[PFC] Granta's Consortium Compact #2 (Inactive)

Game Master Granta

Maps


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Grand Lodge

Male Elf Male Elf CG (Rogue) / 1st | HP:9/9 | AC:17 T:15 FF:12 | CMB:1CMD:16| Saves F:+1 R:+7 W:+1 (+2 vs enchantments) | Init:+7 | Per: +7

GM: Shouldn't black have the 8 damage? He's the one I shot last round.

Lync will try to finish off the dude in black...

Longbow: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

Female Varisian Human | Conjurer Wizard (Core) 1 | 8/8 HP | Init +1 | Perc +3 (+1*) | SM +3 (+1*) | AC 11 T 11 FF 10 | CMB -1 CMD 10 (FF 9) | F +2 R +1 W +3 | Acid dart 8/8 - effects/spells

Amagire remains to the back, and starts to cast a spell, with arcane words and hand moves, opening a small rift between the Celestial and the Material planes.

Actions:
• Full round: Summon Monster I (going for an Eagle)
Note: not that it is important, but Amagire then shoots an acid dart at the druid, but is too concerned about hitting Tishka and misses. - when I posted, there was nobody in contact to have the -4 for shooting in mellee.
Stauts: 2/8 Acid Darts - 1/summon monster


female Halfling Halfling Rog 1st HP:8

Another double move to get to the doors.

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

Kranzer sees Tishka's wound, and then the man standing, the momentary lapse in his defense and his face grows dark with anger. He slashes with lethal intent at the pink-garbed warrior. Then he comes to his senses in the moment after, and grunts and hefts his bulk up to the warrior again, chasing him, short swords flashing with their flats of their blades exposed.

Mechanics:

Reaction
Attack of Opportunity on Pink

Shortsword @ pink: 1d20 + 5 ⇒ (16) + 5 = 21
DMG (slashing): 1d6 + 3 ⇒ (2) + 3 = 5

Free Action
5 ft. step

Full Round Action
Full Attack on Pink (nonlethal)

Shortsword @ pink: 1d20 + 5 - 2 - 4 ⇒ (14) + 5 - 2 - 4 = 13
DMG, nonlethal: 1d6 + 3 ⇒ (2) + 3 = 5

Shortsword @ pink: 1d20 + 5 - 2 - 4 ⇒ (19) + 5 - 2 - 4 = 18
DMG, nonlethal: 1d6 + 3 ⇒ (4) + 3 = 7

Critical Confirmation: 1d20 + 5 - 2 - 4 ⇒ (1) + 5 - 2 - 4 = 0
critical DMG, nonlethal: 1d6 + 3 ⇒ (1) + 3 = 4

If pink goes down on the AoO, Kranzer will have to move up to black, thereby reducing him to a standard attack, removing the -2. He will still use nonlethal damage.

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Round 3

"OWWIE!" shrieks Tishka as the man before her stands up. She jabs the rounded side of her stick at the creature, but as her eyes fall onto the open wound, she swings wide.

"That really hurt!" she whines, turning towards the man in black. "Why would you do that? I was being nice...YOU'RE MEAN!"As the gnome finishes her oratory, white specs of foam begin to drip from her mouth.

Raising her double-sided weapon high over her head, she swings hard for the man in black.

Mechanics:

AoO vs Pink
Nonlethal AoO vs Pink, Flank: 1d20 + 5 - 4 + 2 ⇒ (2) + 5 - 4 + 2 = 5
Nonlethal Damage?: 1d6 + 2 ⇒ (1) + 2 = 3

Free - Rage; Full Attack vs Black
Blunt, Rage, TWF: 1d20 + 5 + 2 - 2 ⇒ (14) + 5 + 2 - 2 = 19
Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Piercing, Rage, TWF: 1d20 + 5 + 2 - 2 ⇒ (20) + 5 + 2 - 2 = 25
Damage: 1d4 ⇒ 3

Crit Confirmation?: 1d20 + 5 + 2 - 2 ⇒ (19) + 5 + 2 - 2 = 24
Extra Damage: 3d4 ⇒ (4, 3, 1) = 8

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

"Your option to surrender is swiftly slipping away."

