OGGM's Star Wars (Inactive)

Game Master Jeff Przybylo

Destiny Points: 3 Light / 1 Dark


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M Human Smuggler (Scoundrel) WT=12; ST=12; RD=0; MD=0; SV=2

"Oh, I'm sure our new astromech friend really prays for Tran's life. Trex left among the living is responsible for how many lifetimes of slavery? I'm not begging him for safe passage. We're taking his ship."


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

Well taking it might be easier than we were thinking, this fine r5 unit informs me that the dock controls are at the spaceport control center and that a side door is available. Perhaps we go in that way ?


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

We should move to the spaceport control center immediately, we've already spent too much time in the open

Valkyr looks around cautiously, then turns to 5

Please ask your new friend to show us this 'side door'...


The R5 leads you through the Mos Shuuta streets, the hot suns beating down even late in the afternoon. You move cautiously, as Teemo's goons are still out and about looking for you. As a result, it takes some time to get across the mesa.

The spaceport control building is a low, squat pourstone building clinging to the edge of the Mos Shuuta bluff. The front doors guarded by a pair of guard droids, carefully scanning the crowds that pass in the streets. If you are going to release the docking clamps from the KRAYT FANG, and get off Tatooine, you need to find a way in to that building.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr turns to the R5 unit

Please show us the side entrance, we need to be off these streets as quickly as possible...

Lamenting the lack of a hooded cloak, she moves to follow the astromech droid as quickly as possible.


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

XJ7-511 follows along with the others as he looks around. 5 tilts his head to the Selonian Thank you for asking so nicely, "please" is so lamentably underused on droids...


The little droid trundles off around the right side of the building. It heads down a narrow alley, littered with debris and sand. R5 stops a dozen meters into the the alley turning back to you with a series of beeps.

'5':
"One side door, as requested."

R5 stands before a durasteel panel, apparently a maintenance access door. The control panel is dusty and underused on the right-hand door frame.


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

So it is! My friends and I mean to leave this place, want to take on the life of an interstellar criminal?

As '5' asks his question he approaches the panel and looks it over for a second before working on it in an attempt to open the door. Thinking on the matter for a second the droid attempts to simply punch the button to open the door...


Ah if it were only that simple...

The door is locked.


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

I just had this feeling like I should check, ya know? :-)

Satisfied that his efforts would not be in vain, '5' attempts to work the lock pad,

Computers!: 2d8 ⇒ (8, 5) = 132d12 ⇒ (5, 6) = 11 3 Adv, 1 Adv 2 Succ


The door slides open with a slight hiss, revealing a small maintenance room. Workbenches line the walls, and various equipment is stored here. Computer replacement parts, cleaning equipment, even a spare chair or two are stacked in and about the room. Another door leads out of the maintenance area, deeper into the spaceport control building.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Gah I somehow missed you had updated, sorry for the late post!

Valkyr holds up a hand to her companions in a 'stay there' gesture, then silently ghosts through the doorway, pressing her ear against the far door to check if she can hear anyone beyond it.

perception GY: 1d8 + 1d12 ⇒ (7) + (3) = 10
S+A,S = 2xS + A

Believing there to be no-one around she waves the others in and shuts the outside door.

R5 do you have a map of this facility?

she turns to the others

Can anyone here slice if we find an access port? I'm unfamiliar with the workings of the spaceport control system, where to next?


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

Rae smiles at Valkyr with a sense of pride. "5 here can slice well as anyone I've met."

Crouching down to the R5 unit's level, Rae runs a hand across the top of him in a caressing manner. "Thank you for the help, little friend. '5''s offer still stands. We could take you away from here if you want."


M Human Smuggler (Scoundrel) WT=12; ST=12; RD=0; MD=0; SV=2

Tok nods. "You belong to no one, but you're welcome to hang with us."


Valkyr:
You hear a voice coming over what sounds like the building loudspeaker in the control room: "Mos Shuuta control, this is Imperial shuttle Echo five nine two zero, we are requesting permission to land." It is answered by a strong female voice: "Echo five nine two zero, this is Overseer Brynn, you are cleared to land at docking bay Beta."

