
![]() |

Outside, the eagle squawks as it is hit, and continues fighting the orange clad enemy.
Amagire sends an acid dart towards the enemy at the door, with a prayer so it might touch...
Then she moves over beside the crates near the door.
• full attack against the Orange enemy beside, using Smite (+1 dam' to all Attacks if Evil)
Bite: 1d20 + 3 ⇒ (12) + 3 = 151d4 + 2 ⇒ (3) + 2 = 5
Talon 1: 1d20 + 3 ⇒ (14) + 3 = 171d4 + 2 ⇒ (3) + 2 = 5
Talon 2: 1d20 + 3 ⇒ (5) + 3 = 81d4 + 2 ⇒ (3) + 2 = 5
This is the Eagle's last round with us (Amagire is level 1 but has Summoner's Charm as 'summoner' and gets +1 round for her summons)
Amagire
• uses another Acid Dart (3/8), which is vs. Touch AC, vs. Blue
Ranged Touch attack: 1d20 - 1 ⇒ (7) - 1 = 6 (I imagine I have -4 and enemy +4 ac since I am shooting through my friends and into melee w. no adequate feats ; I did not count this in)

![]() |

Kranzer lashes out as the blue clad warrior stands up, hoping to end it quickly. Then he steps to the side of the warrior and joins Amber in the assault.
"Pathfinders always win, neh? Tha's why I joined 'em! Always on the winning side!"
Reaction
Attack of Opportunity (blue)
Short Sword: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
DMG (slashing): 1d6 + 3 ⇒ (3) + 3 = 6
Misc Action
5 ft. step South
Full Round Action
Full Attack
Short Sword: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
DMG (slashing): 1d6 + 3 ⇒ (6) + 3 = 9
Short Sword: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
DMG (slashing): 1d6 + 3 ⇒ (5) + 3 = 8
critical confirmation: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
critical DMG (slashing): 1d6 + 3 ⇒ (6) + 3 = 9

![]() |

Giggling as the agents on the roof continue to flounder, Tishka shrugs. "Yous the one gotta explain to your boss why you're afraid of a little girl."
Glancing towards the front door, she notes an opening and scurries towards it. "I'll be helping in a moment."
Double move

![]() |

Huratas will move towards the skylight then trip pink?
I'm not really clear what is going on there. Either there is a 10 x 10 open area that the eagle flew through and 2 enemies are hovering in midair or there is something they are standing on. Whip has 15ft reach so I'll make my attempt assuming cover but won't be surprised if I can't attack at all.
"Come on down."
trip attempt: 1d20 + 6 + 1 - 4 ⇒ (1) + 6 + 1 - 4 = 4

![]() |

@Amber: No, he does not lose his Dex, so no precision damage.
@Huratas: The eagle was conjured on the other side of an open window, he didn't fly through. Basically, just imagine that those two NPCs are firing at you through an arrow slit.
@Kranzer: An Acrobatics check is required to move into a greased square. Since you didn't make the roll, and I don't want to tinker with your crit, we're going to say you didn't move. That messes up Tishka's action, but taking down the toughest enemy is worth it.
Round 4-5
Effects bless (not Lync)
Terrain grease (black)
- Amagire -
- Tishka -
- -----Round 5-----
- Lync -
- Amber -
- Huratas -
- Kranzer -
- Orange -
- Pink -
The eagle continues to annoy the monk on the rooftop, but does little more than that, while Amagire tries to hit the warrior in the doorway with her acid. Lync sends an errant arrow toward the doorway. Amber manages to bruise the fighter, then Huratas flings his whip at the enemies on the ceiling, and Kranzer finishes off the armored man. And if that wasn't good enough news, the men on the ceiling spend another round distracted by Amagire's eagle.
Everybody is up.

![]() |

Puff!, the eagle disappears from our Plane as it returns all of a sudden to its Celestial Plane.
Amagire slips over to place herself behind a crate.

![]() |

Yes, thank. I completely forgot about the grease.
"Ha HA! Look'a that fellas. Your boy caught his twenty-eight! And you're next!"
Kranzer rushes past Tishka and on under the skylight where the enemy lay toward the opposite skylight.

