[PFS_CORE_Aerondor] 05-16 Sanctum of the Sages (Inactive)

Game Master Aerondor

Map

init:

[dice=Zax]1d20+4[/dice]
[dice=Silgil]1d20+2[/dice]
[dice=Urias]1d20+1[/dice]
[dice=Talan]1d20+3[/dice]
[dice=Monterey]1d20+1[/dice]
[dice=Electra]1d20+4[/dice]
[dice=Baddies]1d20+0[/dice]

Chronicles


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Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Panting, Urias clambers up and over the pillar with the use of his halberd. Once he reaches in range, he takes a deep breath and with great effort, brings it down heavily on the creature!!!
Attack with Halberd, Fatigued 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 121d10 + 4 - 1 ⇒ (6) + 4 - 1 = 9
Rally 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19

Lantern Lodge

Silent tide map

Urias's hefty swing takes out the second of the tentacled creatures...

Status, bold may post (Mythic rally, Electra can reroll one d20 this round)
Electra

baddies
Talan
Silgil: fatigued
Monterey
Zax
Urias: fatigued

Lantern Lodge

Silent tide map

Botting Electra who has not posted since Tuesday
Electra summons a bolt of positive energy and directs it at the close by skeleton.
disrupt undead: 1d20 + 3 ⇒ (5) + 3 = 8
disrupt undead reroll: 1d20 + 3 ⇒ (3) + 3 = 6
But it goes wide.

It closes on her and attacks
scimitar: 1d20 ⇒ 11
claw: 1d20 - 3 ⇒ (9) - 3 = 6
She narrowly avoids the attacks.

The one in blue rags tries something similar on Urias.
scimitar: 1d20 ⇒ 14
claw: 1d20 - 3 ⇒ (2) - 3 = -1
But with no more success.

Sigil feeds sudden pain rip through him as a horror from elsewhere, (or maybe elsewhen?) appears behind him.

damage: 5d4 ⇒ (1, 3, 4, 4, 4) = 16

It then vanishes in the blink of an eye

Status, bold may post
Talan
Silgil: fatigued; 16 damage (Fort DC 16 to negate)
Monterey
Zax
Electra
Urias: fatigued

baddies

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

In a deeper voice, Monterey rages, "Rrrraaaaahhhhh."

Full Attack
Monterey decides to keep on raging and attack the enemies again with his claws. Starting with Blue then going to Yellow. He can do so without stepping as he has reach from Titan Rage.

Claw Attack 1 (Power Attack, Rage, Titan Rage): 1d20 + 8 - 1 + 2 + 1 ⇒ (18) + 8 - 1 + 2 + 1 = 28
Claw Damage 1 (Power Attack, Rage, Titan Rage): 1d4 + 5 + 2 + 2 + 2 ⇒ (3) + 5 + 2 + 2 + 2 = 14

Claw Attack 2 (Power Attack, Rage, Titan Rage): 1d20 + 8 - 1 + 2 + 1 ⇒ (10) + 8 - 1 + 2 + 1 = 20
Claw Damage 2 (Power Attack, Rage, Titan Rage): 1d4 + 5 + 2 + 2 + 2 ⇒ (2) + 5 + 2 + 2 + 2 = 13

The claws are Bludgeoning and Slashing.

Lantern Lodge

Silent tide map

Both skeletons vanish into shards of bone.

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax will double move in order to engage the enemy to the south. I'm assuming the pillar would prevent a charge.

Zax then takes a hack at the creature! Using a mythic point and swift action for Surprise Strike.

Attack vs FFAC: 1d20 + 8 + 3 ⇒ (15) + 8 + 3 = 26 for Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Fort Save, DC 16: 1d20 + 6 ⇒ (10) + 6 = 16

Does that mean Silgil took no damage?

Lantern Lodge

Silent tide map

Yeap

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

"What in the name of lore was THAT?"

