Order of the Gate (Inactive)

Game Master SOLDIER-1st

Enforce tyranny! Save the world! Probably die!

Map of Crowhollow


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Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Morvan speaks a word of magic, praying for Asmodeus's warding, then charges one of the spectres to flank with Kallant.

Swift action: Point of fervor to cast shield of faith as a swift action. Charging Spectre 1.

Heavy mace, charge, flank: 1d20 + 12 + 2 + 2 ⇒ (4) + 12 + 2 + 2 = 20
Damage: 1d8 + 9 ⇒ (4) + 9 = 13

AC: 20 (+8 armor, +1 Dex, +3 Deflection, -2 charge); all applies against incorporeal.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

DC 16 Fort: 1d20 + 9 ⇒ (2) + 9 = 11
DC 18 Fort: 1d20 + 9 ⇒ (1) + 9 = 10

Holy dice gods that's horrible. At least 25 damage.

Kallant gets off an arrow before getting his soul damaged by both specters.


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

Melii moves to the side of the specter Morvan attacked, slicing through it with her electrified sword in a two-handed chop.

Longsword: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d8 + 9 + 1d6 ⇒ (7) + 9 + (2) = 18


Kallant: between the two attacks, you take 30 damage and two negative levels.

The new init order after all the readied actions is Kizziar>#1>#2>Kallant>Urashu>Melii>Morvan. Everybody's had their round one actions, so Kizziar's up (I'm assuming you'll still want that to be your action when it comes up Melii?)


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

Yes, sorry if I posted out of turn.


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Seeing Kallant's predicament, Kizziar flies over him and tries to harry the two spectres, diverting their attention from him.

Aid another to increase AC again.
Attack: 1d20 + 12 ⇒ (7) + 12 = 19


The first specter glares at Morvan and turns smoothly to attack him.

Incorporeal touch: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 ⇒ 2 DC16 fort to resist energy drain

The second one continues assaulting Kallant.

Incorporeal touch: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 7d6 ⇒ (6, 4, 3, 1, 5, 4, 3) = 26 DC18 fort to halve damage


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Fortitude: 1d20 + 9 ⇒ (12) + 9 = 21

The spectre attempts to drain Morvan's life force, but he shakes it off and returns the first specter's glare. He prays for Asmodeus's divine favor, then again strikes at the spectre with his mace.

Point of fervor to cast divine favor as a swift action.

Attack 2-handed, Power Attack (Furious Focus), Divine Favor, Flank: 1d20 + 12 + 2 + 2 ⇒ (8) + 12 + 2 + 2 = 24
Damage 2-handed, Power Attack, Divine Favor: 1d8 + 9 + 6 + 2 ⇒ (2) + 9 + 6 + 2 = 19

2nd Attack 2-handed, Power Attack, Divine Favor, Flank: 1d20 + 7 - 2 + 2 + 2 ⇒ (10) + 7 - 2 + 2 + 2 = 19
Damage 2-handed, Power Attack, Divine Favor: 1d8 + 9 + 6 + 2 ⇒ (5) + 9 + 6 + 2 = 22

AC: 22 (+8 armor, +1 Dex, +3 Deflection); all applies against incorporeal

Status:

HP 86/88
Fervor: 4/6
Blessings: 6/6
Sacred Armor: 7/8 minutes
Sacred Weapon: 8/8 rounds
Spells Cast: instant armor (7/8 minutes), shield of faith (7/8 minutes), divine favor (10/10 rounds)


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

magic missile: 4d4 + 4 ⇒ (1, 3, 1, 1) + 4 = 10

With so many people crowded around the specters Urashu switches to Magic Missile.

targeting the specter that Morvan and Melii are attacking.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

DC18 fort: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18

101 -30 -10 -13 = 48 HP & -2 negative levels

Kallant groans again at another soul-sucking hit. He steps back from the spectres and fires three more ghost salt arrows.

5 ft step back. Rapid shot at spectre not in melee to avoid -4 if possible

Rapid shot 1 longbow with deadly aim: 1d20 + 11 - 2 - 2 - 2 - 4 ⇒ (8) + 11 - 2 - 2 - 2 - 4 = 9
if hit, damage that affects incorporeal: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17

Rapid shot 2 longbow with deadly aim: 1d20 + 11 - 2 - 2 - 2 - 4 ⇒ (4) + 11 - 2 - 2 - 2 - 4 = 5
if hit, damage that affects incorporeal: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14

longbow with deadly aim: 1d20 + 11 - 2 - 2 - 2 - 5 - 4 ⇒ (5) + 11 - 2 - 2 - 2 - 5 - 4 = 1
if hit, damage that affects incorporeal: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Dice Gods, I beseech thee!


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Frustrated by his apparent lack of effect on the combat, Kizziar flies up and hovers around 30 feet, turning invisible again. He watches as the others fight, trying to think of something more significant he can do to contribute.


The first specter gasps in agony, dropping to its knees before being sucked away into a nearby sword, which begins glowing faintly green.