Huratas will convert Magic Weapon to Cure Light Wounds before moving up to Tishka and healing her.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Sovereign Court

@Lync: That is nonlethal damage from melee. You missed last round. And please remember the -4 penalty for shooting into melee.

@Amagire: I resolve posts in initiative order.

@Amber: You had some movement left, so I moved your token farther.

GM Screen:
Longsword: 1d20 + 6 ⇒ (18) + 6 = 24 Slashing: 1d8 + 3 ⇒ (7) + 3 = 10

Maps

Round 3-4
Effects none
Terrain none

  • Kranzer -
  • Huratas - 10 damage
  • Amagire -
  • Amber -
  • -----Round 4-----
  • Lync -
  • Tishka -
  • Pink - 5 damage 8 nonlethal, prone

Kranzer lands a solid blow on the man as he stands up, but has trouble connecting one the fighter is back on his feet. Huratas moves into melee to heal Tishka's wounds, and Amagire begins a complex spell. While Amber continues her slow run, Lync fires another errant arrow, and Tishka downs the sorcerer. Unfortunately, the final Kortos agent is smart enough to take out the healer first, not that Huratas has shown is abilities.

Everybody is up.

@Huratas: Do you still have 2 damage left from a previous fight, or is your stat bar not updated? If you do have that damage, then you're unconscious right now with 12 instead of 10.

Grand Lodge

Male Elf Male Elf CG (Rogue) / 1st | HP:9/9 | AC:17 T:15 FF:12 | CMB:1CMD:16| Saves F:+1 R:+7 W:+1 (+2 vs enchantments) | Init:+7 | Per: +7

My bad, GM...when you mentioned I almost took out a third Kortos agent, I thought I hit him...sorry, missed where the guy in black was in melee, will subtract from now on...

Lync will move up 25' and fire at pink...

Longbow: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18

Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Grand Lodge

CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

It is left over from the sewer fight. I missed that we slept. I would have converted my other non domain spell to CLW before we rested. So I should be at 1/11 HP right now.

"Ow! You wouldn't be so tough without that sword. And armor, and shield, and training... Never mind."

Huratas pulls his wand of CLW and heals himself.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Female Varisian Human | Conjurer Wizard (Core) 1 | 8/8 HP | Init +1 | Perc +3 (+1*) | SM +3 (+1*) | AC 11 T 11 FF 10 | CMB -1 CMD 10 (FF 9) | F +2 R +1 W +3 | Acid dart 8/8 - effects/spells

@Amagire: I resolve posts in initiative order.
Okay, thanks. I did not know that. So I've been posting actions vs. a map with minis that were not in the correct place, and were things happen before I act.

Sovereign Court

With the New Year, I'll wait another day for the remaining players. But if they haven't posted by tonight, somebody please bot their actions.

@Amagire: That is one of the reasons I ask players to mark their movement with arrows.

The Exchange

F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
Spell-Like:
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Active conditions: Uncanny Dodge, Darkvision.

Seeing the man fall, the gnome's anger increases. "It didn't have to be this way!" She screams at the lump before her. Spotting movement from her peripheral, her head snaps to the one in pink.

"Oh no you don't! WHY CAN'T YOU BE NICE!" Shrieks the small woman as she steps forward and with a quick one, two tries to skewer the foe before her.

Mechanics:

5ft step - Full Attack (Lethal)

TWF, Blunt, Rage: 1d20 + 5 + 2 - 2 ⇒ (10) + 5 + 2 - 2 = 15
Blunt Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

TWF, Piercing, Rage: 1d20 + 5 + 2 - 2 ⇒ (18) + 5 + 2 - 2 = 23
Piercing Damage: 1d4 ⇒ 3

Dark Archive

Female Varisian Human | Conjurer Wizard (Core) 1 | 8/8 HP | Init +1 | Perc +3 (+1*) | SM +3 (+1*) | AC 11 T 11 FF 10 | CMB -1 CMD 10 (FF 9) | F +2 R +1 W +3 | Acid dart 8/8 - effects/spells

Just waiting for Kranzer to act

Grand Lodge

Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

Kranzer dashes to the side and around the warrior to get into a flanking position, and to cut his opponent's retreat off.

