OMB's Into the Unknown PbP Starfinder Quests (Inactive)

Game Master James Martin

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Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

"Come on, can we not get this guy yet?"

LLC: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 2d4 ⇒ (2, 4) = 6


Bonekeep Slides

The bone ship cannot fire at you, but Iseph and Waiola continue to pepper the ship with fire! Critical damage: 1d100 ⇒ 52 1d4 ⇒ 1

Their forward gun is glitching!

ENGINEERING PHASE:

Quig/R2-D2, you are up!

They try to patch the guns! Engineering: 1d20 + 11 ⇒ (11) + 11 = 22 SUCCESS!

Wayfinders

HP 12/12 | SP 5/7 | RP 4/4 | EAC 12 | KAC 13 | CMD 21 | F +1 R +1 W +5| Init +1 | Perc + 7| Blindsense 30'| Shirren Mystic 1 (Priest)
Spells Available:
Level 1- 2/3

Chakanta addresses Quig as the gunners make another successful hit on the bone ship. "We are getting through, keep it steady."

Diplomacy: 1d20 + 5 ⇒ (5) + 5 = 10

If I could stop rolling 5s, that would be phenomenal.

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 56/56 HP 52/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Quig tries to divert power to the engines.

Engineering: 1d20 + 10 ⇒ (8) + 10 = 18.

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

rolling now, so I don't hold things up..

piloting: 1d20 + 9 ⇒ (17) + 9 = 26


Bonekeep Slides

Piloting the Bone Ship (not as dirty as it sounds): 1d20 + 8 ⇒ (19) + 8 = 27

Dora, you and XyXy get to go first!

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

OK, done. Only moved 6 spaces.

Exo-Guardians

Male Shirren Soldier (Guard) Guard 8 (Power Armoured Jockey) | SP 80/80 HP 62/62 | RP 10/10 | EAC 26; KAC 30 +4 vs AoO (Mobility)| CMD (KAC+8) 38 Fort +8; Ref +8; Will +10 | Init: +7 | Darkvision 60’, Blindsense 30’ Perc: +17, SM: +4 | Speed 30ft / Climb 30ft | In Harm’s Way 1/1 | DR: 5/-, Resistances: Cold 5, Fire 5, Acid 5 | Mystic Cure 1: 2/2 | Active conditions: None.

As Dora pilots the ship around the rear of the Boneship, Xy Xy tries to anticipate the enemy's movements and re-arranges rhe energies of the shields to protect their most vulnerable spots.

computers: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28

Still 37 points. Will place 16 in the aft and seven in other areas

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

"Dora, nice piloting! Keep us behind that ship!"

LLC: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 2d4 ⇒ (1, 2) = 3

"Of course, don't keep juking and jiving the ship, it throws my aim off!"


Bonekeep Slides

The bone ship just turns in place!

Waiola fires the light laser cannon, but cannot hit!

Iseph with the turret, then me with a big gun!

Acquisitives

Expertise 1d6 sense motive and intimidate Sidereal 1d6 culture (or mysticism) Kasatha icon envoy 1/solarian 5. Sp 0/47 hp 38/45 RP(6)/7 EAC 20; KAC 21 Fort +4; Ref +4; Will +7 Defensive Abilities solar manifestation (solar armor); Resist electricity 5, cold 5

turret: 1d20 + 5 ⇒ (9) + 5 = 14
coil gun damage: 4d4 ⇒ (4, 2, 4, 3) = 13


Bonekeep Slides

The bone ship shudders as the coil gun barks!

However, its forward red eye glows and fires! Gunner: 1d20 + 7 ⇒ (6) + 7 = 13 for 4d8 ⇒ (2, 1, 6, 1) = 10 damage to the Starboard quadrant!

ENGINEERING PHASE!

Quig/R2D2 is up!

Exo-Guardians

Male Shirren Soldier (Guard) Guard 8 (Power Armoured Jockey) | SP 80/80 HP 62/62 | RP 10/10 | EAC 26; KAC 30 +4 vs AoO (Mobility)| CMD (KAC+8) 38 Fort +8; Ref +8; Will +10 | Init: +7 | Darkvision 60’, Blindsense 30’ Perc: +17, SM: +4 | Speed 30ft / Climb 30ft | In Harm’s Way 1/1 | DR: 5/-, Resistances: Cold 5, Fire 5, Acid 5 | Mystic Cure 1: 2/2 | Active conditions: None.

