Blend
|
It is a level 1 spell so unless otherwise specified it will be level 1 and therefor last 1 minute.
Given they are offering to cast prayer on us they are presumably at least caster level 5. Prayer is a great buff but I suspect the duration makes it not very helpful.
Taman Hornraven
|
I would take a shield of faith if possible.
Auriferous
|
Were they potions or spells?
nightdeath
|
The clerics are level 5 and thus Caster level 5.
The clerics can offer a 1 prayer, shield of faith x2 and 1 protection from evil.
They're offering to cast the spells on you.
Moving on.
The party with directions with information from Brother Dunnamast heads over the gardens.
A small flight of stairs curves down from the Main Hall into a tiny rose garden fenced in by a cobblestone wall. A huge, ancient-looking stone bench rests in the corner facing the city, upon which both visitors and clergy members come to rest and contemplate.
The flagstone under the bench can be lifted to access the
rooms beneath the hall, though it takes a short time to do so. The clerics upon request begins the casting of their offered spells as the the flag stone reveals a wide but steeps set of stairs that descend straight down into darkness.................
"I have done a head count though quick and have discovered that at least four of the clerics in my service are missing. Neither me nor my other clerics have seen them. I would implore you to keep an eye out for them as you search this secret place. I do not know anything about this place if you must know." High Priestess Saphira says.
Blend
|
Blend gladly accepts a shield of faith and starts stealthing down the stairs, relying on his blend spell.
Stealth, blend, urban: 1d20 + 19 + 4 + 2 ⇒ (11) + 19 + 4 + 2 = 36
Auriferous
|
I'm assuming the whole group gets prayer. As a front liner I'm happy for shield of faith or protection from evil. Probably best do PRE, as Auri getting possessed and hitting the PF team would be painful.
Auriferous accepts the priests blessings and then cautiously follows Blend down the stairs. Unlike him she does little to hide. Not that a tall woman wearing mithril full plate and wielding a greatsword is subtle at the best of times.
Taman Hornraven
|
I will take one of shield of faith
Blend
|
Yes, prayer affects the whole group for 5 rounds
Simon~
|
"Auriferous, would you mind using my Scroll on me to rid myself of this pesky weakness?"
Assuming she does...
Strength Healing: 1d4 ⇒ 2
"Perfect!"
Simon is fine. No buffs needed. "Let's go exploring!" Simon says with a cheery tone.
Auriferous
|
"That would be my pleasure" says Auri as she reads the scroll.
nightdeath
|
Map to be later.
Also Marching order?
The steep stairway has no light and individuals requiring a light source to see need to provide one.
You detect a faint, strange smell, and an additional DC 20 Knowledge (the planes) check reveals the smell to be that of brimstone.
Taman Hornraven
|
perception: 1d20 + 11 ⇒ (10) + 11 = 21
"Guys, do you feel this smell?"
Simon~
|
Perception: 1d20 + 1 ⇒ (13) + 1 = 14
"No. I'm having bad allergies today."
Simon casts Light on his hat.
Blend
|
Blend will take point, stealthing as he goes (he got a 36). He has darkvision and can stealth without cover or concealment.
I cannot fail that perception check
Planes: 1d20 + 2 ⇒ (20) + 2 = 22, +4 if it relates to evil outsiders
Blend pauses and whispers, smells like brimstone, be careful before continuing down checking for traps or dangers as he goes.
Perception: 1d20 + 22 ⇒ (14) + 22 = 36
Liminy Spickett
|
Liminy uses his Wayfinder for light and puts himself somewhere in the middle of the line.
perception DC 20 inc prayer: 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39
kn Planes DC 20 inc Prayer: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
"That smell seems oddly familiar but I can't quite place it."
Auriferous
|
perception: 1d20 + 1 ⇒ (6) + 1 = 7
"I don't smell anything either."
Auri takes the lead...although behind Blend who is scouting ahead.
nightdeath
|
Halfway down, the stairs are suddenly slick with blood, and thanks to Blend noticing it first. Being the first one to hit the 180-degree curve in the stairs, it is a easy matter for Blend to warn the others so that they won't slip.
Anyone inspecting the pool of blood closer finds four human fingers.
At the bottom of the curve lies a body dressed in the brown robes of one of Cayden Cailean’s priests—he’s missing all four fingers of his left hand.
You identify the cause of death as a crushed windpipe.
Blend
|
Blend takes 10 on heal for 15
Seems likely although something crushed his windpipe. Could be dangerous, be on the lookout.
Blend slips into the room past the body, staying out of sight.
Stealth, blend, urban: 1d20 + 19 + 4 + 2 ⇒ (2) + 19 + 4 + 2 = 27
He keeps a lookout for whatever killed the poor priest.
Perception, urban: 1d20 + 20 + 2 ⇒ (14) + 20 + 2 = 36
Auriferous
|
Auri draws her sword. "Crushed windpipe and severed fingers. Two quite different methods of attack.."
She inspects the walls to the side, and the roof above.
"We must remember to recover his body on the way out."
She pauses by the fallen body to say a quick prayer over it.
Simon~
|
"How gory! Oh, and the smell of it! What an unfortunate way to die!"
Simon casts Detect Magic, sweeping around.