"That's it, then. You're done, neh!"

Mechanics:

Move Action
Move into flanking.

Acrobatics: 1d20 + 6 ⇒ (3) + 6 = 9

Standard Action
Attack Pink!

Shortword: 1d20 + 5 ⇒ (3) + 5 = 8
DMG (slashing): 1d6 + 3 ⇒ (2) + 3 = 5

Dark Archive

Female Varisian Human | Conjurer Wizard (Core) 1 | 8/8 HP | Init +1 | Perc +3 (+1*) | SM +3 (+1*) | AC 11 T 11 FF 10 | CMB -1 CMD 10 (FF 9) | F +2 R +1 W +3 | Acid dart 8/8 - effects/spells

Amagire cancels the summoning, closing the short-time gate to the Celestial Plane.


female Halfling Halfling Rog 1st HP:8

I am at work so I cant move or see the map. But gonna move in so I can help fight

Sovereign Court

@Kranzer: Remember, I resolve posts in initiative order, so you would have had to ready an attack in order to get flanking.

@Amagire: You don't have to complete the spell, but once you start, it is expended.

GM Screen:
AoO: 1d20 + 4 ⇒ (20) + 4 = 24 Slashing: 1d8 + 3 ⇒ (5) + 3 = 8
Confirmation: 1d20 + 4 ⇒ (6) + 4 = 10 Slashing: 1d8 + 3 ⇒ (1) + 3 = 4

Status:
  • Kranzer - 8 damage
  • Huratas - 4 damage
  • Not out yet, the swordsman gifts Kranzer with a serious wound as the dwarf lets down his guard a moment too long. Much more cautious, Huratas stays put and heals some of his wounds. Amber's short legs finally bring her into the fight though, just in time to see Lync take down his third Kortos agent.

    Sovereign Court

    I am going to try a new notation. If a Spellcraft check is in italics, that means it requires detect magic to roll.

    DC 16 Spellcraft (potion):
    potion of cure light wounds (6)

    DC 16 Spellcraft (potion):
    potion of mage armor (2)

    DC 16 Spellcraft (potion):
    potion of magic weapon (2)

    DC 16 Spellcraft (potion):
    potion of remove fear

    DC 16 Spellcraft (wand):
    wand of grease (11)

    Read Magic (scrolls):
    scroll of mage armor (2)
    scroll of shield

    In addition to numerous magical auras, you find some expertly crafted hide armor and alchemical weapons on the Kortos agents.

    Mwk hide armor, alchemists' fire, holy water, oil (2), tindertwig (2)

    Heal up and divide the loot. Prep for the Aspis' arrival if desired. We will move forward tomorrow.

    Dark Archive

    Female Varisian Human | Conjurer Wizard (Core) 1 | 8/8 HP | Init +1 | Perc +3 (+1*) | SM +3 (+1*) | AC 11 T 11 FF 10 | CMB -1 CMD 10 (FF 9) | F +2 R +1 W +3 | Acid dart 8/8 - effects/spells

    While her comrades heal up and search the bodies, Amagire helps by casting spells to identify all the objects, calling out what she analyzes successfully.

    Actions:
    T• casting Detect Magic w. a 19 Spellcraft check (Take 10 + 9) for all the objects
    • casting Read Magic
    If for some reason Take 10 cannot work here are some rolls to use (in the order of items listed):
    Detect Magic: 1d20 + 9 ⇒ (20) + 9 = 29
    Detect Magic: 1d20 + 9 ⇒ (11) + 9 = 20
    Detect Magic: 1d20 + 9 ⇒ (4) + 9 = 13
    Detect Magic: 1d20 + 9 ⇒ (7) + 9 = 16
    Detect Magic: 1d20 + 9 ⇒ (6) + 9 = 15
    Letting DM state which spoilers can be read.

    Grand Lodge

    CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

    Huratas will cast Stabilize on any Kortos that are not obviously dead.

