15/15 F+0 R+6 W+1 Init+6 Perc+5 CMB+0 CMD14 Bard(Arcane Duelist) 1

Yes, it will. But I was talking about now ;D Anyway, we can continue, but as I said: I will be no big help besides spells and maybe melee aid another.

Well good sirs, where to now? It seems as our little list is quite finished. Maybe we should return to Valsin and tell him about our success?

... and not get killed by some random stranger trying to rob us of our gold, when I´m sluggish like an one legged, one armed drunk who´s trying to run over a sheet of ice.

Shadow Lodge

Male Elf HP 13/13 AC 15/11/14 F+4 R+1 W+4; +2 vs enchantment; Init+1, Perc+8 low-light vision CMB+3 CMD14 Druid 1

I say you have it right, Miss Mira. Let us return to Valsin.


The party leaves the chelish embassy headed back to the Pathfinder Lodge through the foreign quarter, as suddenly a throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd slip off-street through a nearby alley, the only egress past the gathering. Seing no other way around, you also follow the trickle of people into the alley. Then, from one moment to the other you see nothing but a thick fog in front of your eyes, your friends around you barely visible next to you and beyond that your vision is clouded. You hear screaming and the sound of people running away.

Map.

Perception DC10:
You hear at least two different people murmuring arcane incantations somewhere further down the street

Grand Lodge

Male Ulfen HP 20/20 AC 20/12/18 F +5 R +2 W +0 Init + 2 Perc +7 CMB +4 CMD 16 Viking

Buliwyf positions himself infront of mira and draws his battleaxe, guarding himself with his shield: " what is this...i hate magic!" Come on, show yourselves you damn cowards!"


All can make a perception check and if =>10 look in the box.

Grand Lodge

Male Ulfen HP 20/20 AC 20/12/18 F +5 R +2 W +0 Init + 2 Perc +7 CMB +4 CMD 16 Viking

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Be wary, there are people casting spells ahead of us.

Spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28


Caradeum:
There are shield of faith and obscuring mist at work here.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Something is afoul here companions. Someone is casting a shielding spell, while another is casting a spell that will blanket this alley in an obscuring fog.

Grand Lodge

female Halfling HP 9/9 AC 19/15/15 F+0 R+6 W+1 Init+6 Perc+5 CMB+0 CMD14 Bard(Arcane Duelist) 1

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Oh no! It is a trap! Defend yourselves! Get out of the fog!

Great, just great. Now some potheads really want to kill us. I should become an oracle...

Mira backs away, trying to get out of the fog.


Like everyone else, Mira wants to role initiative first^^

And you have access to the map now.

Grand Lodge

female Halfling HP 9/9 AC 19/15/15 F+0 R+6 W+1 Init+6 Perc+5 CMB+0 CMD14 Bard(Arcane Duelist) 1

Ini: 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Init: 1d20 + 5 ⇒ (15) + 5 = 20


Mysterious rolls not meant for players:
Larkin: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 2 ⇒ (6) + 2 = 8
Deandre: 1d20 + 1 ⇒ (1) + 1 = 2
Halli: 1d20 + 2 ⇒ (16) + 2 = 18
Ledford: 1d20 + 2 ⇒ (10) + 2 = 122 = 2

Allright, some of you seem to be rather fast today. Will wait some time for the rest before action takes place and you can find out what is hidden there in the fog, waiting for you.

Shadow Lodge

Male Elf HP 13/13 AC 15/11/14 F+4 R+1 W+4; +2 vs enchantment; Init+1, Perc+8 low-light vision CMB+3 CMD14 Druid 1

Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
As Onvyr hears first the strange murmurs and then Caradeum's warning, he grips his staff harder and moves to Buliwyf's side, shielding Mira. The two tall blue figures look imposing.
Will this day never end?


Nah, the blue color wore off and you have your normal hue again. Mira and Cardeum can already do something if they want to.

Grand Lodge

AC(23)19/Touch18/Flat14/CMD27||HP53[53]|Fort:+6;Ref:+8;Will:+7(+2 for encha/compul)|Percept.+14|Init.+9 Elf Wizard (Wood Mage) 6 Fighter (Lore Warden) 1 Eld. Knt 2

Caradeum readies his longbow to shoot the first person to emerge from the mist.

Readied action to be triggered by someone emerging.

Readied Longbow Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 ⇒ 5

Grand Lodge

female Halfling HP 9/9 AC 19/15/15 F+0 R+6 W+1 Init+6 Perc+5 CMB+0 CMD14 Bard(Arcane Duelist) 1

Miras once again starts to give out comments about the movements of her companions, as if to compel them to do the most dramatic postures possible.

Starting Bardic Music. 2 rounds of BM left if I counted the rounds of the last battle vs the imp correctly (4?)

We are outside the fog, aren´t we?


No you are inside the fog, those are just the squares which can be seen by someone of the party.

Grand Lodge

female Halfling HP 9/9 AC 19/15/15 F+0 R+6 W+1 Init+6 Perc+5 CMB+0 CMD14 Bard(Arcane Duelist) 1

Ok. Don´t know if this is a surprise round or not, if it is: Bardic Music, if it is not: Bardic Music and move 20 ft backwards, trying to get out of the fog


It is not. Your seeming foes spend the seeming surprise round casting spells. As you try to back out of the alley, you find the exit blocked by a horde of frantic people.


Had the fog a bit wrong and corrected it. Waiting for Buliwyfs stuff.

Grand Lodge

female Halfling HP 9/9 AC 19/15/15 F+0 R+6 W+1 Init+6 Perc+5 CMB+0 CMD14 Bard(Arcane Duelist) 1

In that case, Mira draws her shield instead of walking out of the alley and starts BM as I said.

Shadow Lodge

Male Elf HP 13/13 AC 15/11/14 F+4 R+1 W+4; +2 vs enchantment; Init+1, Perc+8 low-light vision CMB+3 CMD14 Druid 1

I'm a bit confused, 'cause you are waiting for Buliwyf, should I too post again? As we both moved to the front? If I have an action Onvyr would cast Shillelagh.

Grand Lodge

Male Ulfen HP 20/20 AC 20/12/18 F +5 R +2 W +0 Init + 2 Perc +7 CMB +4 CMD 16 Viking

Buliwyf did his stuff...


Buliwyf did not make a perception check nor his initiative roll. But keep calm, i can help you out there.

Buliwyf Initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Everyone can make a full round now. Surprise round is over and you had no actions in the surprise round.
Onvyr you don´t need to make a new post, but you can´t act outside of initiative at the moment, since encounter rules apply. Also you already stand in front of Mira. Want to move further? You do have a standard and a move action.

Grand Lodge

Male Ulfen HP 20/20 AC 20/12/18 F +5 R +2 W +0 Init + 2 Perc +7 CMB +4 CMD 16 Viking

i did a perception check with 9 and i did a initiative roll with 17, somehow the post of the initiative seems to be gone...


Yeah happens, strangely. Now what you wanna do on your turn?

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