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Sorry. Work was non-stop afk today.
Intimidate: 1d20 + 7 ⇒ (16) + 7 = 23 I'll take an aid another from Remus. I haven't added it, but it sounds like it should auto-succeed.
Random's body becomes unseemly still, as his dark eyes look through the shopkeeper. His voice, which always sounds as if it comes from deep within him, rumbles as though it's now rising from a deeper abyss. He speaks softly and slowly.
"I did not come all this way for nothing. I would prefer to buy this tome for those who sent me. As you would prefer to sell it. You are a bookseller, aren't you? If you didn't sell books you'd be denying your life's blood. (So to speak.) As I think of my sponsors' disappointment, it occurs to me that the problem with a bookstore that changes locations so often, and is so difficult to find... would anybody notice if it didn't turn up again?"

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Surprised by the groups boldness Roary lets out a laugh.. "Mister, I would do what the man asks.. There's no need for things to get ugly around here.. Is there? Oh by the way, you wouldn't happened to know of a fella named Lazar no would yea?" He gives the shop keeping a half-hearted smile..
Auto Aid for a +2 Intimidate..

DM Kludde |

Roary, from where do you get 'auto aid'?
Alright, alright, the storekeeper mutters you can have your frigging book. The storekeeper looks defiant, but doesn't further resist Derrick. Asked about Lazar, he shakes his head.
Boy, you guys are sure making friends around here

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You said being an Ulfen gave me auto aids for dip/intimidate.. Maybe i read that wrong and i just get a bonus.. I can roll if you wish..
5d20 ⇒ (14, 8, 19, 20, 16) = 77 looks like 4 for sure aids on upcoming rolls, perhaps 5 depending on Ulfen mods..

DM Kludde |

The merchant asks 20 gp for the rare book.
But don't bother crossing it off, as you'll get a 'reimbursement' from the faction
Ulfen characters get a +5 for diplomacy (but not intimidate) check rolls while gathering information in trollheim. The wording in the previous post was indeed a bit unclear: I meant that with the rolls you made, and the +5 bonus added, all rolls were successful as aid checks.

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Yea i gotcha.. He aids the next 5 diplomacy rolls though.. Lazar will be found!
"Comon guys.. Id say we ask around some more about Skagni and Lazar.. We know where the two assassin hirer's will be this evening.. Perhaps we can use that time to search there place.. Hmm.."

DM Kludde |

Tell me what you want to do...

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"I say we ask around some more.. Im not leaving till i get some payback regardless.. If them fools go drinking at that bar the guy was talking about every night than that would be a good time to check out there place.. They might have Skagni afterall.."

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"I agree with Roary. Buy a good handlebar mustache and a put on some of the native clothing and proceed to sit and drink at the bar until the men arrive. I would do it but I think every bar knows about my aggressive attitude by now. "

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"We haven't heard where they live, though. Just where they drink. We could try to follow them home from there, but then we'd wait another day before we explored their place. If Skagni's dead already, it won't matter if we take our time. They each sound dangerous, so we probably shouldn't try to take them both on. Maybe someone could keep the woman late at the bar - someone told us she likes to talk religion, right? - while the others ambush the thug after he leaves. Not sure if I could feign interest in religion that long, though..."

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"Well I am a pretty good story teller. But that would be it and the bar may know who I am. I could go back to the book store and buy a book on religion and give her a story she could like while you guys follow the other one."

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"We we're told the round about area in the market that they hang out i believe.. Keeping the chick distracted is a good idea though.. I can handle the Ulfen.."

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If needs be, I will talk to her. But I remind you, that I was somehow targeted out of the whole group. I don't believe it was intentional. The note did not seem to say me specifically, at least not the way that I interpret it.

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Now knowing what the group will be doing, Remus walks back to the bookstore and purchases a book on religion to read and learn about so he can be used as a viable distraction.
How much will this book cost me?

DM Kludde |

My internet is too shoddy right now to look up the equipment prices. The bookkeeper just asks standard prices for books
Consensus seems to be towards going to the horned helmet?
The Horned Helm is a low-slung, two-story building of questionable construction leaning heavily over a shoddy corner of mud and brick in the dankest, filthiest parcel of land in all of the market. It has no windows, as they’ve all been broken and boarded over; its only door looks like a simple plank of wood covered in scratches, burns, and probably blood stains. Noise, heat, and smoke pour out from under that door and rise to a staggering crescendo of laughter as the door swings lazily open and two bodies are unceremoniously dumped into the rutted, frozen mud streets outside. A battered sign hangs above the door, swinging on two chains, one shorter than the other. It bears the faded image of an Ulfen helm with two ridiculously large horns.