    "Someone should tie up the survivors and put then somewhere out of the way."

    Huratas helps Amagire and does some quick taste testing Take 10 on Perception for a 19. and perceives that among the many potions are

    Potions of CLW drink CLW: 1d8 + 1 ⇒ (8) + 1 = 9 x 5 now.
    Potion of Mage Armor x2
    Potion (oil) of Magic Weapon x2
    Potion of Remove Fear

    With his Read Magic cantrip they determine that the scrolls are
    Mage Armor x2
    Shield

    And the wand is a mystery to Huratas.

    Grand Lodge

    Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

    Kranzer kneels after the combat, panting and clearly injured. He rifles through one of the Kortos agents belongings and after his companions identify the potions, and takes two beakers and pulls off the stoppers on both and downs the liquid in one go.

    Potion of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
    Potion of CLW: 1d8 + 1 ⇒ (1) + 1 = 2

    Sigh...

    Grand Lodge

    Male Elf Male Elf CG (Rogue) / 1st | HP:9/9 | AC:17 T:15 FF:12 | CMB:1CMD:16| Saves F:+1 R:+7 W:+1 (+2 vs enchantments) | Init:+7 | Per: +7

    Lync will move back to his sniper's nest and hide in anticipation of the Aspis...he'll keep a sharp eye out for any signs of their approach and his bow at the ready...

    Stealth: 1d20 + 9 ⇒ (17) + 9 = 26

    Perception: 1d20 + 7 ⇒ (18) + 7 = 25

    The Exchange

    F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
    Spell-Like:
    1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
    Active conditions: Uncanny Dodge, Darkvision.

    As the last foe drops, Tishka turns and hits one of the crates. "Why didn't they just leave! We didn't need to...AAAARRG!"

    Taking a few deep breaths, the gnome takes a seat on the crate, she'd just hit. "I...I...need a minute." Propping her weapon up against the stack, she braces herself. "Sorry...I tried not to hurt them."

    End Rage. Fatigued for a few moments.


    female Halfling Halfling Rog 1st HP:8

    "I missed all the fun"Amber says with a smile as she walks in and looks at the others.

    "Looks like you handled it okay, I mean no one looks dead"She says looking over everyone with a glance.

    "So do you think they'll be more? and If so maybe we should start looking through some things?"

    Dark Archive

    Female Varisian Human | Conjurer Wizard (Core) 1 | 8/8 HP | Init +1 | Perc +3 (+1*) | SM +3 (+1*) | AC 11 T 11 FF 10 | CMB -1 CMD 10 (FF 9) | F +2 R +1 W +3 | Acid dart 8/8 - effects/spells

    "Must drag the poor people out of harm's way for now."

    Sovereign Court

    @Amagire: Taking 10 requires identify, because of the concentration needed to use detect magic. You got 1, 2 and 4.

    @Kranzer: There are still 3 potions left. I'm going to say you drink one more and get back to full health, so 2 potions remaining now.

    GM Screen:
    Initiative (Amagire): 1d20 + 1 ⇒ (14) + 1 = 15
    Initiative (Amber): 1d20 + 4 ⇒ (20) + 4 = 24
    Initiative (Huratas): 1d20 + 6 ⇒ (16) + 6 = 22
    Initiative (Kranzer): 1d20 + 2 ⇒ (19) + 2 = 21
    Initiative (Lync): 1d20 + 7 ⇒ (20) + 7 = 27
    Initiative (Tishka): 1d20 + 3 ⇒ (1) + 3 = 4
    Initiative (GM): 1d20 + 3 ⇒ (17) + 3 = 20

    Maps

    Round 1
    Effects none
    Terrain none

    • Lync -
    • Amber -
    • Huratas -
    • Kranzer -
    • Red -
    • Orange -
    • Blue -
    • Pink -
    • Amagire -
    • Tishka -

    While everyone is milling around and talking, the door suddenly bursts open to reveal two men holding weapons. And from one of the skylights, another Aspis agent shouts, "So you are the ones interfering with our business? Well, that ends tonight!"

    Everybody is up except for Amagire and Tishka.

