Nixie's Skulls & Shackles (Inactive)

Game Master MayDay

The Witch's Teet
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Awww...poor Ausk.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Oh yeah, Ausk get's actions too. Gitcha-some whale blubber buddy!


Level 2 Human Barbarian Mental Case

Bucket moves with Calin. When he reaches Kaz he will be genuinely happy to see him thinking this is all part of the plan. When he finds out what happened to Sandara he will go bat guano crazy.


Will Save: 1d20 + 2 ⇒ (15) + 2 = 17 Add +1 to that save (for all who are in the area of Inspire Courage, if that aurora is considered a charm effect

So, assuming Ausk can reach the ugly Teemo, he's gonna imbue his axe with some of his sweet magical powah Arcane Strike & swing that axe and try to save the fair Sandara. Or something like that.

Swing!: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Damage: 1d12 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8

Dang! SO close to a crit!


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

Ix charges forward slashing out with a claw at the last moment.

Attack: 1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 25 IC and Charge, AC=14 for one round
Damage: 1d3 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Bucket and Calin arrive at Kaz in the water. You can all make your climb checks to get out.

ROUND 2

The whale-lings have nasty little teeth. They bite at ya'lls ankles in the water. Each has AC17 (in the water) and 1HP
1d20 - 4 ⇒ (5) - 4 = 1
1d20 - 4 ⇒ (20) - 4 = 16
1d20 - 4 ⇒ (11) - 4 = 7 crit not confirmed
1d20 - 4 ⇒ (20) - 4 = 16
1d20 - 4 ⇒ (10) - 4 = 6 crit not confirmed
1d20 - 4 ⇒ (4) - 4 = 0
1d20 - 4 ⇒ (16) - 4 = 12
1d20 - 4 ⇒ (2) - 4 = -2
1d20 - 4 ⇒ (7) - 4 = 3

1d4 - 2 ⇒ (4) - 2 = 2 ; damage to Kaz's ankles
1d4 - 2 ⇒ (2) - 2 = 0 Min 1; damage to Bucket's ankles


Level 2 Human Barbarian Mental Case

"What God would create something as evil as this vile swill spawn" Bucket yells out alarmingly seeing these little gnashers cutting up his ankles. Bucket, enraged, has only one single goal in mind. Climb then Kill.

enraged fueled climb: 1d20 + 8 ⇒ (13) + 8 = 21

Bucket scrambles up through the trap onto the floor.

3/6 rage rounds left
11/17 Enraged current HP
13 enraged AC


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Calin will move until he's in cover just at the edge of the tunnel so that he can stealth out and sneak attack whale boy next turn.


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20
Nixie wrote:

As a move action Teemo pulls Sandara toward his mouth. As he does this, tentacle type male appendages extend from his whale-mouth, quivering and guiding themselves toward Poor Sandara's mouth. She fights as best she can, pulling a dagger from her shirt and lashing out. 1d20+3

Teemo's AC is 13. Fat bastard has -4 dex modifier.

Sorry...but does 'tentacle type male appendages' mean what I think it means?

Well lets see if we can climb out of here...

Climb: 1d20 + 3 ⇒ (3) + 3 = 6 I HATE YOU DICE ROLLER!


Level 2 Human Barbarian Mental Case

If Bucket notices that Kaz is having troubles climbing, he will assist in any quick way possible, like pulling him up. Just waiting for the next round's actions

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Bucket helps Kaz up out of the pit.

Teemo's round 2 actions:
Ceasing to harass poor Sandara for a moment the whale lets out a terrible sonic screech, a high pitched whale whine...

2d6 ⇒ (5, 2) = 7 sonic damage DC12 Fortitude Save for half.

Go ahead and start round 2.


Level 2 Human Barbarian Mental Case

Fortitude Save Enraged: 1d20 + 6 ⇒ (11) + 6 = 17
As Bucket finishes helping Kaz out of the pit he is slightly aware of the blood dripping out of his ears. Blood in his ears didn't make any sense but all of that was lost as a white hot flash of rage wiped all thought but death from his mind

current hp (7 or 8)/17. 7 halved then round up right? or round down?

"I WILL EAT YOUR CHILDREN RAW FISHPIG" Bucket yells as he attacks the fat walekin.