So that takes us to 30 Shield points, 3 damage to the Hull. Current Shield Array: 7 Forward, 7 Port, 16 Aft, 0 Starboard.

Sorry, don't mean to backseat, but have you remembered your -2 to Pilot roles due to Engine Glitch? A lot of things to remember when I GMed this so just trying to help! (Also, we would have won last turn :P

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 56/56 HP 52/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Quig keeps trying to divert power to the engines.

Engineering: 1d20 + 10 ⇒ (14) + 10 = 24.


Bonekeep Slides

Doh! I was totally mixing up the engines and power core! Noted, but rather than retcon, we'll just remember from here on.

Engineering to patch the glitch!: 1d20 + 11 ⇒ (20) + 11 = 31 And so much for that!

PILOT PHASE!

Piloting: 1d20 + 8 ⇒ (12) + 8 = 20

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

piloting: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20

I believe I win the tie, because the +9 is higher than +8.

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|
'Xy Xy' wrote:

So that takes us to 30 Shield points, 3 damage to the Hull. Current Shield Array: 7 Forward, 7 Port, 16 Aft, 0 Starboard.

Sorry, don't mean to backseat, but have you remembered your -2 to Pilot roles due to Engine Glitch? A lot of things to remember when I GMed this so just trying to help! (Also, we would have won last turn :P

Here is what I am seeing done at another game table, and it seems to work wonders.... And no, this isn't our ship or fight....

Ship Status
Loreseeker: 31/55 | F:X P:10 S:10 A:10 | Life Support: Normal | Sensors: Normal | Weapons: Port GLITCH (Patched), Front GLITCH| Engine: Normal | Power: Normal

Endless Threnody: 43/100 | F:X P:X S:X A:X | Life Support: Normal | Sensors: Normal | Weapons: Normal | Engine: GLITCH (Patched) | Power: MALFUNCTION --> target power

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

One issue with that is it's not clear how much the players should know about the status of the enemy ship. They should have to scan for it.

Exo-Guardians

Male Shirren Soldier (Guard) Guard 8 (Power Armoured Jockey) | SP 80/80 HP 62/62 | RP 10/10 | EAC 26; KAC 30 +4 vs AoO (Mobility)| CMD (KAC+8) 38 Fort +8; Ref +8; Will +10 | Init: +7 | Darkvision 60’, Blindsense 30’ Perc: +17, SM: +4 | Speed 30ft / Climb 30ft | In Harm’s Way 1/1 | DR: 5/-, Resistances: Cold 5, Fire 5, Acid 5 | Mystic Cure 1: 2/2 | Active conditions: None.

I did as my first action and got 25... Not sure if we got the data though?

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

I think that scan would only provide a snapshot at that moment. We still wouldn't know what changed every time, especially the critical threshold stuff.


Bonekeep Slides

Interesting shortcut. I like it! I love the ship stats sheet, but it doesn't translate well to PbP.

I moved the Bone Ship!

Dora and XyXy, you are up!

Wayfinders

HP 12/12 | SP 5/7 | RP 4/4 | EAC 12 | KAC 13 | CMD 21 | F +1 R +1 W +5| Init +1 | Perc + 7| Blindsense 30'| Shirren Mystic 1 (Priest)
Spells Available:
Level 1- 2/3

Chakanta reaches out to his fellow shirren's mind, and offers words of hope.

Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15

Exo-Guardians

Male Shirren Soldier (Guard) Guard 8 (Power Armoured Jockey) | SP 80/80 HP 62/62 | RP 10/10 | EAC 26; KAC 30 +4 vs AoO (Mobility)| CMD (KAC+8) 38 Fort +8; Ref +8; Will +10 | Init: +7 | Darkvision 60’, Blindsense 30’ Perc: +17, SM: +4 | Speed 30ft / Climb 30ft | In Harm’s Way 1/1 | DR: 5/-, Resistances: Cold 5, Fire 5, Acid 5 | Mystic Cure 1: 2/2 | Active conditions: None.