    Orange and pink are just peeking through a cracked open skylight. Effectively, they are behind an arrow slit.

    Grand Lodge

    Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

    "Got that right!" Kranzer says.

    He steps up to the red-garbed warrior and hacks about with his two short swords.

    Mechanics:

    Misc Action
    5 ft. step South

    Full Action
    Full attack on Red!

    Shortsword @ red: 1d20 + 3 ⇒ (8) + 3 = 11
    DMG (slashing), sneak attack: 1d6 + 1d6 + 3 ⇒ (1) + (4) + 3 = 8

    Shortsword @ red: 1d20 + 3 ⇒ (10) + 3 = 13
    DMG (slashing), sneak attack: 1d6 + 1d6 + 3 ⇒ (5) + (5) + 3 = 13

    Grand Lodge

    CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

    [ooc]"No talking our way through this."[/b]

    Huratas will pull his wand of Bless and activate it.
    He will then take a 5ft step closer to Tishka.


    female Halfling Halfling Rog 1st HP:8

    "Great" She says as she stabs at the man infront of her with her right dagger as she draws the left.

    attack: 1d20 + 5 ⇒ (5) + 5 = 10
    damage: 1d3 ⇒ 3

    Grand Lodge

    Male Elf Male Elf CG (Rogue) / 1st | HP:9/9 | AC:17 T:15 FF:12 | CMB:1CMD:16| Saves F:+1 R:+7 W:+1 (+2 vs enchantments) | Init:+7 | Per: +7

    Lync will fire an arrow at the skylight the Aspis are peeking through, not in an attempt to hit the Aspis but trying to bust the glass...

    Longbow: 1d20 + 6 ⇒ (9) + 6 = 15

    Damage: 1d8 + 1d6 + 2 ⇒ (2) + (2) + 2 = 6

    Sovereign Court

    @Lync: It looks like your damage should be 1d8. Objects are immune to sneak attack, you don't have a composite longbow to utilize your strength, and the skylight is not within point blank range.

    GM Screen:
    Shillelagh: 1d20 + 3 ⇒ (6) + 3 = 9 Bludgeoning/Magic: 2d6 + 4 ⇒ (4, 6) + 4 = 14
    Light Crossbow: 1d20 + 3 ⇒ (8) + 3 = 11 Piercing: 1d8 ⇒ 1
    Longsword: 1d20 + 4 ⇒ (3) + 4 = 7 Slashing: 1d8 + 3 ⇒ (2) + 3 = 5
    Light Crossbow: 1d20 + 1 ⇒ (7) + 1 = 8 Piercing: 1d8 ⇒ 8

    Maps

    Round 1-2
    Effects bless (not Lync)
    Terrain none

    • Amagire -
    • Tishka -
    • -----Round 2-----
    • Lync -
    • Amber -
    • Huratas -
    • Kranzer -
    • Red -
    • Orange -
    • Blue -
    • Pink -

    Lync's arrow ricochets weakly off the glass, while Amber and Kranzer make equally ineffective attacks, even with Huratas' blessing. Fortunately, the Aspis agents' attacks are all just as rushed and inaccurate.

    Everybody is up.

    Grand Lodge

    CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

    Huratas will move out of the charge lane, drop his wand of bless, and cast True Strike.

    The Exchange

    F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
    Spell-Like:
    1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
    Active conditions: Uncanny Dodge, Darkvision.

    Drawing her weapon and noting access to their foes is blocked, she steps away from the crates and smiles up to the skylight.

    "Now, is this anyway to greet a rival? Come on down and we can discuss this like civilized folk, yeah? We disapprove with your business ventures...and you disapprove with our interference. Surely we can come to a middle ground, if you come down to our level."

