[PFS_CORE_Aerondor] 05-16 Sanctum of the Sages (Inactive)

Game Master Aerondor

Map

init:

[dice=Zax]1d20+4[/dice]
[dice=Silgil]1d20+2[/dice]
[dice=Urias]1d20+1[/dice]
[dice=Talan]1d20+3[/dice]
[dice=Monterey]1d20+1[/dice]
[dice=Electra]1d20+4[/dice]
[dice=Baddies]1d20+0[/dice]

Chronicles


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Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Fort Save once more! 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14 You know it'll be real funny to die by this. I'll just let this char remain dead.

Lantern Lodge

Silent tide map

You get an action as well as the save or are you keeping your readied action? You do note it has a very long neck, so may be able to reach without getting into a position you can charge it....

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Going to move away instead but I can't see it on my phone. Going o double move to my cloest ally.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax decides to try and pelt it with crossbow bolts.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24 for Damage: 1d8 ⇒ 7

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil pops Urias with the Enlarge spell, him being the one he can see. Now you can reach him! Sorry Zax, I'd have popped you but you were not visible when the spell went off.

He then steps up to the edge of the mist and starts another enlarged person using a mythic point. This one's for you Zax if the battle lasts!


@Aerondor
Note: Glitterdust gives a ST each round. Don't know if you missed it or I missed something.

Lantern Lodge

Silent tide map

Thanks, I missed that bit about the save. I'll give him three next round :-)

Urias moves over to Zax and Monterey, while Zax fires his crossbow with effect.
Silgil then enlarges Urias.

Status: bold may post
Talan :

Dragon thing : 30 damage ; blind 1 (halfway down cliff)
Monterey : 2 point CON damage; Fort DC17 vs poison (1 made)
Electra :
Urias : 3 point CON damage; Fort DC17 vs poison(fatigued) ;
Zax : 24 damage
Silgil : (fatigued)

Silver Crusade

Half-Elf Sorcerer 4 | HP 30/30 | AC 16 | Incorporeal 15 | T 11 | FF 15 | CMD 14 | F +4 | R +3 | W +6 | +2 vs. enchantment, Immune: Sleep | Init +3 | Percep +0 (low-light vision) | SM -2 | Claws 9/9 | Lvl 1 Sp: 8/8 | Lvl 2 5/5
Active Spells:
Mage Armor, Endure Elements

Talan opts to rely on his own power for this round and moves back to the edge of the mist to hurl another pair of missiles at the beast on the wall. He eagerly awaits stronger magical options when he grows in power again.

Move to edge of Obscuring mist, standard to cast magic missile.

Magic Missile: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Lantern Lodge

Silent tide map

More magical missiles slam into the drake.
saves: 3d20 ⇒ (7, 6, 19) = 32

Blinking its eyes clear of the Glitterdust at last, it scrabbles down the cliff and tries to bite Urias.
attack: 1d20 + 150 - 2 ⇒ (7) + 150 - 2 = 155
damage: 2d6 + 9 - 4 ⇒ (6, 2) + 9 - 4 = 13
And tries to grab him
grab: 1d20 + 22 - 2 ⇒ (18) + 22 - 2 = 38
constrict: 2d6 + 9 - 4 ⇒ (2, 5) + 9 - 4 = 12

Urias can also make an AOO as the beast closes. There are some mythic abilities that you might want to use to lessen that onslaught of damage.

Status: bold may post
Talan :
Monterey : 2 point CON damage; Fort DC17 vs poison (1 made)
Electra :
Urias : 25 damage; 3 point CON damage; Fort DC17 vs poison(fatigued) ; grappled.
Zax : 24 damage
Silgil : (fatigued)

Dragon thing : 37 damage ;

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)
GM Aerondor wrote:
1d20+150-2

@_@ ;)

Free Actions
Monterey enters a Rage and then a Titan Rage, foaming at the mouth and growing in size once again. 1 mythic point used.

"RRRrrraaaaaaaaaaaaaaaaaaaaahhhhhhhhh!"

Move Action
He draws his Greatsword while moving up to the dragon.

