[PFS_Aerondor] 06-01 Trial by Machine - Table 1 (Inactive)

Game Master Aerondor

Chronicles

Map

initiative:

[dice=The Good Reverend]1d20+6[/dice]
[dice=Ask]1d20+4[/dice]
[dice=Tarquin]1d20+3[/dice]
[dice=Hawk]1d20+3[/dice]
[dice=Idemi]1d20+2[/dice]
[dice=Ironman]1d20+1[/dice]
[dice=Berith]1d20+1[/dice]
Epiphany :

Base DC18
Silver Crusade : +2
Penalty from Shechera being less than 3 = -2 (not in effect)
Bonus equal to current EP
Shechera 3
Meleren 4


251 to 300 of 389 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Grand Lodge

"I would not dream of it. You put it so eloquently yourself, Iron Man..."

He then hops up on one of the benches, and prepares to unleash another flurry of snow and ice...

Flurry of Snowballs: 4d6 ⇒ (6, 5, 3, 5) = 19 Cold damage, DC 21 Reflex save for half.

...which cascades across the room, just barely missing Iron Man.

Who by my calculation is 35' away ;-)

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash moves after Berith as he sees him withdraw after getting attacked by all 3 of the skeletons (walking through Hawk just to experience how it feels to do that) while producing a wand in his hand with a flick of his wrist (swift action using spring loaded wrist sheath) which he then uses to tap Berith with when he gets close enough to touch him.

Cure light wounds for Berith: 1d8 + 1 ⇒ (8) + 1 = 9

Lantern Lodge

Silent tide map

Tarquin throws a bomb. The skeleton dodges and the bomb flies past.
1d8 ⇒ 5
reflex: 1d20 + 4 ⇒ (11) + 4 = 15
reflex: 1d20 + 4 ⇒ (20) + 4 = 24
reflex: 1d20 + 4 ⇒ (7) + 4 = 11
The wave of cold washes over the skeletons, sending two crashing to the floor. However as they do so, their auras burst, damaging Berith.
explosion DC 11 for half: 2d6 ⇒ (3, 1) = 4

The Reverend then unleashes a second flurry of snowballs demolishing the last skeleton, who also explodes around Berith.
1d6 ⇒ 3

Combat over, okay, it is quite a bit easier at higher tier. Try doing this with level one, when there are actually more skeltons. Ouch.

For the sake of simplicity, I'm going to assume any other spells/abilities listed above that happened after those two cold attacks did not get used. If you want to use them, then put in another post.

All is quiet once again.

Status,
Tarquin
Reverend
Ash
Idemi
(Berith)15 damage (DC11 reflex save takes it down to 11)
Hawk 5
Ironman 5 damage
Shecera
Meleren

Grand Lodge

Rev. Gabriel nods in satisfaction, and begins searching the room.

As listed above, before the combat started - 'take 10' Perception = 32 ;-)

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Alright instead - once the Skeletons go down Hawk will end his form and also his link momentarily with Iron Man assessing the full state of injuries received. Hawk then channels to heal the party and the NPCs if they remain injured.

Just a moment Berith.

Channel to heal: 2d6 ⇒ (5, 3) = 8

Then reforms his link with Iron Man.

Everyone all right?

Total resources used so far, Channels 2 of 5, Energy body 1 of 4, First level spells 3 of 7, Second level spells 0 of 4.

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Well, I guess I didn't need to use my repulsors anyway. Its like I always say 'It's not a glitch its a Feature'.

Lantern Lodge

Silent tide map

The pathfinders enter the room and start to search.

Each of the skeletons has a strange gauntlet on its right hand. Apart from that the strange table in the middle attracts the most attention.

The table is a truncated cone, 4 feet high, topped with a flat,
dark glass plate. Its controls include a long, wide brass
panel set with dozens of small wheels with letters upon
their rims—these “read-outs” for the controls currently
spell nothing but gibberish. In addition, a glowing
crystal next to a lever blinks with amber light.

There are three other doors out of the room, one in the pillar to the north, and one in each wall.

Grand Lodge

"Curiouser and curiouser."