Then, after identifying or spotting anything, Simon pinches his nose with his fingers, his jewelry on this right arm jingling as he does so.
nightdeath
|
BH2
The stairwell ends at a small, curved foyer facing a broad set of heavy, iron double doors that block further passage. Shallow alcoves flank the doors on either side. Each boasts a statue of Cayden Cailean, one holding a massive flagon, the other hoisting a large sack. The latter is badly
chipped and one of its arms lies on the floor, broken off at the shoulder.
Across both doors is a message scrawled in blood. The doors open inward, and though they are closed now, they show signs of having been damaged when they were forced open.
Blend
|
Blend pauses and checks over the entryway and the doors, looking for traps or tracks.
Perception, urban: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 41
+1 for traps
Survival, urban: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
[ooc]+2 versus humans, +4 versus evil outsiders[/ooc[
Blend
|
Blend pauses and checks over the entryway and the doors, looking for traps or tracks.
Perception, urban: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 41
+1 for traps
Survival, urban: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
+2 versus humans, +4 versus evil outsiders
Taman Hornraven
|
"Just open that door and let me kill whatever it is on the other side!"
nightdeath
|
lol It's not stated what message so I'll copy one quote from some of my other RPG games.
The message scrawled chillingly states :
SHE COMES!
Blend easily finds that the door is trapped though she couldn't find any other tracks....besides the unfortunate clerics.
Double post but awesome rolls.
Blend
|
Just have some patience Taman, there's a trap here, let me sort it out.
Blends sets out to disable the trap.
Disable: 1d20 + 20 ⇒ (15) + 20 = 35
Simon~
|
"A trap? Oh dear. Someone was planning to keep this place safe."
nightdeath
|
It is unfortunate for the trap that it met Blend for under his skilful hands, it didn't last long.....
Trap seems disabled.
Blend
|
In which case Blend quietly opens the door and slips inside.
Stealth, blend, urbn: 1d20 + 19 + 4 + 2 ⇒ (1) + 19 + 4 + 2 = 26
nightdeath
|
1d100 ⇒ 54
1d20 + 34 ⇒ (10) + 34 = 44
Auriferous 1d20 + 1 ⇒ (2) + 1 = 3
Taman Hornraven 1d20 + 11 ⇒ (5) + 11 = 16
Simon 1d20 + 1 ⇒ (13) + 1 = 14
Blend 1d20 + 20 ⇒ (14) + 20 = 34
Liminy Spickett 1d20 + 18 ⇒ (3) + 18 = 21
As Blend slips inside he sees a series of wide, interconnecting hallways with high, arched ceilings.
Long, stone-topped reading islands run down the center of the halls, dividing them. Dust and cobwebs cover everything, easily marking the recent passage of several large creatures.
Tall shelves line the walls, filled with assorted tomes and grimoires. Some of these bear recent damage: shelves smashed and singed, and books lying in scattered piles, torn, tattered, and burnt. Ten feet from the door marked A sits a large desk covered in an assortment of dusty tomes.
The archives consist of an 80-foot-long central passage, with shorter passages bisecting along the north and south walls. The west, east, and southern most passages end in small alcoves, each centered on a statue of Cayden Cailean.
Do the rest of the party come in?
Simon~
|
Simon heads down a little ways from Blend, making sure he's down far enough for action if it arises.
Blend
|
Blend silently moves towards the desk and looks over the contents.
Stealth, blend, urban: 1d20 + 19 + 4 + 2 ⇒ (7) + 19 + 4 + 2 = 32
Auriferous
|
Auri stays 20' behind Blend. Well, she tries to, but she can't really see him, so she just walks slowly forward, trying not to clank too loudly.
Taman Hornraven
|
Taman follows Blend.
nightdeath
|
Auriferous 1d20 + 1 ⇒ (11) + 1 = 12
Taman Hornraven 1d20 + 2 ⇒ (11) + 2 = 13
Simon 1d20 + 7 ⇒ (7) + 7 = 14
Blend 1d20 + 8 ⇒ (6) + 8 = 14
Liminy Spickett 1d20 + 8 ⇒ (5) + 8 = 13
Shadow Demon 1d20 + 8 ⇒ (2) + 8 = 10
Ephierone 1d20 + 3 ⇒ (9) + 3 = 12
Round 1
Blend
Simon
Liminy
Taman
Ephierone
Auriferous
Shadow Demon
Bold is Up.
Knowledge (Planes) needed to identify both creatures when you actually see them.
Giving all of you a day to finalise your position before I fire the first salvo.
Auriferous
|
Auriferous clomps down the steps as quietly as a paladin in full plate can.
Updated on map
Taman Hornraven
|
Map updated
nightdeath
|
Round 1
Blend
Simon
Liminy
Taman
Auriferous
Shadow Demon
Ephierone
Bold is Up.
Knowledge (Planes) needed to identify both creatures when you actually see them.
A globe of darkness envelops the party as a low chuckle is heard..........
It prevents even those who have darkvision from seeing through its murk...
Blend
|
Is the black circle on the map the area of darkness?
Liminy Spickett
|
Seeing something before the room went dark Liminy tries to recall what it could be.
kn planes: 1d20 + 13 ⇒ (20) + 13 = 33 (Special defenses, Special attacks, Lowest save)
Liminy shares what he remembers as he pulls out a small glowing stone and walks forward.
The stone has continual light on it heightened to caster level 4.
Blend
|
I assume you mean spell level 4?
Auriferous
|
And Auri has one at 5th spell level and caster level 10
Auri moves forward as fast as her armor allows, ready to rend the demonic creature in two...eventually.