"Understood Mos Shuuta control, we are inbound."

R5 'shakes' his head with a rueful whistle at Valkyr's question. To '5' he beeps a reply:

'5':
"Anything to get off this rock."


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

We might want to either speed up what we're doing or else hold fire for a minute, sounds like there's an Imperial shuttle docking just now, Echo 5920 in docking bay Beta. Also, the person in charge of the docking authority is Overseer Brynn.

Valkyr checks her weapon in a well-practiced process, hoping she won't have to go up against Imperial Stormtroopers but getting prepared just in case.


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

He wishes to accompany us...as to the access ports I do have the ability to work on such a thing and I am faster than many others...you just need to get me to there. '5' offers an affected shrug in a clear attempt to mimic humanoid behavior.


You do know from your time here that docking bay Beta is diametrically opposite (across Mos Shuuta) docking bay Aurek - where the KRAYT FANG is. Spaceport control is somewhat in between. Now is your chance...

Streetwise checks: Easy Difficulty (1P) to see what you know about Overseer Brynn. Remember you can always roll, even if you don't have ranks in it. The default stat is Cunning.


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

Rae smiles happily at the astrometric droid. "Glad to hear it." She replies. As she stands back up, she tries to recall anything she might have heard about Overseer Brynn.

Streetwise (GG vs 1P): 2d6 - 1d8 ⇒ (4, 1) - (6) = -1 (Success x2 vs Threat)


M Human Smuggler (Scoundrel) WT=12; ST=12; RD=0; MD=0; SV=2

streetwise: 2d8 + 1d12 - 1d8 ⇒ (2, 8) + (3) - (7) = 6S, 2A, S -2T=2S


Just have been keeping an eye in the thread, Rae, you rolled 2d6 instead of 2d8 on that one.

Look forward to joining you guys!


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

Whoops! Good catch!
Streetwise (GG vs 1P): 2d8 - 1d8 ⇒ (7, 2) - (1) = 8 (2 Success, 1 Advantage)


Overseer Brynn is an attractive woman in her early thirties. Slim, with short brown hair, she is all business. You know she has been in Teemo's pocket for some time, and that she has Imperial connections on Tatooine.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Well I'm for storming the Overseer's office and knocking her out, releasing the clamps for hangar bay Alpha where the Krayt Fang is, then running for the ship before the Imperials get here.

she leaves those words hanging in the air for a moment

let's decide quick, it won't take imperials long to get here

she looks slightly agitated.


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

Such a plan has a certain finality to it, and I am for it if you and mr Tok believe such a plan makes sense. Rae and I tend to not engage in such activities so we are less useful in such a plan. However, if I can get to terminal in the facility I think I can get the clamps to release.


M Human Smuggler (Scoundrel) WT=12; ST=12; RD=0; MD=0; SV=2

"Still don't understand why we're leaving so many eye witnesses live ...especially scum like that droid-hating f@%* or this Imperial and Teemo-enamored Overseer."


So, what are we doing then?


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr points her blaster at the ground and turns to stare at Tok

I won't waste breath telling you it's the wrong thing to do, that would also be hypocritical of me. So I'll say because it's inefficient time-wise, it draws more heat than we need during our exfil, and we're not getting paid.

She pauses to let that sink in then continues

Three good reasons we should concentrate on getting out of here where we're outnumbered, on the wrong side of both the law and the underworld and with no allies to speak of. Shall we?

she indicates the door leading in to the complex then turns to 5.

If we get you to a terminal you can slice, can you force the clamps to stay open long enough for us to get there and take off? Hiding what you are doing from the overseer would be best if we can manage it, we don't want them to change the clamp settings back after all.


Suddenly the door opens and a maintenance droid walks in. Surprised to see anyone in this room, it spins on its motive tracks and hurries out of the door, buzzing and beeping loudly. The noise draws the attention of two guard droids inside the controls area. You can just see them turn to look at the commotion. One of them calls out in a metallic voice: "Unauthorized persons in the maintenance area! Execute code red!"

A second later, an alarm claxon sounds.

Roll Initiative. Use your Vigilance skill, or default if needed.


