OMB's Into the Unknown PbP Starfinder Quests (Inactive)

Game Master James Martin

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Bonekeep Slides

Piloting (flip and Burn): 1d20 + 9 ⇒ (2) + 9 = 11

No good! They move ahead 3 hexes, but cannot turn!

Gunnery Phase! You guys get to go first!

Acquisitives

Expertise 1d6 sense motive and intimidate Sidereal 1d6 culture (or mysticism) Kasatha icon envoy 1/solarian 5. Sp 0/47 hp 38/45 RP(6)/7 EAC 20; KAC 21 Fort +4; Ref +4; Will +7 Defensive Abilities solar manifestation (solar armor); Resist electricity 5, cold 5

Iseph shoots coil gun: 1d20 + 5 ⇒ (6) + 5 = 11
coil gun damage: 4d4 ⇒ (1, 3, 3, 4) = 11

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 0/56 HP 13/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Quig tries to divert power to the shields.

Engineering: 1d20 + 10 ⇒ (13) + 10 = 23.

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

Missile Launcher: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 4d8 ⇒ (1, 4, 3, 5) = 13

Wayfinders

HP 12/12 | SP 5/7 | RP 4/4 | EAC 12 | KAC 13 | CMD 21 | F +1 R +1 W +5| Init +1 | Perc + 7| Blindsense 30'| Shirren Mystic 1 (Priest)
Spells Available:
Level 1- 2/3

Chakanta continues trying to help guide Waiola's shots at the enemy ship.

Encourage Diplomacy : 1d20 + 5 ⇒ (11) + 5 = 16

Not quite

-Posted with Wayfinder


Bonekeep Slides

Iseph's coilgun barks, but misses the pirate vessel. Waiola's missile however, finds its home in the Pirate ship! Crit system: 1d100 ⇒ 18 The Sensors are glitching!

The aft gyrolaser and the turret coilgun bark!
Gunnery, gyrolaser: 1d20 + 8 ⇒ (12) + 8 = 20 for 1d8 ⇒ 7 damage!
Gunnery, coilgun: 1d20 + 8 ⇒ (20) + 8 = 28 for 4d4 ⇒ (4, 3, 2, 4) = 13 damage! Crit system: 1d100 ⇒ 48 Facing: 1d4 ⇒ 1 Your forward guns are glitching, which includes any turret weapons!

Odyssey Status: Forward 0/20, Port 3/15, Starboard 15, Aft 20! HP 70/85; Forward Weapons (and turret) glitching -2

Next Round!

Piloting, Engineering and Science Officers are up!

Captain (demand pilot, DC 19): 1d20 + 8 ⇒ (17) + 8 = 25
Engineering (divert weapons, DC 19): 1d20 + 8 ⇒ (19) + 8 = 27
Piloting: 1d20 + 9 + 4 ⇒ (8) + 9 + 4 = 21

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 0/56 HP 13/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Quig tries to fix the forward guns.

Engineering: 1d20 + 10 ⇒ (11) + 10 = 21.

Exo-Guardians

Male Shirren Soldier (Guard) Guard 8 (Power Armoured Jockey) | SP 80/80 HP 62/62 | RP 10/10 | EAC 26; KAC 30 +4 vs AoO (Mobility)| CMD (KAC+8) 38 Fort +8; Ref +8; Will +10 | Init: +7 | Darkvision 60’, Blindsense 30’ Perc: +17, SM: +4 | Speed 30ft / Climb 30ft | In Harm’s Way 1/1 | DR: 5/-, Resistances: Cold 5, Fire 5, Acid 5 | Mystic Cure 1: 2/2 | Active conditions: None.

"Forward shields down and Hull damage at '17.64705882352941%'." Xy Xy states as he reads the system report and works to fight a fire on the cargo deck. Cancelling a few warning signs, the Shirren fights to re-arrange the shield array and spread the protection across the entire ship.

computers: 1d20 + 9 ⇒ (18) + 9 = 27

Pool all th shield points and split them, putting 9 in each quadrant with the 2 remaining going i. Front and port


Bonekeep Slides

Odyssey Status: Forward 11, Port 9, Starboard 9, Aft 9! HP 70/85

Wayfinders

android mechanic 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 19, KAC 19 | F+5 R+9 W+3 | Perc +8 | Init +9

piloting: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22


Bonekeep Slides

Curse your slim victory! The pirate ship moved.

Wayfinders

android mechanic 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 19, KAC 19 | F+5 R+9 W+3 | Perc +8 | Init +9

OK, moved. They are in our forward arc, but we are in their side arc.


Bonekeep Slides

Their turret swings around to fire at you!

Turret coilgun: 1d20 + 8 ⇒ (5) + 8 = 13 for 4d4 ⇒ (1, 4, 2, 2) = 9 damage! And the coilgun BARELY misses!

Your gunnery turn!

