Zasha Rennet |
Zasha dashes forward, hoping to squeeze the native leader between herself and Crowe.
Move to F4. Better take out R1 before Crowe ethicizes himself to death.
Acrobatics to Avoid AoO from R1: 1d20 + 7 ⇒ (6) + 7 = 13
Shortsword v R1, flank: 1d20 + 4 ⇒ (1) + 4 = 5 ... damage: 1d6 + 1 ⇒ (1) + 1 = 2
If I wanted to take her out, maybe I should have asked her to dinner.
Montgomery Hall |
If I wanted to take her out, maybe I should have asked her to dinner.
I think Crowe is building up to that...
1d20 + 6 ⇒ (12) + 6 = 18 1d10 + 7 ⇒ (2) + 7 = 9
1d20 + 6 ⇒ (7) + 6 = 13 1d10 + 7 ⇒ (5) + 7 = 12
1d20 + 3 ⇒ (3) + 3 = 6 1d8 ⇒ 3
Zasha tries to charge into the side of the woman, but her attempt to duck aside is anticipated by the woman who flies into a furious rage, striking out with the flail she was holding. Zash takes 9HP of damage.
The second ranger strikes out at Crowe but fails to find his mark. Meanwhile the man stood at the back takes his bow and fires a shot at Anna. The arrow goes wide of the mark though.
Anna and Alivar up
Ana Winter |
Ana responds in kind, firing at the bowman (W2), firing the arrow already on her bow and swiftly sending another along behind.
"Leryn, defend."
Attack: 1d20 + 4 - 2 + 1 ⇒ (11) + 4 - 2 + 1 = 14 Rapid Shot, Point-blank Shot
Damage: 1d8 + 1 ⇒ (2) + 1 = 3 Point-blank shot
Attack: 1d20 + 4 - 2 + 1 ⇒ (18) + 4 - 2 + 1 = 21 Rapid Shot, Point-blank Shot
Damage: 1d8 + 1 ⇒ (4) + 1 = 5 Point-blank shot
Leryn moves to G7 and snarls, bristling.
Montgomery Hall |
Assuming Ana fires back at W2....
Ana's arrows both find their mark, and the warrior yelps in pain.
1d20 + 6 ⇒ (16) + 6 = 22 1d10 + 7 ⇒ (3) + 7 = 10
The warrior attempts to attack Zasha with his longsword, but fails to hit the mark. The ranger, continues her attacks causing a grievous wound in Zasha's side. (10HP of damage)
by my reckoning that pouts Zash on -8 and Bleeding out....
Alahazra, then Zash and Crowe....
Montgomery Hall |
1d20 + 6 ⇒ (12) + 6 = 181d10 + 7 ⇒ (6) + 7 = 13
1d20 + 3 ⇒ (18) + 3 = 21
The ranger curses furiously at Crowe as she slams her flail into him again. Inflicting 13 HP of damage, which puts Crowe on zero I believe?....
Meanwhile, the archer pulls a small bag from his pocket and throws it at Lyern, spilling a sticky goo all over the wolf.
A tanglefoot bag, hits Lyern...
Anna up
Ana Winter |
Ana continues firing at the bowman (W2), firing the arrow already on her bow and swiftly sending another along behind. The goo-flinger gets the second arrow if the first drops W2.
Attack: 1d20 + 4 - 2 + 1 ⇒ (2) + 4 - 2 + 1 = 5 Rapid Shot, Point-blank Shot
Damage: 1d8 + 1 ⇒ (7) + 1 = 8 Point-blank shot
Attack: 1d20 + 4 - 2 + 1 ⇒ (20) + 4 - 2 + 1 = 23 Rapid Shot, Point-blank Shot
Damage: 1d8 + 1 ⇒ (5) + 1 = 6 Point-blank shot
Crit confirmation: 1d20 + 4 - 2 + 1 ⇒ (6) + 4 - 2 + 1 = 9 Rapid Shot, Point-blank Shot
Extra Damage: 2d8 + 2 ⇒ (8, 1) + 2 = 11 Point-blank shot
Leryn attempts to get free of the sticky substance.
