[PFS_CORE_Aerondor] 00-06 Black Waters (Inactive)

Game Master Aerondor

Map and handouts

init:

[dice=Hassadah]1d20+0[/dice]
[dice=Helluddar]1d20+4[/dice]
[dice=Nerisiel]1d20+4[/dice]
[dice=Evindal]1d20+3[/dice]
[dice=Samildanach]1d20+1[/dice]
[dice=baddies]1d20+1[/dice]

chronicles


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Silver Crusade

LG Male Human (Kelish) Cleric of Iomedae 3 | HP: 20/20 | AC: 18 (10 Tch, 18 FF) | CMB: +2, CMD: 12 | F: +5, R: +1, W: +5 | Init: +0 | Perc: +2, SM: +6 | Touch of Glory 5/5 | Channel 2d6 +3 vs. undead & no channel resistance (DC 16) 9/9
Current Conditions:
none
Active Spells:
none

Hassadah nods, humoring the poor man.

He approaches woman at the head of the class.

"Are you Mrs. Heracks? We're here to help. Can you tell us how we can help you and these students?"

Hassadah makes a sweeping gesture behind him which takes in the ten seated students.

Lantern Lodge

Silent tide map

Ad Deris enters the room, it takes on a much more animated appearance. The teacher silently gestures, the students nod and silently whisper to one another.

Deris puts a hand on Hassadah. "She is not good with strangers.... let me ask her for you."

He walks into the room and leans forward whispering to the transparent teacher.

After a moment or two he says "Good news, she says she knows the way and can take us there."

perception DC20:
You don't hear her say anything.

sense motive DC15:
Deris is somehow manipulating the spirits, much as a puppeteer might pull the strings on a puppet.

The Exchange

Male Half Orc (Shackles), Cleric of Gozreh 4 (CORE) | HP: 28/28 | AC:20[22] (12[12] Tch,19 [21] Fl) | CMB: +5, CMD: 16 | F: +5, R:+3 , W: +6 | Init: +1 | Perc: +2, SM: +7 | Speed 20ft | Re-roll (+2) 1/1 | Channel (2D6 DC 15) 4/5 | SWA: 4/4 | Wooden Fist 5/5 Active conditions: None.

perception: 1d20 + 2 ⇒ (14) + 2 = 16

sense motive: 1d20 + 7 ⇒ (3) + 7 = 10

Unnerved by the way the students begin to animate as the gardener gets near, Samuldanach narrows his eyes, unable to wuite discernt the man'a intentions, the Half-orc is certain he must be crazy and that made him dangerous. Keeping quiet for now until they had an idea of what was going on, the Cleric waits for another to speak to the contrary.

Silver Crusade

LG Male Human (Kelish) Cleric of Iomedae 3 | HP: 20/20 | AC: 18 (10 Tch, 18 FF) | CMB: +2, CMD: 12 | F: +5, R: +1, W: +5 | Init: +0 | Perc: +2, SM: +6 | Touch of Glory 5/5 | Channel 2d6 +3 vs. undead & no channel resistance (DC 16) 9/9
Current Conditions:
none
Active Spells:
none

Perception: 1d20 + 2 ⇒ (4) + 2 = 6
Sense Motive: 1d20 + 6 ⇒ (16) + 6 = 22

Hassadah bows to Mrs. Heraks. "Many thanks."

Lantern Lodge

Silent tide map

Mrs Heracks walks jerkily out of the room. Outside she is even more transparent. Deris jabbers away to her about how the students are doing. A quick glance over your shoulders shows the students are ...totally still.

And a pause to allow others to post if they wish to

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

perception: 1d20 + 6 ⇒ (6) + 6 = 12

Sense motive: 1d20 + 7 ⇒ (8) + 7 = 15

"I think we will leave the scholars to their lessons we will explore the other parts of tHe school"

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

When Evindal sees the transparent woman he steps up to her and tries to touch her.

Lantern Lodge

1 person marked this as a favorite.
Silent tide map

Deris tries to swat Evindal's hand away.