    Mechanics:

    5' step. Draw Gnome-Hooked Hammer, Talk

    Diplomacy?: 1d20 + 1 ⇒ (12) + 1 = 13
    :-P


    female Halfling Halfling Rog 1st HP:8

    "Seems this will be more of a dance and less of a fight eh tallie?" she says with a laugh as she shifts and spins on her feet reacting to his blows before she counters with her own.

    attack: 1d20 + 6 ⇒ (11) + 6 = 17
    damage: 1d3 ⇒ 2

    Grand Lodge

    Male Elf Male Elf CG (Rogue) / 1st | HP:9/9 | AC:17 T:15 FF:12 | CMB:1CMD:16| Saves F:+1 R:+7 W:+1 (+2 vs enchantments) | Init:+7 | Per: +7

    Lync will fire again at the skylight...and miss badly...

    Longbow: 1d20 + 6 ⇒ (5) + 6 = 11

    Damage: 1d8 ⇒ 2

    Dark Archive

    Female Varisian Human | Conjurer Wizard (Core) 1 | 8/8 HP | Init +1 | Perc +3 (+1*) | SM +3 (+1*) | AC 11 T 11 FF 10 | CMB -1 CMD 10 (FF 9) | F +2 R +1 W +3 | Acid dart 8/8 - effects/spells

    Amagire casts Summon Monster.

    Sovereign Court

    GM Screen:
    Shillelagh: 1d20 + 3 ⇒ (6) + 3 = 9 Bludgeoning/Magic: 2d6 + 4 ⇒ (2, 5) + 4 = 11
    Light Crossbow: 1d20 + 3 ⇒ (15) + 3 = 18 Piercing: 1d8 ⇒ 4
    Longsword: 1d20 + 4 ⇒ (12) + 4 = 16 Slashing: 1d8 + 3 ⇒ (4) + 3 = 7
    Light Crossbow: 1d20 + 1 ⇒ (5) + 1 = 6 Piercing: 1d8 ⇒ 5

    Maps

    Round 1-2
    Effects bless (not Lync)
    Terrain none

    • Amagire - casting
    • Tishka -
    • -----Round 2-----
    • Lync -
    • Amber -
    • Huratas -
    • Kranzer -
    • Red -
    • Orange -
    • Blue -
    • Pink -

    Amagire begins one of her longer spells, while Tishka taunts her enemies into coming closer, and Lync wastes another arrow on the skylight glass. Amber tries to stab the man in front of her, but her strike is absorbed by his armor. Huratas then moves to a more defensible position and asks his god for a blessing.

    Somebody please bot Kranzer.

    Grand Lodge

    CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

    I'll bot him.

    Kranzer attacks red with his 2 short swords.

    attack#1: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
    dmg: 1d6 + 3 ⇒ (3) + 3 = 6

    attack#2: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
    dmg: 1d6 + 3 ⇒ (6) + 3 = 9

    Sovereign Court

    @Huratas: Thank you.

    GM Screen:
    Shillelagh: 1d20 + 3 ⇒ (2) + 3 = 5 Bludgeoning/Magic: 2d6 + 4 ⇒ (5, 5) + 4 = 14
    Light Crossbow: 1d20 - 1 ⇒ (5) - 1 = 4 Piercing: 1d8 ⇒ 6
    Longsword: 1d20 + 4 ⇒ (1) + 4 = 5 Slashing: 1d8 + 3 ⇒ (5) + 3 = 8
    Light Crossbow: 1d20 - 3 ⇒ (13) - 3 = 10 Piercing: 1d8 ⇒ 3

    Maps

    Round 2-3
    Effects bless (not Lync)
    Terrain none

    • Amagire - casting
    • Tishka -
    • -----Round 3-----
    • Lync -
    • Amber -
    • Huratas -
    • Kranzer -
    • Red -
    • Orange -
    • Blue -
    • Pink -

    Kranzer flails about with his swords, clearly outmatched by his opponent.

    In an effort to break through the Pathfinder lines, all of the Aspis agents focus on Kranzer, but the hardy dwarf shrugs off all of their attacks!

    Everybody is up.

    Grand Lodge

    CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

    Huratas moves behind Amber and makes a very accurate trip attempt vs Red with his whip.

    "Down you go."