Reflex save to avoid being stuck in place DC 15: 1d20 + 5 ⇒ (18) + 5 = 23
Alivar Sard |
Can Alivar step into F5, standing over the downed foe R1? If so …
Alivar steps over the woman that Crowe had smashed down, positioning himself between Zasha and Crowe. He hacks at the woman with the flail, his sword held in a two-handed grip, trying to bring her down before the bleeding Crowe succumbs to his wounds.
sword on R2: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d8 + 5 ⇒ (4) + 5 = 9
Montgomery Hall |
Ana's first shot goes wild, but her second slams into the Warrior and causes him to stagger. Not quite down, but close
Lyern easily avoids the goop that was thrown at him.
Alivar steps over the unconscious body of the ranger, and attacks the woman, landing a solid blow.
The warrior attacking Zasha strikes again... but trips over his own feet and fails to connect the blow.
Alahazra, Zash, Crowe
Ana Winter |
Bow drawn back, "Drop your weapon! Lie face down on the ground! One! Two! Three!"
If she reaches three, she's firing at the one standing. If both are still on their feet, she shoots the one she's been using for target practice first.
Attack: 1d20 + 4 - 2 + 1 ⇒ (1) + 4 - 2 + 1 = 4
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Attack: 1d20 + 4 - 2 + 1 ⇒ (17) + 4 - 2 + 1 = 20
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Ana Winter |
Ana has little to offer from a healing perspective other than possibly an aid another roll, so she will focus on the enemies.
The hunter moves forward, keeping an eye on the retreating men. She lets the tension off of her bow, but it's a moment's thought to bring it up and fire if they should threaten again.
Heal (untrained): 1d20 + 2 ⇒ (17) + 2 = 19 Well! Look at that!
"Mistress of Flame, it appears your champion might require some help."
Montgomery Hall |
Montgomery Hall wrote:*cough* search the bodies *cough*.....Heh. I literally was going to try and roll that into my post, also, but I thought would be a little contrived, so I left it for someone else.
Na, if there's a time and a place for murder hobos, then Society play with a party member bleeding out is it!
Montgomery Hall |
Your companion is easily roused with a potion, and with the healing you have an the other potion, your barbarian's energy crash is also cared for.
The two you've fought aren't dead yet, but you leave them on the mountainside to their fate. You don't see the other two as you leave, and the rest of your journey back to more welcoming lands is fairly easy. If not all that comfortable.
With all of Ulisha's tasks now complete, you make your way to Daggermark. The merchant you sold the spider venom sacs to left you with the ominous news that The Vessels Between will have Ulisha "soon enough", and so it transpires that you find Ulisha where she has been hiding....
The hill ahead is not much to look at. It gently slopes away from the river. A shallow cave is near its top, smoke from a campfire curling upward in the gentle breeze. The grass wafts slowly along a gently curving path up the southern face of the hill, ending in a few switchbacks as the hill grows steep near the top.
Sat near the fire is a human female. She looks up, suprised to see anyone...
Zasha Rennet |
Social Diplomacy, Gather information: 1d20 + 9 ⇒ (7) + 9 = 16
At the merchant's
"Those Daggermark assassins have a grandiose sense of themselves despite their bargain rates. They're the Vessels Between life and death."
At the campfire.
"Ulisha? We're Pathfinders. We were sent to complete your five tasks and find you."
Crowe Stormheart |
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"Forgive me, Crowe did not realize that you were a filthy half-orc, he though you were a human woman. Crowe does not judge by a person's appearance or heritage, and is very happy to be knowing a filthy half-orc such as yourself. In Crowe's land, which is close to Belkzen where the orc hordes breed like flies, filthy half-orcs are considered an abomination. But Crowe does not hold to such traditional views. Some of his best friends are filthy half-orcs."
He turns to Zasha. "Is Crowe saying this right? Sometimes he struggles to move between the Shoanti tongue and that of the vile Chelaxian scum."
Zasha Rennet |
Nice exit, Aubrey. Too funny.
The half-Varisian woman replies, "You're doing as well as you can, Crowe. It's vile Chel scum if you want the full effect."
Zasha turns back to Ulisha. "He's a little imple-say, but he really means well."