Order of the Gate (Inactive)

Game Master SOLDIER-1st

Enforce tyranny! Save the world! Probably die!

Map of Crowhollow


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Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

"Look. I saved the life of the chief of the Blades of Aaramor in a mission into the Worldwound. Rothgar inducted me into the tribe and owes me a life debt. He will help." Kallant briefs.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

INT Blades of Aaramor: 1d20 + 10 ⇒ (18) + 10 = 28

That can be geography or history or nobility.


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Exactly! Kizziar projects after Morvan speaks. Trying to get help from the Blades of Aramor will substantially delay our mission, and even if they do agree to help I don't think a bunch of warriors trooping along behind us is really going to be much of an asset. After all, we do need to keep a low profile if we want to preserve the Order's reputation. Much of the Hellknights' power comes from the fear we inspire, and I'm fairly sure we'll be a lot less scary if word gets out that one of our signifers was kidnapped.


Urashu:
[ooc]Knowledge: The Blades of Aaramor is a tribe of Kellid warriors that live in the northwestern Felldales region of Numeria, in the town of Aaramor. Since the Worldwound opened, they have been Numeria's first line of defence against demonic invasion. The tribe is led by Chief Rothgar, who for many years has successfully, if frequently precariously, balanced his duties to his tribe, his town, and the Technic League.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

GM:

know geo: 1d20 + 10 ⇒ (3) + 10 = 13

To know the travel distances for going to the Blades vs Ms. Nought

know local: 1d20 + 10 ⇒ (17) + 10 = 27

To know the polictal ramifications of choosing Nought vs the Blades

Sorry, info collecting before responding, i think we’re missing something.


Urashu:
Knowledge (Geography): Ms. Nought is closer to the Sunder Horns than Aaramor is, but you're not sure by how much.

Knowledge (Local): You know that while the Blades pay their "taxes" to the Technic League, they definitely resent the drain on their already thin resources, and have subtly attempted to kill their local enforcer many times, all entirely unsuccessfully.

You're unsure as to how actively the Technic League and Ms. Nought are engaged. There have been no public reprisals or condemnations, but the Technic League has definitely upped taxes and increased their military presence since she became active.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Morvan considers the points being given. On the one hand, the life debt the Blades' chieftain owed Kallant guaranteed aid. On the other, Kizziar was correct that keeping a low profile was paramount. They couldn't reveal to too many people that Vespartius was captive. He also couldn't be sure that Ms. Nought's people appreciated her alliance with the Hellknights, and may be hostile towards them. And then there was the Technic League to consider. Was this Hellion involved with them, and if so, how? They should have asked her in the dream the night before.

Morvan thinks to Kizziar, What is the range on yours and Vesparitus's link? How far away can you be from him before the link will reconnect?


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Under normal conditions, our link has a range of about a mile, Kizziar replies.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

"Do you think we need to consider the political aspect as well? Lady Nought and the Technic League are in competing factions, and the Blades belong to the Technic League. Choosing to work with the Blades could hurt our influence with Lady Nought, who has the side of the Hell Knights."


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

You said that you felt your link with him reconnect for a moment when Lady Nought entered the dream. As she entered, I briefly saw around her a brightly lit room full of metal tables with straps. You say the link only works to a range of a mile. Do you know of any way it could be boosted? Morvan thinks to Kizziar.

To Urashu, he says, "Do you know what Hellion's relationship to the Technic League is?"


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Publicly, Hellion, Lady Nought and the Technic League are three separate factions. Lady Nought did say that both Hellion and the Technic League have opposed her, though she did not explicitly state they were working together. We know Hellion despises Unity, and it’s possible that could lead to teaming up with the Technic League but that’s just speculation. ” Urashu winds down, then considers his information for a moment.

The other thing i learned about Numeria in preparation for this meeting is that the Blades aren’t necessarily happy with the Technic League. They would certainly be willing to break off from the League, but i am unsure of how serious they are with their intentions. Grumblings and rumors abound, but i hadn’t learned of any specific actions being taken.” He trails off for a second. “If the chief is really behind us because of a kinship with Kallant, and the Blades are asked to oppose Hellion, that could be the first step towards a major upheaval for the Blades.


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

No, I have no idea how that happened. I'm hardly an expert on the subject though. I haven't been Vespartius' companion for very long, Kizziar responds to Morvan.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

GM:

know arcana: 1d20 + 11 ⇒ (7) + 11 = 18

know planes: 1d20 + 13 ⇒ (6) + 13 = 19

in relation to the quick connection that Kizziar had with Vespartius


Urashu:
Knowledge (Arcana & Planes): While you can't be certain, you theorize it had something to do with the fact that you were in the Dimension of Dreams.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Morvan considers. If they could break the Blades free from the yoke of the Technic League and ally them with Ms. Nought, that would strengthen the Order's foothold in Numeria while possibly giving her necessary support. Morvan looks to Kallant and asks, "If the Blades were to break free of the Technic League, would they be willing to ally with Lady Nought?"