You get full and current Hull points so can work out the critical threshold that way and percentages of damage dealt. As well as things like its AC and gun potential. Very powerful move is Scan if you roll high enough

Bolstered by his Captain's soothing words, Xyroniel reaches into the shield systems and works on transferring their energies to keep them protected against any potential fire they might suffer from the enemies' cannon.

Science: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27

With 30 Shield points remaining i will place 3 shield points in the aide facing away from the foe and 9 in the others

Acquisitives

Expertise 1d6 sense motive and intimidate Sidereal 1d6 culture (or mysticism) Kasatha icon envoy 1/solarian 5. Sp 0/47 hp 38/45 RP(6)/7 EAC 20; KAC 21 Fort +4; Ref +4; Will +7 Defensive Abilities solar manifestation (solar armor); Resist electricity 5, cold 5

Iseph concentrates on the enemy ship and shoots from the turret
turret shot: 1d20 + 5 ⇒ (3) + 5 = 8
coil gun damage: 4d4 ⇒ (1, 4, 2, 1) = 8

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

LLC: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 2d4 ⇒ (1, 2) = 3.

Grunt, Groan, Strain!!!!!! Come on! Get some!!!!!

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

Dora moves the ship up close behind the enemy again.


Bonekeep Slides

The aft gun and the turret barks, but only the aft gun manages to rake the bone ship! Still, it causes issues onboard the bone ship! Critical damage: 1d100 ⇒ 41 Weapons Array! 1d4 ⇒ 4 Port gun is glitching!

ENGINEERING PHASE!

The Threnody's engineer tries to repair the guns! Engineering: 1d20 + 11 ⇒ (19) + 11 = 30 vs DC 14! Success!

Quig/R2D2 is up!


Bonekeep Slides

I will be on vacation from Friday to Monday. Rest assured, I will be back. Feel free to go ahead and roll Engineering, Pilot and Gunnery Phase rolls!

Bone Ship Piloting: 1d20 + 8 ⇒ (13) + 8 = 21

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 56/56 HP 52/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Quig tries to deflect power to the shields....

Engineering: 1d20 + 10 ⇒ (13) + 10 = 23.

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

piloting: 1d20 + 9 ⇒ (19) + 9 = 28

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

I can do this, I can do this.....

LLC: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 2d4 ⇒ (4, 2) = 6


Bonekeep Slides

I moved! On vacation until Tuesday! Kill that ship!

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

I have moved also. We are again behind where we can't be shot at.

Wayfinders

HP 12/12 | SP 5/7 | RP 4/4 | EAC 12 | KAC 13 | CMD 21 | F +1 R +1 W +5| Init +1 | Perc + 7| Blindsense 30'| Shirren Mystic 1 (Priest)
Spells Available:
Level 1- 2/3

In an attempt at intimidation, Chakanta throws open the communications channel to demonstrate the prowess of their gunners.

Intimidate: 1d20 - 1 ⇒ (6) - 1 = 5

But instead, he hits the wrong button and ends up giving the enemy ship an awkward close up of his own face.

Acquisitives

Expertise 1d6 sense motive and intimidate Sidereal 1d6 culture (or mysticism) Kasatha icon envoy 1/solarian 5. Sp 0/47 hp 38/45 RP(6)/7 EAC 20; KAC 21 Fort +4; Ref +4; Will +7 Defensive Abilities solar manifestation (solar armor); Resist electricity 5, cold 5

turret shot: 1d20 + 5 ⇒ (13) + 5 = 18
coil damage: 4d4 ⇒ (3, 4, 3, 1) = 11

sorry thought I had shot on saturday but board has eaten my post?

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

From my earlier (out of order) post.

I can do this, I can do this.....

LLC: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 2d4 ⇒ (4, 2) = 6


Bonekeep Slides

Once again the ship's guns bark and the Bone SHip cannot respond!

Engineering Phase!

Engineering (Divert to Engines: 1d20 + 11 ⇒ (18) + 11 = 29 SUCCESS!

Quig/R2D2 is up, followed by PILOT PHASE!