![]() |

Glancing towards the skylight, Tishka calls out. "So, whats the deal jerks? Gonna stay up there all day?"
Stowing her hooked hammer, she sighs. "I suppose you could flee like cowards. That is the Aspis way, right?" she asks. Meandering towards the skylight, she tugs her sling loose. "Why don't you come on down and we can talk about the situation, eh?"
Move action, put away melee weapon. Move action - draw sling while moving

![]() |

@Lync: You may choose which enemy loses its cover. It will take a second arrow to affect the other Aspis, too.
Light Crossbow: 1d20 + 1 ⇒ (18) + 1 = 19 Piercing: 1d8 ⇒ 8
Round 5-6
Effects bless (not Lync)
Terrain grease (black)
- Amagire -
- Tishka - 12 damage
- -----Round 6-----
- Lync -
- Amber -
- Huratas -
- Kranzer -
- Orange -
- Pink -
Amagire and Huratas retreat to a covered position, while Tishka and Amber move closer and ready their slings. Lync finally shatters one of the glass panes, and Kranzer moves toward the center of the warehouse.
Unfortunately, the broken glass seems to suddenly improve the Aspis agents' aim, as they pepper Tishka with crossbow bolts.
Everybody is up.

![]() |

Amagire comes out from behind the crate, and moves up to under the skylight, to cast an arcane spell on the crossbow of enemy she can now see clearly, trying to make him lose his grasp on his weapon.
(if needed will move one more square to be in range of crossbow, only used 3 sq. w. 1st diagonal, out of 6)
• Standard action to cast Grease (DC 18 Reflex save) on the crossbow of the enemy that Lync states has no cover anymore
Note: 2/2 Greases used, no more spells

![]() |

I'll say Pink is uncovered...
Lync will now fire to try to break the cover of the orange dude...
Longbow: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

![]() |

Kranzer whirls around as he hears glass crashing to the floor. He drops his two short swords and move over to the others (Fireball formation!) while drawing his bow and shoots an arrow at the pink-clad warrior.
Free Action
Drop short swords
Move Action
Move 15 ft. while drawing shortbow
Standard Action
Attack Pink!
Shortbow @ Pink: 1d20 + 3 ⇒ (11) + 3 = 14
DMG (piercing): 1d6 ⇒ 2

![]() |

"Son of a....That hurt!" shrieks Tishka, shoving a bullet into her sling. "You'll pay for that!"
Blood trickling down her face, the gnome twirls her leather strap about her head and launches the bulbous ammo towards the pink clad foe.
Gain a couple new holes...
Move Action, Load Sling. Free, Enrage. Standard - Attack
Sling vs Pink, Bless: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Blunt Damage: 1d3 + 4 ⇒ (1) + 4 = 5
Huratas - you can use my CLW wand on me. I believe you still have it - 1d8+3. That way you don't burn through your charges.

![]() |

Light Crossbow: 1d20 + 3 ⇒ (5) + 3 = 8 Piercing: 1d8 ⇒ 4
Negative Energy: 1d6 ⇒ 4
Round 6-7
Effects bless (not Lync)
Terrain grease (black)
- Amagire - 4 damage
- Tishka - 12 damage
- -----Round 7-----
- Lync -
- Amber - 4 damage
- Huratas -
- Kranzer - 4 damage
- Orange -
- Pink -
Amagire conjures a layer of butter on one of the crossbows, causing its wielder to drop it to the warehouse floor 20 ft. below, and then Tishka hurls a pellet up toward the ceiling, right before Lync shatters the other pane of glass. Amber then moves closer and readies her sling, while Huratas heals Tishka, and Kranzer fires an errant arrow ceiling-ward.
The remaining crossbowman fires a bolt in Tishka's general direction, or at least more so than at anybody else. Seeing everyone gather around his dropped weapon though, the other one holds out his holy symbol and channels dark, painful energy through it.
Everybody is up.
Everyone except Lync and Huratas is hit by a channel. DC 13 Will save to halve the 4 damage.

![]() |

Will: 1d20 + 3 ⇒ (19) + 3 = 22
Amagire's willpower resists some of the dark energies that flow over her, yet she is still wounded and her flesh hurt by this man.
She casts a small dart of arcane energy back, sending an Acid Dart at the man in pink--
Ranged touch att': 1d20 + 1 ⇒ (11) + 1 = 121d6 ⇒ 6
4/8 used
--before moving back.behind the crates.