"Really now. That is no way to treat a lady and a teacher!" he looks most unimpressed with the elf.

Mrs Heracks certainly didn't feel very substantial, that however doesn't stop her leading you down a path and to a big, black, bubbling pool.

perception DC15:

You spot a fully submerged severed human arm near the centre.

The Exchange

Male Half Orc (Shackles), Cleric of Gozreh 4 (CORE) | HP: 28/28 | AC:20[22] (12[12] Tch,19 [21] Fl) | CMB: +5, CMD: 16 | F: +5, R:+3 , W: +6 | Init: +1 | Perc: +2, SM: +7 | Speed 20ft | Re-roll (+2) 1/1 | Channel (2D6 DC 15) 4/5 | SWA: 4/4 | Wooden Fist 5/5 Active conditions: None.

Following the strange man and his silent Teacher down into the necropolis, Samildanach unhitches his trident and holds it point down non-threateningly. His eyes darting as they wond down the path, Samildanach stops at the aight of the unnatural pool.

perception: 1d20 + 2 ⇒ (18) + 2 = 20

"Gozreh's Guts! What an unnatural body of water." he exclaims before whispering to his companions. "There is an arm in there!"

Silver Crusade

LG Male Human (Kelish) Cleric of Iomedae 3 | HP: 20/20 | AC: 18 (10 Tch, 18 FF) | CMB: +2, CMD: 12 | F: +5, R: +1, W: +5 | Init: +0 | Perc: +2, SM: +6 | Touch of Glory 5/5 | Channel 2d6 +3 vs. undead & no channel resistance (DC 16) 9/9
Current Conditions:
none
Active Spells:
none

As Deris and Mrs. Heraks move away Hassadah lingers behind to scan the classroom with detect magic.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar thinks for a moment, the warrior's faculties being taxed to their limit. "My first thought was of the unnatural... the undead. However, it is quite possible that this teacher and her classroom of students is nothing more than an illusion conjured to give some emotional connection or closure to this tragedy," he whispers to the Pathfinders.

Lantern Lodge

Silent tide map

Hassadah notes a residual trace of recent magic in the room. All around the necropolis though there is the a strong aura of necromancy. Even the preserved flowers outside.

Silver Crusade

LG Male Human (Kelish) Cleric of Iomedae 3 | HP: 20/20 | AC: 18 (10 Tch, 18 FF) | CMB: +2, CMD: 12 | F: +5, R: +1, W: +5 | Init: +0 | Perc: +2, SM: +6 | Touch of Glory 5/5 | Channel 2d6 +3 vs. undead & no channel resistance (DC 16) 9/9
Current Conditions:
none
Active Spells:
none

Wishing that he had prayed to Iomedae for the ability to detect evil emanations, Hassadah hesitantly runs his hand through one of the phantom students.

Lantern Lodge

Silent tide map

Apart from a momentary chill as it passes through the 'body', Hassadah notes no effect from passing his hand through the student.

And he is by himself now...

Silver Crusade

LG Male Human (Kelish) Cleric of Iomedae 3 | HP: 20/20 | AC: 18 (10 Tch, 18 FF) | CMB: +2, CMD: 12 | F: +5, R: +1, W: +5 | Init: +0 | Perc: +2, SM: +6 | Touch of Glory 5/5 | Channel 2d6 +3 vs. undead & no channel resistance (DC 16) 9/9
Current Conditions:
none
Active Spells:
none

Shuddering at the sudden chill, Hassadah hurries to catch up with his companions.

The Exchange

Male Half Orc (Shackles), Cleric of Gozreh 4 (CORE) | HP: 28/28 | AC:20[22] (12[12] Tch,19 [21] Fl) | CMB: +5, CMD: 16 | F: +5, R:+3 , W: +6 | Init: +1 | Perc: +2, SM: +7 | Speed 20ft | Re-roll (+2) 1/1 | Channel (2D6 DC 15) 4/5 | SWA: 4/4 | Wooden Fist 5/5 Active conditions: None.