Rev. Gabriel checks the door to the left for traps, and if it is not trapped, opens it.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash get's ready to follow the Revered Gabriel to find out whats behind door number 1

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Iron Man collects one of the gauntlets for further study and then moves about the room examining the different panels. While Rev. studies the door Iron Man focuses on the Amber crystal and the lever next to it. Almost as if in a trance he slowly reaches up, grabs the lever and.....

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk casts detect magic, scanning the gauntlets.

Lantern Lodge

Silent tide map

There are no traps on the door. Beyond it is a room.

Rows of metal shelving fill this room. The shelves bear
the look of long disuse but are surprisingly dust-free,
considering the age of this place. Most of the shelves hold
assorted pieces of machinery: wires, gears, and cases of
bolts and screws, though nothing seems organized in any
logical fashion.

Meanwhile, back in the main room...

The whole room (as does the structure as a whole) radiates a loose background magic of no particular school.

Melerens morning star is magical (sorry, I may have forgotten to mention that before).

As Ironman reaches for the lever as horrible grating of gears sounds and the door into the room vanishes, replaced by a smooth metal surface.

On the table a brass panel whirs to life, its letter
wheels spinning and quickly producing a message.

'Carousel must be realigned to access exits from security sublevel

manual realighment systesm: offline
holographic controls: functional

holgraphic interface apparatus not detected in vicinity

holographic interface apparatus last logged in monitor room to access atmouspheric controls for atmouspheric nullification.

Grand Lodge

"What in the name of the Nine Hells did you just do, Iron Man? I hope that your reckless curiosity does not end up costing us dearly..."

Sighing, Rev. Gabriel returns to exploring the side chamber (assuming that he is not immediately attacked, of course!)

Perception: 1d20 + 22 ⇒ (17) + 22 = 39.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Relevant

Also, did we just split the party?

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

did all that happen before I touched the Lever?
Only the one door disappeared?

Lantern Lodge

Silent tide map

It may have been a moment or two after the lever was touched. And yes, only the door you came through vanished.

And now, everone was out of the entrance room when it happened, although some of you are in the main room, and some in the western side room at the moment.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

"Hmmm thats interesting. See if you can get a scematic of the area so we know which room is which."

-Posted with Wayfinder

Dark Archive

As soon as the room started moving, Idemi began rapidly taking notes and sketches. "Most interestin'. Hope dat it's gonna open up again."

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash moves back into the main room (if possible) to see what the commotion is about.

Lantern Lodge

Silent tide map

Even as Tarlquin speaks, Ironman presses some buttons and
a three-dimensional holographic representation of the
level, including a rotating ring of rooms appears.

(I've updated the map for you to show that)

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

You mean like this? Iron Man says smugly. He then continues to 'follow his instincts' and press buttons, switch levers, and spin dials. There should be a record of this place stored with in the machine somewhere.

Grand Lodge

Rev. Gabriel shrugs.

"Indeed. You are performing admirably at a task that a trained Gibbon could do - fiddling with objects beyond their ken. Now if you'll excuse me, I have a room to finish searching. I'll get back to you if I start hearing screaming..."

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Iron Man responds to Rev. without looking up from the control panel. The intricacies of science are rarely appreciated by the simple minded. Go sniff around like a good dog while I finish mastering these controls. He 'brushes' him away with a wave of his hand.
Hawk, do me a favor and keep an eye on Rev. Make sure he doesn't make a mess in there. Oh and Rev. if there is something in there that you don't understand, don't burn it at the stake, bring it out to me so I can figure it out for you.

He then looks around for a second, Shechera, would you come help me out? I could use a pair of skilled hands.

Grand Lodge

"All I see is a dilettante, pretending at knowledge."

Rev. Gabriel actually has a substantially higher intelligence than Iron Man, and is trained in all knowledge skills ;-)

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

And all I see is a lap dog so scarred of the world that he hides behind the mask of false god. You might as well be wearing a collar and leash.

He might have a higher Int but Iron Man is still the best at what he does and he always looks good doing it ;o

Grand Lodge

"Strong words coming from a man who 'hides' behind an armoured suit..."

Heh. Fair enough ;-)

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Iron Man give the Rev. a patronizing smile. I'll just let you think on that comment for a bit. I think you realize just how absurd it was.