Silgil shuffles forward into the room, taking a double move in order to get eyes on purple and away from whatever just tried to harm him.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

KnowRel: 1d20 + 10 ⇒ (16) + 10 = 26
KnowArcane: 1d20 + 10 ⇒ (20) + 10 = 30
"Well those were in any case some kind of animated carcass. Usually by tapping into negative energy and filling the dead body with inhuman hunger, hate for the living and rage!"

Silver Crusade

Half-Elf Sorcerer 4 | HP 30/30 | AC 16 | Incorporeal 15 | T 11 | FF 15 | CMD 14 | F +4 | R +3 | W +6 | +2 vs. enchantment, Immune: Sleep | Init +3 | Percep +0 (low-light vision) | SM -2 | Claws 9/9 | Lvl 1 Sp: 8/8 | Lvl 2 5/5
Active Spells:
Mage Armor, Endure Elements

Talan is noticeably disappointed his flames only seemed to work on the skeleton, but it fades quickly as he realizes just how much fire he was able to create with this power. He'll move further into the room to get site on the pain causing creature and fall back to non-elemental attacks to strike at it. He raises a hand and chants with abnormal force, causing an excessively strong trio of magic missiles to fly from his hand.

Move to new location, Standard with use of 1 Mythic Point to cast a legendary spell Magic Missile at Purple Whatever it is, boosting the CL by 2.

Magic Missile CL 5: 3d4 + 3 ⇒ (1, 1, 3) + 3 = 8

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias feeling the dull ache of faigue begining to make it spresence felt, hobbles forward though his halberd is ready to strike if needed.
Ready to attack enemy if it comes into range.

Lantern Lodge

Silent tide map

Zax moves with supernatural quickness, landing a light blow on the string dog like creature, while silgil manages to throw off its baleful glare.

Know(planes) if you want to try and identify it
Talan decides that brute magical force seems to be the way to deal with it, as three more missiles slam into the creature.

Status, bold may post
Silgil:(*) fatigued;
Electra

Pink dog thingy 12 damage
Monterey
Talan
Urias: fatigued ; readied attack. Please make appropriate rolls when you ready an action, it makes things faster for if it is needed
Zax

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

KnowPlanes: 1d20 + 10 ⇒ (14) + 10 = 24
She then moves to a good position and casts Colour spray DC17

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Kn Planes: 1d20 + 7 ⇒ (7) + 7 = 14

Not going to be good enough. I'd like to hear if Electra picks up any special defenses before posting any attack though.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Special defenses, special attacks.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Readied Roll. Fatigued 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 211d10 + 4 - 1 ⇒ (5) + 4 - 1 = 8

Lantern Lodge

Silent tide map

Electra:
It is a Hound of Tindalos, but a slightly odd one, maybe not fully grown. They are immune to mind affecting spells, so you might not want to do a color spray. They are also immune to poison

Status, bold may post
Silgil:(*) fatigued;
Electra

Pink dog thingy 12 damage
Monterey
Talan
Urias: fatigued ; readied attack. 21/8
Zax

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil will opt to simply send a magic missile from his wand at the creature. Particularly since the thing is doomed to become obsolete in the near future.

MM: 1d4 + 1 ⇒ (1) + 1 = 2

Lantern Lodge

Silent tide map

The missile thuds into the creature which helps in pain.

Status, bold may post
Electra

Pink dog thingy 14 damage
Monterey
Talan
Urias: fatigued ; readied attack. 21/8
Zax
Silgil:(*) fatigued;

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

I really don't like that '*' next to Silgil's name. Makes me nervous.

Lantern Lodge

Silent tide map

That is why I put it there :-)

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

LOL!

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Pat Pat, there there. I'm sure it's nothing.

Lantern Lodge

Silent tide map

Can someone post an action for Electra?

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Electra will also move into a position where she can see the thing and pester it with a magic missile from her wand.

damage: 1d4 + 1 ⇒ (4) + 1 = 5

Lantern Lodge

Silent tide map

The creature glares, painfully at Zax
damage: 5d4 ⇒ (3, 3, 3, 1, 2) = 12 and then vanishes into thin air again.