Samildanach turns to Helluddar and seems to ponder the thought posed to him by the warrior. All this arcane nonesense was beyond him, but he knew how to put down the undead if needed.

Calling out to the Groundsman, though Samildanach was slowly seeing him differently, he asks a question.

"What is with the black pool? Has anyone come to investigate?"

Lantern Lodge

Silent tide map

Deris leans closer to Mrs Heracks.

"She says the entrance to the Necropolis is at the bottom of the pool. She was down there some time... she probably knows it as well as anyone."

He then thoughtfully adds "Nobody has been allowed in to investigate before."

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

"At the bottom of the pool? How does the water stay in this pool when there's an entrance to something at the bottom? Is the Necropolis flooded as well?"

The Exchange

Male Half Orc (Shackles), Cleric of Gozreh 4 (CORE) | HP: 28/28 | AC:20[22] (12[12] Tch,19 [21] Fl) | CMB: +5, CMD: 16 | F: +5, R:+3 , W: +6 | Init: +1 | Perc: +2, SM: +7 | Speed 20ft | Re-roll (+2) 1/1 | Channel (2D6 DC 15) 4/5 | SWA: 4/4 | Wooden Fist 5/5 Active conditions: None.

Samildanach shrugs and looks out into the murky pool, looking sideways towards the increasingly dodgy groundsman, the Cleric starts to move slowly through the pool, taking each step carefully and keeping an eye on his footing.

[b]"I will see what this arms about, can't be standing around all day."[/b-] the Half-orc says with reaignation.

Once at the arm, he eill peer to see if it is attached to anything.

Silver Crusade

LG Male Human (Kelish) Cleric of Iomedae 3 | HP: 20/20 | AC: 18 (10 Tch, 18 FF) | CMB: +2, CMD: 12 | F: +5, R: +1, W: +5 | Init: +0 | Perc: +2, SM: +6 | Touch of Glory 5/5 | Channel 2d6 +3 vs. undead & no channel resistance (DC 16) 9/9
Current Conditions:
none
Active Spells:
none

Hassadah catches up with his companions just as Samildanach wades into the pool. He watches with concern, his hand on his longsword.

Lantern Lodge

Silent tide map

The arm appears to be holding a handle. It also has lots of ...something... all over it.

know(nature) DC15:
Eggs.

The Exchange

Male Half Orc (Shackles), Cleric of Gozreh 4 (CORE) | HP: 28/28 | AC:20[22] (12[12] Tch,19 [21] Fl) | CMB: +5, CMD: 16 | F: +5, R:+3 , W: +6 | Init: +1 | Perc: +2, SM: +7 | Speed 20ft | Re-roll (+2) 1/1 | Channel (2D6 DC 15) 4/5 | SWA: 4/4 | Wooden Fist 5/5 Active conditions: None.

Samildanach turns to his companions, black water soaking the bottom of his gray robe which seems to not faze the cleric. He lools at the arm suspiciously and reports his findings.

"Aye, it's holding something, like a handle. Also covered in something odd, anyone care to take a look what it might be? Or should I just pull the handle?"

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

Nerisiel moves in to examine the arm knowledge nature: 1d20 + 3 ⇒ (18) + 3 = 21

"Those appear to be eggs"

Eggs of what she wonders
knowledge nature: 1d20 + 3 ⇒ (5) + 3 = 8

"Not sure what kind of creatures come from those eggs shall we pull the handle?" she asks Samildanach

Lantern Lodge

Silent tide map

With a 21 I'll let you in on the type of eggs. They belong to a giant water bug. Such creatures have tremorsense, and will likely try to grab an opponent and drag them under the water to drown them...

