[PFS] Curaigh's Outpost Assault on the Kingdom of the Impossible (Inactive)

Game Master Curaigh

[PFS] Curaigh's Outpost Assault on the Kingdom of the Impossible


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Core Helms ! Wizards Wanted Gameday X

Hi All,
Thanks for joining my table!

This post should be set up for a reply to make it easier for you (deleting everything above). I would like the top information all a a single line. When I create chronicles, I can cut and paste this quickly.
RL name: * Character Name * PFS number: * Faction

e-mail: for game day prize support. PM me if you are uncomfortable posting it here. Gameday Only.

The below information will make gameplay easier. When I need to bot someone they will have already made their action. Make sure to add the appropriate modifier and the final closed bracket (])to the die rolls.
Re-Roll:Y/N
Most likely use:
Day Job:
Typical combat action:
[dice=default combat action]1d20+ [/dice
[dice=damage]+ [/dice
[dice=attack of opportunity]1d20+ [/dice
[dice=damage]+ [/dice

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Caro Cogitatus * (The) Herald * 106336-15 * Liberty's Edge

Botting:
[dice=Morningstar]1d20+4[/dice [dice=Damage]d8+2[/dice
[dice=AoO]1d20+4[/dice [dice=Damage]d8+2[/dice
[dice=Ranged, Hand Of The Acolyte]d20+5[/dice [dice=Damage]d8+2[/dice

Selective Channel Positive Energy if the party gets wounded.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Remnar * William Battlesmith * 239098-3 * silver Crusade

Bots
[Dice=Greatsword]1d20 + 4 [/dice
[Dice=Damage, GS]2d6 + 6 [/dice
[Dice=AOO]1d20 + 4 [/Dice
[Dice=Dam]2d6 + 6 [/dice

[Dice=Know arcana,planes,religion]1d20 + 7 [/Dice
[Dice=Perception, sense motive]1d20 + 4 [/dice

will likely start combat with shield, maybe lead blades if I have time and pound in melee


Core Helms ! Wizards Wanted Gameday X

Maps updated: Table Alpha

Please add your avatar (instructions in my profile if you need them. :)

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

SodiumTelluride * Laiashi * 89635-10 * The Exchange

Reroll: Yes
Likely use: Hard to predict... Nasty saving throw, maybe?
Day Job: Craft (alchemy): 1d20 + 9 ⇒ (18) + 9 = 27

Botting:
[dice=Dagger 1]1d20+6[/dice
[dice=damage]1d4+4[/dice +1 fire
[Dice=Dagger 2]1d20+6[/dice
[Dice=Damage]1d4+2[/dice +1 fire

[dice=Attack of Opportunity]1d20+8[/dice
[dice=damage]1d4+4[/dice +1 fire

Laiashi spends a swift action each round applying Scorching Weapons, which adds 1 fire damage to her weapon attacks. She tries to get in flank whenever she can, which adds +2d6 sneak attack to her damage rolls. If she's able to get this sneak attack damage, she'll also apply Debilitating Injury to the enemy's attack rolls (-2 to all attacks for 1 round, an additional -2 to attacks made against Laiashi).

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

I think my info is here


Core Helms ! Wizards Wanted Gameday X
Alucard Tiriac wrote:


Spending 2 PP for a wand of Endure Elements. Every Morning, Alucard will make sure to use a charge for each person in the party. While a snobby brat, he genuinely wants to do good in the world. Also, he doesn't want to be miserable and hot in this weather. GM, I'll be marking off 5 charges a day to make it easy.

While I want to encourage roll playing, it is not dangerously hot. You do not need to use the charges if you would like to conserve the resource while RP-ing as if you are. If you want to use charges for RP purposes limit it to one a day. If it becomes necessary (if conditions change) I will let you know :)

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

:)

Sovereign Court

HP: 13/13 | AC: 18 T: 14 FF: 14 CMD: 14 | F: +0 R: +7 W: +3 | Init: +4 Perception: +6 <Darkvision 60> | CG Male Dhampir Bard [Arrowsong Minstrel] 2 | Darkwood Composite Longbow +6 [1d8+1] | 1st [2/2]
Venture Teller Play b'Post wrote:
Alucard Tiriac wrote:


Spending 2 PP for a wand of Endure Elements. Every Morning, Alucard will make sure to use a charge for each person in the party. While a snobby brat, he genuinely wants to do good in the world. Also, he doesn't want to be miserable and hot in this weather. GM, I'll be marking off 5 charges a day to make it easy.
While I want to encourage roll playing, it is not dangerously hot. You do not need to use the charges if you would like to conserve the resource while RP-ing as if you are. If you want to use charges for RP purposes limit it to one a day. If it becomes necessary (if conditions change) I will let you know :)

I am not worried about it, even a little bit.

