Natalya Vancaskerkin

Amagire's page

66 posts. Organized Play character for Eric Collins - France.


Full Name

Venusia Amăgire

Race

Init +1 | Perc +3 (+1*) | SM +3 (+1*) | AC 11 T 11 FF 10 | CMB -1 CMD 10 (FF 9) |

Classes/Levels

F +2 R +1 W +3 | Acid dart 8/8 - effects/spells

Gender

Female Varisian Human | Conjurer Wizard (Core) 1 | 8/8 HP |

Size

M

Age

16

Special Abilities

Raven familiar: Cioară

Alignment

NG

Deity

Shelyn

Location

Varisian

Languages

Common, Varisian, Sylvan, Celestial, the 4 Elemental ones...

Occupation

Painter

Strength 8
Dexterity 12
Constitution 14
Intelligence 20
Wisdom 12
Charisma 7

About Amagire

Info' for GM:
Venusia Amăgire
(Eric Collins)
PFC #101218-21
Fame 2; PP 0; XP 1
Day Job (Painter)
[dice=Day Job, Painter]1d20+11[/dice]

Chronicles:
#1 - 8-01 - Portent's Peril (DM Credit)

Boons:
• Draconic Sidekick (gain pseudodragon)
• Fortune’s Return (4 x 1/time use of +1 or +2 luck bonus)

____________
Venusia Amăgire:
Female Varisian (Humanoid, Human)
Neutral Good - worships Shelyn
Dark Archive member
Conjurer Wizard - 1 (opposition schools: Enchantment, Necromancy)
(favored class: +1 skill point/level)
Init +1; Perception +3 (+1*); Sense Motive +3 (+1*)
(* = if familiar is not w. arm's reach)

Defense:
AC 11, T 11, FF 10 (+1 Dex)
HP 8 (lvl 1: 6 ; + lvl x: 4 ; +2 CON / lev.)
Fort +2 Ref +1 Will +3
Concentration checks: +8

Offense:
Speed 30 ft
- Melee -
Dagger: -1 (1d4-1/19-20 x2) P/S
- Ranged -
Dagger: +1 (1d4-1/19-20 x2) P/S (10 foot range)
Acid Dart: 30 ft. range, range touch att', 1d6 acid dam', 8/day

Statistics:
Str 8 - Dex 12 - Con 14 - Int 20 - Wis 12 - Cha 7
Base Atk +0; CMB -1; CMD 10 FF 9

Feats:
Wizard Weapon Profs' ; Spell Focus (Conjuration) ; Greater Spell Focus (Conjuration) ; Augment Summoning ; Alertness (if famiiiar w. arm's reach)

Traits:
• Arcane Archivist (+1 UMD & class skill) Dark Archive
• Focused Mind (+2 concentration checks) Magic

Skills:
* = trained
+1 Acrobatics
+8 Appraise (+5 if familiar not w. 1 mile)
-2 Bluff
-1 Climb
+11 *Craft, painting (+7 w/o tools)
-2 Diplomacy
-2 Disguise
+1 Escape Artist
+1 Fly
+1 Heal
-2 Intimidate
+9 *Knowledge: Arcana, Dungeoneering, Local, Nature & Religion
+9 *Linguistics
+3 Perception (+1 if familiar not w. arm's reach)
+1 Ride
+3 Sense Motive (+1 if familiar not w. arm's reach)
+9 *Spellcraft
+1 Stealth
+1 Survival
-1 Swim
+3 *UMD

Languages:
Common, Varisian, Sylvan, Celestial, Aquan, Auran, Ignan, Terran

____________
Wearing:
• Entertainer’s Outfit (Varisian bohemian style)
• wooden Holy symbol of Shelyn
• Signet Ring (Personal & Family runes)

Carrying:
• Dagger
• Wand of CLW (50/50)
• Potion of CLW
• Spell Component Pouch
• Harrow Deck (chronicle sheet #1)
• Tindertwig
• Scroll Case
• Backpack if adventuring

lvl 1 Scrolls in Scroll Case:
• Protection from Evil
• Comprehend Languages
• Endure Elements
• Detect Secret Doors

in Backpack:
• Bestiary (my spellbook) ; Spell Component Pouch
• MW Artisan’s Tools (Craft: painting) ; Black & Colored Ink ; 2 Inkpens ; 3 pieces of Parchment
• Flint & Steel ; 10 x Candles ; Sealing Wax
• 2 x Acid ; 2 x Alchie Fire ; 2 x Holy Water
• 1 x Trail Ration

to give to others (16#):
• Silk Rope, 50 ft. - 5#
• 7 x Trail Rations - 7#
• 1 Waterskin- 4#

Wealth 180 GP 1 SP
Carrying 23.5#/26# for Light Load
____________

Wizard info':
• Conjuration specialized Wizard
• Opposition schools: Enchantment, Necromancy
• Arcane bond: Familiar
• Acid Dart: 30 ft. range, range touch att', 1d6 acid dam', 8/day
• Summoner's charm: Summoned Monsters last 1 extra round

Spells memorized:
Cantrips
• Light
• Detect Magic
• Read Magic
Level 1 spells
• Grease x2 DC 18 (1 in specialized spell slot)
• Summon Monster I x2 (last 2 rounds)

Bestiary (my spellbook):
Cantrips
All
Level 1 spells
Animate Rope
Burning Hands
Feather Fall
Grease
Magic Missile
Obscuring Mist
Protection from Evil
Summon Monster I