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

"Ah" Nerisial says as she opens her wayfinder to provide light "Water bugs those creatures tend to have a sense of exactly where people are in the water. Take a deep breath and stab the bug with if it tries to pull you under after we turn the handle"

Nerisial will then try and turn the handle

hoping it doesnt need a strength check but here goes in case it does
strength check: 1d20 - 1 ⇒ (16) - 1 = 15

Lantern Lodge

Silent tide map

As she tries to pull the handle, the massive water bug emerges from the water.

rolls:

Nerisiel perception: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25

No surprise..initiative

Hassadah: 1d20 + 0 ⇒ (15) + 0 = 15
Helluddar: 1d20 + 4 ⇒ (19) + 4 = 23
Nerisiel: 1d20 + 4 ⇒ (12) + 4 = 16
Evindal: 1d20 + 3 ⇒ (16) + 3 = 19
Samildanach: 1d20 + 1 ⇒ (4) + 1 = 5
baddies: 1d20 + 1 ⇒ (18) + 1 = 19

A giant water bug surges from the pool!

Status, bold may post:
Helluddar

Evindal
Bug
Nerisiel
Hassadah
Samidanach

A couple of you have not put images on the map yet, I'll put them up later if you don't get them on.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar springs forward upon seeing the sea creature emerge from the pond. "Look out!"

He rushes up to the giant bug and slashes at it with his long sword bringing his shield into position to ward off any attack...

Move Action: Move: Move 10' to the SW entering the pond from the NW corner; then 10' through the pond (assumming dificult terrain) to the creature. Std Action: Power attack with his longsword.

Power Attack with Longsword: 1d20 + 7 ⇒ (3) + 7 = 10 for slashing damage of : 1d8 + 5 ⇒ (8) + 5 = 13

Perhaps it was the pond unbalancing the warrior or perhaps the bug's carapace was to thick, but the young human knows he must do better if he is to help defeat the creature.

Lantern Lodge

Silent tide map

Helludda dashes into the pool, but misses.

Evindal readies his bow and runs around the side to get a clean shot.

The giant bug tries to bite Sam
attack: 1d20 + 6 ⇒ (5) + 6 = 11
and uses its stinger against Nerisiel
attack: 1d20 + 6 ⇒ (2) + 6 = 8
Obviously distracted by being out of the water, it misses with both attacks.

Status, bold may post:
Evindal
Nerisiel
Hassadah
Samidanach
Helluddar

Bug

Silver Crusade

LG Male Human (Kelish) Cleric of Iomedae 3 | HP: 20/20 | AC: 18 (10 Tch, 18 FF) | CMB: +2, CMD: 12 | F: +5, R: +1, W: +5 | Init: +0 | Perc: +2, SM: +6 | Touch of Glory 5/5 | Channel 2d6 +3 vs. undead & no channel resistance (DC 16) 9/9
Current Conditions:
none
Active Spells:
none

Hassadah casts bless, then draws his longsword as he moves forward.

The Exchange

Male Half Orc (Shackles), Cleric of Gozreh 4 (CORE) | HP: 28/28 | AC:20[22] (12[12] Tch,19 [21] Fl) | CMB: +5, CMD: 16 | F: +5, R:+3 , W: +6 | Init: +1 | Perc: +2, SM: +7 | Speed 20ft | Re-roll (+2) 1/1 | Channel (2D6 DC 15) 4/5 | SWA: 4/4 | Wooden Fist 5/5 Active conditions: None.

Placing his shield into the massive bug's Jaws to avoid being bitten, Samildanach gives out a chuckle as Hassadah's blessings of Iomedae wash over him.

"Great minds lad!" He shouts to the Kelishite before drawing his arm back and thrusting at the insect with his Trident.

Trident, Bless, Cold Iron: 1d20 + 5 ⇒ (19) + 5 = 24 for damage: 1d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Helluddar roars as he slashes at the bug then brings his shield down upon its body.

Power Attack with Longsword: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 for slashing damage of : 1d8 + 5 ⇒ (4) + 5 = 9
Power Attack Shield Slam: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13 for bludgeoning dmamage of : 1d3 + 2 ⇒ (3) + 2 = 5

"The insect is powerful and elusive!"