Standard Action
In a deep gnomish voice, Monterey says, "Take this!"
He attacks the dragon! He has reach now. Greatsword is magical.
Greatsword Attack (Power Attack, Rage, Titan Rage): 1d20 + 9 - 1 + 2 + 1 ⇒ (16) + 9 - 1 + 2 + 1 = 27
Greatsword Damage (Power Attack, Rage, Titan Rage): 2d6 + 8 + 3 + 3 + 3 ⇒ (6, 3) + 8 + 3 + 3 + 3 = 26

Fort Save (Con Damage): 1d20 + 10 - 1 ⇒ (20) + 10 - 1 = 29

Welp... that was a lot of really good rolls...

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

This time Zax gets the enlargement. figuring the three titanic wafrriors should be able to deal with the foe at this point, Silgil relaxes a bit and fires a single magic missile from his wand.

MM: 1d4 + 1 ⇒ (3) + 1 = 4

"There you go. Now they are not so small any more and maybe you can tell the difference between them and us, not that it is going to matter for much longer."

Lantern Lodge

Silent tide map

Unless I missed it somwehere, Zax is not enlarged.

Monterey delivers a TITANIC blow to the dragon, while Silgil continues to pummel it with magical missiles.

As the blow lands a magical longsword forms in the air near Monterey, slashing at him
attack: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d8 + 1 ⇒ (1) + 1 = 2

Status: bold may post
Talan :
Electra :
Urias : 25 damage; 3 point CON damage; Fort DC17 vs poison(fatigued) ; (can make an AOO); grappled.
Zax : 24 damage

Dragon thing : 67 damage ; Grappling;
Monterey : 2 point CON damage; 3 damage; Phantom sword attacking
Silgil : (fatigued)

Silver Crusade

Half-Elf Sorcerer 4 | HP 30/30 | AC 16 | Incorporeal 15 | T 11 | FF 15 | CMD 14 | F +4 | R +3 | W +6 | +2 vs. enchantment, Immune: Sleep | Init +3 | Percep +0 (low-light vision) | SM -2 | Claws 9/9 | Lvl 1 Sp: 8/8 | Lvl 2 5/5
Active Spells:
Mage Armor, Endure Elements

Silgil started casting enlarge on him last round, so it just finished and now he is.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

I think I will be after this round as he is going to cast this turn, its a full round to cast, isn't it?

Zax fires his crossbow again!

Crossbow: 1d20 + 6 ⇒ (8) + 6 = 14 for Damage: 1d8 ⇒ 3

Lantern Lodge

Silent tide map

Looks like it will be dragonburger soon, which is probably just as well for Urias! STill has a whole heap of HP though. MM doesn't quite keep up the damage curve that an enlarged enranged barbarian can put out.

@Zax, you will be large this round, so if you want to recon to a melee attack, be my guest. Large missile fire is seriously poor.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life


Order of Silgil's events...

  • round 1: Silgil cast Glitterdust and moved into the mist.
  • round 2: Silgil started Enlarge Person after moving to a vantage point where he could see Urias. He only has 20' of movement and could not get far enough to see the struggling Zax through the mist.
  • round 3: Urias got enlarged at the beginning of the round and Silgil moved to a new vantage point where he could see Zax, then started casting Enlarge Person again using a mythic point to recast the spell.
  • round 4: Zax got enlarged and Silgil cast a magic missile from his wand.

  • Scarab Sages

    f Picture of Electra Elf
    Stats:
    HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
    Wizard Conjurer (9)

    Another shot from the wand. MM: 1d4 + 1 ⇒ (3) + 1 = 4

    Dark Archive

    #76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
    Skills:
    Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

    OMG My GM hates me. +150 to hit? lol
    AOO, fatigued, enlarged 1d20 + 7 - 1 - 1 ⇒ (14) + 7 - 1 - 1 = 192d8 + 4 + 1 ⇒ (2, 5) + 4 + 1 = 12
    Using Absorb Blow to negate 15 points of damage.
    Mythic Point Used.
    Fort Save, fatigued 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16
    Surge 1d6 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (2) + 1 = 3 <--this is too booost my fort save.
    Mythic point Used.
    Attack , fatigued, enlarged, power attack1d20 + 9 - 1 - 1 - 1 ⇒ (5) + 9 - 1 - 1 - 1 = 112d8 + 7 ⇒ (2, 5) + 7 = 14

    Urias swings on instinct as the his now larger halberd crashes into the dragon! He feels the its teeth and using that power granted by the Sage, he clenches his mighty biceps and prevents it from doing too much damage.