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

Willpower: 2d8 ⇒ (2, 6) = 8


XJ7-511 wrote:
[dice=Willpower]2d8

You're still counting S & A for Initiative, so you have 1S, 1A. The number of S determines the order, and the number A is the tie breaker. Normally, I'd roll this for everyone, but for the sake of learning, we'll go through this once.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

vigilance: 2d8 + 1d12 ⇒ (6, 2) + (11) = 19
A,S,Ax2 = 1S + 3A

Registering surprise at the hast entrance and exit of the cursed cleaning droid, Valkyr curses under her breath as she brings her blaster up, ready to fire.

Looks like things were going down the hard way.


M Human Smuggler (Scoundrel) WT=12; ST=12; RD=0; MD=0; SV=2

willpower: 2d8 ⇒ (4, 4) = 84S!


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

Willpower (GG): 2d8 ⇒ (8, 5) = 13 3 Advantage


Ok, I rolled 2G and got 0S, 2A, That means that all of the PC slots are up before the droids go. Remember that all of the PC slots are open to whomever wants/needs to go, and the order can change round to round.

You guys are up. The droids are currently at Med distance from you. Firing through the doorway adds 1B. You are all in the maintenance room as of now.


M Human Smuggler (Scoundrel) WT=12; ST=12; RD=0; MD=0; SV=2

Deception: 2d8 + 2d12 ⇒ (3, 7) + (7, 10) = 27 3s, 4a"Quick!" Tok strains, as if knocked out..."They switched our clothes ...they're after the Imperials! Move, or do you want to be the ones to explain to Brynn you f!!~ed this up?"


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Hmm, Tok's action poses something of an issue as we'd have to wait to see if his con worked by waiting for the droid's turn before we do anything else as obviously being hostile would negate his try at deception :s

I'll wait and risk being shot just to see if it works!


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

I'm in agreement, though in this case I'm going to chime in and try to help.

Aid Deception (GG): 2d8 ⇒ (7, 7) = 14 (2 Success, 2 Advantage)

Rae's eyes dart to Tok for a split second before she picks up on what he's doing. Pleased to see that he's not immediately reaching for a weapon, her eyes flick back to the droids with a glare. "You heard him! Move, you buckets of bolts!"


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

Absolutely confident that he would say nothing of value 5 merely stands still waiting to see what happens next.


That's a great roll Tok, except...

A female voice comes from inside the control room, getting louder as it shouts orders. "You two! Get the others and head to landing bay Beta and assist there! The voice is very close, approaching the door. "Now then, who switched..."

A woman dressed in an Imperial uniform turns into the door and stops. Her sentence is cut short as she looks at you standing in her maintenance room. Her eyes go wide as she speaks just one word.

"Tok."

Tok:
You recognize this woman, although you never knew her name. The Corellian wine was flowing, the party at Teemo's was rockin', one thing led to another, and...well...let's just say she hasn't forgotten you.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Exercising a great deal of restraint not to raise her weapon, Valkyr almost quivers with suppressed desire to act even as her mind screams to eliminate the threat in front of her.

She waits for Tok's response...


M Human Smuggler (Scoundrel) WT=12; ST=12; RD=0; MD=0; SV=2

Charm: 2d8 + 2d12 ⇒ (7, 1) + (2, 5) = 15S, A, S, 2S = 4 S 1 A

"Oh, wow! This is perfect! I'm so glad it's you, someone I can trust! There's something bad going on here ..."


This ought to be good. "Hell hath no fury like a woman scorned" is the phrase that comes to mind. Ought be good for PPRR, I figure...

Furious woman opposed roll: 2d8 + 2d12 + 1d6 ⇒ (3, 1) + (8, 7) + (2) = 21

I added 1 Bk, 'cause you are in her facility, after all. Results: 3F, 2T, for a grand opposed total of 1S, 1T

Brynn looks at Tok, and her eyes narrow. She puts her hand on the blaster at her side, but doesn't draw it.

"You have a lot of nerve coming here, Tok. Don't think I don't know what's going on at Teemo's, the word went out a few minutes ago: that you might try to leave Mos Shuuta. I don't think Teemo knew you'd link up with the rest of his 'management team' though."