All,
Don't let us steal all the RP! Feel free to step in and give us bickering kids a time out.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Now now children :)

That map looks handy. Lets check out this western room then. It doesn't seem to have any connecting rooms. As odd and as dangerous as this place is, it is also quite fascinating.

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

"If you could stop your useless bickering. We need to get to the monitor room. Apparently the controls are there. Someone is using the atmospheric systems. If they change that neither your gods or suit of armor will help you." Tarquin says with an annoyed tone in his voice.

-Posted with Wayfinder

Lantern Lodge

Silent tide map

Gabriel discovers a number of unusual items in the western room.

There is a box with various numbered buttons on it. On the underside is painted a series of numbers (9, 2, 7, 4, 6) and some writing
What languages does Gabriel speak?

He also finds a pair of cards made of of some odd substance, with a odd stylised gold spider on them. They are about the size of the palm of your hand, and almost as thin as paper. There is a strange sphere with some buttons, and also wandlike device contains a reservoir at one end and a small pad at the other.

Feel free to make knowledge(engineering) checks against each of these devices - the cards, the wand and the sphere

Shechera and Meleren both come over to help Ironman. At a quick glance, it appears that Meleren feels much more at home here than Shechera does.

Actually Ironman can make an knoweldge(engineering) check as well for the gauntlet

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk glances at Iron Man.

Hey, just to help you know what you are doing, take some inspirational guidance. And please, don't blow us up.

Cast Guidance on Iron Man.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

As people with actual knowledge try to figure out what things do Ash will offer general "helpful" suggestions; What do you think that is for? What does that do? What happens when you try this?

(casting guidance on whomever will try a (to assist on) check)

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

knowledge engineering: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33

Grand Lodge

I'll elect to 'take 10' on the Knowledge(Engineering) checks for a total of 25.

Gabriel speaks Common, Draconic, Infernal, Abyssal, Hallit, Skald, Terran, and Thassilonian, but can cast Comprehend Languages if required.

Lantern Lodge

Silent tide map

Ironman recognises that the gauntlets can deliver a small electrical charge when they contact someone. Probably non lethal, but it may hurt a bit. He guesses its primary purpose is to open something or other, rather than as a combat device.

Gabriel doesn't recognise the lanauge, so casts comprehend languages. The words say:
“The commander will kill the next guard he catches
using a note to remember the lift code. Just use this when
needed.”

As for the devices, Gabriel recalls an interesting discussion he had with some members of the clockwork cathedral.
The small cards are called e-picks, and work like lockpicks on electric locks (strange magic that)
The sphere is a linear gravity decelerator. It makes things lighter (think a high tech rope of climbing)
The wand is a 'medilance' you fill the chamber with a liquid (for example a potion of healing) and you can administer it by pushing the pad against someone. Has a self cleaning funciton.

All the devices are charged, but will eventually run out of power.

Grand Lodge

Heh. So we now have a hypo-spray ;-)

Rev. Gabriel returns to the main room.

"I managed to find a few interesting items in the other room, as well as a 'lift code'."

He then moves to the door on the other side of the main room, checks it for traps, and then opens it to explore beyond it.

Lantern Lodge

Silent tide map

The door does not appear trapped, and the button opens the door without issue.

Two shiny metal tables or beds stand across from one another
in the center of this oval room, with metal restraints positioned
at the head, foot, and middle of each table. Metal racks
along the north and south walls hold assorted sharp-looking
implements. A rounded hutch protrudes from the eastern wall.

Looking at the 'hutch' in more detail, there is a five fingered handprint in it.

Dark Archive

Idemi and Berith follow the Reverend into the next room. "Dose handprints look interestin'. Maybe ya use dose fancy gloves on 'em?"

Dark Archive

AC 21 T 10(15 incorporeal touch) FF 20 | Current HP 15/19 | F +4 R +2 W +3 | Init +1 | Perc +14 Eidolon

"I think you are correct, Master Idemi, though I would not like to volunteer to test that theory."

Grand Lodge

Rev. Gabriel nods.

"It is certainly worth a try."

Taking one of the gauntlets, he gingerly dons it, and attempts to use it to open the hatch.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash waits eagerly to see what will happen.