    Since the creature was already upon him, Urias proceeds to sneeze multiple times. A total of 7 mighty sneezes erupts from Urias and each sneeze seems to make Urias more impressive as his arms bulge, his chest widens and his legs grow far more muscular. But alas the poison and earlier events take their toil and the last sneeze seems to revert him back to normal size, whatever it is he tried, it failed.

    Lantern Lodge

    Silent tide map

    It's a little known Mythic buff, kind of like Mythic True Strike. Listed in the new "Mythic Buffs" hardback, its on page 666 'GM oopsie'

    And in the spirit of Christmas, everyone can have a +7 sacred bonus to one d20 roll in this encounter. I'll apply it to Urias's AOO,

    As the dragonkin closes, Urias drops a massive blow on it, but it keeps coming. Electra drives yet another magical missile into it. Surely even a dragon can't take this type of punishment and still stay up, but up it is... just.

    Status: bold may post
    Talan :
    Zax : 24 damage

    Dragon thing : 83 damage ; Grappling;
    Monterey : 2 point CON damage; 3 damage; Phantom sword attacking
    Silgil : (fatigued)
    Electra :
    Urias : 10 damage; 3 point CON damage; Fort DC17 vs poison (1 made) (fatigued) ;grappled.

    Silver Crusade

    Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

    To keep it fair, add two to the "to-hit" roll about for a 16. Add +7 sacred bonus and I'm at 23. If that hits,

    Enlarged Longsword: 2d6 + 4 ⇒ (5, 4) + 4 = 13

    As he drops his crossbow, Zax will Lay on Hands: 2d6 ⇒ (6, 6) = 12 before drawing his weapon and attack the creature. I believe I have a 10' reach now so I'll hang back a little so as to not draw a potential AoO, unless he is too high on the cliff.

    Lantern Lodge

    Silent tide map

    squeaks in!

    With a mighty blow from his enlarged longsword, Zax knocks the dragon-like creature to the ground. It lies there unmoving, though it still breathes... though for how long is anyone's guess.

    The phantom sword winks out of existance.

    Out of Combat

    Status:
    Talan :
    Zax : 12 damage
    Monterey : 2 point CON damage; 3 damage;
    Silgil : (fatigued)
    Electra :
    Urias : 10 damage; 3 point CON damage; Fort DC17 vs poison (1 made) (fatigued)

    Urias, you still have more two more fort saves to make, if you make the first, you don't need to make the second

    Grand Lodge

    Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

    "I'm inclined to save it. Seemed like it was harassed by the folks we're chasing. If we revive it, perhaps it will think differently of us and give us some info? It is a magnificent beast."

    Silver Crusade

    Half-Elf Sorcerer 4 | HP 30/30 | AC 16 | Incorporeal 15 | T 11 | FF 15 | CMD 14 | F +4 | R +3 | W +6 | +2 vs. enchantment, Immune: Sleep | Init +3 | Percep +0 (low-light vision) | SM -2 | Claws 9/9 | Lvl 1 Sp: 8/8 | Lvl 2 5/5
    Active Spells:
    Mage Armor, Endure Elements

    "While I appreciate that it may be some sort of distant relative of mine, it did attempt to zap the life out of all of us just for walking by. It may be better to make sure it stays down."

    Talan dismisses the mist he'd summoned for cover and gathers closer to the felled creature. "Maybe make sure it's stable and then leave it to the whims of the desert."

    Dark Archive

    #76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
    Skills:
    Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

    Fort Save 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19 Finally
    Wheezing as the creature's grip on him loosened, Urias managed to get out.
    "Save it? It just tried to kill us! I'm all for ending its life right now except that it mentioned that someone else was here before us."

    "Also I have wand that can be used to heal these scratches on me before I get more infections."

    Silver Crusade

    Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

    Zax will agree with Silgil, though he'd rather take precautions first by securing the beast in some way.

    Grand Lodge

    Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

    "Well, I can't save the beastie myself. No healing arts at all. So I guess if none of you will stabilize it, it will bleed out before much longer. I have a wand here that wold keep it alive but one of you would have to activate it."

    Lantern Lodge

    Silent tide map

    Leaving this one up to you. Some of you may have FJC stuff this could contribute to. I'll certainly count saving this and letting it go for the Silver Crusade one about generosity to defeated opponents.