____________
Familiar:
Cioară
Raven - Magical Beast (Animal) - Speaks Common
Venusia has an Emphatic Link up to 1 mile w. Cioară (general emotional content)
Can cast "You" spells on Cioară w. Touch range

Low light - 40 ft. fly - Improved Evasion
+2 Init' - F +1 R +4 W +4
4 HP - 15 AC 14 Touch 13 FF
Bite +4 (1d3-4)
+6 Fly, +9 Perception, +10 Stealth, +2 Sense Motive
-1 Knowledge Arcana, Dungeoneering, Local, Nature, Religion
-1 Linguistics, -1 Spellcraft

Conjured Eagle:
Meneldor
my "go to" conjured monster - comes for 2 rounds (w. Augmented Summoning)
Celestial Eagle - Darkvision & Low light - 80 ft. fly
5 Acid/Cold/Electricity Resistance - SR 5
+2 Init' - F +5 R +4 W +2
7 HP - 14 AC 13 Touch 12 FF
Bite +3 (1d4+2) 2 x Talon +3 (1d4+2)
+8 Fly, +10 Perception, +6 Stealth
Smite Evil 1/day: +1 dam'

____________
Appearance:
16 years old, 5'3" (1m60) 101# (46 kg)
A colorful cloth keeping her long unruly dark curls in place, bright black eyes, Venusia would be a very pretty young lass but for the fact that half her olive skinned face is marred by deep and wide claw-scars. These marks disappear below her collar and, if she is to be undressed, you see that half her chest and one hip was mauled in the same fashion: some large beast.
But Venusia is still a smiling young Varisian, sporting layered colorful dresses and several shawls with beads and sequins sewn in, that sparkle as she moves.
Her faithful raven - Cioară - is nearly always perched on her shoulder, often moving close to hide some of the scars.
A wooden symbol of a painted bird around her neck - Shelyn - and the Amăgire signet ring on her pinky, Venusia also has ink stains, of various colors, on her fingers and hands.
You see that Venusia has various items stuck in the cloth band wrapped around her slender waist: a dagger, a willowy white wand made of birch-wood, a potion, a pouch filled w. various arcane components, an old family Harrow Deck, and an equally old scroll case.
She lugs a weather-worn backpack with her too.

Background:
Curious, open minded, with a thing for all animals, Venusia is a young scion of the Amăgire family.
The Amăgires are a bohemian clan from Varisia, with most involved in the arcane arts, but Venusia is different, in that she took the studious route of the Wizard vs. innate magic, and because she is into Conjuring vs. Illusions.
A benevolent clan, that is into performing arts and entertainment vs. thieving and such, many of the Amăgires, who all travel a lot, are linked to the Pathfinder Society and the Dark Archives, thus Venusia followed the family path in that respect.
Venusia has always been into animals - hence the scarred face & body, thanks to a tiger from her uncle's circus - and was a talented artist from her youth.
Thus it was natural that she focus on Summoning, often doing so just to converse or see such splendid animals.
Her training focuses on this: Summoning, increasing her knowledge, talking all varieties of languages to be able to exchange with her summons, and becoming a better painter, so as to pursue her œuvre, her life's work: making a complete Bestiary, with illustrations of all animals as well as their descriptions.

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Equipment Tracking Sheet
After 1st adventure:
Starting gold: 150 gp + 509 gp from 1st adventure = 659 gp
Free Items: Bestiary (my spellbook) ; Entertainer’s Outfit (Varisian bohemian style)
Purchased w. 2PP = Wand of CLW
Gold spent = Dagger 2 gp ; MW Artisan’s Tools (Craft: painting) 55 gp ; 2 x Acid (2 x 20 gp) ; 2 x Alchie Fire (2 x 20 gp) ; 2 x Holy Water (2 x 25 gp) ; Potion of CLW 50 gp ; wooden Holy symbol of Shelyn 1 gp ; Backpack 2 gp ; Flint & Steel 1 gp ; Black & Colored Ink & 2 Inkpens & 3 pieces of parchment 8+16 gp 8 sp ; Scroll Case 1 gp ; Sealing Wax 1gp ; Signet Ring 5 gp ; Silk Rope 10 gp ; Waterskin 1 gp ; 2 x Spell Component Pouch (2 x 5 gp) ; 8 x Trail Rations (8 x 0.5 gp) ; 10 candles 1 sp ; Tindertwig 1gp ; 4 x 25 gp of 1st lvl scrolls (Protection from Evil; Comprehend Languages; Endure Elements; Detect Secret Doors) ; Harrow Deck 100 gp from Chronicle Sheet
478 gp 9 sp spent = 180 gp 1 sp left

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BOTTING

Venusia uses:
-- Grease (DC 18) to:
• trip enemies that are close enough together to catch more than one
• have the big bad enemy drop her weapon (or wand)
• trip the big bad enemy if he is unarmed
-- Summon Monster (Celestial Eagle) to attack the big bad enemy
Meneldor (summoned Celestial Eagle)
[dice=Bite]1d20+3; 1d4+2[/dice] +1 dam' if Smite Evil
[dice=left Talon]1d20+3; 1d4+2[/dice]
[dice=right Talon]1d20+3; 1d4+2[/dice]
--Acid Dart to deal damage
Acid Dart 30 ft. range
[dice=Ranged touch att']1d20+1; 1d6[/dice]