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Kallant shrugs. ”We didn’t discuss politics. I can ask. “


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Morvan considers only a moment longer, then says, "Very well. We will take the ley lines to the Plain of Ten Thousand Swords. We will tell them there is something we need to retrieve in Sunder Horns territory, and require their aid. We will tell them there is a chance that we may encounter Hellion, so they are prepared. We will see if they would be willing to work with Lady Nought against him and his forces. We do not tell them what we are to retrieve - it would be best if we can keep the fact a Hellknight was captured secret. Once we have recovered him, we then go east, into Brevoy, which should allow either Urashu or, if he is recovered, Vespartius to use the scrolls of teleport to get us back to the Citadel, as we will be free of the magical interference in Numeria."


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

”Sounds like a plan. “ Kallant quickly agrees clearly happy for the opportunity to see his friend.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

GM:

know local Brevoy: 1d20 + 10 ⇒ (5) + 10 = 15


Urashu:
Knowledge (Local): You haven't heard of any significant events in Brevoy that would affect to your current mission.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Urashu contemplates the plan, reviewing back through everything that it will involve.

There might be some complications there. I can use the scroll and take two others, but either Melii or Vespartius will have to activate the other one. There’s also the chance that one or both scrolls could fail. It also means that if we have Blades support with us, we will not have a way to get them out with us. Their possible partnership with Ms. Nought might have to State an exit strategy.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

"Hmmm...true. We may have to play our exit strategy by ear. Heading into Brevoy to teleport out should be our first choice, but we should be prepared to adapt that plan depending on our agreement with the Blades for their assistance. As to the scrolls failing, I don't know that there is anything we can do to prevent that - do you?"


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Urashu shrugs, “No, it is just a part of the fickleness of magic. We can try to align things in our favor but nothing will eliminate the risk. I do not see failure as likely based on my own abilities.


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

All right, Kizziar grumbles mentally. As long as we retrieve Vespartius in the end.

After all, my superiors will be rather irritated if our investment is lost this quickly, he continues to himself.


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

"It will be difficult for me to activate the scroll. I wouldn't count on it succeeding," Melii says.

DC 29 for a teleport scroll. At best my UMD will be +14, which means only a 30% chance of success.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

"Then hopefully Vespartius will be in a condition to do so. Let us gather as much supplies as we can carry." Once they have done so, Morvan turns to the druids and says, "We are ready. Send us to the Plain of Ten Thousand Swords."


Rollz:
1d100 ⇒ 3
1d100 ⇒ 71

1d20 ⇒ 17
1d20 ⇒ 3
1d20 ⇒ 13
1d20 ⇒ 8
1d20 ⇒ 1


Morvan fort: 1d20 + 9 ⇒ (7) + 9 = 16
Melii fort: 1d20 + 7 ⇒ (7) + 7 = 14
Kizziar fort: 1d20 + 2 ⇒ (15) + 2 = 17
Urashu fort: 1d20 + 5 ⇒ (10) + 5 = 15
Kallant fort: 1d20 + 9 ⇒ (7) + 9 = 16

Melii and Urashu have contracted Final Rest and take 1d2 ⇒ 1 points of Cha damage. In addition, they cannot gain morale bonuses, receive a +2 bonus on saves against mind-affecting effects, and must attempt a saving throw even against harmless mind-affecting effects.


Lord Vezivo and the druids arrange your group to their satisfaction, and begin walking around you and chanting, occasionally tossing a bowl of water up in the air to fall down like rain. As the ritual progresses, you feel a strange taste in the air, metallic but also cloying, like decay. It grows stronger and stronger as the ritual continues and grass begins to rapidly grow up around your feet. At the conclusion of the ritual there is a giant rush, as if a great mouth is inhaling and your vision tunnels to the point of blindness. When your vision returns, your environment is entirely changed. The late afternoon sun shines down brightly on the desolate plain. The only thing that grows are tall but sparse grasses and the occasional shrub. Until you take a closer look and realize that you are surrounded by thousands upon thousands of swords and spears, each impaled into the ground.

Aside from Melii and Urashu feeling a slight listlessness, you seem to have arrived at your destination with no misfortune.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Morvan blinks to clear his eyes as he looks about the area. Seeing all the impaled weaponry, he says, "Well, that appears to have worked nicely."


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Alright, with this hit to CHA i guess i will cede face of the party to Morvan..

Urashu feels a feeling wash over him during the transport and is disappointed when the feeling remains. He distracts himself from the feeling by looking around. He had never been to the Plain of Ten Thousand Sword, but is reasonably sure they arrived where they intended. He wonders if there are really ten shots and weapons here, and starts counting. He gets to twenty before turning his attention back to the matter at hand.