The second specter snarls and retreats, striking at Kallant one more time before fleeing.

Incorporeal Touch: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 7d6 ⇒ (4, 4, 2, 1, 3, 3, 5) = 22 DC18 fort save for half damage

I believe that Melii and Morvan get AOOs


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

AoO: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d8 + 9 + 1d6 ⇒ (2) + 9 + (1) = 12


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

AoO, Power Attack, Divine Favor, Flank: 1d20 + 12 - 1 + 2 + 2 ⇒ (5) + 12 - 1 + 2 + 2 = 20
Damage 2-handed, PA, DF: 1d8 + 9 + 6 + 2 ⇒ (5) + 9 + 6 + 2 = 22

After it moves away, is it still in charge range?


You both manage to hit the wispy specter as it flees.

Yes it is.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Urashu moves himself into range again, but chooses to not use one of his limited spells on the fleeing creature.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Morvan grins, then says, "Running away?" He charges his mace with power from Asmodeus - a power that specifically harmed the undead, then charged and struck at the spectre.

Swift action to use Sacred Weapon to add Disruption to my mace. Full-round action to charge.

Attack, PA (FF), Divine Favor, Charge: 1d20 + 12 + 2 + 2 ⇒ (6) + 12 + 2 + 2 = 22
Damage 2-hand, PA, DF: 1d8 + 9 + 6 + 2 ⇒ (8) + 9 + 6 + 2 = 25

If that hits, the spectre has to make a DC 14 Will save or be instantly destroyed.

AC: 20 (+8 armor, +1 Dex, +3 Deflection, -2 charge); all applies against incorporeal.

Status:

HP 86/88
Fervor: 4/6
Blessings: 6/6
Sacred Armor: 7/8 minutes
Sacred Weapon: 8/8 rounds
Spells Cast: instant armor (7/8 minutes), shield of faith (7/8 minutes), divine favor (10/10 rounds)


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

DC18 fort: 1d20 + 9 ⇒ (3) + 9 = 12

Kallant leans over and groans.

HP 48 -22 = 26


Will save: 1d20 + 7 ⇒ (6) + 7 = 13


With a scream of rage and pain, the specter implodes, the residual glow from its form sucked into another sword buried in the plain, which then begins glowing green.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Morvan lets the magical enhancement on his mace fade, then says, "Kallant, how badly are you hurt? Do you requre healing?"


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Kallant straightens up with a groan. "Just a flesh wound, sir." Not wanting to admit being hurt.

"Should I use my wand, or should we exhaust some spells?"

26/101 HP & two negative levels with a Heal check


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Kizziar floats down until he is again level with the humanoids and flickers back into visibility.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

"Let's use the wand - we may need those spells later if we are again visited by spectres such as these."


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Urashu checks over his gun and then sheathes it. He isn’t one to complain about relatively easy fights, but it would be nice to face something he can actually shoot his pistol at.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

With everyone standing around him, Kallant pulls out his cure wand and heals himself.

12 charges: 12d8 + 12 + 26 ⇒ (1, 5, 2, 3, 3, 5, 2, 7, 4, 2, 8, 8) + 12 + 26 = 88

"Alright. Show's over. Let's go." Kallant puts his wand away and leads the team through the field.


It's still the middle of the night, and you previously mentioned you wanted to return to camp until morning. You have done half those things. Roll a survival check, and then let me know if you're leaving now or waiting until the morning.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Return to camp until morning, please.


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Survival: 1d20 + 12 ⇒ (1) + 12 = 13

Return to camp until morning, please. Good thing skill checks are not auto-fail like attack rolls and saves.


You rest for the remainder of the night, the mist blurring your vision and distorting sounds, so that what sleep you get is fitful and unpleasant. Once the sun comes up and the mist dissipates some, you set out, attempting to resume your northward journey.

1d4 ⇒ 2
1d100 ⇒ 53
1d100 ⇒ 64

Urashu and Melii also need to make fort saves for their disease


The mist makes it hard to see, obscuring the sun and confusing your sense of direction. You wander for several hours, unsure of what direction you're actually going before you hear a loud, continuous roaring coming up from in front of you. It starts muted, but is gradually becoming louder.


Female Human Medium 8 | HP: 80/80 | AC: 20 (touch 16, ff 14) | CMB +10, CMD 25 | Fort +7, Ref +9, Will +7 | Init +7 | Perc +10, Sense Motive +10

Fortitude: 1d20 + 7 ⇒ (17) + 7 = 24


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

fort: 1d20 + 5 ⇒ (12) + 5 = 17

perception: 1d20 + 9 ⇒ (16) + 9 = 25


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

Knowledge (geography) on roaring: 1d20 + 12 ⇒ (16) + 12 = 28


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Kizziar turns invisible and flies forward until he is around 40 feet ahead of the rest of the party, peering into the fog with his magical and mundane senses.

Perception: 1d20 + 22 ⇒ (4) + 22 = 26


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Morvan sighs at the sound of the roaring ahead.