She slides up to get (un)comfortably close to Tok. "You've got a lot nerve," she breathes, "and you made a lot of promises that night. Tell me why I shouldn't shoot you now."


M Human Smuggler (Scoundrel) WT=12; ST=12; RD=0; MD=0; SV=2

"Because those promises can only be fulfilled if I'm free, darlin. Teemo's up to something. Not rebellion, but not Empire. We wanted out before it got bad. Worse. I'm not sure what he's up to, even I didn't get that close to him. But it's ugly. And you know I appreciate beauty way more."Charm: 2d8 + 2d12 ⇒ (7, 6) + (4, 9) = 26S+A, S, 2S, SA = 4 S, 2A


Discipline, upgraded because she's still angry...: 2d8 + 2d12 + 1d6 ⇒ (7, 8) + (4, 1) + (5) = 25

3F, 4T = 1S, 2T

She backs away, her eyes boring into Tok's. The corners of her mouth turn up in a slight smile.

"I don't need your promises now, Tok. I've moved on." She continues backing up. "I've found better. Better than you. It was fun while it lasted." At this last statement, she frowns, a flash of pain on a stern face. Then she slams the door. Through the door, you can her voice. "You'll get to meet him. He's just landed."

Good rolling, but she wasn't having it. Your success meant she didn't shoot you, but the Threats worked against you. Door is closed, alarms claxons still sounding, docking clamps still clamped, someone (or something) is coming for you now..I'd hurry. What do you do now?


M Human Smuggler (Scoundrel) WT=12; ST=12; RD=0; MD=0; SV=2

"Knew that name was familiar for some reason. OK, folks. We should get moving now."


Looking around, Rae and '5' notice there is an old maintenance terminal in this room. Unfortunately, its connections to the spaceport controls (specifically docking clamps in Docking Bay Aurek) are probably questionable at best. It might work...

You can try: the difficulty is 4P, upgraded once for the alarms, to 3P1R. Give 'er a go!

Otherwise, you're going to have to go in there...


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr grimaces at the exchange between Tok and Brynn, was there a humanoid on the planet he hadn't tried to get friendly with!?

Exhibiting well-trained composure and patience, she waits for 5 or R5 to use the maintenance outlet, knowing she is best left watching for any further trouble.


Droid Slicer [ WT: 11 | ST: 13 | DEF: 0 R / 0 M | SV: 3 ] Current Strain: 11/13 - Current Wounds 11/11

Okay. Pretty sure Bypass Securtiy and Technical Aptitude are applicable here. So -1 Setback and -25% time to completion...not that there are any setback dice this time :p

"5" chitters for a second and shuffles to the port as Tok engages the human female looking over at the R5 unit as he move the droid waxes philosophical, Inter-gender social protocol is frightfully confusing...

Engaging with the terminal "5" attempts to locate clamp control...

Computers GGYY vs PPPR: 2d8 ⇒ (3, 6) = 92d12 + 3d8 ⇒ (7, 5) + (8, 3, 5) = 281d12 ⇒ 11
Success,Advantage, Success/Advantage, Success/Success vs Failure/Threat, Failure, Failure/Failure, Threat/Threat

Net 1 Threat

"5" continues to access the computer "hmming" and at one point offering a No, I don't see what good accessing water flow control rate would do in this circumstance. Despite his obvious skill in computers "5" continues his work but ticks his head towards Rae This system is archaic. I seem to have initiated some sort of command structure scan which is slowing the system down terribly. I will continue to work on the system but it will not be as fast as I hoped...

I know threat by themselves can do things like create delays. I see that (obv) the GM will determine the strict mechanical effect but I figured that was a good narrative beat to represent it...


Ok by me. Its not like an Imperial shuttle just landed...nope...you have all kinds of time...care to try again?

R5 lets out a series of shrill whistles in rapid-fire sequence.

'5':
"Did you try ctrl-alt-del-F4 after the protosynchronous upload? Seriously, you call yourself a slicer?" Add 1B for the little droids 'help'.

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