I pretty regularly buy wands of Endure Elements with prestige, and I have yet to expend an entire wand. I'm not worried about the 15-25 charges.

I will mark off the 5 charges per day, until I hit 25? Then I will be a bit more sparing.


Core Helms ! Wizards Wanted Gameday X

Only a couple of you are on the map. Is anyone having trouble getting to Google slides?

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Perception DC18: 1d20 + 5 ⇒ (1) + 5 = 6

Oh, look at that. My sandal is untied. It's not like it matters, with the world being doomed and all. Still, I should tie it so I don't trip on it.

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

He should be on the correct map but I keep getting the goblin system after trying to post.


Core Helms ! Wizards Wanted Gameday X

One of our local GMs is trying his hand at PbP. If any of you are interested in Starfinder Society you can check it out.


Core Helms ! Wizards Wanted Gameday X

Thanks William, I could have sworn I saw a 14 in Str hence my confusion. I must have been looking at Dex :p

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

That would have been confusing!

Sovereign Court

HP: 13/13 | AC: 18 T: 14 FF: 14 CMD: 14 | F: +0 R: +7 W: +3 | Init: +4 Perception: +6 <Darkvision 60> | CG Male Dhampir Bard [Arrowsong Minstrel] 2 | Darkwood Composite Longbow +6 [1d8+1] | 1st [2/2]

Hey Everyone! My Convention kicked my butt this weekend, but I am going to be back into regular post mode a few hours from now. Thanks for being so patient!


Core Helms ! Wizards Wanted Gameday X
Laiashi wrote:
Which one has the scepter, and where is the chest she's talking about?

I crossed the threads. In the other thread players stage whispered the location of the scepter as in this chest. However...

Venture Teller Play b'Post wrote:
Venture-Captain Mihir’s briefing was short and serious. “This is a fake scepter of the arclords,” he said, hefting a bejeweled staff in his hands bearing glowing runes across its surface. “You will lead a caravan toward Niswan carrying this false relic and several crates of minor magical items. ...

So you have a whole wagon of goods. I added yellow dots to the specific bandit per your request.

The bandits that do not have a specific border are either ransacking the goods or fighting with the other merchants. They are sort of non-combatants, though they do have a mechanical purpose.


Core Helms ! Wizards Wanted Gameday X

This is a Season 1 scenario. It includes the old factions which were dropped from the campaign (for good reasons). They do add some extra story in most cases though.

Should I post your faction mission?

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

As long as there isn't a chase, I hate those, lol

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

how much more do we have of the scenario to complete?


Core Helms ! Wizards Wanted Gameday X

Hard to describe, but we are past the half-way mark. By maps, we are on two of three maps. By page count we are more than halfway. There are more encounters left than we have completed.

Map is updated.

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

Thanks

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

For some reason I can't see a map on slide 2-- just some tokens in various places.

Also, for those worried about your Stealth rolls, remember that they get -1 per 10 ft of distance away you are. Also, if Alucard and I are sufficiently distracting, it adds +5 to the DC.

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

You assume that you are going to be distracting...


Core Helms ! Wizards Wanted Gameday X

I will let y'all decide which of these you want to look at. I do not remember which ones translate to the current factions, but it seems we have one of each.

Andoran:
Champion of Freedom, This man Zamir is a smuggler and a bandit. It’s clear that he trades in slaves, and rumors persist that he has captured and enslaved arcanists in his employ. The ideals of freedom must blossom in the tyranny of Jalmeray and you must find and free these prisoners! Return them to Padiskar when they are free. Since you’ll be in the so-called Kingdom of the Impossible, my superiors want you to deliver a letter to the Thakur himself. Since this isn’t possible, you’ll need to do so through his agents. Take the enclosed scroll, and should you encounter any of the Thakur’s men, convince one to take the missive and deliver it directly to the Thakur. The Eagle Knight seal on the scroll will likely make this a difficult task as we are not popular there.