Main Attack: 1d20 + 1 + 5 + 1 ⇒ (16) + 1 + 5 + 1 = 23
Damage: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Giddy with pleasure that his axe had caused flesh damage to this disgusting creature Bucket swung the mighty weapon in his other hand at the face of the vile bucket of lard. Intending to end the life force in front of him he realizes that the mighty weapon is one of the spawnlings from the pit. Bucket must have subconciously removed it from his ankle as he attacked. This thought of attacking Teemo with his own child made him grin in a most vile manner.

Offhand Attack with spawn of whale thing (catch off guard with creative license): 1d20 + 1 + 5 ⇒ (8) + 1 + 5 = 14
damage (dm decide lethal-non lethal): 1d3 + 5 ⇒ (3) + 5 = 8 as the body of one of his children is crushed against Teemo's skull and the barbaric force of Buckets bone splintering heymaker.


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Calin will sneak out and take a shot at the whale.
stealth: 1d20 + 5 ⇒ (3) + 5 = 8
shortbow: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 1 ⇒ (3) + 1 = 4
sneak attack: 1d6 ⇒ 5


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

Fort: 1d20 + 3 ⇒ (12) + 3 = 15 takes 3 damage.

Ix moves around to try to flank the creatue with one of his companions. [ooc]remove the +2 and sneak attack if he cant[ooc]
Attack: 1d20 + 5 + 1 + 2 ⇒ (18) + 5 + 1 + 2 = 26
Damage: 1d3 + 5 + 1 + 1d6 ⇒ (1) + 5 + 1 + (6) = 13
Attack: 1d20 + 5 + 1 + 2 ⇒ (6) + 5 + 1 + 2 = 14
Damage: 1d3 + 5 + 1 + 1d6 ⇒ (1) + 5 + 1 + (2) = 9


Fortitude Save: 1d20 + 2 ⇒ (13) + 2 = 15
Ausk will give a magical repeat, continuing his song and hoping to render his foe...well, dead.

Swing: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Damage: 1d12 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Whale boy has taken 41 damage. He is beginning to look very beat up. He tries one last ditch effort...
Pulling Sandara close he flings the chain around her neck and begins strangling her Stop fighting, stop slashing at me now or the girl dies!!!
This is essentially a mexican standoff. He will release Sandara's strangle if no one takes violent actions in ROUND 3. But if you do take actions, and Teemo is still alive at the end of this round 3, Sandara will die.

He has 13 hp left. What do you dooooo?


Well, Ausk can try Daze or Cause Fear on the nasty Teemo. Or someone can try sneaking up behind and taking him out all sneaky-like.


Level 2 Human Barbarian Mental Case

Chance to stop rage (will check, dm you determine DC): 1d20 + 2 ⇒ (6) + 2 = 8

If rage is stopped then I Bucket looks around to assess the situation and see how many enemies are in the room.
perception: 1d20 + 4 ⇒ (1) + 4 = 5

If rage is not stopped then I continue on. Yelling "You black hearted bastard! I will rip your cursed head off for that. You shall not ever touch her again."
attack: 1d20 + 1 + 5 + 1 ⇒ (14) + 1 + 5 + 1 = 21

damage: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8


Well hell...might as well try to kill him now! If Ausk his another action...he'll try to put the fear in the tub of lard! DC 13 Will save or he be affected by Cause Fear! By the way, folks, if someone can position right, then Ausk & whoever else can get flanking, which would be SO nice.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

I envision all almost all of you in Melee right now and you can consider your attacks flanking.
teemo will save: 1d20 + 5 ⇒ (6) + 5 = 11. Teemo's squeels asking for mercy.
6/55 hp! lol, someone finish him for gadz zakes!


Well, I would think that he's gonna try to flee, if there's an opening, since he's experiencing the effects of Cause Fear. ;) hehe And fleeing leaves him with lots of opening.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Teemo is basically a 5hd inanimate object. He's so fat he can't move. Hence the 0 dex score! So he just squeels for mercy. Oh and he presses a little red button on the dias next to him with a flipper.

The roof begins to part and ropes attached to the dias pull tight. A giant balloon above the building begins to lift the dias off the ground. 3 rounds to get out the roof. But he will be dead before that I think!