Can I tell about how far away it is?


Melii and Urashu, you both make your saves.

Urashu:
Perception: While it's loud and getting closer, it seems to be high up, as if it were flying. You cannot see anything though due to the mist.

Kallant:
Knowledge (Geography): The roaring doesn't sound like the call of any creature you know of, though given that you're in Numeria, there are a number of mutant creatures or rouge constructs that might be the cause.

Kizziar:
Perception: The sound instantly reminds you of the strange creature that abducted Vespartius. As you fly up, you see a few pinpricks of blue and red lights that are quickly getting closer, no more than 100 yards off.

Morvan:
Perception: The sound is getting closer, but that's all you can make out.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Urashu draws his gun and makes sure it’s loaded. Sir, i can’t pinpoint the sound but it’s defintely in the air: possibly flying towards us. I can possibly shoot it down if needed; i just learned a spell that could help with this. It’s only one chance though, so I need to be able to see it


Human Hellknight | HP: 101/101 | 1st 1/2 | Discern Lies 2/2 | Smite Chaos 1/1 | Discipline 1/1 | Incorruptible 0/1
Stats:
AC 23 Touch 12 FF 21 CMD 23 | Fort +9 Ref +8 Will +5 | Initiative +2 | Perception +13, Darkvision 60-ft
Active buffs: corruption resistance against evil & Resist Energy (fire) 10

FWIW:
I was thinking the roaring was a waterfall. Maybe an airport.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

"Perhaps we should try the stealthy approach - I don't think the rest of us have a means of flying, and if you can't shoot it down, it may just rain arrows or something from above onto our heads."


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M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

Urashu frowns, remembering the last time they tried a stealth approach.


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Kizziar hurriedly tells the others, The creature that captured Vespartius made almost exactly that sound! I can see several lights coming towards us through the mist, currently around 300 feet away.


Male Human Warpriest 1 | AC 19, touch 11, flat-footed 18 | CMD 14 (16 vs disarm, trip) | HP 10/10 | Fort +4, Ref +1, Will +4 | Init +1 | Perception +3 | Blessings 3/3 |
Spells:
1st - 2/2
| Conditions:

For a brief second, Morvan was sorely tempted to get its attention so it could take them straight to Vespartius. However, he realized that would likely place them in an untenable situation, and so he instead chose to say, "Let's try and avoid drawing its attention. Maybe it will have as many visibility issues with the fog as we are. Hide."

Stealth: 1d20 + 1 ⇒ (10) + 1 = 11


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

stealth: 1d20 + 2 ⇒ (19) + 2 = 21

Urashu follows suit, but has clearly learned from his last attempt. He keeps his pistol tucked close to his body and relaxes, fading into the mist.


Male Imp | AC 22 (tch 17, ff 17) | CMD 18 | F +2, R +10, W +6 (+10 vs enchantment) | Init +5 | Per +22 | HP 70/70 | Effects:

Kizziar drops to the ground and remains perfectly still, waiting for the creature to pass.

Stealth +invisibility: 1d20 + 25 + 40 ⇒ (4) + 25 + 40 = 69


Kallant stealth: 1d20 + 7 ⇒ (9) + 7 = 16
Melii stealth: 1d20 + 7 ⇒ (17) + 7 = 24


The creature pauses as it flies overhead, hovering momentarily before dropping to the ground directly beside Morvan, examining him closely. The scene is both intense and surreal, the imminent threat of the large creature contrasted with the muffled sound and clouded vision from the ethereal mist.

Creature init: 1d20 + 6 ⇒ (18) + 6 = 24
Morvan init: 1d20 + 1 ⇒ (9) + 1 = 10
Urashu init: 1d20 + 6 ⇒ (12) + 6 = 18
Kallant init: 1d20 + 2 ⇒ (6) + 2 = 8
Kizziar init: 1d20 + 5 ⇒ (6) + 5 = 11
Melii init: 1d20 + 7 ⇒ (13) + 7 = 20

Init order: Creature>Melii>Urashu>Kizziar>Morvan>Kallant

So you're all prone on the ground, spread out randomly in a 30ish foot circle. The creature is adjacent to Morvan, looking down at him, but otherwise hasn't done anything. From here you can try to wait it out and hope it goes away (will require another stealth check), you can attack it, or you can try to communicate with it.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

perception: 1d20 + 9 ⇒ (1) + 9 = 10


Urashu:
Perception: The swirling mist cloaks the creature, obscuring it's form and distorting its shadow, on top of your sub-optimal positioning on the ground. What you can tell is that it seems to have a single large red glowing orb or eye or somesuch in the center of what you presume to be its head.


M Elf Wizard (Spellslinger) 6 / Gunslinger (Gun tank)1/HK Signifier 1 | hp [68/68] | AC 16, touch 13, flat-footed 13 | Init +6 | Fort +5, Ref +8, Will +7 | Perc + 9

know check:

know planes: 1d20 + 13 ⇒ (1) + 13 = 14

to identify the creature

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