Cheliax:
Exquisite Flesh Morsel, I sent a Chelish diplomat named Sananda Florez to talk to Zamir some months back and it seems to she’s been enslaved by that beast instead. Though the idea of Sananda in chains is… thought-provoking, I need you to find her and ask what message she has for her sweet mistress. This is our code, and upon hearing it, she will share with you what she knows. You decide if she deserves to be free. She was likely captured placing a small device (a smooth black stone) beneath the ruined gate of Zamir’s hideout. While we can hear what’s going on around this device, it does not tell us its location—an oversight to be sure. Find this device and return it to me—there’s too much attention on Zamir now and it no longer serves a purpose. Ensure that none of your pathetic Pathfinder colleagues sees you retrieve it.

Osiron:
Servant of the Ruby Prince Khemet III! This scoundrel Zamir is known to us. Another of our agents was with a caravan that he raided a few short weeks ago. The bandit stole an important and ancient item from the man and may still have it. The item is known as the Pharaoh’s Crook of Order, and though it is not a particularly powerful item, it is a token of favor given by the Ruby Prince himself and an important symbol of our great nation. We care only that it is in the hands of those loyal to the Ruby Prince—you may keep it if you like or return it to me for a reward. My most trusted agent in Jalmeray revealed to me in a letter that Zamir’s hideout is an ancient monastery filled with statues (though he failed to note the location). One statue in particular appears to venerate one of Osirion’s greatest hand-to-hand fighters, the beauty known as Banafrit. It is known that all statues of Banafrit were commissioned as oddities and trinkets. Stand close to her ear, whisper the words, “In greatness, for Pharaoh,” and her head should click and fall off. These statues were commissioned thousands of years ago—there may be problems. Bring me the head and you will have the gratitude of the Ruby Prince himself. Do not damage the head.

Qadira:
Agent of the True Commerce, Jalmeray is known as the Kingdom of the Impossible and when it comes to bribing their tax collectors this moniker is truer than the sun is yellow. Offers of gifts to smooth transactions generally lead to misunderstandings there and, as a result, our reputation in the Thakur’s court is somewhat sullied. We must work to remedy this, but by different means. We need to impress the agents of the Thakur at the grass roots level. Should you encounter any of the Thakur’s agents, please make a determined effort to make a positive impression on them, and make sure that they associate that impression with Qadira. I have one other request: there is a rumor that this Zamir acquired a dervish tapestry that does not belong to him. We care not that he has it, but we want you to prove that you have the skills to get it back through negotiation or bribery. Prove to me that you have these skills by carrying this tapestry through my door here in Absalom.

Taldor:
Agent of the Empire, We in Taldor have refined the art of personal combat to a science that is unmatched in the world. Everyone knows this. I’ve heard much of late about the so-called “empty hand martial arts.” Ridiculous as it may be, some are crediting these foreign methods as superior to ours. Observe what you can of this outrageous fighting style while in Jalmeray and report the details to me. If this is the next Opparan dalliance, then I want to be at the front of the line. I’ve also heard tales of monks using complicated mechanical statues with which to train their initiates. If you find one in Jalmeray, do me a favor and smash it to pieces and recover any mechanical trinkets that appear to power the thing. These trinkets could help us to build such devices in Taldor to train our noble Lion Blades.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

I believe The Exchange was formerly known as Qadira, so that’s what I’m going with.

Qadira wrote:
Jalmeray is known as the Kingdom of the Impossible...

Huh. I never knew why this adventure has such a grandiose name. It makes so much more sense now!

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

He is part of Dark Archives so that is the old Cheliax


Core Helms ! Wizards Wanted Gameday X

Caelhal:
Caelhal Lantherian wrote:
Most if it comes from the Calistrian obedieance: Gain a +4 sacred or profane bonus on Charisma checks and Charisma-based skill checks when interacting with an intelligent creature that could be sexually attracted to you

That is why I am asking for a link. I do not know what Calistrian Obedience is or Calistrian prostitute (your trait). I have found Deific Obediance, Calistrian Courtesan and Divine Paragon. What is the source? Can you provide me a pic of your source? or a link? Please break it down for me :).