If you look at the map you might still see it though, which is fine, it is not invisible

Zax, Fort DC16 to avoid damage

Status, bold may post
Monterey
Talan
Urias: fatigued ; readied attack. 21/8
Zax 12 damage (Fort DC16 for none)
Silgil:(*) fatigued;
Electra

Pink dog thingy 26 damage

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

In a deep voice, Monterey shouts, "Rah! Come back here!"

Free Actions
Monterey continues to rage, but his claws retract.

Move Action
He moves towards the creature, pulling out his greatsword on the way. 60 ft. move speed, so should be able to make it.

Standard Action
He attacks it! With his Titan Rage Reach.
Greatsword Attack (Power Attack, Rage, Titan Rage): 1d20 + 9 - 1 + 2 + 1 ⇒ (9) + 9 - 1 + 2 + 1 = 20
Greatsword Damage (Power Attack, Rage, Titan Rage): 2d6 + 8 + 3 + 3 + 3 ⇒ (4, 6) + 8 + 3 + 3 + 3 = 27
Magic Greatsword

If that misses, Mythic Surge:
Add 1d6 ⇒ 2 to that attack roll. Let me know if I had to use it so I can mark it off.

Last round of Titan Rage until I would have to refresh it.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

So it's invisible to the party yet or is it still there tryign to go invisible?

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Hmm, no AoO either.

Fort: 1d20 + 9 ⇒ (3) + 9 = 12

Zax growls in pain for the effect! He then moves toward the new location of the enemy! Double move.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

I'm not sure how high those fallen pillars are. If Silgil can see it, he will nail it with another magic missile from where he currently is. Otherwise he will move 20' and try from there if that will work.

MM: 1d4 + 1 ⇒ (1) + 1 = 2

Lantern Lodge

Silent tide map

Monterey charges over and delivers a massive slash to the dog, it yelps once and then collapses to the ground.

Silgil can keep the charge in his wand. Combat over.

Status,
Monterey
Talan
Urias: fatigued ;
Zax 12 damage (
Silgil:(*) fatigued;
Electra

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

"Nice job folks. Anyone need any help?"

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Some superficial wounds, nothing too serious.

Wand of CLW: 3d8 + 3 ⇒ (3, 4, 6) + 3 = 16

Zax will search the area now that the threat has been eliminated. If nothing is found, he will lead the party onward.

Silver Crusade

Half-Elf Sorcerer 4 | HP 30/30 | AC 16 | Incorporeal 15 | T 11 | FF 15 | CMD 14 | F +4 | R +3 | W +6 | +2 vs. enchantment, Immune: Sleep | Init +3 | Percep +0 (low-light vision) | SM -2 | Claws 9/9 | Lvl 1 Sp: 8/8 | Lvl 2 5/5
Active Spells:
Mage Armor, Endure Elements

Talan keeps himself at the ready for a moment longer, the hand that fired his last blast of magic still held before him. Once he's certain nothing else is going to jump out of a corner he relaxes and rolls his shoulder.

"I'm fine, nothing managed to touch me. We should search the area for clues, though. Hopefully these things didn't kick away all the tracks."

Perception: 1d20 + 0 ⇒ (1) + 0 = 1

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil searches around too...

perception: 1d20 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Monterey reverts back to his regular gnomish size. Fatigued, he says "I really like that Ruby sage."

He catches his breath and joins in the search.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

"Perhaps someone should scan with Detect Magic just in case?" Monterey asks. He doesn't know the spell.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Perception 1d20 + 6 ⇒ (7) + 6 = 13

Urias leans on his halberd and takes a half hearted look around, teh feeling of fatigue heavy upon him and something he doesn't like.
"I do not know any such magic but it's good that most of us aren't that badly harmed. Should we press on?"

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Looking around after waving a quick incantation to discern magical auras Electra follows Monterys hint.