Yes, sir. Do we know where we are?

know geo: 1d20 + 10 ⇒ (17) + 10 = 27


Urashu:
Knowledge (Geography): Given the shift in the sun's position, the terrain, the flora, and the fact that you're standing in the middle of a bunch of half buried swords, you feel confident that you have indeed arrived at the Plain of Ten Thousand Swords.


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Kizziar floats a few feet above the thicket of weaponry, surveying the landscape. I must say, I didn't expect the name to be literal, he remarks, But now it seems like a bit of an understatement.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Don't have time for a long post. Tonight. Here's a brief one to progress if you need.

Kallant stretches, sets his bearings, and leads the troop to the home of the Blades.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

"Now that we are here, let us find the Blades. Kallant, I'm giving you the lead on this - you know them and their chief best. Keep that we are trying retrieve Vespartius secret, but answer other questions that pertain to our mission. I'm also making you my second - if I perish in this mission, you will take command."

Morvan sets out with Kallant taking the lead.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Urashu follows Kallant, thankful that his lack of knowledge about the geography here won’t be an issue. He looks around at the others after Morvan names Kallant his second. Third. He nods to himself at the thought and begins the march.


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

Melii shrugs listlessly. For some reason, her heart really isn't into the mission right now. She follows along, the champion spirit inside her alert and ready to fight at a moment's notice.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

So, did Kallant have an opportunity to make one of his greatswords Shocking? I missed that. Kallant can carry all 80 lbs of supplies without difficulty.

"Aye, aye, sir." Kallant answers affirmatively and briefly. He turns and heads out. After three steps, he adjusts the supply packs on his shoulders to remove the pinch and continues without breaking stride. He sets a three mile per hour pace for seven hours and a 6 mile per hour hustle for one hour for a total 27 mile daily pace. It would take two camps to get there unless they were closer than he estimated.

He had magic to make a 45 mile daily pace using Tireless Pursuit, but he would lose the others.

Kallant was quite a bit shocked at being named Morvan's second. The Gate was quite spell-caster focused, so he assumed one of the others would have been named. It probably is due to his connection with Rothgar. Morvan will probably rotate his second after the connection to the Blades passes.

Survival in case cannot take 10 = 24 to avoid natural hazards: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28

After two minutes, it becomes painfully obvious that his squad can at best make a 18 mile daily pace. Kallant stops and asks, "Can you magic users have any way to walk faster? Summon mounts? Maybe remove your armor? At this pace it will take us three or four camps to get there."


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Kizziar flies invisibly above the party as they walk, scanning the horizon for threats or deviations in the landscape.

Perception: 1d20 + 22 ⇒ (8) + 22 = 30


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Morvan raises an eyebrow at Kallant's request, then says, "I can cast a spell to summon armor to myself, so I can remove my armor for the moment - provided the others are willing to do so."


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Urashu shakes his head. “I don’t have magic that can help over long distances, but this pack is weighing me down. If someone is able to carry some of my gear i think i could speed of the pace.

Im currently on medium load by about 5 lbs. the armor doesn’t dirextly affect movement speed, but getting to lift pod would help.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

"Hand something over here - I should be able to take it."


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Urashu hands over his bedroll with a quick, “Thank you, sir”. The interaction didn’t embarrass him, but it did stiffen his resolve to be a productive member of the team at the next need.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

"Melii, that just leaves you now." Kallant looks to the armored medium.


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

"My spell of haste only lasts a few seconds. It won't really help with marching. My armor is light enough that it doesn't slow me down."

I'm only wearing a mithral shirt so I can keep up with 30 ft. movement speed.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

My mistake Melii. I thought I read 20 Speed on your Profile.

"Right. Good." Now that everyone can keep pace, Kallant restarts his 27 mile daily rate.


Rolls:
1d4 ⇒ 4
1d100 ⇒ 53
1d100 ⇒ 8


Kallant:
Survival: You successfully guide your squad through the plains. About halfway through the afternoon, you notice a large pair of ash giant corpses that are bloated and distorted horribly. You recognize the signs of a grey goo infestation and carefully steer around it.

Kizziar:
Perception: As dusk approaches, you see a campfire not far off in the distance, and what looks like 1d6 ⇒ 6 figures performing various tasks around it.


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Kizziar swoops down to hover over the party, still invisible. It looks like there's a campfire up ahead, surrounded by six people, he informs the others. Should I take a closer look?


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

"Aye, listen to them awhile. If it seems that we can share a campfire, ask them using your telepathy while out of sight. We'll wait here." Kallant replies. He kneels down. If Kizziar can see them, maybe they can see Kallant.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

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