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

He gets deific obedience from his archetype. This is the benefit:

Obedience
Engage in sexual activity with another individual in exchange for money, information, or another valuable resource. This must be a willing act on both your parts; you should not endanger yourself or otherwise enter a situation that makes you uncomfortable. Pray aloud to Calistria before and after the act, and encourage your partner to do the same. If no suitable partner is available, wrap yourself in yellow silk and hold your holy symbol against your chest. Meditate on the teachings of Calistria and fantasize about taking vengeance against one who wronged you. Gain a +4 sacred or profane bonus on Charisma checks and Charisma-based skill checks when interacting with an intelligent creature that could be sexually attracted to you. The type of bonus depends on your alignment—if you’re neither good nor evil, you must choose either sacred or profane the first time you perform your obedience. Once made, this choice can’t be changed.

Archives of Neyths


Core Helms ! Wizards Wanted Gameday X

Is anyone signed up with this character for the second session of the Outpost special? If so I need to know to get your chronicle to you before you start.

We are close to finishing and have to report on the 30th.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

I am not signed up for any further outpost

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

Not I said the little red hen

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Not I.

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Nope!

Sovereign Court

HP: 13/13 | AC: 18 T: 14 FF: 14 CMD: 14 | F: +0 R: +7 W: +3 | Init: +4 Perception: +6 <Darkvision 60> | CG Male Dhampir Bard [Arrowsong Minstrel] 2 | Darkwood Composite Longbow +6 [1d8+1] | 1st [2/2]

Nothing else going on!


Core Helms ! Wizards Wanted Gameday X

Turns out I did sign up. I played that charactet since then, hope he is still in tier :)


Core Helms ! Wizards Wanted Gameday X

Boons
C: 1d20 ⇒ 11
L: 1d20 ⇒ 13
W: 1d20 ⇒ 19
H: 1d20 ⇒ 1
A: 1d20 ⇒ 10
VT: 1d20 ⇒ 4
I'm working on reporting today & chronicles tomorrow (with some loose ends tied as I work them in :)

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

Thank you for running this.

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Thanks for running, GM!


Core Helms ! Wizards Wanted Gameday X

1d4 ⇒ 3
Event 253109 session 100

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Thanks gm!

The Exchange

Female Ifrit Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Thanks for the game!

Sovereign Court

HP: 13/13 | AC: 18 T: 14 FF: 14 CMD: 14 | F: +0 R: +7 W: +3 | Init: +4 Perception: +6 <Darkvision 60> | CG Male Dhampir Bard [Arrowsong Minstrel] 2 | Darkwood Composite Longbow +6 [1d8+1] | 1st [2/2]

Thank you very much for running!
Especially for putting up with the Spoiled Brat's nonsense!

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

I think that he had a party of difficult personalities to work with :)

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Oh, did I bother you with my attempts to...you know...Save The Universe? I'm sooooo sorry!

The Herald, as usual, thinks it's all about him. :-)


Core Helms ! Wizards Wanted Gameday X
{The} Herald wrote:

Oh, did I bother you with my attempts to...you know...Save The Universe? I'm sooooo sorry!

The Herald, as usual, thinks it's all about him. :-)

:) lol

Actually I have been sharing some of the Herald at the local lodge. We run two or three tables each week and every other week one of them is SFS, so it has been great fun to shout from the PFS table to SFS about them ruining our world with their Tekk Gnoll Agee magic.

I didn't think any of the personalities were tough. More importantly I see the character and player personalities as separate. That is not always the case in a table-top game (especially for that one guy-you know which one-the guy who always play a rogue-even when he plays a fighter or a wizard or a druid-sneak sneak sneak.... Yeah that is when it becomes hard to tell the two apart :)

I can only hope my telling lives up to your 'personalities' and that I brought to life the Kingdom of the Impossible :)

Housekeeping notes: day two attempt to create chronicles. If it doesn't work tonight I will not be able to get back to them until Saturday.

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

That's the best thing I've heard all day. Almost makes me forget how much we're doomed. :-)

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

Are we all done?

Sovereign Court

HP: 13/13 | AC: 18 T: 14 FF: 14 CMD: 14 | F: +0 R: +7 W: +3 | Init: +4 Perception: +6 <Darkvision 60> | CG Male Dhampir Bard [Arrowsong Minstrel] 2 | Darkwood Composite Longbow +6 [1d8+1] | 1st [2/2]
Caelhal Lantherian wrote:
Are we all done?

Yep! We are all done. Just waiting on Chronicles from the GM!

Dark Archive

Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep

That is what I thought.

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