Piloting: 1d20 + 8 ⇒ (4) + 8 = 12

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

rolling piloting now so I don't hold things up:

piloting: 1d20 + 9 ⇒ (6) + 9 = 15


Bonekeep Slides

Looks like I'm up first again! I moved!

Xy Xy, you're up for the science phase!

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

I've moved us, also.

Acquisitives

Expertise 1d6 sense motive and intimidate Sidereal 1d6 culture (or mysticism) Kasatha icon envoy 1/solarian 5. Sp 0/47 hp 38/45 RP(6)/7 EAC 20; KAC 21 Fort +4; Ref +4; Will +7 Defensive Abilities solar manifestation (solar armor); Resist electricity 5, cold 5

shoot the endless tedium turret: 1d20 + 5 ⇒ (15) + 5 = 20
coil gun damage: 4d4 ⇒ (3, 1, 3, 1) = 8


Bonekeep Slides

The next fight will go A LOT faster, I promise. This one is a little easier and a little beefier to give you error room to learn the system.

Dataphiles

"Iseph" | non-binary NG Android ace pilot operative 8 | SP 56/56 HP 52/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6 | Init: +7 | Perc: +14, SM: +1; darkvision, low-light vision | Speed 40 ft, fly 40 ft (avg)| Evasion; Cloaking field 10/10 | Active conditions: None

Quig tries to boost the ship's speed.

Engineering: 1d20 + 10 ⇒ (11) + 10 = 21.

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

"Won't you DIE yet?"

LLC: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 2d4 ⇒ (4, 3) = 7

Wayfinders

HP 12/12 | SP 5/7 | RP 4/4 | EAC 12 | KAC 13 | CMD 21 | F +1 R +1 W +5| Init +1 | Perc + 7| Blindsense 30'| Shirren Mystic 1 (Priest)
Spells Available:
Level 1- 2/3

Words of encouragement drift once again from Chakanta's mind to Xy Xy.

Diplomacy: 1d20 + 5 ⇒ (5) + 5 = 10

I'm sure glad you all have been rolling well, because my dice are no help.


Bonekeep Slides

The guns bark and the bone ship shudders! The Corpse Fleet ship lists to one side and its power core overloads, covering the ship with coruscations of negative energy. As you watch, it lists powerlessly to the side, ready for boarding!

End of ADRIFT, beginning BOARDING!

The Endless Threnody drifts just outside the forward viewport. The enormous Corpse Fleet starship bristles with bone spurs, and a baleful red lens at its fore resembles a swollen and bloody eye. Crackles of dark energy leap across the bone spurs, discharging from the ruined ship’s necromantic power source.

With a burst of static and a flash, a blue-hued hologram of Venture-Captain Arvin appears at the Loreseeker’s communications station. “Excellent work. The Endless Threnody is incapacitated, but not pulverized. I need you to board that vessel, access the main computers at the bridge, and recover the coordinates of the missing Starfinder vessel’s crash site.

“That energy signature looks dangerous, and those discharges can damage your hull. Dock at the cargo bay at the rear of the ship and make your way forward to the bridge. Wear space suits if your armor can’t protect you from vacuum—there are a few suits in a storage locker aboard your ship. Eoxian ships do not have life support and are often exposed to space. Any questions?”

Acquisitives

Vesk Soldier 1|STAM:8|HP:13|RES:5|EAC:15|KAC:17|ACvCM:25|F+3,R+1,W+2|Init:+5|Acro +4, Athl +8, Medic+4, Survi+4|

Waiola, hearing what was said over the comm unit, grunts, and heads down to the docking port to await boarding, his weapon in hand ready to destroy all that stand in the way of his mission..

Core book 196 says that all armors provide environmental protection, so unless you aren't wearing armor (or your armor says it doesn't), you don't need the space suit.

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

It's not quite clear from the rules, but I'm going to assume that Arod is not in danger from the environment of space.

Dora has no questions. She stays in the pilot's seat, ready to guide the ship into docking.


Bonekeep Slides

Okay, I need a Pilot check to manuever the ship to the airlock, Dora.

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

piloting: 1d20 + 9 ⇒ (6) + 9 = 15

Can I get assistance from others like in a space battle with that check?

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