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

Heavy Laser Cannon: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
Damage (Heavy Laser Cannon): 4d8 ⇒ (3, 7, 5, 2) = 17

"Curse these glitching weapons!"

Acquisitives

Expertise 1d6 sense motive and intimidate Sidereal 1d6 culture (or mysticism) Kasatha icon envoy 1/solarian 5. Sp 0/47 hp 38/45 RP(6)/7 EAC 20; KAC 21 Fort +4; Ref +4; Will +7 Defensive Abilities solar manifestation (solar armor); Resist electricity 5, cold 5

missiles: 1d20 + 5 ⇒ (3) + 5 = 8
missile damage: 4d8 ⇒ (8, 1, 3, 5) = 17

I believe our engineer fixed the glitch


Bonekeep Slides

Next Round!

Piloting, Engineering and Science Phase!

Engineer (divert power to engines, DC 19): 1d20 + 8 ⇒ (20) + 8 = 28
Captain (demand of pilot, DC 19: 1d20 + 8 ⇒ (1) + 8 = 9
Piloting: 1d20 + 9 ⇒ (3) + 9 = 12

Your turn!

Wayfinders

android mechanic 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 19, KAC 19 | F+5 R+9 W+3 | Perc +8 | Init +9

piloting: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27

rather a waste of a high roll, but OK...


Bonekeep Slides

Hmph. My rolling is abyssmal. Oh well, I moved!

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 0/56 HP 13/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Quig does his best to divert power to the shields.

Engineering: 1d20 + 10 ⇒ (14) + 10 = 24.

Wayfinders

android mechanic 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 19, KAC 19 | F+5 R+9 W+3 | Perc +8 | Init +9

OK, moved.


Bonekeep Slides

The turret coilgun barks! Coilgun: 1d20 + 8 ⇒ (20) + 8 = 28 for 4d4 ⇒ (1, 4, 1, 3) = 9 damage! Crit system!: 1d100 ⇒ 62 Your engines are glitching! -2 to Pilot checks!

Odyssey Status: Forward 11, Port 0, Starboard 9, Aft 9! HP 70/85

Your gunnery turn!

Wayfinders

android mechanic 5 | SP 35/35 HP 34/34 RP 6/6 | EAC 19, KAC 19 | F+5 R+9 W+3 | Perc +8 | Init +9

What about the coilgun reroll from the previous quest?


Bonekeep Slides

Argh, forgot about that!

Coilgun reroll: 1d20 + 8 ⇒ (10) + 8 = 18 You juke to the side and the fire hits the shield, missing the engines by that much!

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

Coilgun Turret: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 4d4 ⇒ (1, 3, 1, 1) = 6

Iseph, missile turret is yours, you have a better chance to hit!

Acquisitives

Expertise 1d6 sense motive and intimidate Sidereal 1d6 culture (or mysticism) Kasatha icon envoy 1/solarian 5. Sp 0/47 hp 38/45 RP(6)/7 EAC 20; KAC 21 Fort +4; Ref +4; Will +7 Defensive Abilities solar manifestation (solar armor); Resist electricity 5, cold 5

missile launcher: 1d20 + 5 ⇒ (10) + 5 = 15
missile damage: 4d8 ⇒ (7, 5, 2, 8) = 22

”Glitches eradicated”

Wayfinders

HP 12/12 | SP 5/7 | RP 4/4 | EAC 12 | KAC 13 | CMD 21 | F +1 R +1 W +5| Init +1 | Perc + 7| Blindsense 30'| Shirren Mystic 1 (Priest)
Spells Available:
Level 1- 2/3

Encouragement for the pilot action, only because every time I check in it's the next round all of a sudden ;)

Diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16

But it's ineffective!


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Bonekeep Slides

The missiles hit to deadly effect! The ship rocks and the hull cracks as the Lawblight erupts into a shower of sparks. Your comms buzz as the Captain of the Lawblight appears, her forehead bleeding. She gasps out, "Besmara take you all! I'll see you in..." The comm cuts out as a light explodes outside the viewport and the Lawblight breaks into two!

The journey back to Absalom is quick and quiet. You arrive to see Venture Captain Arvin applauding you. He claps you each on the back and listens to your tale, taking the data you collected. "You can undergo the tedium of a complete debrief later. First, I’ve arranged for you all to enjoy a few days’ downtime in Kemanis, at the high-end clubs, theaters, and VR parlors. You’ve earned it. But,” he warns, with a sly twinkle in his eye, “after that, it’ll be time to put you back to work.”

END OF QUEST!

Congratulations, guys! Not bad for a first Play By Post Starfinder experience. I think you've definitely helped to clarify my Starfinder style! I will be putting together chronicles and sending them out soon! Let me know if there's anything special I need to note.

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

They haven't posted faction cards yet like they have for Pathfinder, or have I missed them?

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 0/56 HP 13/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Quig grins toothily.

"Alright then! Sounds like we have real R&R lined up for us when we get back! Good job, everyone..."

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