    Scarab Sages

    f Picture of Electra Elf
    Stats:
    HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
    Wizard Conjurer (9)

    Electra ponders for a moment before slowly nodding. "Silgil has a good point her. If we behave like the aspis, how much better than them are we. Please can someone heal him!"

    Dark Archive

    #76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
    Skills:
    Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

    Coughing as he steps away, Urias points at Zax.
    "He's the only one able to do it."

    "Well Zax." he grins. "Funny and cliche as it may seem but his life is in your hands."

    Liberty's Edge

    Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

    Monterey breathes heavily from the rage. "Well, won't be me doing it."

    Monterey sheathes his greatsword and waits for the decision. Meanwhile, he searches around the area.

    Silver Crusade

    Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

    Zax will secure the creature with rope and use his wand to bring the creature conscious. If the creature is willing to communicate peacefully, he'll ask it about the ones that the party is pursuing.

    Lantern Lodge

    Silent tide map

    Knock off two charges, and you have a captive dragon-kin

    It looks ashamedly at you all as you explain the situation. "Two of you came this way recently. They claimed it was a mistake. In my generosity I let them go. "

    He flicks a small bead at you. "One of them dropped this. I thought it pretty, but if you search them out maybe you will find it useful."

    Grand Lodge

    Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

    "But what did they do that made you so mad?"

    Lantern Lodge

    Silent tide map

    "These are my lands. They...and you.. were trespassing." says the creature.

    You learn it is a young Behir, a kind of creature that resembles a dragon, albeit one that doesn't fly but rather clambers around.

    "They went that way" is says pointing down the valley

    perception DC 20, DC 10 for Zax:
    On one of its claws is a crown that is worn like a ring.

    Silver Crusade

    Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

    Perception: 1d20 + 2 ⇒ (16) + 2 = 18

    That's quite the ring you have. Where did you get it? Zax points to one of its claws, where a crown is worn like a ring.

    Dark Archive

    #76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
    Skills:
    Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

    I'll knock off 2 charges from my ring.
    2d8 + 2 ⇒ (3, 3) + 2 = 8 and another 2 charges for myself.
    Perception 1d20 + 6 ⇒ (18) + 6 = 24 If we noticed the crown before we wake it up, I'll grab it. Urias is sick and needs to pay medical bills. lol

    Urias notices the ring but decides to still his tongue and not because he's still attempting to cough out the offending poison in his system.

    Lantern Lodge

    Silent tide map

    You can have noticed it before waking him up.

    The young Behir sighs. "Some food brought it with him a few years ago. I thought it looked pretty, and it brought me good luck in battle, until now."

    detect magic:
    yeap crown is magical, so is the bead

    Scarab Sages

    f Picture of Electra Elf
    Stats:
    HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
    Wizard Conjurer (9)

    Using a quick dweomer to discern magical auras, Electra smiles at the behir. "Well you are right, those are your lands. I think we should offer you a token of friendship and our gratitude for your permission to let us pass! In my lands a vanquished foe offers a token of his belongings to the victor, like his horse and armor. In return the victor shows mercy, and tells of the honor of the opponent. We will tell everybody that this land is guarded by your magnificent grace and that in return for safe passage a small token of gratitude should be passed to you. How do you like that?"

    Diplomacy aid: 1d20 - 1 ⇒ (11) - 1 = 10
    Spellcraftbead: 1d20 + 12 ⇒ (14) + 12 = 26
    Spellcraftcrown: 1d20 + 12 ⇒ (20) + 12 = 32

    Lantern Lodge

    Silent tide map

    The bead is a Boro bead, and the crown, a crowd of swords (which would probably give a clue as to what caused the phantom sword attacking you earlier).

    Silver Crusade

    Half-Elf Sorcerer 4 | HP 30/30 | AC 16 | Incorporeal 15 | T 11 | FF 15 | CMD 14 | F +4 | R +3 | W +6 | +2 vs. enchantment, Immune: Sleep | Init +3 | Percep +0 (low-light vision) | SM -2 | Claws 9/9 | Lvl 1 Sp: 8/8 | Lvl 2 5/5
    Active Spells:
    Mage Armor, Endure Elements

    "If they had a boro bead... then if the poison and herb purchases in town didn't make us suspicious, then I think we know for certain now that one is an alchemist. He's got to accept that we're probably coming back through to go home, if we're making that sort of deal."