    Including: True Strike, Bless, Cover

    trip attempt: 1d20 + 6 + 20 + 1 - 4 ⇒ (1) + 6 + 20 + 1 - 4 = 24

    Forget that. Using my folio reroll.

    trip attemp - Once more with feeling: 1d20 + 6 + 20 + 1 - 4 ⇒ (8) + 6 + 20 + 1 - 4 = 31

    Grand Lodge

    Male Elf Male Elf CG (Rogue) / 1st | HP:9/9 | AC:17 T:15 FF:12 | CMB:1CMD:16| Saves F:+1 R:+7 W:+1 (+2 vs enchantments) | Init:+7 | Per: +7

    Lync will move up and fire at red...

    Longbow: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19

    Damage: 1d6 ⇒ 4

    Grand Lodge

    Male CG dwarf rogue 3 | HP: 30/30 | AC:16 T:12 FF:13 | CMB:+4 CMD:17 (21 vs bull rush/trip)| Saves F:+5 R:+6 W:+4 (+2 vs poison/spells) | Init:+2 | Per:+7 (+8 traps) | SM: +6

    Sorry everyone. Thought I'd covered this one in my last post round-up. Vacation brain...

    "Ha HA!"

    Kranzer puffs out his chest as the Aspis's attacks fly past him. He swipes and slashes again with his short swords at the red-garbed warrior.

    Mechanics:

    Full Round Action
    Full Attack

    Shortsword @ red: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
    DMG (slashing): 1d6 + 3 ⇒ (6) + 3 = 9

    Shortsword @ red: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
    DMG (slashing): 1d6 + 3 ⇒ (3) + 3 = 6

    The Exchange

    F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
    Spell-Like:
    1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
    Active conditions: Uncanny Dodge, Darkvision.

    Recognizing there is very little Tishka can do at the front, she moves deeper into the warehouse. "So, what you guys are telling me is...you're afraid of little ole me?"

    Giggling loudly, she steps to the side, with a clear view of the skylight. "I'm a shorty! You panzies should face me outright! He he he."

    "How would it look to your superiors if they heard you wouldn't even face a girly gnome?"

    Move 20ft...continue taunting the two on the roof.

    Sovereign Court

    Please bot Amagire and Amber if they haven't posted within 12 hours.

    Dark Archive

    Female Varisian Human | Conjurer Wizard (Core) 1 | 8/8 HP | Init +1 | Perc +3 (+1*) | SM +3 (+1*) | AC 11 T 11 FF 10 | CMB -1 CMD 10 (FF 9) | F +2 R +1 W +3 | Acid dart 8/8 - effects/spells

    Amagire finishes her spell this time, opening a small door to the Celestial Plane behind the skylight, beside the two enemies, through which a powerful eagle appears.

    Then the wizard moves towards the main door, peering to the ground just past the threshold.
    Stopping, she casts an arcane spell, making a patch of thick grease appear on the floor outside the warehouse, where the two men are standing.

    Outside, the Celestial Eagle "smites" the enemy in orange, attacking with beak and talons.

    Actions:
    Venusia Amagire:
    • Summon Monster I goes off, selecting Celestial Eagle, putting it the 25 ft. away to be w. the people above the skylight
    • Move 15 ft
    • Cast Grease under the two outside the door - DC18 Reflex save

    Eagle (w. Augment Summoning):
    • full attack against the Orange enemy beside, using Smite - +1 dam' to all Attacks if Evil
    random: Orange 1 ; Pink 2: 1d2 ⇒ 1
    Bite: 1d20 + 3 ⇒ (8) + 3 = 111d4 + 2 ⇒ (1) + 2 = 3
    Talon 1: 1d20 + 3 ⇒ (7) + 3 = 101d4 + 2 ⇒ (2) + 2 = 4
    Talon 2: 1d20 + 3 ⇒ (11) + 3 = 141d4 + 2 ⇒ (4) + 2 = 6

    The Exchange

    F CN Gnome Barbarian 2 | HP: 25/25 (27/27) | AC: 20 Tch: 14 FF: 17 (18/12/15) +4 vs Giant | CMD: 16 (18) | F: +5 (+7), R: +4, W: -2 (+0); +2 vs Illusion | Init: +3 | Perc: +6, SM: -2 | Speed 20ft | Rage: 6/8 |
    Spell-Like:
    1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
    Active conditions: Uncanny Dodge, Darkvision.