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

shortbow: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
damage: 1d6 + 1 + 1 + 1d6 ⇒ (3) + 1 + 1 + (6) = 11

shooting into melee?


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20

To Bucket. thanks for the help up. Let's kill this fat bastard.

1d20 + 4 ⇒ (8) + 4 = 12 Pass Fort 3 damage taken.

1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22. 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20.

Well I hit with both swords.

damage: 1d8 + 1d6 + 3 + 1 ⇒ (5) + (1) + 3 + 1 = 10

Edit: forgot the bard song 12 damage.


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20

Ix I thought you were an alchemist. How are you sneak attacking?


Vivisectionist Alchemist get a sneak attack.

Kaz is the final blade that puts an end to the fat bastard. As his body is cut open blubber spills out all over everything. The little whale-lings in the pit squeel and flee. They escape, some swimming down dark holes in the walls and others fin-walking down the sandy passages.

At that exact moment Capt O'Malley and your fellow crew mates kick the door down. She's got a cutlass in one hand and a flintlock areobus pistol in the other.

Holy sea dogs, you killed him...nice job!


Level 2 Human Barbarian Mental Case

Kaz, Ix is a vivisectionist archtype. Level 1 sneak attack. Earlier I was hoping Ix would get to torture whale boy for information. But we got to go stomp stomp instead.

Buckets rage leaves him as he watches Teemo's lifeless and mutilated body quiver on the dias. At once all his senses come back to him. He is aware of a painful ache in his hears, lacerations around his ankles, and his face still badly burns. Exhaustion overcomes him like a wave and suddenly he can barely support his own weight. He leans on Kaz for stabilized support.

"Damn Mateys, I be wanting some Rum. Gold, Jewels, and weapons be here lads, but the real treasure is behind that bar. Drinks on Teemo lads." says Bucket as he laughs heartily.

4/15 hp left, 1/6 rounds of rage left, current condition fatigued


Um. Hey, bucket...do you think you could pretty pleas GET THESES *bleeping* CHAINS OFF ME?????


Aurora peers down into the pit where Calin and Bucket left the treasure. You all have done very very well. I never imagined you would actually kill this gangster. And we still have 49 days left to find treasure in the shackles!

Everyone has levelup up. lvl 2 now. To refresh memory: There are the mysterious Awkmutes on the Island that Ix would love to cut open; or you can set sail again. Or come up with your own piraty goals.


Level 2 Human Barbarian Mental Case

Bucket notices a small vial of liquid poking out under some debris near the dias. He pulls it out and reads the label. "This is a 'potion of break chains of hot pirate chick bondage' In case of hot pirate chick bondage emergency, break the vial and drink. In cases of fatigued barbarian consumption please use carefully. WARNING do not drink when hot, do not spill in eye, if burning ensues or an erection lasts more than 4 hours please contact your blood letting doctor immediately WARNING."

Hmm... Bucket drinks the liquid and releases Sandara from her life in bondage.


Level 2 Human Barbarian Mental Case

Options:
If we care about the bet we continue to set sail with O'Malley. She has a ship and can get places

If we want to strike it out on our own we are on this island with no ships of our own on an island of pirates and cutthroats of whom we just killed the one guy providing them all with some kind of life. I don't remember any other boats on the island.

We can talk O'Malley into letting us explore the island more in depth to find "Valuable" crow people.

is that about right?


[ooc[Yeah, I would say that we talk ol' O'Malley into letting us explore. I mean, after all, we DID just kill the town leader and it'll be hard to tell us no in this area for at least a day or so.[/ooc]


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20

What a disgusting creature. Kaz exclaims then spits tobacco on the floor. Ya know.....Captain.... ya could have warned us about dis bastard.

For the loot I guess I will take a +1 Longsword


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20

Aye Bucket we shall drink the pain of his screech away. Den we'll drink fer all da poor lasses dat were forced to bear his fruit. Den we'll drink fer da treasure we has found. Den we'll drink ta the Captain and da gods. Den we drink for us...


Level 2 Human Barbarian Mental Case

"Arr Mate, then we drink for the drink!! Drink up lads. Why you be wanting to find the crow people Ix? Why don't we just move on to the next treasure pile?"