    Talan is terrible at searching, but follows Monterey in his scouting just so no one isn't wandering too far alone.

    Grand Lodge

    Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

    "Well, we are most certainly NOT food. And I think the bead is fine recompense for the trouble you have caused us. From now on I'd stick to dumb animals for food. The intelligent types tend to band together for strength and get revenge. Just my 2 coppers."

    Lantern Lodge

    Silent tide map

    The young creature glares at Silgil, but he obviously knows when he is overmatched. "Noted."

    Silver Crusade

    Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

    The bead seems reasonable recompense to me as well. We'll see about these others that has trespassed and make sure neither them or us do so again. That sound fair to you? If so, Zax will untie the creature and lead the party onward toward completing their mission.

    Lantern Lodge

    Silent tide map

    The Behir nods its acceptance and the team continues its trek down the valley.

    The weather is still blisteringly hot, and the landscape blasted by heat, and perhaps worse things.

    Two more Fort saves, and may as well let me know any other healing you are doing after that last battle. As before any benefits like endurance or other things against hot weather can count.

    Status:
    Talan :
    Zax : 12 damage
    Monterey : 2 point CON damage; 3 damage;
    Silgil : (fatigued)
    Electra :
    Urias : 10 damage; 3 point CON damage; (fatigued)

    Liberty's Edge

    Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

    Wand of Cure Light: 1d8 + 1 ⇒ (6) + 1 = 7

    Don't have any way to heal the con, but not particularly worried about it. Brings him from 16 to 14. And funnily enough when you're mythic... it doesn't change max HP that much.

    Fort Save (Con Damage): 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18
    Fort Save (Con Damage): 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13

    Gonna reroll that second one. Really bad for a barbarian to be fatigued.

    Fort Save (Con Damage) (Reroll +5): 1d20 + 6 - 1 + 5 ⇒ (9) + 6 - 1 + 5 = 19

    Silver Crusade

    Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

    Fort: 1d20 + 9 ⇒ (3) + 9 = 12
    Fort: 1d20 + 9 ⇒ (17) + 9 = 26

    Assuming that first one fails I'll use a Mythic Point for Surge.

    Surge: 1d6 + 1 ⇒ (4) + 1 = 5
    Surge: 1d6 + 1 ⇒ (5) + 1 = 6

    So its now an 18.

    Dark Archive

    #76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
    Skills:
    Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

    Have healed myself for 8 Dmg. The fatigue is really annoying and on his best save too.
    Fort Saves, fatigued 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5
    Fort Saves, fatigued 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18 I give up. I'm likley gonna be slapped with some other penalty now.

    Lantern Lodge

    Silent tide map

    That RNG hates you in this game.
    Urias wilts a bit in the heat
    NL damage: 1d4 ⇒ 1

    Saves still required (DC15&16) from Talan, Silgil and Electra.

    Status: Bold= saves required
    Talan :
    Silgil : (fatigued)
    Electra :

    Zax : 12 damage
    Monterey : 2 point CON damage; 3 damage;
    Urias : 2 damage; 1 point NL damage; 3 point CON damage; (fatigued)

    Silver Crusade

    Half-Elf Sorcerer 4 | HP 30/30 | AC 16 | Incorporeal 15 | T 11 | FF 15 | CMD 14 | F +4 | R +3 | W +6 | +2 vs. enchantment, Immune: Sleep | Init +3 | Percep +0 (low-light vision) | SM -2 | Claws 9/9 | Lvl 1 Sp: 8/8 | Lvl 2 5/5
    Active Spells:
    Mage Armor, Endure Elements

    Talan is still resisting the elements through magical means and natural resistance to fire, thus ignores the heat. He gives the sickly Urias a look. "If we can find a way to cool you off, like a pool of water, and then heal you up, you'd be doing a lot better."

    Lantern Lodge

    Silent tide map

    Ahh yes, endure elements. I should add that to your stat block.

    Status: Bold= saves required
    Silgil : (fatigued)
    Electra :

    Zax : 12 damage
    Monterey : 2 point CON damage; 3 damage;
    Urias : 2 damage; 1 point NL damage; 3 point CON damage; (fatigued)
    Talan : Endure elements

    Silver Crusade

    Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

    CLW Wand of self: 2d8 + 2 ⇒ (6, 5) + 2 = 13

    Forgot to do that earlier.

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