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Random grimaces as he takes in the bar. "Maybe this wasn't such a good idea. Maybe we all go in, identify the happy couple, have a drink. Remus can try to engage Runa, and then the rest of us can leave and wait for Hjort. If he shows no sign of leaving, then Remus invites her out and we ambush her instead. If we can't separate them, then Remus just politely takes his leave, and we come up with another plan. Maybe follow them to their hideout or something?"

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Roary totes the chest in and finds a table.. He sits down and order a beer, using the chest as a foot stool..

DM Kludde |

Inside the horned helm, the adventurers find an atmosphere of unpredictability, rowdiness and cold hard stares. Not so cold is the environment. It is stiflingly hot, the result of two furnaces blazing at full, fuelled with wood, coal, and anything else flammable to bring forth a flame that matches the fires of Hell themselves. The crowd is positively perspiring, giving the locale a dank stench.
Upon entry, the adventurers are greeted by some strange looks, mumblings, and even some catcalls look at the scrawny one, one says and that guy, why does he hang out with them.
A man seated opposite of the entrance sports a red beard and has a big scar across his left cheek, matching the description of Hjort.

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Torrian separates a bit from the other Pathfinders, entering later and taking a spot at the bar counter. He signals the bartender for an ale even he casts a deceptively-disinterested eye over the goings-on in the rest of the room.
1d20 + 5 ⇒ (8) + 5 = 13

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Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Random sits down at the table with Roary. "I'll have what he's having. Oh! And a water, please." He looks around the room with bright eyes, giving a friendly wave to anyone who's looking at him.

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Any reason we cant take 10 on Perc? We're not in combat or anything.. If so he gets an 18 and notices the Ulfen.. The woman isnt here?
Roary looks around slowly trying to locate their prey..

DM Kludde |

Yes, you can take 10...
Behind the bar is a one-armed bartender, a huge brutish guy, so is clearly in good standing with the crowd. Upon Torrian's signal for ale, he says look at this twig! he says, taking his time to enjoy the laughter that solicits. He then sees Derrick wave, and says that pixie with you? Is this a southerner parade, or something? Tourists? Next thing ya know they'll be starting an empire here. he finishes, as his address seems to float away from Torrian to wards the crowd. Solliciting laughs, he then moves on to serve some ale to his customers, but not to Torrian.

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Kynn slides up to the bar himself, understanding that no mater what he is going to stand out. He still keeps his head down, mouth shut, and eyes open.
taking ten on perception
He takes note of the red haired man across the way, noting him and keeping his eyes moving, so as to not stare. Catching Torrian's eye as he scans the area, he slightly nods his head in the direction of Hjort.

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So the bartender does serve Roary and me?
Random leans over to Roary so that he can be heard over the din of the bar. "Why would he call me a pixie? Do I sparkle? Y'know, I actually did meet some fey in the Darkmoon Wood. They didn't sparkle like I expected. In fact, they were kind of dirty. And sickly. Maybe that's why they didn't sparkle."

DM Kludde |

You walk like a pixie, and you certainly TALK like a pixie. Har! Har! The bartender thinks he is very funny, and the customers laugh approvingly.

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Roary snickers a bit.. "I suspect they think your pansy's and have called you names as such.. Just stay focused and don't worry about.." He pauses and looks at the barkeep.. "It matters not where he's from, he's with me and we're thirsty.. Now pour me an ale.."

DM Kludde |

Well, wouldn't have it. The master of faeries. Har! Har! the barman again takes ample time to get response from the locals. I can give you an ale, but I don't have any pixie milk.
Under the violent stream of disdainful remarks, the man with scar has moved up to the bar and sits down on a stool, only a slight distance away from the adventurers.

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Letting the insults pass by him - "I've been called far more creative things" - Torrian acknowledges Kynn's signal discretely.
Taking ten on the rolls here.
Bluff: 10 + 6 = 16
Then he turns calmly back to the bartender and speaks in skald.
With a quick flick of his wrist, Torrian makes a silver coin appear in his fingers as if by magic.
Sleight of Hand: 10 + 10 = 20

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"Thats him.. But i dont see the chick.. Perhaps i should just confront him.."