Lantern Lodge

Silent tide map

Montery spots a worn-out leather strab hanging from the mouth of one Akata. Pulling it out you find a mostly digested belt pouch with a journal.

Several parts of a journal are still intact and legible. The entries include poetry and music composed by one "Nefti", as well as mundane
day-to-day observations. The last several pages record Nefti’s complaints about the Aspis Consortium’s lack of appreciation for his accomplishments. A folded sheet of paper wedged in the journal bears the title “Potential Partners” and names the Pathfinder Society, several governments and the Harbringers as organisations of interest.

Rummaging around the rubble you find a few more odd artefacts. A magical dagger, a small bottle of dust, and a sheet of beaten gold with odd writing on it...

spellcraft DC23:
The dagger is a +1 mythic bane dagger

spellcraft DC25:
Dust of disjunction:
This fine powder looks like crushed diamonds. A single handful of this substance can be thrown in a 15-foot cone, at which point it attempts to absorb and neutralize any magic it comes in contact with. The magical properties of each unattended magic item in the area are suppressed for 1d4 rounds as if targeted by dispel magic spell (caster level 10th). Each creature in the area is affected as if by a targeted dispel magic, though the user cannot specify a spell effect to dispel; if a target has no spells affecting it, the dust instead attempts to suppress the abilities of one magic item carried by the target, selected at random following the rules for items surviving a saving throw (Pathfinder RPG Core Rulebook 217). The dust does not affect other ongoing magical effects.
Dust of disjunction h as a c urious e ffect o n g olems, which also demonstrate anti-magical properties. A golem exposed to this dust must succeed at a DC 17 Fortitude save or be staggered for 1 minute. At the end of its turn, a staggered golem may attempt a new saving throw to end
the staggered effect.

Looking around, the pairs tracks seem to not go any further, in fact there seems no obvious way onward - the only other exit is well buried.

survival DC15:
The tracks stop well short of the buried door

perception or know(dungeneering) DC20:
There are some cracks in the floor that look like they may go into a tunnel below...

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Survival: 1d20 + 2 ⇒ (2) + 2 = 4
Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Zax simply goes about his business, waiting for the party to give him the signal that they are ready to move on to somewhere else.

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Survival: 1d20 - 2 ⇒ (5) - 2 = 3
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Hey, there's some cracks in the floor that look like they go into a tunnel below.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23

"Man, that is one mad dagger. I've never seen the like of it. Like it once belonged to some madman on the hunt for mythic creatures."

Survival: 1d20 + 1 ⇒ (2) + 1 = 3
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
KnDun: 1d20 + 7 ⇒ (12) + 7 = 19

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

A tunnel? Where? Once he sees what Monterey is talking about, Zax will try to see if there is a way to open this suspected tunnel.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Spellcraft: 1d20 + 14 ⇒ (19) + 14 = 33

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Survival 1d20 + 7 ⇒ (8) + 7 = 15
Perception 1d20 + 6 ⇒ (12) + 6 = 18

"These tracks don't end at this buried door." Urias mutters to himself before bringing the attention of its presence to others.

Lantern Lodge

Silent tide map

Zax thinks with a some effort he could break open the floor and get down to the tunnel below.

Speak Ako:
The images on the golden sheet contain a ritual that can restore mythic points

Silver Crusade

Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax thinks he can break open the floor. What type of check is required?

Strength: 1d20 + 2 ⇒ (14) + 2 = 16 +2 if I can use my crowbar to do it somehow.

Lantern Lodge

Silent tide map

STR check, but as there is no time issue, you can take twenty.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/9 | HP: 101/101 (0/? false life) | AC/FF/T: 14/14/10 +1 haste| CMD: 13 | F:+10, R:+5, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc, Geo +17, Kn Dun/Eng/His/Loc/Nob/Pln +9, Lin+10, Perc+10, SpCft+17 | Active Conditions: mage armor, false life

Silgil is keeping the mythic bane dagger by default unless someone requests it (which I would recommend one of the full BAB folks do).

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