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

Iron Man lets the other explore the other room while he continues to study the console, trying to figure out how to reactivate the 'manual realignment system'. He is not afraid to try and open up the console if he finds an access panel. As he works he continues to chat up Shechera.

So Shechera, whats your story? How did you end up falling it with the Raiders?

Knowledge engineering: 1d20 + 13 ⇒ (1) + 13 = 14

If he doesn't find anything he instead works on opening the door to the circular chamber in the console room.

Knowledge engineering: 1d20 + 13 ⇒ (12) + 13 = 25

Lantern Lodge

Silent tide map

The hutch opens at a stouch of the gauntlet.
Inside the hutch is a stash of three glowing blue vials.

A quick check with detect magic shows they are magical.

As for Shechera. "I had a bit of bad luck in Diobel. A change of scene seemed in order. I met up with the Raiders and they accepted me as one of their own. And so I have been since."

Ironman can make a diplomacy check if he feels like it. [+2 if you are silver crusade]

The Exchange

AC 19 (25 w shield, mutagen and haste) (T 12, FF 17). HP 45, Fort +8, Ref +8(+9 due to haste), Will +5. Init +2, CMB 9/CMD 21, Speed 30ft/40ft on charge, run and withdraw
Attacks:
Corrosive Bite +7/9 (1d6+9/1d8+13) +1d6 acid, Corrosive Claws +9 (1d6+13+1d6 acid), Cold Iron/Silver Morningstar +7 (1d8+14), Mwk Comp Longbow +7 (1d8+6), Alch. Bomb +7 (3d6+7) 20/x2 Splash [Fire]
Skills:
Craft (alchemy) +21, Disable Device +13, Fly +6, Intimidate +17, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +13 [Find Traps +15], Sleight of Hand +6, Spellcraft +8, Survival +6

"Here allow me." Tarquin says as he studies the vials.

take 10 on each for 28. Yay I'm usefull.

-Posted with Wayfinder

Grand Lodge

Rev. Gabriel nods in satisfaction.

"Right then, let's finish checking the rest of this room."

He then conducts a search of the room, for anything else of use.

'Take 10' Perception = 32.

Lantern Lodge

Silent tide map

Nothing else is found in the room. The potions are cure moderate wounds.

Grand Lodge

"Right then."

Gabriel moves over to the doors on the cylinder in the main room, and inspects them for traps. If they are not trapped, he will attempt to open them.

The Exchange

Male Gnome Druid 7 HPS 36/50 AC14/T13/FF11 CMD 13 Fort+7/Ref+4/Will+9 Init+5 Perception+15

Ash makes some small talk with Shechera and Meleren

"Did you like Diobel, I mean..before you got into trouble? How do you think we are at exploring? Do you have any suggestions on how we could do things better? Do you want to explore yourself? Feel free to look around if you want. Do you want a cookiee? Are you hungry? Do you like us? Would you like us more if we gave you a cookie?"

Ash rambles off his usual amount of questions while he keeps a look out for suddenly opening doors and emerging golems

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

So I take it that the middle door is the elevator?

Time to keep moving. Shechera, Meleren is there anything else that the two of you require?

Silver Crusade

Fighter 1/ Magus5
Defense:
AC 25 (21) Tch:12, FF:19; CMD: 18 hp 40/49; Fort: +8; Ref: +2; Will: +2
Offense:
Initiative: +1 Speed: 20ft; CMB: +6; Gauntlet +7 (1d3+3 /x2); Ranged Touch +5;Arcane Pool ; Spellstrike; Spell Combat;
Skills:
Climb: +4; Craft (Clockwork +13; Mechanical +10); Dpl: +6; Disable Device: +1Arcane: +14; Engineering:+14; Dungeoneering: +10; Planes: +10;Spellcraft: +14; Swim: +4; UMD: +6

You should come back with us to Absalom, join the Society. I'm sure I could help you find a place for you there.
diplomacy: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

So my knowledge checks didn't turn up anything else on the console or on the 'elevator' door?

251 to 300 of 389 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] 06-01 Trial by Machine - Table 1 All Messageboards

Want to post a reply? Sign in.