With the loos of blood effecting his total blood mass, and the fact that he is fatigued and really hasn't eaten in a while it's a -20 to his Drunken Pirate Save.

Resist Excessive Rum: 1d20 - 20 ⇒ (20) - 20 = 0
Resist Drunken Pirate: 1d20 - 20 ⇒ (17) - 20 = -3

Nope, he didn't make it.. probably gonna need to sleep this off for 8 hours.


Dear Kaz, I knew the whale boy was nothing you couldn't handle. And besides, I had plans in case you ran in to trouble. I never give my crew a mission without a backup plan for them she gives Kaz as sweet a smile as a pirate can make.


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Calin hands the captain the scroll addressed to the whale, "Oh that's right... you may as well have this back."


Ausk chuckles and grins widely. "Ah...The drink. Perfect for such a win in a den of inequity!" And with that, he goes after a bit of booze himself.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Islanders start to trickle in from the races. They are shocked and stand mouths agape as Teemo's lifeless body floats on up out of the roof suspended by the hot air balloon. Then they start to cheer you guys. The tyranny of Teemo is at an end! Three cheers for the crew of Aurora O'Malley!

HIP HIP
HUZAAA!
HIP HIP
HUZAAA!
HIP HIP
HUZAAA!

there is much drinking and rejoicing. You guys are level 2 heros with thousands of posts worth of adventures in your futures.


haha At first I read 'The Tranny Teemo is at an end!' That's a whole other adventure haha


Level 2 Human Barbarian Mental Case
GM: Dave the Dwarf wrote:
haha At first I read 'The Tranny Teemo is at an end!' That's a whole other adventure haha

THAT cracks me up!!!

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

HAHA, maybe Teemo didn't have real male appendages after all? Wow what were those things then??


Level 2 Human Barbarian Mental Case

Teemo had to be the MOST offensive thing I have ever killed in RP. Thats going back to 1977 (funny that it's the same year we met Jabba the Hut) Impregnating slaves with gut eating children? Man that's like the old dragonslayer movies, watching the dragonlings chew on the corpse of the princess

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3
bucket wrote:
Teemo had to be the MOST offensive thing I have ever killed in RP.

*fist pump* Nixie places the crown of grittiest GM upon her brow...


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

Sorry work has been horrible, as I warned.

"The Awkmutes are rare and odd and possibly wealthy, and while their anatomy would be interesting it can wait. Right now I'm curious about our friend here, as long as no one objects." Ix indicates to Teemo and looks around lingering for a moment on the Captain waiting for permission.

Assuming he gets it he extends one claw starts to "investigate". Once finish he'll move the the mermaid and get her down move to re open her. I suspect I'm more likely to get objections on the mermaid so will wait for them.


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20

Well our druid has left so I don't really see any of us caring what you do. We all seem to be a little to the left of Good anyway lol

Kaz will drink until he passes out.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

cutting open the mermaid:
Although it's been dead and mumified, inside the mermaid's tail you find a fleshy moist muscle mass that reflects iradecent hues of light. When you move your head from side to side the colors change through all the colors of the rainbow. The muscle meat looks fresh despite it's age. I wonder what it tastes like?

cutting open whale boy:
Climbing up the ropes to the floating dias you c-section whale boys body. Inside you find everything you would expect accept for a strange gland connected to his vocal chords. A clever Alchemist like you is able to distile a bomb from this gland. Upon throwing it, this potion explodes with terrible squeeling sounds doing 2d6 sonic damage to every creature within 60ft.


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20

So lets get healed up and ship out in the morning?

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

You sail away from the decimated Isle. You are suprised by Aurora's ruthlessness: almost the entire population of the pirate village lies dead in the sand from her crew. The The haul is 3000gp which Omalley gives to the Master-At-Arms, and each of you now has a +1 magic item. Wow.

A few days at sea is just what the doctor ordered. Capt O'Malley gives you your assignments...

Navigator - Kaz
Helms-man - Ix
Port Gun Battery - Calin
Starboard Gun Battery - Ausk
Fisherman/Cook - O'Malley's crew
Marine Training - Bucket

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Everyone is healed up... The Navigator will decide where we are going on the map (Kaz). O'Malley's crew member is in the crows nest 1d100 ⇒ 42

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