![]() |

Will: 1d20 ⇒ 4
"OW! Quit it! This would be a different story if you'd come down and fight me like a man!" squeels Tishka as the black energy washes over her.
Ignoring the painful rash, the gnome slams another rock into the leather pouch and launches it upwards.
Move to load, standard to toss
Sling, Bless vs Pink: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Blunt Damage: 1d3 + 4 ⇒ (2) + 4 = 6

![]() |

Will Save: 1d20 + 2 ⇒ (3) + 2 = 5 I assumed the Hardy racial trait does not apply to channel energy.
Kranzer winces as the dark energy flows over him. "Ya gotta do better than that Aspis!"
He takes another shot at the pink-garbed opponent.
Standard Action
Attack Pink!
Shortbow, bless: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
DMG (piercing): 1d6 ⇒ 3

![]() |

@Kranzer: Correct. Channeling is a supernatural ability.
Round 7-8
Effects bless (not Lync)
Terrain grease (black)
- Amagire - 2 damage
- Tishka - 4 damage
- -----Round 8-----
- Lync -
- Amber - 2 damage
- Huratas -
- Kranzer - 4 damage
- Orange - 5 damage
Amagire finally injures one of the Aspis agents on the roof, but Tishka's aim is off by a lot. Lync's arrow finishes off the injured cleric however, and then wounds the last enemy. Huratas heals Tishka's grievous wounds again, while Kranzer hits the monk again. Clearly worried at the outcome so far, the last man fires a hasty bolt and then backs away from the skylight.
Everybody is up.

![]() |

If he has LOS, Lync will try to finish off the remaining Aspis agent...
Longbow: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
...if not, he'll run out the double doors to get in position to fire if the agent attempts to climb down...

![]() |

"Oh no you don't!" screams Tishka, looking wildly from one companion to the other. Throwing her sling down on the ground, she moves below the skylight and bellows "You come back and face me like a man!"
"Screw it! I'm coming for you!" she calls out and starts running for the door as she draws her double-sided hammer.
Double Move - Draw melee weapon
Marked sling location with green X

![]() |

Amagire waves her hand and pronounces somes words of arcane power: "খারিজ করা", dismissing her spell and erasing the existence of the grease in the doorway.
She then whispers to Ciora and the raven flies off, going up to skylight and then carefull past it, looking around for the fleeing enemy.
Amagire moves outside and looks up to see if the can spot the man.
Standard - Dismiss Grease
Free- Talk to Ciora (order to go spot the fleeing man)
Move - Go outside
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Ciora the raven
Double move - her fly is 40 ft. (starting at 1 sq. up I imagine, from shoulder)
it takes 6 squares to reach where the mini' is now, +3 to go from 1 sq. up to 4 sq. up I guess, so that would leave 7 squares of move to fly up and out?
She will stop if she might provoke an AoO
The aim is to call out (she speaks common) if she spots the man
Perception: 1d20 + 9 ⇒ (1) + 9 = 10

![]() |

"Thanks!" Kranzer says to Huratas. "Don't care what anybody got to say about ya, you're a good sort, neh?"
He stoops down to the fallen Aspis and begins to sort through their belongings.
"I ain't gonna catch tha human on my stubby legs, but bein' close to the ground means I can pick up loot better. Ha HA!"

![]() |

@Amagire: Good thinking! And yes, the NPC is close enough that Ciora would provoke if she moved any farther.
Round 7-8
Effects bless (not Lync)
Terrain none
- Amagire - 2 damage
- Tishka - 4 damage
- -----Round 8-----
- Lync -
- Amber - 2 damage
- Huratas -
- Kranzer - 4 damage
- Orange - 5 damage
Ciora stops and hovers as soon as she crests the rooftop. "He's here! He's here."
Everybody except Amagire is up. Since her turn provides important information, I'll give everyone a chance to retcon.

![]() |

Rushing forward, Tishka shoves at the boxes blocking the door. "HuRgg! I'm...coming..."
Shove Crates: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Last Round of Rage

![]() |
1 person marked this as a favorite. |

I am going to call the combat at this point. If you hadn't figured out that he was waiting for somebody to come through the skylight, it might have been interesting, but now it will be several rounds of boredom positioning, and then you will kick his ass with no trouble.
After several minutes with no further trouble from the Aspis agent, you safely assume that he has fled, and begin to clean up yourselves and the warehouse. About an hour later, Delroya returns with a dozen or so porters, and begins moving the shipment. Despite never pausing from her work to speak with any of you, it is not hard to tell that she is satisfied with the Society's help.
Scenario complete.