DM Kludde |

The bartender nods at the sight of the coin. One of the customers, however, comes up to Torrian and says Hey Pixie, you what would look good on your face?
This chair: 1d20 + 1 ⇒ (3) + 1 = 4
The man tries to smack Torrian over the head with a chair, but his slow swing is easily dodged. The place comes alive, and in a split second the entire establishment is one boiling tavern brawl.
Init, Torrian: 1d20 + 3 ⇒ (18) + 3 = 21
Init, Roary: 1d20 + 2 ⇒ (18) + 2 = 20
Init, Kynn: 1d20 + 3 ⇒ (7) + 3 = 10
Init, Random: 1d20 + 2 ⇒ (13) + 2 = 15
Init, Lorimsy: 1d20 + 2 ⇒ (18) + 2 = 20
Init,Brawlers: 1d20 + 0 ⇒ (19) + 0 = 19
---
Kynn
Roary
---
Brawlers
---
Lorimsy
Random
Torrian
---

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With a fight underway Roary singles out Hjort, ignoring the other brawlers.. He turns to Derrick first.. "Watch the chest for a second.. Dont move away from it.." He then moves to confront Hjort.. "Hey you red headed bastard.. I got business with you!.. Next time you want someone killed you best do it yourself.." He moves to the man to attack, raging as a free action..
Attack+Rage-PA: 1d20 + 10 + 4 - 2 ⇒ (19) + 10 + 4 - 2 = 31
Damage: 2d4 + 17 ⇒ (2, 2) + 17 = 21
Confirm: 1d20 + 10 + 4 - 2 ⇒ (7) + 10 + 4 - 2 = 19
Extra Damage: 2d4 + 17 ⇒ (3, 2) + 17 = 22
I dont see him at the bar unless he has the same avatar.. Regardless i have a 30 move, so i think i could make it to him to attack..

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I would love to know how this happens so fast!
Kynn spins around and flicks his fingers at an approaching threat.
I will target the NE most enemy, not knowing who is actually moving or how you will nubmer them.
ranged touch, Elemental Ray: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d6 ⇒ 6
This is quite awkward to do on a phone, FYI

DM Kludde |

Oh boy, I was tired last evening, I suppose. Apologies
Remus: 1d20 + 3 ⇒ (5) + 3 = 8 I just copy pasted the previous roll block, in which you didn't appear
New initiative block (but I'm going to have Kynn keep his move):
Roary, in a fiery frenzy, moves up to Hjort, and with a single stroke leaves him beheaded on the floor.
A fiery ray of fire hit of the brawlers, throwing him back a bit in a drunk Oomph!
So, to recap: I've changed init order: Torrian can still move before the brawlers
---
Torrian
Roady
Lorimsy
---
Blue Brawler
Yellow Brawler
Green Brawler
Orange Brawler
Red Brawler
Purple Brawler
Grey Brawler (6)
Black Brawler
---
Kynn
Random
Remus
---
As for posting from the phone: I recently saw a guide by 'Painlord' who explained some tricks for posting from tablets and phones. Other than that: I agree, posting from a phone is a pain...

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"So much for avoiding brawls..." Torrian thinks as he ducks beneath the clumsily-swung chair. When he straightens again his dagger is in his hand.
"Bad move," he says as he stabs at the man. "Ain't gonna spare mercy for some thug who tried to brain me!"
Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8 +1d6 sneak attack for flat-footed enemy

DM Kludde |

He's not flat-footed, he tried to smack you over the head...
Torrian strikes back at the man who was just now so clumsily wielding a chair, and draws a good deal of blood. He immediately finds himself surrounded by two more brawlers, and all three start throwing punches at him. Drunk as they are, none of them land any hits.
Punch, Torrian: 1d20 + 1 ⇒ (2) + 1 = 3
Punch, Torrian: 1d20 + 1 ⇒ (6) + 1 = 7
Punch, Torrian: 1d20 + 1 ⇒ (9) + 1 = 10
The other brawlers draw closer and start dishing out punches. Roary manages to avoid the drunken swings, but Kynn gets a good polishing of the face.
Punch, Roary: 1d20 + 1 ⇒ (9) + 1 = 10
Punch, Roary: 1d20 + 1 ⇒ (9) + 1 = 10
Punch, Kynn: 1d20 + 1 ⇒ (13) + 1 = 141d3 + 1 ⇒ (1) + 1 = 2 Non-lethal
The final two brawlers start throwing the furniture around, and one of the hurled chairs hits Derrick
Throw chair, Derrick: 1d20 + 0 ⇒ (12) + 0 = 12
Throw chair, Derrick: 1d20 + 0 ⇒ (15) + 0 = 151d4 + 1 ⇒ (4) + 1 = 5
---
Kynn
Random
Remus
Torrian
Roary
Lorimsy
---
Blue Brawler
Yellow Brawler (8)
Green Brawler
Orange Brawler
Red Brawler
Purple Brawler
Grey Brawler (6)
Black Brawler
---