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

Nerisiel pulls out a dagger of cold iron and sings to inspire her colleagues Stab the bug, in its ugly mug,it's a thug make it go glug"
Start bardic performance

Lantern Lodge

Silent tide map

Evindal fires off a pair of arrows
rapid shot at +5: 2d20 + 2 ⇒ (1, 7) + 2 = 10

But both miss. Samildanach however manages to sink his trident into it. It screams, but doesn't drop.

bite Sam: 1d20 + 6 ⇒ (2) + 6 = 8
sting Helluddar: 1d20 + 6 ⇒ (9) + 6 = 15

But both are able to narrowly avoid a horrible fate.

Status, bold may post: bless (+1 to hit) inspire courage (+1 to hit and damage) total +2 to hit, +1 to damage
Evindal
Nerisiel
Hassadah
Samidanach
Helluddar

Bug 9 damage

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

Nerisial continues singing "Heres the whip to make you trip, heres the dagger to make you stagger"

dagger attack: 1d20 + 2 ⇒ (3) + 2 = 5
dagger damage: 1d4 ⇒ 1

maybe aid another to hit would have been better with 8 strength

The Exchange

Male Half Orc (Shackles), Cleric of Gozreh 4 (CORE) | HP: 28/28 | AC:20[22] (12[12] Tch,19 [21] Fl) | CMB: +5, CMD: 16 | F: +5, R:+3 , W: +6 | Init: +1 | Perc: +2, SM: +7 | Speed 20ft | Re-roll (+2) 1/1 | Channel (2D6 DC 15) 4/5 | SWA: 4/4 | Wooden Fist 5/5 Active conditions: None.

Glancing sideways at the strange Elf's song yet feeling inspired to greater feats despite himself, Samildanach raises his Trident still coated in ichor and once more stabs at the beast.

Trident: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 for damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Lantern Lodge

Silent tide map

Sam's trident again plumbs the depths of the water bug, but still it keeps fighting.

Status, bold may post: bless (+1 to hit) inspire courage (+1 to hit and damage) total +2 to hit, +1 to damage
Evindal
Hassadah
Helluddar

Bug 20 damage
Nerisiel
Samidanach

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

Evindal shoots an arrow at the big bug.
Arrow: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Silver Crusade

LG Male Human (Kelish) Cleric of Iomedae 3 | HP: 20/20 | AC: 18 (10 Tch, 18 FF) | CMB: +2, CMD: 12 | F: +5, R: +1, W: +5 | Init: +0 | Perc: +2, SM: +6 | Touch of Glory 5/5 | Channel 2d6 +3 vs. undead & no channel resistance (DC 16) 9/9
Current Conditions:
none
Active Spells:
none

Hassadah lays into the massive insect with his cold iron longsword.

[dice=Cold iron longsword w/bless & inspire courage]1d20 + 2 + 1 + 1[/dice]
damage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

Feeling encouraged by his fellow Pathfinders' convictions, Helluddar again attacks the water bug.

Inspired, Blessed, Power Attack with Longsword: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12 for slashing damage of : 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Inspired, Blessed, Power Shield Bash: 1d20 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 13 for bludeoning damage of : 1d3 + 2 + 1 ⇒ (3) + 2 + 1 = 6

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

Nerisiel takes a deep breath and begins to think about a third verse to her song

with these rolls we will might need a fourth Samildanach what rhymes with Samildanach

Lantern Lodge

Silent tide map

Just as things look dark, a single arrow from Evindal takes the water bug in the throat. It drops, bleeding into the water.

Deris looks out from behind the transparent Mrs Heracks.

"Gosh, they shouldn't allow things like that on the school grounds."

Mrs Heracks nods her head in a jerky manner.

Grand Lodge

Human Fighter/3 - Core | Int +4 | Per +8 | AC 20/18fl/12t | HP 31/31 | Fort +5 | Ref +3 | Will +2

"Indeed." Helluddar checks the corpse of the bug then gathers himself and returns to follow Deris.