    Botting Amber
    Noting how her previous attempt was unaffective, Amber decides to help Kranzer focus down the red-clad man. Steadying her blade, she lashes out at the foe.

    Mechanics:

    Poke
    Stab: 1d20 + 6 ⇒ (16) + 6 = 22
    Damage: 1d3 ⇒ 3

    Sovereign Court

    @Huratas: Both enemies are already prone from Amagire's grease.

    GM Screen:
    Reflex: 1d20 + 1 ⇒ (9) + 1 = 10
    Reflex: 1d20 + 2 ⇒ (6) + 2 = 8
    Shillelagh: 1d20 + 3 ⇒ (18) + 3 = 21 Bludgeoning/Magic: 2d6 + 4 ⇒ (3, 2) + 4 = 9
    Light Crossbow: 1d20 + 3 ⇒ (8) + 3 = 11 Piercing: 1d8 ⇒ 7
    Longsword: 1d20 + 4 ⇒ (12) + 4 = 16 Slashing: 1d8 + 3 ⇒ (3) + 3 = 6
    Light Crossbow: 1d20 + 1 ⇒ (15) + 1 = 16 Piercing: 1d8 ⇒ 8

    Maps

    Round 2-3
    Effects bless (not Lync)
    Terrain none

    • Amagire -
    • Tishka -
    • -----Round 3-----
    • Lync -
    • Amber -
    • Huratas -
    • Kranzer -
    • Orange -
    • Blue - prone
    • Pink -

    Amagire's eagle does little but distract the agents on the roof, but her second spell brings the other two enemies to their knees. Clearly emboldened by Amagire's antics, Tishka continues taunting the enemy, while Lync moves forward for a better shot, but unfortunately it's just not enough. Amber switches to Kranzer's target, hoping for a little teamwork--which she gets. Together, they knock out the first enemy.

    Huratas is up.

    Grand Lodge

    CN halfling cleric 1 | AC 20, T 15, FF 16 | 11/11 hp | Fort +5, Ref +5, Will +5 | Init +6 | Percep +9 | CMD 13

    Having no need to trip already prone opponents and being unable to damage them with the whip Huratas will instead walk over and pick his wand up.

    Sovereign Court

    GM Screen:
    Flurry 1: 1d20 + 2 ⇒ (4) + 2 = 6 Bludgeoning: 1d6 + 1 ⇒ (2) + 1 = 3
    Flurry 2: 1d20 + 2 ⇒ (6) + 2 = 8 Bludgeoning: 1d6 + 1 ⇒ (1) + 1 = 2
    Longsword: 1d20 + 4 ⇒ (8) + 4 = 12 Slashing: 1d8 + 3 ⇒ (1) + 3 = 4
    Claw 1: 1d20 - 1 ⇒ (7) - 1 = 6 Piercing/Slashing: 1d4 ⇒ 1
    Claw 2: 1d20 + 2 ⇒ (17) + 2 = 19 Piercing/Slashing: 1d4 ⇒ 3

    Maps

    Round 3-4
    Effects bless (not Lync)
    Terrain none

    • Eagle - 3 damage
    • Amagire -
    • Tishka -
    • -----Round 4-----
    • Lync -
    • Amber -
    • Huratas -
    • Kranzer -
    • Orange -
    • Blue -
    • Pink -

    While Huratas retrieves his wand, the men on the roof attack Amagire' eagle, and the one at the doorway stands up and attacks Amber.

    Everybody is up.

    @Amber & Kranzer: You get an AoO when blue stands up.


    female Halfling Halfling Rog 1st HP:8

    Amber takes full advantage striking hard.
    attack: 1d20 + 6 ⇒ (12) + 6 = 18
    damage: 1d3 ⇒ 2

    If he stays standing she strikes again

    attack: 1d20 + 6 ⇒ (1) + 6 = 7
    damage: 1d3 ⇒ 1

    @Granta do we get Sneak Attack on him as he is denied his dex for standing form prone/grease?

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