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

"Oh good shot Evindal and excellent work with that Trident Samildanach! I fear the rest of us would do well to remember Marcos Farabellus's fine words. pointy end towards your enemy Not your BACK Now anyone know how this arm handle thing might work. Maybe if I try turning it the other way" Nerisial tries to use the handle arm things until something works

She pauses to review the bug "Sometimes these bugs have some valuables they can't digest properly"

Lantern Lodge

Silent tide map

dungeoneering or engineering DC10:
The handle the arm was holding onto just needs pulling to open a door that is in the bottom of the pond.

heal DC10:
The arm appears to be from an adult human, and it appears to be recent and fresh, judging by the decay.

STR checks to open, but there is no apparent time pressure here.

The Exchange

Male Half Orc (Shackles), Cleric of Gozreh 4 (CORE) | HP: 28/28 | AC:20[22] (12[12] Tch,19 [21] Fl) | CMB: +5, CMD: 16 | F: +5, R:+3 , W: +6 | Init: +1 | Perc: +2, SM: +7 | Speed 20ft | Re-roll (+2) 1/1 | Channel (2D6 DC 15) 4/5 | SWA: 4/4 | Wooden Fist 5/5 Active conditions: None.

heal: 1d20 + 2 ⇒ (3) + 2 = 5

Samildanach shrugs grimly, calling upon his clerical connection to Gozreh to summon fresh seawater and clean the ichor off his Trident. Unable to see anything amiss with their current situation and unwilling to stick their arm inside a bug, he grabs the trapdoors handle and gets ready to heave.

"Lemme know when you all are ready." he says calmly, "and i'll try to lift this thing."

strength check: 1d20 + 3 ⇒ (2) + 3 = 5

However the ex-pirate has obviously worn himself out in battle to budge the thing.

The Exchange

Bluff/sense motive +9 perception +7/8 1 L1 0/3 bard perform roundsi 0/8 hp 28 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 28 (4d8+4) Fort +2, Ref +11, Will +4; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Knowledge (arcana) +8, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7,

know engineering: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Try pulling it Samildanach

curse you dodgy internets

Lantern Lodge

Silent tide map

Sam pulls.. and pulls.. and pulls...

And eventually gets it open.

That is when the troubles start. The door is effectively a giant plug, keeping the waters in the pond out of the catacombs below, and with the plug gone, the waters want to go exploring... and take Samildanach along for the ride.

Acrobatics DC15 to avoid being swept downwards. If you are swept in, then there is a DC10 acrobatcis check you can use to avoid taking falling: 1d6 ⇒ 5damage

Deris, seeing Sam in trouble dives into the pool!
"I'll save yer" but is quickly swept down the drain himself.
random: 1d20 ⇒ 16

Grand Lodge

Male Elf Ranger 3 HP 22/28; AC 17; TCH 13; FF 14; F +4; R +9; W +3; CMB+5; CMD 18; Speed 20FT; Init +3; Perception +10

not sure if I was away from the water far enough
Acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4
Acrobatics: 1d20 + 1 ⇒ (17) + 1 = 18

The Exchange

Male Half Orc (Shackles), Cleric of Gozreh 4 (CORE) | HP: 28/28 | AC:20[22] (12[12] Tch,19 [21] Fl) | CMB: +5, CMD: 16 | F: +5, R:+3 , W: +6 | Init: +1 | Perc: +2, SM: +7 | Speed 20ft | Re-roll (+2) 1/1 | Channel (2D6 DC 15) 4/5 | SWA: 4/4 | Wooden Fist 5/5 Active conditions: None.

acrobatics: 1d20 - 2 ⇒ (11) - 2 = 9

acrobatics: 1d20 - 2 ⇒ (10) - 2 = 8

Unprepared for the rushing water, Samildanach is carried on by the water and dragged into the depths crashing down on the solid ground below. Cursing to himself the Half-Orc stands up and peers around the gloom for the crazy gardener and helps him up.

Once everyone is dragged through or saves themselves, Samildanach will beseech Gozreh to close the wounds taken by the fall.

Channel positive if not threatened: 1d6 ⇒ 1

Net HP after channel 12/16

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